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/cvs/Gtk2-GoBoard/GoBoard.pm
Revision: 1.4
Committed: Mon Jun 23 00:28:13 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.3: +40 -19 lines
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File Contents

# Content
1 package Gtk2::GoBoard;
2
3 =head1 NAME
4
5 Gtk2::GoBoard - high quality goban widget with sound
6
7 =head1 SYNOPSIS
8
9 use Games::Go::SimpleBoard;
10
11 my $goboard = newe Games::Go::SimpleBoard;
12
13 use Gtk2::GoBoard;
14
15 my $gtkboard = new Gtk2::GoBoard size => 19;
16
17 # update board, makes a copy
18 $gtkboard->set_board ($goboard);
19
20 # advanced: enable stone curser for black player, showing
21 # only valid moves
22 $gtkboard->set (cursor => sub {
23 my ($mark, $x, $y) = @_;
24
25 $mark |= MARK_GRAYED | MARK_B
26 if $goboard->is_valid_move (COLOUR_WHITE,
27 $x, $y,
28 $ruleset == RULESET_NEW_ZEALAND);
29
30 $mark
31 });
32
33 # button-release and -press events pass board coordinates
34 $gtkboard->signal_connect (button_release => sub {
35 my ($button, $x, $y) = @_;
36
37 ...
38 });
39
40 =head1 DESCRIPTION
41
42 This is the very first "true" Gtk2 widget written in Perl.
43
44 The C<Gtk2::GoBoard> class works like any other widget, see the SYNOPSIS
45 for short examples of the available methods, and the L<App::IGS> and
46 L<KGS> modules for usage examples.
47
48 Please supply a more descriptive description :)
49
50 =head2 SOUND SUPPORT
51
52 In addition to a graphical board widget, this module has some rudimentary
53 support for sounds.
54
55 Playing sounds required the L<Audio::Play> module. If it isn't installed,
56 sounds will silently not being played. The module intentionally doesn't
57 depend on L<Audio::Play> as it isn't actively maintained anymore and fails
58 to install cleanly.
59
60 =over 4
61
62 =cut
63
64 our $VERSION = '1.0';
65
66 no warnings;
67 use strict;
68
69 use Scalar::Util;
70 use POSIX qw(ceil);
71 use Gtk2;
72 use Games::Go::SimpleBoard;
73 use Carp ();
74
75 use Glib::Object::Subclass
76 Gtk2::AspectFrame::,
77 properties => [
78 Glib::ParamSpec->IV (
79 "size",
80 "Board Size",
81 "The Go Board size, 2..38",
82 2, 38, 19,
83 [qw(construct-only writable readable)],
84 ),
85 Glib::ParamSpec->scalar (
86 "cursor",
87 "cursor callback",
88 "The callback that modifies the cursor mask",
89 [qw(writable readable)],
90 ),
91 ],
92 signals => {
93 "button-press" => {
94 flags => [qw/run-first/],
95 return_type => undef, # void return
96 param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
97 },
98 "button-release" => {
99 flags => [qw/run-first/],
100 return_type => undef, # void return
101 param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
102 },
103 destroy => sub {
104 $_[0]->signal_chain_from_overridden;
105 %{$_[0]} = ();
106 },
107 };
108
109 # some internal constants
110
111 sub TRAD_WIDTH (){ 42.42 } # traditional board width
112 sub TRAD_HEIGHT (){ 45.45 } # traditional board height
113 sub TRAD_RATIO (){ TRAD_WIDTH / TRAD_HEIGHT } # traditional (nihon-kiin) horizontal spacing
114 sub TRAD_SIZE_B (){ 2.18 } # traditional black stone size
115 sub TRAD_SIZE_W (){ 2.12 } # traditional white stone size
116
117 sub SHADOW (){ 0.06 } # 0.09 probably max.
118
119 # find a data file using @INC
120 sub findfile {
121 my @files = @_;
122 file:
123 for (@files) {
124 for my $prefix (@INC) {
125 if (-f "$prefix/Gtk2/GoBoard/data/$_") {
126 $_ = "$prefix/Gtk2/GoBoard/data/$_";
127 next file;
128 }
129 }
130 die "$_: file not found in \@INC\n";
131 }
132 wantarray ? @files : $files[0];
133 }
134
135 sub load_image {
136 my $path = findfile $_[0];
137
138 new_from_file Gtk2::Gdk::Pixbuf $path
139 or die "$path: $!";
140 }
141
142 sub load_images {
143 @::black_img = load_image "b-01.png";
144 @::white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5;
145 $::shadow_img = load_image "shadow.png";
146 @::triangle_img = map +(load_image "triangle-$_.png"), qw(b w);
147 @::square_img = map +(load_image "square-$_.png"), qw(b w);
148 @::circle_img = map +(load_image "circle-$_.png"), qw(b w);
149 $::board_img = load_image "woodgrain-01.jpg";
150 }
151
152 sub INIT_INSTANCE {
153 my $self = shift;
154
155 @::black_img
156 or load_images;
157
158 $self->double_buffered (0);
159 $self->set (border_width => 0, shadow_type => 'none',
160 obey_child => 0, ratio => TRAD_RATIO);
161
162 $self->add ($self->{canvas} = new Gtk2::DrawingArea);
163
164 $self->{canvas}->signal_connect (motion_notify_event => sub { $self->motion });
165 $self->{canvas}->signal_connect (leave_notify_event => sub { $self->cursor (0); delete $self->{cursorpos} });
166 $self->{canvas}->signal_connect (button_press_event => sub { $self->button ("press", $_[1]) });
167 $self->{canvas}->signal_connect (button_release_event => sub { $self->button ("release", $_[1]) });
168
169 $self->{canvas}->signal_connect_after (configure_event => sub { $self->configure_event ($_[1]) });
170 $self->{canvas}->signal_connect_after (realize => sub {
171 my $window = $_[0]->window;
172 my $color = new Gtk2::Gdk::Color 0xdfdf, 0xb2b2, 0x5d5d;
173 $window->get_colormap->alloc_color ($color, 0, 1);
174 $window->set_background ($color);
175 });
176
177 $self->{canvas}->set_events ([
178 @{ $self->{canvas}->get_events },
179 'leave-notify-mask',
180 'button-press-mask',
181 'button-release-mask',
182 'pointer-motion-mask',
183 'pointer-motion-hint-mask'
184 ]);
185 }
186
187 sub SET_PROPERTY {
188 my ($self, $pspec, $newval) = @_;
189
190 $pspec = $pspec->get_name;
191
192 $self->cursor (0) if $pspec eq "cursor";
193 $self->{$pspec} = $newval;
194 $self->cursor (1) if $pspec eq "cursor";
195 }
196
197 sub configure_event {
198 my ($self, $event) = @_;
199
200 return if $self->{idle};
201
202 return unless $self->{canvas}->allocation->width != $self->{width}
203 || $self->{canvas}->allocation->height != $self->{height};
204
205 my $drawable = $self->{window} = $self->{canvas}->window;
206 $drawable->set_back_pixmap (undef, 0);
207
208 delete $self->{stack};
209
210 # remove Glib::Source $self->{idle};
211 $self->{idle} ||= add Glib::Idle sub {
212 $self->{width} = $self->{canvas}->allocation->width;
213 $self->{height} = $self->{canvas}->allocation->height;
214 $self->draw_background;
215
216 $self->draw_board ({ board => delete $self->{board}, label => delete $self->{label} }, 0) if $self->{board};
217 $self->{window}->clear_area (0, 0, $self->{width}, $self->{height});
218
219 delete $self->{idle};
220
221 0;
222 };
223
224 1;
225 }
226
227 =item $board->set_board ($games_go_simpleboard)
228
229 Sets the new board position to display from the current position stored in
230 the L<Games::Go::SimpleBoard> object.
231
232 =cut
233
234 sub set_board {
235 my ($self, $board) = @_;
236
237 $self->cursor (0);
238 $self->draw_board ($board, 1);
239 $self->cursor (1);
240 }
241
242 sub new_pixbuf {
243 my ($w, $h, $alpha, $fill) = @_;
244
245 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
246 $pixbuf->fill ($fill) if defined $fill;
247
248 $pixbuf;
249 }
250
251 sub scale_pixbuf {
252 my ($src, $w, $h, $mode, $alpha) = @_;
253
254 my $dst = new_pixbuf $w, $h, $alpha;
255
256 $src->scale(
257 $dst, 0, 0, $w, $h, 0, 0,
258 $w / $src->get_width, $h / $src->get_height,
259 $mode,
260 );
261
262 $dst;
263 }
264
265 sub pixbuf_rect {
266 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
267
268 # we fake lines by... a horrible method :/
269 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
270 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
271 'nearest', $alpha);
272 }
273
274 sub center_text {
275 my ($self, $drawable, $colour, $x, $y, $size, $text) = @_;
276
277 # could be optimized by caching quite a bit
278
279 my $context = $self->get_pango_context;
280 my $font = $context->get_font_description;
281 $font->set_size ($size * Gtk2::Pango->scale);
282
283 my $layout = new Gtk2::Pango::Layout $context;
284 $layout->set_text ($text);
285 my ($w, $h) = $layout->get_pixel_size;
286
287 my $gc = new Gtk2::Gdk::GC $drawable;
288
289 my $r = (($colour >> 24) & 255) * (65535 / 255);
290 my $g = (($colour >> 16) & 255) * (65535 / 255);
291 my $b = (($colour >> 8) & 255) * (65535 / 255);
292
293 $gc->set_rgb_fg_color (new Gtk2::Gdk::Color $r, $g, $b);
294
295 $drawable->draw_layout ($gc, $x - $w*0.5, $y - $h*0.5, $layout);
296 }
297
298 # draw an empty board and attach the bg pixmap
299 sub draw_background {
300 my ($self) = @_;
301 my $canvas = $self->{canvas};
302
303 my $size = $self->{size};
304
305 my $w = $self->{width};
306 my $h = $self->{height};
307
308 delete $self->{backgroundpm};
309 delete $self->{backgroundpb};
310
311 my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1;
312
313 #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones
314 my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones
315 my $labelcolour = 0x88444400;
316
317 # we leave enough space for the shadows.. I like smaller stones, and we
318 # do no need to do the nifty recursive screen updates that cgoban2 does
319 my $borderw = int ($w / ($size + 1) * 0.5);
320 my $borderh = $borderw;
321 my $w2 = $w - $borderw * 2;
322 my $h2 = $h - $borderh * 2;
323 my $edge = ceil ($w2 / ($size + 1));
324 my $ofs = $edge * 0.5;
325
326 # we need a certain minimum size, and just fudge some formula here
327 return if $w < $size * 5 + 2 + $borderw
328 || $h < $size * 6 + 2 + $borderh;
329
330 my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx;
331 my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky;
332
333 my $pixbuf;
334
335 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
336
337 if ($w < $bw && $h < $bh) {
338 $pixbuf = new_pixbuf $w, $h, 0;
339 $::board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0);
340 } else {
341 $pixbuf = scale_pixbuf $::board_img, $w, $h, $::config->{speed} ? 'nearest' : 'bilinear', 0;
342 }
343
344 my $linew = int ($w / 40 / $size);
345
346 # ornamental border... we have time to waste :/
347 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255;
348 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255;
349 pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255;
350 pixbuf_rect $pixbuf, 0xffcc7700, 0, $h-$linew-1, $w-1, $h-1, 255;
351
352 for my $i (1 .. $size) {
353 pixbuf_rect $pixbuf, $gridcolour, $kx[$i] - $linew, $ky[1] - $linew, $kx[$i] + $linew, $ky[$size] + $linew, 255;
354 pixbuf_rect $pixbuf, $gridcolour, $kx[1] - $linew, $ky[$i] - $linew, $kx[$size] + $linew, $ky[$i] + $linew, 255;
355 }
356
357 # hoshi points
358 my $hoshi = sub {
359 my ($x, $y) = @_;
360 my $hs = 1 | int $edge / 4;
361 $hs = 5 if $hs < 5;
362 $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2;
363
364 # we use the shadow mask... not perfect, but I want to finish this
365 $::shadow_img->composite ($pixbuf,
366 $x, $y, ($hs + 1) x2, $x, $y,
367 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
368 'bilinear', 255);
369 };
370
371 if ($size > 6) {
372 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
373 $hoshi->($h1, $h1);
374 $hoshi->($size - $h1 + 1, $h1);
375 $hoshi->($h1, $size - $h1 + 1);
376 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
377
378 if ($size % 2) { # on odd boards, also the remaining 5
379 my $h2 = ($size + 1) / 2;
380 if ($size > 10) {
381 $hoshi->($h1, $h2);
382 $hoshi->($size - $h1 + 1, $h2);
383 $hoshi->($h2, $size - $h1 + 1);
384 $hoshi->($h2, $h1);
385 }
386 # the tengen
387 $hoshi->($h2, $h2);
388 }
389 }
390
391 # now we have a board sans text
392 $pixmap->draw_pixbuf ($self->style->white_gc,
393 $pixbuf,
394 0, 0, 0, 0, $w, $h,
395 "normal", 0, 0);
396
397 # now draw the labels
398 for my $i (1 .. $size) {
399 # 38 max, but we allow a bit more
400 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
401 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
402
403 $self->center_text ($pixmap, $labelcolour, $kx[$i], $borderh, $ofs * 0.7, $label);
404 $self->center_text ($pixmap, $labelcolour, $kx[$i], $h2 + $borderh, $ofs * 0.7, $label);
405 $self->center_text ($pixmap, $labelcolour, $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
406 $self->center_text ($pixmap, $labelcolour, $w2 + $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
407 }
408
409 $self->{window}->set_back_pixmap ($pixmap, 0);
410
411 $self->{backgroundpm} = $pixmap;
412 $self->{backgroundpb} = $pixbuf;
413
414 $edge = int ($edge * TRAD_SIZE_B / TRAD_SIZE_W);
415 $ofs = int ($edge * 0.5);
416
417 {
418 # shared vars for the stone drawing function
419 my $shadow = $edge * SHADOW;
420 my $pb;
421 my @area;
422 my @areai;
423 my %stack;
424
425 my $put_stack = sub {
426 my ($x, $y, $dx, $dy, $ox, $oy) = @_;
427
428 my $mark = $self->{board}[$x-1][$y-1];
429
430 if ($mark & ~MARK_LABEL) {
431 my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge);
432
433 $stack->[($x ^ $y) % @$stack]
434 ->composite ($pb,
435 $ox, $oy,
436 $areai[2] + $dx - $ox, $areai[3] + $dy - $oy,
437 $dx + $ox, $dy + $oy,
438 1, 1, 'nearest', 255);
439 }
440 };
441
442 $self->{draw_stone} = sub {
443 my ($x, $y) = @_;
444
445 @area = ($kx[$x] - $ofs, $ky[$y] - $ofs,
446 $edge + $shadow, $edge + $shadow);
447 @areai = ((ceil $area[0]), (ceil $area[1]),
448 (int $area[2]), (int $area[3])); # area, integer
449
450 $pb = new_pixbuf @areai[2,3];
451 $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0);
452
453 $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1;
454 $put_stack->($x, $y-1, 0, $ky[$y-1] - $ky[$y], 0, 0) if $y > 1;
455 $put_stack->($x , $y , 0, 0);
456 $put_stack->($x+1, $y, 0, 0, $kx[$x+1] - $kx[$x], 0) if $x < $size;
457 $put_stack->($x, $y+1, 0, 0, 0, $ky[$y+1] - $ky[$y]) if $y < $size;
458
459 # speed none, normal, max
460 $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb,
461 0, 0, @areai, 'max', 0, 0);
462
463 # labels are handled here because they are quite rare
464 # (and we can't draw text into pixbufs easily)
465 my $mark = $self->{board}[$x-1][$y-1];
466
467 if ($mark & MARK_LABEL) {
468 my $white = $mark & MARK_W ? 0 : 0xffffff00;
469
470 $self->center_text ($self->{backgroundpm}, 0,
471 $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1,
472 $ofs * 0.7, $self->{label}[$x-1][$y-1])
473 if $white;
474
475 $self->center_text ($self->{backgroundpm}, $white,
476 $areai[0] + $ofs, $areai[1] + $ofs,
477 $ofs * 0.7, $self->{label}[$x-1][$y-1]);
478 }
479
480 undef $pb;
481
482 [@areai];
483 };
484 }
485 }
486
487 # create a stack of stones, possibly in various versions
488 sub draw_stack {
489 my ($self, $mark, $size) = @_;
490
491 my @stack;
492 my $csize = ceil $size;
493 my $shadow = $size * SHADOW;
494
495 for my $stone ($mark & MARK_W ? @::white_img : @::black_img) {
496 my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000;
497
498 # zeroeth the shadow
499 if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) {
500 $::shadow_img->composite (
501 $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow,
502 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
503 'bilinear', 128
504 );
505 }
506
507 for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1],
508 [MARK_W, $mark & MARK_GRAYED ? 160 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) {
509 my ($mask, $alpha, $scale) = @$_;
510 if ($mark & $mask) {
511 $stone->composite (
512 $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5 ) x2,
513 $size * $scale / $stone->get_width, $size * $scale / $stone->get_height,
514 'bilinear', $alpha
515 );
516 }
517 }
518
519 # then the small stones (always using the first image)
520 for ([MARK_SMALL_B, $::black_img[0]],
521 [MARK_SMALL_W, $::white_img[0]]) {
522 my ($mask, $img) = @$_;
523 if ($mark & $mask) {
524 $img->composite (
525 $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2,
526 $size / $img->get_width / 2, $size / $img->get_height / 2,
527 'bilinear', 255
528 );
529 }
530 }
531
532 # and lastly any markers
533 my $dark_bg = ! ! ($mark & MARK_B);
534
535 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
536 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
537 [MARK_SQUARE, $::square_img[$dark_bg]],
538 [MARK_KO, $::square_img[$dark_bg]]) {
539 my ($mask, $img) = @$_;
540 if ($mark & $mask) {
541 $img->composite (
542 $base, 0, 0, $size, $size, 0, 0,
543 $size / $img->get_width, $size / $img->get_height,
544 'bilinear', 176
545 );
546 }
547 }
548
549 push @stack, $base;
550 }
551
552 \@stack
553 }
554
555 sub draw_board {
556 my ($self, $new, $dopaint) = @_;
557
558 my $newboard = $new->{board};
559 my $newlabel = $new->{label};
560
561 if ($self->{backgroundpb}) {
562 my $draw_stone = $self->{draw_stone};
563
564 my $oldboard = $self->{board} ||= [];
565 my $oldlabel = $self->{label} ||= [];
566
567 my @areas;
568
569 my $size1 = $self->{size} - 1;
570
571 for my $x (0 .. $size1) {
572 my $old = $oldboard->[$x] ||= [];
573 my $new = $newboard->[$x];
574
575 for my $y (0 .. $size1) {
576 next if $old->[$y] == $new->[$y];
577
578 $old -> [$y] = $new -> [$y];
579 $oldlabel->[$x][$y] = $newlabel->[$x][$y];
580
581 push @areas, $draw_stone->($x+1, $y+1);
582 }
583 }
584
585 if ($dopaint && @areas) {
586 # a single full clear_area is way faster than many single calls here
587 # the "cut-off" point is quite arbitrary
588 if (@areas > 64) {
589 # update a single rectangle only
590 my $rect = new Gtk2::Gdk::Rectangle @{pop @areas};
591 $rect = $rect->union (new Gtk2::Gdk::Rectangle @$_) for @areas;
592 $self->{window}->clear_area ($rect->values);
593 } else {
594 # update all the affected rectangles
595 $self->{window}->clear_area (@$_) for @areas;
596 }
597 }
598 } else {
599 no strict 'refs';
600
601 # straight copy
602 $self->{board} = [map [@$_], @$newboard];
603 $self->{label} = [map [@$_], @$newlabel];
604 }
605 }
606
607 sub cursor {
608 my ($self, $show) = @_;
609
610 return unless exists $self->{cursorpos}
611 && $self->{cursor}
612 && $self->{backgroundpb};
613
614 my ($x, $y) = @{$self->{cursorpos}};
615
616 my $mark = $self->{board}[$x][$y];
617
618 $mark = $self->{cursor}->($mark, $x, $y) if $show;
619
620 local $self->{board}[$x][$y] = $mark;
621 $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) });
622 }
623
624 sub motion {
625 my ($self) = @_;
626
627 return unless $self->{backgroundpb};
628
629 my $window = $self->{canvas}->window;
630 my (undef, $x, $y, undef) = $window->get_pointer;
631
632 my $size = $self->{size};
633
634 my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1;
635 my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1;
636
637 my $pos = $self->{cursorpos};
638 if ($x != $pos->[0] || $y != $pos->[1]) {
639
640 $self->cursor (0);
641
642 if ($x >= 0 && $x < $size
643 && $y >= 0 && $y < $size) {
644 $self->{cursorpos} = [$x, $y];
645 $self->cursor (1);
646 } else {
647 delete $self->{cursorpos};
648 }
649 }
650 }
651
652 sub do_button_press {
653 my ($self, $button, $x, $y) = @_;
654 }
655
656 sub do_button_release {
657 my ($self, $button, $x, $y) = @_;
658 }
659
660 sub button {
661 my ($self, $type, $event) = @_;
662
663 $self->motion;
664
665 if ($self->{cursorpos}) {
666 $self->signal_emit ("button-$type", $event->button, @{ $self->{cursorpos} });
667 }
668 }
669
670 =item Gtk2::GoBoard::play_sound "name"
671
672 Play the sound with the give name. Currently supported names are:
673
674 alarm connect gamestart info move outoftime pass resign ring warning
675
676 If the L<Audio::Play> module cannot be loaded, the function will silently
677 fail. If an unsupported sound name is used, the function might C<croak> or
678 might silently fail.
679
680 This function forks a sound-server to play the sound(s) on first use.
681
682 =cut
683
684 our $SOUND_SERVER;
685
686 sub play_sound {
687 eval { require Audio::Data; require Audio::Play }
688 or return;
689
690 unless ($SOUND_SERVER) {
691 require Socket;
692
693 # use this contortion to also work on the broken windows platform
694 socketpair $SOUND_SERVER, my $fh, &Socket::AF_UNIX, &Socket::SOCK_STREAM, 0
695 or return;
696
697 my $pid = fork;
698
699 if ($pid) {
700 # parent
701 close $fh;
702
703 } elsif (defined $pid) {
704 # child
705 close $SOUND_SERVER;
706
707 close STDIN;
708 close STDOUT;
709 close STDERR;
710
711 # ok, this is a bit pathetic
712 POSIX::close $_ for grep $_ != fileno $fh, 3 .. 1000;
713
714 my %sound;
715
716 while (<$fh>) {
717 chomp;
718
719 eval {
720 my $sound = $sound{$_} ||= do {
721 my $path = findfile "$_.au"
722 or Carp::croak "$_: unable to find sound\n";
723
724 open my $fh, "<", $path
725 or Carp::croak "$_: unable to load sound\n";
726
727 binmode $fh;
728
729 my $data = new Audio::Data;
730 $data->Load ($fh);
731
732 $data
733 };
734
735 my $server = new Audio::Play;
736 $server->play ($sound);
737 $server->flush;
738 };
739 }
740
741 # required for windows, as a mere _exit kills your parent process...
742 kill 9, $$;
743 } else {
744 undef $SOUND_SERVER;
745 return;
746 }
747 }
748
749 syswrite $SOUND_SERVER, "$_[0]\n";
750 }
751
752 1;
753
754 =back
755
756 =head2 EXAMPLE PROGRAM
757
758 This program should get you started. It creates a board with some
759 markings, enables a cursor callback that shows a transparent black stone,
760 and after a click, marks the position with a circle and disables the
761 cursor.
762
763 use Gtk2 -init;
764 use Games::Go::SimpleBoard;
765 use Gtk2::GoBoard;
766
767 my $game = new Games::Go::SimpleBoard 9;
768
769 # show off some markings
770 $game->{board}[0][0] = MARK_B;
771 $game->{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W;
772 $game->{board}[2][2] = MARK_W | MARK_TRIANGLE;
773 $game->{board}[1][2] = MARK_B | MARK_LABEL;
774 $game->{label}[1][2] = "198";
775 $game->{board}[0][2] = MARK_W | MARK_LABEL;
776 $game->{label}[0][2] = "AWA";
777
778 # create a spot where black cannot put a stone
779 $game->{board}[17][0] = MARK_W;
780 $game->{board}[17][1] = MARK_W;
781 $game->{board}[18][1] = MARK_W;
782
783 my $board = new Gtk2::GoBoard;
784 $board->set_board ($game);
785
786 Gtk2::GoBoard::play_sound "gamestart"; # ping
787
788 # enable cursor for black, till click
789 $board->set (cursor => sub {
790 my ($mark, $x, $y) = @_;
791
792 $mark |= MARK_GRAYED | MARK_B
793 if $game->is_valid_move (COLOUR_BLACK, $x, $y);
794
795 $mark
796 });
797
798 # on press, set a mark and disable cursor
799 $board->signal_connect (button_release => sub {
800 my ($board, $button, $x, $y) = @_;
801
802 $game->{board}[$x][$y] |= MARK_CIRCLE;
803 $board->set_board ($game); # force update
804
805 Gtk2::GoBoard::play_sound "move"; # play click sound
806
807 $board->set (cursor => undef); # disable cursor
808 });
809
810 my $w = new Gtk2::Window "toplevel";
811 $w->set_default_size (450, 450);
812 $w->add ($board);
813 $w->show_all;
814
815 main Gtk2;
816
817 =head2 AUTHOR
818
819 Marc Lehmann <schmorp@schmorp.de>
820
821 =head2 SEE ALSO
822
823 L<App::IGS>, L<Games::Go::SimpleBoard>, L<AnyEvent::IGS>, L<KGS>.
824
825 =cut
826