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/cvs/Guard/Guard.pm
Revision: 1.9
Committed: Sat Dec 13 18:49:22 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.8: +12 -11 lines
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# Content
1 =head1 NAME
2
3 Guard - safe cleanup blocks
4
5 =head1 SYNOPSIS
6
7 use Guard;
8
9 # temporarily chdir to "/etc" directory, but make sure
10 # to go back to "/" no matter how myfun exits:
11 sub myfun {
12 scope_guard { chdir "/" };
13 chdir "/etc";
14
15 call_function_that_might_die_or_other_fun_stuff;
16 }
17
18 =head1 DESCRIPTION
19
20 This module implements so-called "guards". A guard is something (usually
21 an object) that "guards" a resource, ensuring that it is cleaned up when
22 expected.
23
24 Specifically, this module supports two different types of guards: guard
25 objects, which execute a given code block when destroyed, and scoped
26 guards, which are tied to the scope exit.
27
28 =head1 FUNCTIONS
29
30 This module currently exports the C<scope_guard> and C<guard> functions by
31 default.
32
33 =over 4
34
35 =cut
36
37 package Guard;
38
39 BEGIN {
40 $VERSION = '0.1';
41 @ISA = qw(Exporter);
42 @EXPORT = qw(guard scope_guard);
43
44 require Exporter;
45
46 require XSLoader;
47 XSLoader::load Guard, $VERSION;
48 }
49
50 our $DIED = sub { warn "$@" };
51
52 =item scope_guard BLOCK
53
54 Registers a block that is executed when the current scope (block,
55 function, method, eval etc.) is exited.
56
57 See the EXCEPTIONS section for an explanation of how exceptions
58 (i.e. C<die>) are handled inside guard blocks.
59
60 The description below sounds a bit complicated, but that's just because
61 C<scope_guard> tries to get even corner cases "right": the goal is to
62 provide you with a rock solid clean up tool.
63
64 The behaviour is similar to this code fragment:
65
66 eval ... code following scope_guard ...
67 {
68 local $@;
69 eval BLOCK;
70 eval { $Guard::DIED->() } if $@;
71 }
72 die if $@;
73
74 Except it is much faster, and the whole thing gets executed even when the
75 BLOCK calls C<exit>, C<goto>, C<last> or escapes via other means.
76
77 If multiple BLOCKs are registered to the same scope, they will be executed
78 in reverse order. Other scope-related things such as C<local> are managed
79 via the same mechanism, so variables C<local>ised I<after> calling
80 C<scope_guard> will be restored when the guard runs.
81
82 Example: temporarily change the timezone for the current process,
83 ensuring it will be reset when the C<if> scope is exited:
84
85 use Guard;
86 use POSIX ();
87
88 if ($need_to_switch_tz) {
89 # make sure we call tzset after $ENV{TZ} has been restored
90 scope_guard { POSIX::tzset };
91
92 # localise after the scope_guard, so it gets undone in time
93 local $ENV{TZ} = "Europe/London";
94 POSIX::tzset;
95
96 # do something with the new timezone
97 }
98
99 =item my $guard = guard BLOCK
100
101 Behaves the same as C<scope_guard>, except that instead of executing
102 the block on scope exit, it returns an object whose lifetime determines
103 when the BLOCK gets executed: when the last reference to the object gets
104 destroyed, the BLOCK gets executed as with C<scope_guard>.
105
106 The returned object can be copied as many times as you want.
107
108 See the EXCEPTIONS section for an explanation of how exceptions
109 (i.e. C<die>) are handled inside guard blocks.
110
111 Example: acquire a Coro::Semaphore for a second by registering a
112 timer. The timer callback references the guard used to unlock it again.
113
114 use Guard;
115 use AnyEvent;
116 use Coro::Semaphore;
117
118 my $sem = new Coro::Semaphore;
119
120 sub lock_for_a_second {
121 $sem->down;
122 my $guard = guard { $sem->up };
123
124 my $timer;
125 $timer = AnyEvent->timer (after => 1, sub {
126 # do something
127 undef $sem;
128 undef $timer;
129 });
130 }
131
132 The advantage of doing this with a guard instead of simply calling C<<
133 $sem->down >> in the callback is that you can opt not to create the timer,
134 or your code can throw an exception before it can create the timer, or you
135 can create multiple timers or other event watchers and only when the last
136 one gets executed will the lock be unlocked.
137
138 =item Guard::cancel $guard
139
140 Calling this function will "disable" the guard object returned by the
141 C<guard> function, i.e. it will free the BLOCK originally passed to
142 C<guard >and will arrange for the BLOCK not to be executed.
143
144 This can be useful when you use C<guard> to create a fatal cleanup handler
145 and later decide it is no longer needed.
146
147 =cut
148
149 1;
150
151 =back
152
153 =head1 EXCEPTIONS
154
155 Guard blocks should not normally throw exceptions (that is, C<die>). After
156 all, they are usually used to clean up after such exceptions. However, if
157 something truly exceptional is happening, a guard block should be allowed
158 to die. Also, programming errors are a large source of exceptions, and the
159 programmer certainly wants to know about those.
160
161 Since in most cases, the block executing when the guard gets executes does
162 not know or does not care about the guard blocks, it makes little sense to
163 let containing code handle the exception.
164
165 Therefore, whenever a guard block throws an exception, it will be caught,
166 and this module will call the code reference stored in C<$Guard::DIED>
167 (with C<$@> set to the actual exception), which is similar to how most
168 event loops handle this case.
169
170 The code reference stored in C<$Guard::DIED> should not die (behaviour is
171 not guaranteed, but right now, the exception will simply be ignored).
172
173 The default for C<$Guard::DIED> is to call C<warn "$@">.
174
175 =head1 AUTHOR
176
177 Marc Lehmann <schmorp@schmorp.de>
178 http://home.schmorp.de/
179
180 =head1 THANKS
181
182 Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
183 solution to the problem of exceptions.
184
185 =cut
186