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Comparing cf.schmorp.de/maps/start/tutorial_part1.map (file contents):
Revision 1.13 by root, Sat Aug 30 07:04:29 2008 UTC vs.
Revision 1.17 by elmex, Tue Dec 9 01:50:07 2008 UTC

318end 318end
319arch woodfloor 319arch woodfloor
320x 2 320x 2
321y 19 321y 19
322end 322end
323arch wall_1_3 323arch wall_2_1_2
324x 2 324x 2
325y 19 325y 19
326end 326end
327arch evergreen 327arch evergreen
328x 3 328x 3
447end 447end
448arch woodfloor 448arch woodfloor
449x 3 449x 3
450y 14 450y 14
451end 451end
452arch woodfloor2 452arch woodfloor
453x 3 453x 3
454y 15
455end
456arch woodfloor
457x 3
458y 16
459end
460arch woodfloor
461x 3
462y 17
463end
464arch woodfloor
465x 3
466y 18
467end
468arch woodfloor
469x 3
470y 19
471end
472arch wall_1_3
473x 3
474y 19
475end
476arch evergreen
477x 4
478end
479arch grass
480x 4
481y 1
482end
483arch biglake_2_2_3
484x 4
485y 1
486end
487arch grass
488x 4
489y 2
490end
491arch biglake_2_1_1
492x 4
493y 2
494end
495arch grass
496x 4
497y 3
498end
499arch biglake_2_1_1
500x 4
501y 3
502end
503arch grass
504x 4
505y 4
506end
507arch biglake_2_1_1
508x 4
509y 4
510end
511arch grass
512x 4
513y 5
514end
515arch biglake_2_2_4
516x 4
517y 5
518end
519arch grasspond
520x 4
521y 6
522end
523arch woodfloor
524x 4
525y 7
526end
527arch window_win2
528x 4
529y 7
530end
531arch woodfloor
532x 4
533y 8
534end
535arch ruby
536x 4
537y 8
538end
539arch woodfloor
540x 4
541y 9
542end
543arch spikes_closed
544x 4
545y 9
546connected 3
547end
548arch woodfloor
549x 4
550y 10
551end
552arch woodfloor
553x 4
554y 11
555end
556arch woodfloor
557x 4
558y 12
559end
560arch woodfloor
561x 4
562y 13
563end
564arch woodfloor
565x 4
566y 14
567end
568arch woodfloor2
569x 4
454y 15 570y 15
455end 571end
456arch sign 572arch sign
457name Triggering Buttons with Weights 573name Triggering Buttons with Weights
458msg 574msg
459The portal to the south will bring you to the next 575The portal to the south will bring you to the class
460part of this tutorial. 576selection, where you have to choose a class for your
577character.
461 578
462Did you already figure out what the boulder does 579But did you already figure out what the boulder does
463in the north? 580in the north?
464endmsg 581endmsg
465x 3
466y 15
467end
468arch woodfloor2
469x 3
470y 16
471end
472arch woodfloor2
473x 3
474y 17
475end
476arch woodfloor2
477x 3
478y 18
479end
480arch woodfloor2
481x 3
482y 19
483end
484arch exit
485slaying tutorial_part2
486hp 3
487sp 1
488x 3
489y 19
490end
491arch evergreen
492x 4 582x 4
583y 15
493end 584end
494arch grass 585arch woodfloor2
495x 4 586x 4
496y 1 587y 16
497end 588end
498arch biglake_2_2_3 589arch woodfloor2
499x 4 590x 4
500y 1 591y 17
501end 592end
502arch grass
503x 4
504y 2
505end
506arch biglake_2_1_1
507x 4
508y 2
509end
510arch grass
511x 4
512y 3
513end
514arch biglake_2_1_1
515x 4
516y 3
517end
518arch grass
519x 4
520y 4
521end
522arch biglake_2_1_1
523x 4
524y 4
525end
526arch grass
527x 4
528y 5
529end
530arch biglake_2_2_4
531x 4
532y 5
533end
534arch grasspond
535x 4
536y 6
537end
538arch woodfloor 593arch woodfloor2
539x 4
540y 7
541end
542arch window_win2
543x 4
544y 7
545end
546arch woodfloor
547x 4
548y 8
549end
550arch ruby
551x 4
552y 8
553end
554arch woodfloor
555x 4
556y 9
557end
558arch spikes_closed
559x 4
560y 9
561connected 3
562end
563arch woodfloor
564x 4
565y 10
566end
567arch woodfloor
568x 4
569y 11
570end
571arch woodfloor
572x 4
573y 12
574end
575arch woodfloor
576x 4
577y 13
578end
579arch woodfloor
580x 4
581y 14
582end
583arch woodfloor2
584x 4
585y 15
586end
587arch woodfloor
588x 4
589y 16
590end
591arch woodfloor
592x 4
593y 17
594end
595arch woodfloor
596x 4 594x 4
597y 18 595y 18
598end 596end
599arch woodfloor 597arch woodfloor2
600x 4 598x 4
601y 19 599y 19
602end 600end
603arch wall_1_4 601arch exit
602slaying tutorial_class
603hp 4
604sp 1
604x 4 605x 4
605y 19 606y 19
606end 607end
607arch evergreen 608arch evergreen
608x 5 609x 5
1015y 3 1016y 3
1016end 1017end
1017arch sign 1018arch sign
1018name Press space to read me 1019name Press space to read me
1019msg 1020msg
1020=== Commands ===
1021
1022There are many commands you can use to 1021There are many commands you can use to
1023do everything from movement to attacking 1022do everything from movement to attacking
1024to casting spells to identifying treasure. Any 1023to casting spells to identifying treasure. Any
1025command in Deliantra can be executed by 1024command in Deliantra can be executed by
1026simply typing it in and pressing B<Space>+B<Return>. 1025simply typing it in and pressing B<Space>+B<Return>.
1075y 10 1074y 10
1076end 1075end
1077arch sign 1076arch sign
1078name Press space to read me 1077name Press space to read me
1079msg 1078msg
1080=== Movement ===
1081
1082You can move in any of eight directions: north, 1079You can move in any of eight directions: north,
1083south, east, west, and the four in between. 1080south, east, west, and the four in between.
1084Pressing a movement key once (or executing a 1081Pressing a movement key once (or executing a
1085movement command) will move you one tile 1082movement command) will move you one tile
1086in that direction. If something is in the way, your 1083in that direction. If something is in the way, your
1093 1090
1094The four primary directions are bound to the arrow/cursor keys, 1091The four primary directions are bound to the arrow/cursor keys,
1095and all eight directions including diagonals on the numeric keypad. For laptop users 1092and all eight directions including diagonals on the numeric keypad. For laptop users
1096without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. 1093without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1097 1094
1095Now run to the end of this hallway
1098Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read 1096(by pressing and holding B<Ctrl-Right-Arrow>), and read
1099the sign there. 1097the sign there.
1100endmsg 1098endmsg
1101x 8 1099x 8
1102y 10 1100y 10
1103end 1101end
1452end 1450end
1453arch woodfloor 1451arch woodfloor
1454x 11 1452x 11
1455y 7 1453y 7
1456end 1454end
1455arch wall_0
1456x 11
1457y 7
1458end
1457arch woodfloor 1459arch woodfloor
1458x 11 1460x 11
1459y 8 1461y 8
1460end 1462end
1461arch woodfloor 1463arch woodfloor
1537y 2 1539y 2
1538end 1540end
1539arch sign 1541arch sign
1540name Food 1542name Food
1541msg 1543msg
1542=== Food ===
1543
1544Eating food is very important. Without food you cannot heal or regenerate magical 1544Eating food is very important. Without food you cannot heal or regenerate magical
1545energy. Go north to learn more about food, and cash in some free food 1545energy. Go east to learn more about food, and cash in some free food
1546at the same time! 1546at the same time!
1547endmsg 1547endmsg
1548x 12 1548x 12
1549y 2 1549y 2
1550end 1550end
1562end 1562end
1563arch woodfloor2 1563arch woodfloor2
1564x 12 1564x 12
1565y 6 1565y 6
1566end 1566end
1567arch magic_mouth 1567arch woodfloor2
1568msg
1569A magic voice says:
1570
1571Here is a note you can pick up and take with you. (You may have already picked it up
1572automatically if your client is set to do that. If so, find it in your inventory and read it by
1573clicking with the middle mouse button or scroll wheel). You may wish
1574to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
1575Now it will be in your inventory, so you can read it anytime you need to.
1576endmsg
1577x 12 1568x 12
1578y 7 1569y 7
1579end 1570end
1580arch woodfloor2 1571arch woodfloor2
1581x 12
1582y 7
1583end
1584arch note
1585msg
1586Hah! Made you look!
1587
1588You can go to the next sign now :)
1589endmsg
1590x 12
1591y 7
1592identified 1
1593end
1594arch woodfloor
1595x 12 1572x 12
1596y 8 1573y 8
1597end 1574end
1598arch woodfloor 1575arch woodfloor
1599x 12 1576x 12
1699end 1676end
1700arch woodfloor 1677arch woodfloor
1701x 13 1678x 13
1702y 6 1679y 6
1703end 1680end
1704arch woodfloor2 1681arch woodfloor
1705x 13 1682x 13
1706y 7 1683y 7
1707end 1684end
1685arch wall_0
1686x 13
1687y 7
1688end
1708arch woodfloor 1689arch woodfloor2
1709x 13 1690x 13
1710y 8 1691y 8
1711end 1692end
1712arch woodfloor 1693arch woodfloor
1713x 13 1694x 13
1821end 1802end
1822arch woodfloor 1803arch woodfloor
1823x 14 1804x 14
1824y 6 1805y 6
1825end 1806end
1826arch woodfloor2 1807arch woodfloor
1827x 14 1808x 14
1828y 7 1809y 7
1829end 1810end
1830arch woodfloor 1811arch woodfloor2
1831x 14 1812x 14
1832y 8 1813y 8
1833end 1814end
1834arch woodfloor 1815arch woodfloor
1835x 14 1816x 14
1836y 9 1817y 9
1837end 1818end
1838arch wall_2_1_2 1819arch wall_2_1_2
1839x 14 1820x 14
1840y 9 1821y 9
1841end
1842arch magic_mouth
1843msg
1844A sign on the wall says: Slow Down!!
1845endmsg
1846x 14
1847y 10
1848end 1822end
1849arch woodfloor2 1823arch woodfloor2
1850x 14 1824x 14
1851y 10 1825y 10
1852end 1826end
1926end 1900end
1927arch woodfloor 1901arch woodfloor
1928x 15 1902x 15
1929y 5 1903y 5
1930end 1904end
1931arch wall_2_1_2 1905arch wall_3_3
1932x 15 1906x 15
1933y 5 1907y 5
1934end 1908end
1935arch woodfloor 1909arch woodfloor
1936x 15 1910x 15
1937y 6 1911y 6
1938end 1912end
1939arch woodfloor2 1913arch wall_2_1_1
1940x 15 1914x 15
1941y 7 1915y 6
1942end 1916end
1917arch woodfloor
1918x 15
1919y 7
1920end
1921arch wall_1_2
1922x 15
1923y 7
1924end
1943arch woodfloor 1925arch woodfloor2
1944x 15 1926x 15
1945y 8 1927y 8
1946end 1928end
1947arch woodfloor 1929arch woodfloor
1948x 15 1930x 15
2067end 2049end
2068arch wall_2_1_2 2050arch wall_2_1_2
2069x 16 2051x 16
2070y 5 2052y 5
2071end 2053end
2072arch woodfloor 2054arch woodfloor2
2073x 16 2055x 16
2074y 6 2056y 6
2075end 2057end
2076arch woodfloor2 2058arch woodfloor2
2077x 16 2059x 16
2078y 7 2060y 7
2079end 2061end
2080arch woodfloor 2062arch woodfloor2
2081x 16 2063x 16
2082y 8 2064y 8
2083end 2065end
2084arch woodfloor 2066arch woodfloor
2085x 16 2067x 16
2182end 2164end
2183arch wall_2_1_2 2165arch wall_2_1_2
2184x 17 2166x 17
2185y 5 2167y 5
2186end 2168end
2187arch woodfloor 2169arch woodfloor2
2188x 17 2170x 17
2189y 6 2171y 6
2190end 2172end
2191arch woodfloor2 2173arch woodfloor
2192x 17 2174x 17
2193y 7 2175y 7
2194end 2176end
2195arch woodfloor 2177arch wall_2_2_2
2196x 17 2178x 17
2197y 8 2179y 7
2198end 2180end
2199arch woodfloor 2181arch woodfloor
2200x 17 2182x 17
2201y 9 2183y 8
2202end 2184end
2203arch wall_2_1_2 2185arch wall_2_1_1
2186x 17
2187y 8
2188end
2189arch woodfloor
2190x 17
2191y 9
2192end
2193arch wall_3_1
2204x 17 2194x 17
2205y 9 2195y 9
2206end 2196end
2207arch woodfloor2 2197arch woodfloor2
2208x 17 2198x 17
2318end 2308end
2319arch wall_2_1_2 2309arch wall_2_1_2
2320x 18 2310x 18
2321y 5 2311y 5
2322end 2312end
2323arch woodfloor 2313arch woodfloor2
2324x 18 2314x 18
2325y 6 2315y 6
2326end 2316end
2327arch woodfloor2 2317arch woodfloor
2328x 18 2318x 18
2329y 7 2319y 7
2330end 2320end
2331arch woodfloor 2321arch wall_2_2_3
2332x 18 2322x 18
2333y 8 2323y 7
2334end 2324end
2335arch woodfloor 2325arch woodfloor
2336x 18 2326x 18
2337y 9 2327y 8
2338end 2328end
2339arch wall_1_3 2329arch wall_2_1_1
2330x 18
2331y 8
2332end
2333arch woodfloor
2334x 18
2335y 9
2336end
2337arch wall_2_2_4
2340x 18 2338x 18
2341y 9 2339y 9
2342end 2340end
2343arch woodfloor2 2341arch woodfloor2
2344x 18 2342x 18
2428end 2426end
2429arch wall_2_1_2 2427arch wall_2_1_2
2430x 19 2428x 19
2431y 5 2429y 5
2432end 2430end
2433arch woodfloor 2431arch woodfloor2
2434x 19 2432x 19
2435y 6 2433y 6
2436end 2434end
2437arch woodfloor2 2435arch woodfloor2
2438x 19 2436x 19
2449arch woodfloor2 2447arch woodfloor2
2450x 19 2448x 19
2451y 10 2449y 10
2452end 2450end
2453arch sign 2451arch sign
2454name Gathering Information 2452name Movement 2
2455msg 2453msg
2456=== Information === 2454Now practice some more movement in the next room
2457 2455before you read the next sign.
2458There are many sources of information other
2459than signs like this one. Did you see the sign
2460on the wall as you were running here?
2461Sometimes information comes from non-visible
2462sources like that, so always keep your eyes
2463open and don't miss anything that shows up
2464in your B<Messages> window.
2465
2466Information also comes from books, notes, and
2467many other sources. The smallest note can be
2468the first clue to a large treasure or heroic quest,
2469so always gather as much information as possible.
2470Some notes and books you will be able to pick
2471up and take with you, while others will be
2472fixed where they are, but they all may be
2473important to read.
2474
2475It is possible for your character to be unable to read
2476such notes. If that is the case and your INT stat is high enough
2477you cna later learn to read by learning the literacy skill.
2478endmsg 2456endmsg
2479x 19 2457x 19
2480y 10 2458y 10
2481end 2459end
2482arch woodfloor 2460arch woodfloor
2506arch woodfloor2 2484arch woodfloor2
2507x 19 2485x 19
2508y 15 2486y 15
2509end 2487end
2510arch sign 2488arch sign
2511name Traps, and Automatic Doors 2489name Automatic Doors
2512msg 2490msg
2513By the way, it's a good idea to always check
2514for traps before trying to open a door. Do
2515this with the command B<ready_skill find traps> (short B<rsft>, by default
2516bound to the B<Left-Alt-s> key) and then keep firing into the
2517direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
2518B<Shift-Right-Arrow>).
2519
2520If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
2521B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
2522into the direction of the trap you found.
2523
2524You can only find and disable traps if you have those skills. If you don't, you should
2525learn them early.
2526
2527Some doors will open when you walk up to them, 2491Some doors will open when you walk up to them,
2528then close after a moment. Be careful not to 2492then close after a moment. Be careful not to
2529get crushed by standing in the doorway 2493get crushed by standing in the doorway
2530too long! 2494too long!
2531endmsg 2495endmsg
2713end 2677end
2714arch woodfloor 2678arch woodfloor
2715x 21 2679x 21
2716y 4 2680y 4
2717end 2681end
2718arch wall_3_3 2682arch wall_2_2_3
2719x 21 2683x 21
2720y 4 2684y 4
2721end 2685end
2722arch woodfloor 2686arch woodfloor
2723x 21 2687x 21
2839end 2803end
2840arch woodfloor 2804arch woodfloor
2841x 22 2805x 22
2842y 4 2806y 4
2843end 2807end
2844arch wall_1_3 2808arch woodfloor
2845x 22 2809x 22
2846y 4 2810y 5
2847end 2811end
2848arch woodfloor 2812arch woodfloor
2849x 22 2813x 22
2850y 5 2814y 6
2851end 2815end
2852arch woodfloor 2816arch woodfloor
2853x 22 2817x 22
2854y 6 2818y 7
2819move_block all
2855end 2820end
2856arch woodfloor 2821arch sign
2822name old man
2823msg
2824@match gate
2825Say the word "open" to get through. Bye now!
2826@match open
2827@trigger 6 1
2828Here you go, have fun!
2829@match *
2830Hi there! If you want to go through the gate, just ask me to open it.
2831endmsg
2832face sage.x11
2857x 22 2833x 22
2858y 7 2834y 7
2835connected 6
2859end 2836end
2860arch woodfloor 2837arch woodfloor
2861x 22 2838x 22
2862y 8 2839y 8
2863end 2840end
2864arch woodfloor 2841arch woodfloor
2865x 22 2842x 22
2866y 9 2843y 9
2844end
2845arch grate_closed_1
2846x 22
2847y 9
2848connected 6
2867end 2849end
2868arch woodfloor 2850arch woodfloor
2869x 22 2851x 22
2870y 10 2852y 10
2871end 2853end
2921end 2903end
2922arch woodfloor2 2904arch woodfloor2
2923x 23 2905x 23
2924y 2 2906y 2
2925end 2907end
2908arch woodfloor2
2909x 23
2910y 3
2911end
2912arch woodfloor2
2913x 23
2914y 4
2915end
2916arch woodfloor2
2917x 23
2918y 5
2919end
2926arch sign 2920arch sign
2927name Bashing Doors 2921name Talking to NPCs
2928msg 2922msg
2929=== Doors === 2923There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2924and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2930 2925
2931There are many kinds of doors in Deliantra. 2926To talk to other players, for example to get help, you can use the B<chat> command, whose text
2932Some doors will open for you, so you can walk 2927is displayed in the B<Chat> tab in the client. All players currently logged in can see that.
2933right through. Ordinary locked doors can be 2928You can simply type B<c some message>+<return> to chat with others without activating the Chat tab.
2934bashed open by attacking them or using 2929There is also the B<shout> command (short "sh") for use in emergencies, and B<say> (short "s")
2935lockpicks. Stronger locked doors may require 2930which all players on a map and all NPCs near you can hear.
2936a certain key, or open when you speak a magic
2937word or activate a certain trigger somewhere.
2938 2931
2939To get through this first door, run into it until 2932You can also get information from non-player characters (NPCs) in the game by talking to them.
2940you break through. If you are too weak it might take a long time. 2933NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2941Either be persistent or create a new character with a higher Strength stat. 2934
2935To talk to the man at the end of this hallway when you're finished reading this,
2936walk up next to him and left-click on him with your mouse.
2937
2938Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2939command is more tedious, but works when you can't see the NPC, or you need to say a password.
2940
2941Many NPC have useful information, but they will only tell you about it if you ask the
2942right questions. If the NPC talks to you, look for words in his reply
2943that might be important (often they are underlined), and ask about them.
2944For example, if he says, "Hello, do you have any food?" ask him about food,
2945and he may say something else in response to that.
2946Saying words like quest, key, treasure, and other things you're interested in may
2947start up very interesting conversations!
2948
2949Be careful not to run into friendly NPCs: dead men tell no tales.
2950
2951Now go talk to that old man.
2952
2953If you can't find out what to do, take the short cut behind the back of the man.
2942endmsg 2954endmsg
2943x 23 2955x 23
2944y 2 2956y 5
2945end 2957end
2946arch woodfloor2 2958arch woodfloor2
2947x 23 2959x 23
2948y 3 2960y 6
2949end 2961end
2950arch woodfloor2 2962arch woodfloor2
2951x 23 2963x 23
2952y 4 2964y 7
2953end 2965end
2954arch door_2 2966arch woodfloor2
2955hp 4
2956x 23 2967x 23
2957y 4 2968y 8
2958end 2969end
2959arch woodfloor2 2970arch woodfloor2
2960x 23 2971x 23
2961y 5 2972y 9
2962end 2973end
2963arch woodfloor2 2974arch grate_closed_1
2964x 23 2975x 23
2965y 6
2966end
2967arch sign
2968name Congrats!
2969msg
2970Doors are stubborn, but at least they do not hit back...
2971endmsg
2972x 23
2973y 6
2974end
2975arch woodfloor2
2976x 23
2977y 7
2978end
2979arch woodfloor2
2980x 23
2981y 8
2982end
2983arch woodfloor2
2984x 23
2985y 9 2976y 9
2977connected 6
2986end 2978end
2987arch woodfloor2 2979arch woodfloor2
2988x 23 2980x 23
2989y 10 2981y 10
2990end 2982end
3048end 3040end
3049arch woodfloor 3041arch woodfloor
3050x 24 3042x 24
3051y 4 3043y 4
3052end 3044end
3053arch wall_1_4 3045arch woodfloor
3054x 24 3046x 24
3055y 4 3047y 5
3056end 3048end
3057arch woodfloor 3049arch woodfloor
3058x 24 3050x 24
3059y 5 3051y 6
3060end 3052end
3061arch woodfloor 3053arch woodfloor
3062x 24 3054x 24
3063y 6 3055y 7
3064end 3056end
3065arch woodfloor 3057arch woodfloor
3066x 24 3058x 24
3067y 7 3059y 8
3068end 3060end
3069arch woodfloor 3061arch woodfloor
3070x 24 3062x 24
3071y 8 3063y 9
3072end 3064end
3073arch woodfloor 3065arch grate_closed_1
3074x 24 3066x 24
3075y 9 3067y 9
3068connected 6
3076end 3069end
3077arch woodfloor 3070arch woodfloor
3078x 24 3071x 24
3079y 10 3072y 10
3080end 3073end
3126end 3119end
3127arch woodfloor 3120arch woodfloor
3128x 25 3121x 25
3129y 1 3122y 1
3130end 3123end
3124arch wall_2_1_1
3125x 25
3126y 1
3127end
3128arch woodfloor
3129x 25
3130y 2
3131end
3131arch window_win1 3132arch window_win1
3132x 25 3133x 25
3133y 1
3134end
3135arch woodfloor
3136x 25
3137y 2 3134y 2
3135end
3136arch woodfloor
3137x 25
3138y 3
3139end
3140arch wall_2_1_1
3141x 25
3142y 3
3143end
3144arch woodfloor
3145x 25
3146y 4
3147end
3148arch wall_2_1_1
3149x 25
3150y 4
3151end
3152arch woodfloor
3153x 25
3154y 5
3155end
3156arch window_win1
3157x 25
3158y 5
3159end
3160arch woodfloor
3161x 25
3162y 6
3138end 3163end
3139arch wall_2_2_1 3164arch wall_2_2_1
3140x 25 3165x 25
3141y 2 3166y 6
3142end 3167end
3143arch woodfloor 3168arch woodfloor
3144x 25 3169x 25
3145y 3 3170y 7
3146end 3171end
3147arch sign_e
3148name Path of the Weak
3149msg
3150Weaklings go this way. Don't give up, try to bash the door first! Give it your best bang!
3151endmsg
3152x 25
3153y 3
3154end
3155arch woodfloor 3172arch woodfloor
3156x 25 3173x 25
3157y 4 3174y 8
3158end 3175end
3176arch wall_1_1
3177x 25
3178y 8
3179end
3180arch woodfloor
3181x 25
3182y 9
3183end
3159arch wall_2_2_3 3184arch wall_2_1_1
3160x 25 3185x 25
3161y 4 3186y 9
3162end 3187end
3163arch woodfloor 3188arch woodfloor
3164x 25 3189x 25
3165y 5 3190y 10
3166end 3191end
3167arch wall_1_2 3192arch wall_1_2
3168x 25 3193x 25
3169y 5 3194y 10
3170end 3195end
3171arch woodfloor 3196arch woodfloor
3172x 25 3197x 25
3173y 6 3198y 11
3174end 3199end
3175arch woodfloor 3200arch woodfloor
3176x 25 3201x 25
3177y 7 3202y 12
3178end 3203end
3179arch wall_2_2_2 3204arch wall_2_2_2
3180x 25 3205x 25
3181y 7 3206y 12
3182end 3207end
3183arch woodfloor 3208arch woodfloor
3184x 25 3209x 25
3185y 8 3210y 13
3211end
3212arch wall_2_1_1
3213x 25
3214y 13
3215end
3216arch woodfloor
3217x 25
3218y 14
3186end 3219end
3187arch window_win1 3220arch window_win1
3188x 25 3221x 25
3189y 8
3190end
3191arch woodfloor
3192x 25
3193y 9
3194end
3195arch wall_2_1_1
3196x 25
3197y 9
3198end
3199arch woodfloor
3200x 25
3201y 10
3202end
3203arch wall_2_1_1
3204x 25
3205y 10
3206end
3207arch woodfloor
3208x 25
3209y 11
3210end
3211arch window_win1
3212x 25
3213y 11
3214end
3215arch woodfloor
3216x 25
3217y 12
3218end
3219arch wall_2_1_1
3220x 25
3221y 12
3222end
3223arch woodfloor
3224x 25
3225y 13
3226end
3227arch wall_2_1_1
3228x 25
3229y 13
3230end
3231arch woodfloor
3232x 25
3233y 14
3234end
3235arch window_win1
3236x 25
3237y 14 3222y 14
3238end 3223end
3239arch woodfloor 3224arch woodfloor
3240x 25 3225x 25
3241y 15 3226y 15
3273end 3258end
3274arch grass 3259arch grass
3275x 26 3260x 26
3276y 1 3261y 1
3277end 3262end
3278arch woodfloor 3263arch grass
3279x 26 3264x 26
3280y 2 3265y 2
3281end
3282arch window_win2
3283x 26
3284y 2
3285end
3286arch woodfloor
3287x 26
3288y 3
3289end
3290arch woodfloor
3291x 26
3292y 4
3293end
3294arch woodfloor
3295x 26
3296y 5
3297end
3298arch woodfloor
3299x 26
3300y 6
3301end
3302arch woodfloor
3303x 26
3304y 7
3305end
3306arch window_win2
3307x 26
3308y 7
3309end
3310arch grass
3311x 26
3312y 8
3313end
3314arch grass
3315x 26
3316y 9
3317end 3266end
3318arch grasspond 3267arch grasspond
3319x 26 3268x 26
3320y 10 3269y 3
3321end 3270end
3322arch grass 3271arch grass
3323x 26 3272x 26
3273y 4
3274end
3275arch grass
3276x 26
3277y 5
3278end
3279arch woodfloor
3280x 26
3281y 6
3282end
3283arch wall_2_1_2
3284x 26
3285y 6
3286end
3287arch woodfloor
3288x 26
3289y 7
3290end
3291arch woodfloor
3292x 26
3293y 8
3294end
3295arch woodfloor
3296x 26
3297y 9
3298end
3299arch woodfloor
3300x 26
3324y 11 3301y 10
3325end 3302end
3326arch grass 3303arch woodfloor
3304x 26
3305y 11
3306end
3307arch woodfloor
3327x 26 3308x 26
3328y 12 3309y 12
3329end 3310end
3311arch wall_2_1_2
3312x 26
3313y 12
3314end
3330arch grass 3315arch grass
3331x 26 3316x 26
3332y 13 3317y 13
3333end 3318end
3334arch flowers_permanent 3319arch flowers_permanent
3368end 3353end
3369arch evergreen 3354arch evergreen
3370x 27 3355x 27
3371y 1 3356y 1
3372end 3357end
3373arch woodfloor 3358arch evergreen
3374x 27 3359x 27
3375y 2 3360y 2
3361end
3362arch evergreen
3363x 27
3364y 3
3365end
3366arch evergreen
3367x 27
3368y 4
3369end
3370arch evergreen
3371x 27
3372y 5
3373end
3374arch woodfloor
3375x 27
3376y 6
3376end 3377end
3377arch wall_2_2_3 3378arch wall_2_2_3
3378x 27 3379x 27
3379y 2 3380y 6
3380end 3381end
3381arch woodfloor 3382arch woodfloor
3382x 27 3383x 27
3383y 3 3384y 7
3384end 3385end
3385arch wall_2_1_1 3386arch wall_2_1_1
3386x 27 3387x 27
3387y 3 3388y 7
3388end 3389end
3389arch woodfloor 3390arch woodfloor
3390x 27 3391x 27
3391y 4 3392y 8
3392end 3393end
3393arch wall_2_1_1 3394arch wall_2_1_1
3394x 27 3395x 27
3395y 4 3396y 8
3396end 3397end
3397arch woodfloor 3398arch woodfloor
3398x 27 3399x 27
3399y 5 3400y 9
3400end 3401end
3401arch wall_2_1_1 3402arch wall_2_1_1
3402x 27 3403x 27
3403y 5 3404y 9
3404end 3405end
3405arch woodfloor 3406arch woodfloor
3406x 27 3407x 27
3407y 6 3408y 10
3408end 3409end
3409arch wall_2_1_1 3410arch wall_2_1_1
3410x 27 3411x 27
3411y 6 3412y 10
3412end 3413end
3413arch woodfloor 3414arch woodfloor
3414x 27 3415x 27
3415y 7 3416y 11
3417end
3418arch wall_2_1_1
3419x 27
3420y 11
3421end
3422arch woodfloor
3423x 27
3424y 12
3416end 3425end
3417arch wall_2_2_4 3426arch wall_2_2_4
3418x 27 3427x 27
3419y 7
3420end
3421arch evergreen
3422x 27
3423y 8
3424end
3425arch evergreen
3426x 27
3427y 9
3428end
3429arch evergreen
3430x 27
3431y 10
3432end
3433arch evergreen
3434x 27
3435y 11
3436end
3437arch evergreen
3438x 27
3439y 12 3428y 12
3440end 3429end
3441arch evergreen 3430arch evergreen
3442x 27 3431x 27
3443y 13 3432y 13

Diff Legend

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