../
|
armour/
|
|
class/
|
(from types.arc/1.25)
added quad materials.
|
connect/
|
(from mover.arc/1.10)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
construct/
|
(from bungalow.arc/1.9)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
dev/
|
(from merge.csh/1.1.1.1)
Initial Import
|
disease/
|
(from diseased_needle.arc/1.13)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
door/
|
(from odoor_2.arc/1.11)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
exit/
|
(from stair3_jstone_up.arc/1.2)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
flesh/
|
(from README/1.1.1.1)
Initial Import
|
floor/
|
(from whiteblack_floor.x11.64x64.png/1.4)
Fix the weird looks of the redrawn archetypes by adding a soft shadow to the tiles.
|
food/
|
(from waybread.arc/1.10)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
gods/
|
(from README/1.1.1.1)
Initial Import
|
ground/
|
(from swamp_S.x11.64x64.png/1.2)
since all facenames changed, use avdpng/optipng on some faces
|
indoor/
|
(from mat.arc/1.10)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
inorganic/
|
(from pyrite3.x11.64x64.png/1.4)
since all facenames changed, use avdpng/optipng on some faces
|
jewel/
|
(from mithril.x11.64x64.png/1.2)
since all facenames changed, use avdpng/optipng on some faces
|
julian/
|
(from Nimground1.x11.64x64.png/1.3)
since all facenames changed, use avdpng/optipng on some faces
|
light/
|
(from flint_and_steel.arc/1.10)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
mapbuilding/
|
(from mbhammer.x11.64x64.png/1.1)
re-added trowel, was mbstove, got replaced by buildingmaterial:stove and looked quite weird.
also replaced gruesome mbhammer.
|
mining/
|
(from flourite.arc/1.2)
arch: warriors don't enhance rings, wizards do
|
misc/
|
(from worldmap.x11.64x64.png/1.2)
since all facenames changed, use avdpng/optipng on some faces
|
monster/
|
(from magic_skills.trs/1.1)
Moved some treasures out the lib/treasures file into the arch tree.
|
music/
|
|
optical/
|
(from crystalball.arc/1.8)
remove editable field, elmey says so
|
planes/
|
|
player/
|
(from GuildForce.arc/1.6)
second normaliser run - dude
|
potion/
|
(from potioncol.arc/1.11)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
quads/
|
(from quad_marble.arc/1.1)
added marble quad.
|
random/
|
(from randomTali.arc/1.10)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
readable/
|
(from scroll_2.x11.64x64.png/1.4)
since all facenames changed, use avdpng/optipng on some faces
|
res/
|
(from exp_table/1.3)
exp_table update
|
river/
|
(from river_36.arc/1.10)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
shop/
|
(from conv.arc/1.13)
*** empty log message ***
|
skills/
|
(from praying.arc/1.11)
*** empty log message ***
|
sound/
|
|
spell/
|
(from power_crystal_black.arc/1.13)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
system/
|
(from adminwall.arc/1.4)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
talisman/
|
(from ring.arc/1.14)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
transport/
|
(from biggalleon.arc/1.9)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
traps/
|
(from blades.arc/1.13)
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
treasures/
|
(from weapons.trs/1.4)
rebalanced arrows and bolts a bit. you can find bigger amounts in shops,
but they are more expensive (but cheaper than the bolts/arrows you can get
via a converter).
|
wall/
|
(from wall_glass_block.x11.64x64.png/1.3)
Run optipng -o9.
|
weapon/
|
|
CHANGES
(dead)
|
1.3
(17 years ago)
by root:
*** empty log message ***
|
COPYING.Affero
|
1.1
(16 years ago)
by root:
make license more explicit
|
COPYING.GNU
|
1.1
(16 years ago)
by root:
make license more explicit
|
Naming.doc
|
1.2
(17 years ago)
by root:
*** empty log message ***
|
README
|
1.1.1.1
(18 years ago)
by root:
Initial Import
|
TODO
|
1.3
(17 years ago)
by pippijn:
todo
|
default.faceinfo
|
1.29
(13 years ago)
by elmex:
added marble quad.
|