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Revision: 1.6
Committed: Fri Mar 12 17:25:58 2010 UTC (14 years, 2 months ago) by root
Branch: MAIN
Changes since 1.5: +23 -24 lines
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# Content
1 NAME
2 Guard - safe cleanup blocks
3
4 SYNOPSIS
5 use Guard;
6
7 # temporarily chdir to "/etc" directory, but make sure
8 # to go back to "/" no matter how myfun exits:
9 sub myfun {
10 scope_guard { chdir "/" };
11 chdir "/etc";
12
13 code_that_might_die_or_does_other_fun_stuff;
14 }
15
16 # create an object that, when the last reference to it is gone,
17 # invokes the given codeblock:
18 my $guard = guard { print "destroyed!\n" };
19 undef $guard; # probably destroyed here
20
21 DESCRIPTION
22 This module implements so-called "guards". A guard is something (usually
23 an object) that "guards" a resource, ensuring that it is cleaned up when
24 expected.
25
26 Specifically, this module supports two different types of guards: guard
27 objects, which execute a given code block when destroyed, and scoped
28 guards, which are tied to the scope exit.
29
30 FUNCTIONS
31 This module currently exports the "scope_guard" and "guard" functions by
32 default.
33
34 scope_guard BLOCK
35 Registers a block that is executed when the current scope (block,
36 function, method, eval etc.) is exited.
37
38 See the EXCEPTIONS section for an explanation of how exceptions
39 (i.e. "die") are handled inside guard blocks.
40
41 The description below sounds a bit complicated, but that's just
42 because "scope_guard" tries to get even corner cases "right": the
43 goal is to provide you with a rock solid clean up tool.
44
45 The behaviour is similar to this code fragment:
46
47 eval ... code following scope_guard ...
48 {
49 local $@;
50 eval BLOCK;
51 eval { $Guard::DIED->() } if $@;
52 }
53 die if $@;
54
55 Except it is much faster, and the whole thing gets executed even
56 when the BLOCK calls "exit", "goto", "last" or escapes via other
57 means.
58
59 If multiple BLOCKs are registered to the same scope, they will be
60 executed in reverse order. Other scope-related things such as
61 "local" are managed via the same mechanism, so variables "local"ised
62 *after* calling "scope_guard" will be restored when the guard runs.
63
64 Example: temporarily change the timezone for the current process,
65 ensuring it will be reset when the "if" scope is exited:
66
67 use Guard;
68 use POSIX ();
69
70 if ($need_to_switch_tz) {
71 # make sure we call tzset after $ENV{TZ} has been restored
72 scope_guard { POSIX::tzset };
73
74 # localise after the scope_guard, so it gets undone in time
75 local $ENV{TZ} = "Europe/London";
76 POSIX::tzset;
77
78 # do something with the new timezone
79 }
80
81 my $guard = guard BLOCK
82 Behaves the same as "scope_guard", except that instead of executing
83 the block on scope exit, it returns an object whose lifetime
84 determines when the BLOCK gets executed: when the last reference to
85 the object gets destroyed, the BLOCK gets executed as with
86 "scope_guard".
87
88 See the EXCEPTIONS section for an explanation of how exceptions
89 (i.e. "die") are handled inside guard blocks.
90
91 Example: acquire a Coro::Semaphore for a second by registering a
92 timer. The timer callback references the guard used to unlock it
93 again. (Please ignore the fact that "Coro::Semaphore" has a "guard"
94 method that does this already):
95
96 use Guard;
97 use Coro::AnyEvent;
98 use Coro::Semaphore;
99
100 my $sem = new Coro::Semaphore;
101
102 sub lock_for_a_second {
103 $sem->down;
104 my $guard = guard { $sem->up };
105
106 Coro::AnyEvent::sleep 1;
107
108 # $sem->up gets executed when returning
109 }
110
111 The advantage of doing this with a guard instead of simply calling
112 "$sem->down" in the callback is that you can opt not to create the
113 timer, or your code can throw an exception before it can create the
114 timer (or the thread gets canceled), or you can create multiple
115 timers or other event watchers and only when the last one gets
116 executed will the lock be unlocked. Using the "guard", you do not
117 have to worry about catching all the places where you have to unlock
118 the semaphore.
119
120 $guard->cancel
121 Calling this function will "disable" the guard object returned by
122 the "guard" function, i.e. it will free the BLOCK originally passed
123 to "guard "and will arrange for the BLOCK not to be executed.
124
125 This can be useful when you use "guard" to create a cleanup handler
126 to be called under fatal conditions and later decide it is no longer
127 needed.
128
129 EXCEPTIONS
130 Guard blocks should not normally throw exceptions (that is, "die").
131 After all, they are usually used to clean up after such exceptions.
132 However, if something truly exceptional is happening, a guard block
133 should of course be allowed to die. Also, programming errors are a large
134 source of exceptions, and the programmer certainly wants to know about
135 those.
136
137 Since in most cases, the block executing when the guard gets executed
138 does not know or does not care about the guard blocks, it makes little
139 sense to let containing code handle the exception.
140
141 Therefore, whenever a guard block throws an exception, it will be caught
142 by Guard, followed by calling the code reference stored in $Guard::DIED
143 (with $@ set to the actual exception), which is similar to how most
144 event loops handle this case.
145
146 The default for $Guard::DIED is to call "warn "$@"", i.e. the error is
147 printed as a warning and the program continues.
148
149 The $@ variable will be restored to its value before the guard call in
150 all cases, so guards will not disturb $@ in any way.
151
152 The code reference stored in $Guard::DIED should not die (behaviour is
153 not guaranteed, but right now, the exception will simply be ignored).
154
155 AUTHOR
156 Marc Lehmann <schmorp@schmorp.de>
157 http://home.schmorp.de/
158
159 THANKS
160 Thanks to Marco Maisenhelder, who reminded me of the $Guard::DIED
161 solution to the problem of exceptions.
162
163 SEE ALSO
164 Scope::Guard and Sub::ScopeFinalizer, which actually implement dynamic
165 guards only, not scoped guards, and have a lot higher CPU, memory and
166 typing overhead.
167
168 Hook::Scope, which has apparently never been finished and can corrupt
169 memory when used.
170