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Revision: 1.22
Committed: Sun Jul 26 08:07:11 2009 UTC (14 years, 9 months ago) by root
Branch: MAIN
Changes since 1.21: +24 -28 lines
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# User Rev Content
1 root 1.1 =head1 NAME
2    
3     Guard - safe cleanup blocks
4    
5     =head1 SYNOPSIS
6    
7 root 1.9 use Guard;
8    
9     # temporarily chdir to "/etc" directory, but make sure
10     # to go back to "/" no matter how myfun exits:
11     sub myfun {
12     scope_guard { chdir "/" };
13     chdir "/etc";
14    
15 root 1.15 code_that_might_die_or_does_other_fun_stuff;
16 root 1.9 }
17 root 1.4
18 root 1.20 # create an object that, when the last reference to it is gone,
19     # invokes the given codeblock:
20     my $guard = guard { print "destroyed!\n" };
21     undef $guard; # probably destroyed here
22    
23 root 1.1 =head1 DESCRIPTION
24    
25     This module implements so-called "guards". A guard is something (usually
26     an object) that "guards" a resource, ensuring that it is cleaned up when
27     expected.
28    
29     Specifically, this module supports two different types of guards: guard
30     objects, which execute a given code block when destroyed, and scoped
31     guards, which are tied to the scope exit.
32    
33 root 1.2 =head1 FUNCTIONS
34    
35     This module currently exports the C<scope_guard> and C<guard> functions by
36     default.
37    
38 root 1.1 =over 4
39    
40     =cut
41    
42     package Guard;
43    
44 root 1.13 no warnings;
45    
46 root 1.1 BEGIN {
47 root 1.21 $VERSION = '1.021';
48 root 1.1 @ISA = qw(Exporter);
49 root 1.3 @EXPORT = qw(guard scope_guard);
50 root 1.1
51     require Exporter;
52    
53     require XSLoader;
54     XSLoader::load Guard, $VERSION;
55     }
56    
57     our $DIED = sub { warn "$@" };
58    
59     =item scope_guard BLOCK
60    
61     Registers a block that is executed when the current scope (block,
62     function, method, eval etc.) is exited.
63    
64 root 1.8 See the EXCEPTIONS section for an explanation of how exceptions
65     (i.e. C<die>) are handled inside guard blocks.
66    
67 root 1.2 The description below sounds a bit complicated, but that's just because
68     C<scope_guard> tries to get even corner cases "right": the goal is to
69     provide you with a rock solid clean up tool.
70    
71 root 1.8 The behaviour is similar to this code fragment:
72 root 1.1
73     eval ... code following scope_guard ...
74     {
75     local $@;
76     eval BLOCK;
77     eval { $Guard::DIED->() } if $@;
78     }
79 root 1.2 die if $@;
80 root 1.1
81     Except it is much faster, and the whole thing gets executed even when the
82     BLOCK calls C<exit>, C<goto>, C<last> or escapes via other means.
83    
84 root 1.4 If multiple BLOCKs are registered to the same scope, they will be executed
85 root 1.8 in reverse order. Other scope-related things such as C<local> are managed
86     via the same mechanism, so variables C<local>ised I<after> calling
87     C<scope_guard> will be restored when the guard runs.
88 root 1.1
89 root 1.4 Example: temporarily change the timezone for the current process,
90     ensuring it will be reset when the C<if> scope is exited:
91    
92     use Guard;
93     use POSIX ();
94    
95     if ($need_to_switch_tz) {
96     # make sure we call tzset after $ENV{TZ} has been restored
97     scope_guard { POSIX::tzset };
98 root 1.1
99 root 1.4 # localise after the scope_guard, so it gets undone in time
100     local $ENV{TZ} = "Europe/London";
101     POSIX::tzset;
102 root 1.1
103 root 1.4 # do something with the new timezone
104 root 1.1 }
105    
106     =item my $guard = guard BLOCK
107    
108     Behaves the same as C<scope_guard>, except that instead of executing
109     the block on scope exit, it returns an object whose lifetime determines
110     when the BLOCK gets executed: when the last reference to the object gets
111     destroyed, the BLOCK gets executed as with C<scope_guard>.
112    
113 root 1.8 See the EXCEPTIONS section for an explanation of how exceptions
114     (i.e. C<die>) are handled inside guard blocks.
115 root 1.1
116     Example: acquire a Coro::Semaphore for a second by registering a
117 root 1.10 timer. The timer callback references the guard used to unlock it
118     again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
119     method that does this already):
120 root 1.1
121 root 1.9 use Guard;
122 root 1.22 use Coro::AnyEvent;
123 root 1.1 use Coro::Semaphore;
124    
125     my $sem = new Coro::Semaphore;
126    
127 root 1.9 sub lock_for_a_second {
128 root 1.1 $sem->down;
129     my $guard = guard { $sem->up };
130    
131 root 1.22 Coro::AnyEvent::sleep 1;
132    
133     # $sem->up gets executed when returning
134 root 1.1 }
135    
136     The advantage of doing this with a guard instead of simply calling C<<
137     $sem->down >> in the callback is that you can opt not to create the timer,
138 root 1.22 or your code can throw an exception before it can create the timer (or
139     the thread gets canceled), or you can create multiple timers or other
140     event watchers and only when the last one gets executed will the lock be
141     unlocked. Using the C<guard>, you do not have to worry about catching all
142     the places where you have to unlock the semaphore.
143 root 1.1
144 root 1.13 =item $guard->cancel
145 root 1.1
146     Calling this function will "disable" the guard object returned by the
147     C<guard> function, i.e. it will free the BLOCK originally passed to
148     C<guard >and will arrange for the BLOCK not to be executed.
149    
150 root 1.22 This can be useful when you use C<guard> to create a cleanup handler to be
151     called under fatal conditions and later decide it is no longer needed.
152 root 1.1
153     =cut
154    
155     1;
156    
157     =back
158    
159     =head1 EXCEPTIONS
160    
161 root 1.5 Guard blocks should not normally throw exceptions (that is, C<die>). After
162 root 1.22 all, they are usually used to clean up after such exceptions. However,
163     if something truly exceptional is happening, a guard block should of
164     course be allowed to die. Also, programming errors are a large source of
165     exceptions, and the programmer certainly wants to know about those.
166 root 1.1
167 root 1.14 Since in most cases, the block executing when the guard gets executed does
168 root 1.1 not know or does not care about the guard blocks, it makes little sense to
169     let containing code handle the exception.
170    
171 root 1.22 Therefore, whenever a guard block throws an exception, it will be caught
172     by Guard, followed by calling the code reference stored in C<$Guard::DIED>
173     (with C<$@> set to the actual exception), which is similar to how most
174     event loops handle this case.
175 root 1.1
176 root 1.22 The default for C<$Guard::DIED> is to call C<warn "$@">, i.e. the error is
177     printed as a warning and the program continues.
178 root 1.12
179     The C<$@> variable will be restored to its value before the guard call in
180     all cases, so guards will not disturb C<$@> in any way.
181    
182 root 1.1 The code reference stored in C<$Guard::DIED> should not die (behaviour is
183     not guaranteed, but right now, the exception will simply be ignored).
184    
185     =head1 AUTHOR
186    
187     Marc Lehmann <schmorp@schmorp.de>
188     http://home.schmorp.de/
189    
190     =head1 THANKS
191    
192 root 1.6 Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
193     solution to the problem of exceptions.
194 root 1.1
195 root 1.16 =head1 SEE ALSO
196    
197     L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
198 root 1.22 dynamic guards only, not scoped guards, and have a lot higher CPU, memory
199     and typing overhead.
200 root 1.16
201 root 1.22 L<Hook::Scope>, which has apparently never been finished and can corrupt
202 root 1.16 memory when used.
203    
204 root 1.1 =cut
205