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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.198
Committed: Sun Jul 15 21:42:02 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.197: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.48 #ifdef _WIN32
2 root 1.131 # define WIN32_LEAN_AND_MEAN
3 root 1.170 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 root 1.48 # include <malloc.h>
5 root 1.79 # include <windows.h>
6 root 1.157 # include <wininet.h>
7 root 1.75 # pragma warning(disable:4244)
8 root 1.162 # pragma warning(disable:4761)
9 root 1.48 #endif
10    
11 root 1.193 //#define DEBUG 1
12     #if DEBUG
13     # include <valgrind/memcheck.h>
14     #endif
15    
16 root 1.1 #include "EXTERN.h"
17     #include "perl.h"
18     #include "XSUB.h"
19    
20 root 1.131 #ifdef _WIN32
21     # undef pipe
22     #endif
23    
24 root 1.168 #include <assert.h>
25 root 1.80 #include <math.h>
26 root 1.5 #include <string.h>
27 root 1.25 #include <stdio.h>
28 root 1.111 #include <stdlib.h>
29 root 1.5
30 root 1.2 #include <SDL.h>
31 root 1.76 #include <SDL_endian.h>
32 root 1.23 #include <SDL_image.h>
33 root 1.52 #include <SDL_mixer.h>
34 root 1.3 #include <SDL_opengl.h>
35 root 1.5
36 root 1.124 #define PANGO_ENABLE_BACKEND
37     #define G_DISABLE_CAST_CHECKS
38    
39 root 1.30 #include <glib/gmacros.h>
40    
41 root 1.5 #include <pango/pango.h>
42    
43 root 1.48 #ifndef _WIN32
44     # include <sys/types.h>
45     # include <sys/socket.h>
46     # include <netinet/in.h>
47     # include <netinet/tcp.h>
48     # include <inttypes.h>
49     #endif
50 root 1.28
51 root 1.162 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 root 1.121
53 root 1.29 #define FOW_DARKNESS 32
54    
55     #define MAP_EXTEND_X 32
56     #define MAP_EXTEND_Y 512
57    
58 root 1.63 #define MIN_FONT_HEIGHT 10
59 root 1.58
60 root 1.127 #if 0
61 root 1.124 # define PARACHUTE SDL_INIT_NOPARACHUTE
62     #else
63     # define PARACHUTE 0
64     #endif
65    
66 root 1.188 static AV *texture_av;
67    
68 root 1.103 static struct
69     {
70     #define GL_FUNC(ptr,name) ptr name;
71     #include "glfunc.h"
72     #undef GL_FUNC
73     } gl;
74    
75 root 1.192 static void
76     gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77 root 1.103 {
78     if (gl.BlendFuncSeparate)
79     gl.BlendFuncSeparate (sa, da, saa, daa);
80     else if (gl.BlendFuncSeparateEXT)
81     gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82     else
83     glBlendFunc (sa, da);
84     }
85 root 1.64
86 root 1.192 static GLuint
87     gen_texture ()
88     {
89     GLuint name;
90    
91     if (AvFILL (texture_av) >= 0)
92     name = (GLuint)(size_t)av_pop (texture_av);
93     else
94     glGenTextures (1, &name);
95    
96     return name;
97     }
98    
99     static void
100     del_texture (GLuint name)
101     {
102     /* make a half-assed attempt at returning the memory used by the texture */
103     /* textures are frequently being reused by cfplus anyway */
104     /*glBindTexture (GL_TEXTURE_2D, name);*/
105     /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106     av_push (texture_av, (SV *)(size_t)name);
107     glDeleteTextures (1, &name);
108     }
109    
110 root 1.124 #include "texcache.c"
111    
112     #include "pango-font.c"
113     #include "pango-fontmap.c"
114     #include "pango-render.c"
115    
116 root 1.133 typedef Mix_Chunk *CFPlus__MixChunk;
117     typedef Mix_Music *CFPlus__MixMusic;
118 root 1.52
119 root 1.133 typedef PangoFontDescription *CFPlus__Font;
120 root 1.2
121 root 1.121 static int
122     shape_attr_p (PangoLayoutRun *run)
123     {
124     GSList *attrs = run->item->analysis.extra_attrs;
125    
126     while (attrs)
127     {
128     PangoAttribute *attr = attrs->data;
129    
130     if (attr->klass->type == PANGO_ATTR_SHAPE)
131     return 1;
132    
133     attrs = attrs->next;
134     }
135    
136     return 0;
137     }
138    
139 root 1.14 typedef struct cf_layout {
140 root 1.124 PangoLayout *pl;
141 root 1.76 float r, g, b, a; // default color for rgba mode
142 root 1.14 int base_height;
143 root 1.133 CFPlus__Font font;
144     } *CFPlus__Layout;
145 root 1.14
146 root 1.133 static CFPlus__Font default_font;
147 root 1.124 static PangoContext *opengl_context;
148     static PangoFontMap *opengl_fontmap;
149 root 1.61
150 root 1.14 static void
151 root 1.19 substitute_func (FcPattern *pattern, gpointer data)
152     {
153 root 1.108 FcPatternAddBool (pattern, FC_HINTING, 1);
154 root 1.110 #ifdef FC_HINT_STYLE
155 root 1.109 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156 root 1.110 #endif
157 root 1.82 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158 root 1.19 }
159    
160     static void
161 root 1.133 layout_update_font (CFPlus__Layout self)
162 root 1.17 {
163 root 1.19 /* use a random scale factor to account for unknown descenders, 0.8 works
164     * reasonably well with bitstream vera
165     */
166 root 1.61 PangoFontDescription *font = self->font ? self->font : default_font;
167 root 1.46
168 root 1.61 pango_font_description_set_absolute_size (font,
169     MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 root 1.58
171 root 1.61 pango_layout_set_font_description (self->pl, font);
172 root 1.17 }
173    
174     static void
175 root 1.133 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
176 root 1.14 {
177 root 1.139 PangoRectangle rect;
178 root 1.14
179 root 1.139 // get_pixel_* wrongly rounds down
180     pango_layout_get_extents (self->pl, 0, &rect);
181 root 1.76
182 root 1.139 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
183     rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
184    
185     if (!rect.width) rect.width = 1;
186     if (!rect.height) rect.height = 1;
187    
188     *w = rect.width;
189     *h = rect.height;
190 root 1.14 }
191    
192 root 1.174 typedef uint16_t tileid;
193     typedef uint16_t faceid;
194 root 1.42
195 root 1.28 typedef struct {
196 root 1.174 int name;
197 root 1.30 int w, h;
198     float s, t;
199 root 1.39 uint8_t r, g, b, a;
200 root 1.176 tileid smoothtile;
201     uint8_t smoothlevel;
202 root 1.42 } maptex;
203 root 1.30
204     typedef struct {
205 root 1.153 uint32_t player;
206 root 1.174 tileid tile[3];
207 root 1.142 uint16_t darkness;
208 root 1.176 uint8_t stat_width, stat_hp, flags, smoothmax;
209 root 1.28 } mapcell;
210    
211     typedef struct {
212 root 1.30 int32_t c0, c1;
213 root 1.28 mapcell *col;
214     } maprow;
215    
216     typedef struct map {
217     int x, y, w, h;
218 root 1.42 int ox, oy; /* offset to virtual global coordinate system */
219 root 1.174 int faces; tileid *face2tile; // [faceid]
220     int texs; maptex *tex; // [tileid]
221 root 1.42
222 root 1.48 int32_t rows;
223 root 1.28 maprow *row;
224 root 1.133 } *CFPlus__Map;
225 root 1.28
226 root 1.30 static char *
227     prepend (char *ptr, int sze, int inc)
228     {
229     char *p;
230    
231     New (0, p, sze + inc, char);
232     Zero (p, inc, char);
233     Move (ptr, p + inc, sze, char);
234     Safefree (ptr);
235    
236     return p;
237     }
238    
239     static char *
240     append (char *ptr, int sze, int inc)
241     {
242     Renew (ptr, sze + inc, char);
243     Zero (ptr + sze, inc, char);
244    
245     return ptr;
246     }
247    
248     #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249     #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250    
251 root 1.174 static void
252     need_facenum (struct map *self, faceid face)
253     {
254     while (self->faces <= face)
255     {
256     Append (tileid, self->face2tile, self->faces, self->faces);
257     self->faces *= 2;
258     }
259     }
260    
261     static void
262     need_texid (struct map *self, int texid)
263     {
264     while (self->texs <= texid)
265     {
266     Append (maptex, self->tex, self->texs, self->texs);
267     self->texs *= 2;
268     }
269     }
270    
271 root 1.42 static maprow *
272 root 1.133 map_get_row (CFPlus__Map self, int y)
273 root 1.42 {
274     if (0 > y)
275     {
276     int extend = - y + MAP_EXTEND_Y;
277     Prepend (maprow, self->row, self->rows, extend);
278    
279     self->rows += extend;
280     self->y += extend;
281     y += extend;
282     }
283     else if (y >= self->rows)
284     {
285     int extend = y - self->rows + MAP_EXTEND_Y;
286     Append (maprow, self->row, self->rows, extend);
287     self->rows += extend;
288     }
289    
290     return self->row + y;
291     }
292    
293     static mapcell *
294     row_get_cell (maprow *row, int x)
295     {
296     if (!row->col)
297     {
298     Newz (0, row->col, MAP_EXTEND_X, mapcell);
299     row->c0 = x - MAP_EXTEND_X / 4;
300     row->c1 = row->c0 + MAP_EXTEND_X;
301     }
302    
303     if (row->c0 > x)
304     {
305     int extend = row->c0 - x + MAP_EXTEND_X;
306     Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307     row->c0 -= extend;
308     }
309     else if (x >= row->c1)
310     {
311     int extend = x - row->c1 + MAP_EXTEND_X;
312     Append (mapcell, row->col, row->c1 - row->c0, extend);
313     row->c1 += extend;
314     }
315    
316     return row->col + (x - row->c0);
317     }
318    
319     static mapcell *
320 root 1.133 map_get_cell (CFPlus__Map self, int x, int y)
321 root 1.42 {
322     return row_get_cell (map_get_row (self, y), x);
323     }
324    
325 root 1.30 static void
326 root 1.133 map_clear (CFPlus__Map self)
327 root 1.30 {
328     int r;
329    
330     for (r = 0; r < self->rows; r++)
331     Safefree (self->row[r].col);
332    
333     Safefree (self->row);
334    
335     self->x = 0;
336     self->y = 0;
337 root 1.42 self->ox = 0;
338     self->oy = 0;
339 root 1.30 self->row = 0;
340     self->rows = 0;
341     }
342    
343 root 1.29 static void
344 root 1.133 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
345 root 1.29 {
346     int x, y;
347 root 1.48 maprow *row;
348 root 1.146 mapcell *cell;
349 root 1.29
350     for (y = y0; y < y0 + h; y++)
351 root 1.30 if (y >= 0)
352     {
353     if (y >= self->rows)
354     break;
355    
356 root 1.48 row = self->row + y;
357 root 1.30
358     for (x = x0; x < x0 + w; x++)
359     if (x >= row->c0)
360     {
361     if (x >= row->c1)
362     break;
363 root 1.29
364 root 1.146 cell = row->col + x - row->c0;
365    
366     cell->darkness = 0;
367     cell->stat_hp = 0;
368 root 1.154 cell->flags = 0;
369     cell->player = 0;
370 root 1.30 }
371     }
372 root 1.29 }
373    
374 root 1.176 typedef struct {
375     tileid tile;
376     uint8_t x, y, level;
377     } smooth_key;
378    
379     static void
380     smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381     {
382 root 1.181 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383 root 1.176
384     if (SvIOK (*sv))
385     SvIV_set (*sv, SvIVX (*sv) | bits);
386     else
387     sv_setiv (*sv, bits);
388     }
389    
390 root 1.56 static void
391 root 1.75 music_finished (void)
392 root 1.56 {
393     SDL_UserEvent ev;
394    
395     ev.type = SDL_USEREVENT;
396     ev.code = 0;
397     ev.data1 = 0;
398     ev.data2 = 0;
399    
400 root 1.57 SDL_PushEvent ((SDL_Event *)&ev);
401 root 1.56 }
402    
403 root 1.71 static void
404     channel_finished (int channel)
405     {
406     SDL_UserEvent ev;
407    
408     ev.type = SDL_USEREVENT;
409     ev.code = 1;
410 root 1.74 ev.data1 = (void *)(long)channel;
411 root 1.71 ev.data2 = 0;
412    
413     SDL_PushEvent ((SDL_Event *)&ev);
414     }
415    
416 root 1.113 static unsigned int
417     minpot (unsigned int n)
418     {
419     if (!n)
420     return 0;
421    
422     --n;
423    
424     n |= n >> 1;
425     n |= n >> 2;
426     n |= n >> 4;
427     n |= n >> 8;
428     n |= n >> 16;
429    
430     return n + 1;
431     }
432    
433 root 1.167 /* SDL should provide this, really. */
434     #define SDLK_MODIFIER_MIN 300
435     #define SDLK_MODIFIER_MAX 314
436    
437 root 1.133 MODULE = CFPlus PACKAGE = CFPlus
438 root 1.1
439 root 1.11 PROTOTYPES: ENABLE
440    
441 root 1.5 BOOT:
442     {
443 root 1.133 HV *stash = gv_stashpv ("CFPlus", 1);
444 root 1.51 static const struct {
445     const char *name;
446     IV iv;
447     } *civ, const_iv[] = {
448     # define const_iv(name) { # name, (IV)name }
449 root 1.167 const_iv (SDLK_MODIFIER_MIN),
450     const_iv (SDLK_MODIFIER_MAX),
451    
452 root 1.51 const_iv (SDL_ACTIVEEVENT),
453     const_iv (SDL_KEYDOWN),
454     const_iv (SDL_KEYUP),
455     const_iv (SDL_MOUSEMOTION),
456     const_iv (SDL_MOUSEBUTTONDOWN),
457     const_iv (SDL_MOUSEBUTTONUP),
458     const_iv (SDL_JOYAXISMOTION),
459     const_iv (SDL_JOYBALLMOTION),
460     const_iv (SDL_JOYHATMOTION),
461     const_iv (SDL_JOYBUTTONDOWN),
462     const_iv (SDL_JOYBUTTONUP),
463     const_iv (SDL_QUIT),
464     const_iv (SDL_SYSWMEVENT),
465     const_iv (SDL_EVENT_RESERVEDA),
466     const_iv (SDL_EVENT_RESERVEDB),
467     const_iv (SDL_VIDEORESIZE),
468     const_iv (SDL_VIDEOEXPOSE),
469     const_iv (SDL_USEREVENT),
470 root 1.167
471     const_iv (SDL_APPINPUTFOCUS),
472     const_iv (SDL_APPMOUSEFOCUS),
473     const_iv (SDL_APPACTIVE),
474    
475 root 1.51 const_iv (SDLK_KP0),
476     const_iv (SDLK_KP1),
477     const_iv (SDLK_KP2),
478     const_iv (SDLK_KP3),
479     const_iv (SDLK_KP4),
480     const_iv (SDLK_KP5),
481     const_iv (SDLK_KP6),
482     const_iv (SDLK_KP7),
483     const_iv (SDLK_KP8),
484     const_iv (SDLK_KP9),
485     const_iv (SDLK_KP_PERIOD),
486     const_iv (SDLK_KP_DIVIDE),
487     const_iv (SDLK_KP_MULTIPLY),
488     const_iv (SDLK_KP_MINUS),
489     const_iv (SDLK_KP_PLUS),
490     const_iv (SDLK_KP_ENTER),
491     const_iv (SDLK_KP_EQUALS),
492     const_iv (SDLK_UP),
493     const_iv (SDLK_DOWN),
494     const_iv (SDLK_RIGHT),
495     const_iv (SDLK_LEFT),
496     const_iv (SDLK_INSERT),
497     const_iv (SDLK_HOME),
498     const_iv (SDLK_END),
499     const_iv (SDLK_PAGEUP),
500     const_iv (SDLK_PAGEDOWN),
501     const_iv (SDLK_F1),
502     const_iv (SDLK_F2),
503     const_iv (SDLK_F3),
504     const_iv (SDLK_F4),
505     const_iv (SDLK_F5),
506     const_iv (SDLK_F6),
507     const_iv (SDLK_F7),
508     const_iv (SDLK_F8),
509     const_iv (SDLK_F9),
510     const_iv (SDLK_F10),
511     const_iv (SDLK_F11),
512     const_iv (SDLK_F12),
513     const_iv (SDLK_F13),
514     const_iv (SDLK_F14),
515     const_iv (SDLK_F15),
516     const_iv (SDLK_NUMLOCK),
517     const_iv (SDLK_CAPSLOCK),
518     const_iv (SDLK_SCROLLOCK),
519     const_iv (SDLK_RSHIFT),
520     const_iv (SDLK_LSHIFT),
521     const_iv (SDLK_RCTRL),
522     const_iv (SDLK_LCTRL),
523     const_iv (SDLK_RALT),
524     const_iv (SDLK_LALT),
525     const_iv (SDLK_RMETA),
526     const_iv (SDLK_LMETA),
527     const_iv (SDLK_LSUPER),
528     const_iv (SDLK_RSUPER),
529     const_iv (SDLK_MODE),
530     const_iv (SDLK_COMPOSE),
531     const_iv (SDLK_HELP),
532     const_iv (SDLK_PRINT),
533     const_iv (SDLK_SYSREQ),
534     const_iv (SDLK_BREAK),
535     const_iv (SDLK_MENU),
536     const_iv (SDLK_POWER),
537     const_iv (SDLK_EURO),
538     const_iv (SDLK_UNDO),
539 root 1.167
540 root 1.51 const_iv (KMOD_NONE),
541 root 1.167 const_iv (KMOD_SHIFT),
542 root 1.51 const_iv (KMOD_LSHIFT),
543     const_iv (KMOD_RSHIFT),
544 root 1.167 const_iv (KMOD_CTRL),
545 root 1.51 const_iv (KMOD_LCTRL),
546     const_iv (KMOD_RCTRL),
547 root 1.167 const_iv (KMOD_ALT),
548 root 1.51 const_iv (KMOD_LALT),
549     const_iv (KMOD_RALT),
550 root 1.167 const_iv (KMOD_META),
551 root 1.51 const_iv (KMOD_LMETA),
552     const_iv (KMOD_RMETA),
553     const_iv (KMOD_NUM),
554     const_iv (KMOD_CAPS),
555     const_iv (KMOD_MODE),
556     # undef const_iv
557     };
558    
559     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561 root 1.167
562     assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563     assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564 root 1.79 }
565 root 1.51
566 root 1.168 void
567     weaken (SV *rv)
568     PROTOTYPE: $
569     CODE:
570     sv_rvweaken (rv);
571    
572 root 1.129 int
573     in_destruct ()
574     CODE:
575     RETVAL = PL_main_cv == Nullcv;
576     OUTPUT:
577     RETVAL
578    
579 root 1.116 NV floor (NV x)
580    
581     NV ceil (NV x)
582    
583 root 1.79 void
584     pango_init ()
585     CODE:
586     {
587 root 1.124 opengl_fontmap = pango_opengl_font_map_new ();
588     pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589     opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590 root 1.5 }
591    
592 root 1.51 int
593 root 1.124 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 root 1.51
595     void
596     SDL_Quit ()
597    
598     void
599     SDL_ListModes ()
600     PPCODE:
601     {
602     SDL_Rect **m;
603    
604     SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 root 1.88 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608 root 1.51
609 root 1.88 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 root 1.115 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611 root 1.85
612 root 1.51 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613     SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614     SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615     SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616    
617     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618 root 1.134 #if SDL_VERSION_ATLEAST(1,2,10)
619 root 1.131 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620     SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621 root 1.134 #endif
622 root 1.51
623 root 1.53 SDL_EnableUNICODE (1);
624     SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625    
626 root 1.51 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627    
628     if (m && m != (SDL_Rect **)-1)
629     while (*m)
630     {
631     AV *av = newAV ();
632     av_push (av, newSViv ((*m)->w));
633     av_push (av, newSViv ((*m)->h));
634     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635    
636     ++m;
637     }
638     }
639    
640 root 1.88 char *
641     SDL_GetError ()
642    
643 root 1.51 int
644     SDL_SetVideoMode (int w, int h, int fullscreen)
645     CODE:
646     RETVAL = !!SDL_SetVideoMode (
647     w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648     );
649 root 1.103 if (RETVAL)
650     {
651 root 1.188 av_clear (texture_av);
652    
653 root 1.103 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654     # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655     # include "glfunc.h"
656     # undef GL_FUNC
657 root 1.188
658 root 1.103 }
659 root 1.51 OUTPUT:
660     RETVAL
661    
662 root 1.53 void
663 root 1.54 SDL_GL_SwapBuffers ()
664    
665 root 1.94 char *
666     SDL_GetKeyName (int sym)
667    
668 root 1.198 int
669     SDL_GetAppState ()
670    
671 root 1.54 void
672 root 1.197 poll_events ()
673 root 1.53 PPCODE:
674     {
675     SDL_Event ev;
676    
677 root 1.197 SDL_PumpEvents ();
678     while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
679 root 1.53 {
680     HV *hv = newHV ();
681     hv_store (hv, "type", 4, newSViv (ev.type), 0);
682 root 1.70
683 root 1.53 switch (ev.type)
684     {
685     case SDL_KEYDOWN:
686     case SDL_KEYUP:
687     hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688     hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689     hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 root 1.167 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
691 root 1.53 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692     break;
693    
694     case SDL_ACTIVEEVENT:
695     hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
696     hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
697     break;
698    
699     case SDL_MOUSEMOTION:
700 root 1.196 {
701     int state = ev.motion.state;
702     int x = ev.motion.x;
703     int y = ev.motion.y;
704     int xrel = ev.motion.xrel;
705     int yrel = ev.motion.yrel;
706    
707     /* do simplistic event compression */
708     while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709     && state == ev.motion.state)
710     {
711     xrel += ev.motion.xrel;
712     yrel += ev.motion.yrel;
713     x = ev.motion.x;
714     y = ev.motion.y;
715     SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716     }
717 root 1.93
718 root 1.196 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
719     hv_store (hv, "state", 5, newSViv (state), 0);
720     hv_store (hv, "x", 1, newSViv (x), 0);
721     hv_store (hv, "y", 1, newSViv (y), 0);
722     hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723     hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724     }
725 root 1.53 break;
726    
727     case SDL_MOUSEBUTTONDOWN:
728     case SDL_MOUSEBUTTONUP:
729 root 1.94 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730 root 1.93
731 root 1.53 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732     hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733     hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734     hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 root 1.70 break;
736 root 1.72
737     case SDL_USEREVENT:
738     hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739     hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740     hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741     break;
742 root 1.53 }
743    
744 root 1.133 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 root 1.53 }
746     }
747 root 1.52
748     int
749 root 1.73 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
750 root 1.56 POSTCALL:
751     Mix_HookMusicFinished (music_finished);
752 root 1.71 Mix_ChannelFinished (channel_finished);
753 root 1.52
754     void
755     Mix_CloseAudio ()
756    
757     int
758     Mix_AllocateChannels (int numchans = -1)
759    
760 root 1.10 void
761     lowdelay (int fd, int val = 1)
762     CODE:
763 root 1.179 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764 root 1.10
765 root 1.5 void
766 root 1.157 win32_proxy_info ()
767     PPCODE:
768     {
769     #ifdef _WIN32
770     char buffer[2048];
771     DWORD buflen;
772    
773     EXTEND (SP, 3);
774    
775     buflen = sizeof (buffer);
776     if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777     if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778     {
779     PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780    
781     buflen = sizeof (buffer);
782     if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783     {
784     PUSHs (newSVpv (buffer, 0));
785    
786     buflen = sizeof (buffer);
787     if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788     PUSHs (newSVpv (buffer, 0));
789     }
790     }
791     #endif
792     }
793    
794     void
795 root 1.13 add_font (char *file)
796     CODE:
797 root 1.129 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
798 root 1.13
799     void
800 root 1.23 load_image_inline (SV *image_)
801     ALIAS:
802     load_image_file = 1
803     PPCODE:
804     {
805     STRLEN image_len;
806     char *image = (char *)SvPVbyte (image_, image_len);
807     SDL_Surface *surface, *surface2;
808     SDL_PixelFormat fmt;
809     SDL_RWops *rw = ix
810     ? SDL_RWFromFile (image, "r")
811     : SDL_RWFromConstMem (image, image_len);
812    
813     if (!rw)
814 root 1.41 croak ("load_image: %s", SDL_GetError ());
815 root 1.23
816     surface = IMG_Load_RW (rw, 1);
817     if (!surface)
818 root 1.41 croak ("load_image: %s", SDL_GetError ());
819 root 1.23
820     fmt.palette = NULL;
821     fmt.BitsPerPixel = 32;
822     fmt.BytesPerPixel = 4;
823 root 1.49 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
824 root 1.23 fmt.Rmask = 0x000000ff;
825     fmt.Gmask = 0x0000ff00;
826     fmt.Bmask = 0x00ff0000;
827     fmt.Amask = 0xff000000;
828 root 1.49 #else
829     fmt.Rmask = 0xff000000;
830     fmt.Gmask = 0x00ff0000;
831     fmt.Bmask = 0x0000ff00;
832     fmt.Amask = 0x000000ff;
833     #endif
834 root 1.23 fmt.Rloss = 0;
835     fmt.Gloss = 0;
836     fmt.Bloss = 0;
837     fmt.Aloss = 0;
838     fmt.Rshift = 0;
839     fmt.Gshift = 8;
840     fmt.Bshift = 16;
841     fmt.Ashift = 24;
842     fmt.colorkey = 0;
843     fmt.alpha = 0;
844    
845     surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
846    
847 root 1.39 assert (surface2->pitch == surface2->w * 4);
848    
849 root 1.129 SDL_LockSurface (surface2);
850     EXTEND (SP, 6);
851 root 1.23 PUSHs (sv_2mortal (newSViv (surface2->w)));
852     PUSHs (sv_2mortal (newSViv (surface2->h)));
853     PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
854 root 1.116 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
855 root 1.23 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
856 root 1.49 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 root 1.129 SDL_UnlockSurface (surface2);
858 root 1.23
859     SDL_FreeSurface (surface);
860     SDL_FreeSurface (surface2);
861     }
862    
863 root 1.25 void
864 root 1.39 average (int x, int y, uint32_t *data)
865     PPCODE:
866     {
867     uint32_t r = 0, g = 0, b = 0, a = 0;
868    
869     x = y = x * y;
870    
871     while (x--)
872     {
873     uint32_t p = *data++;
874    
875     r += (p ) & 255;
876     g += (p >> 8) & 255;
877     b += (p >> 16) & 255;
878     a += (p >> 24) & 255;
879     }
880    
881     EXTEND (SP, 4);
882 root 1.40 PUSHs (sv_2mortal (newSViv (r / y)));
883     PUSHs (sv_2mortal (newSViv (g / y)));
884     PUSHs (sv_2mortal (newSViv (b / y)));
885     PUSHs (sv_2mortal (newSViv (a / y)));
886 root 1.39 }
887    
888     void
889 root 1.66 error (char *message)
890     CODE:
891 root 1.86 fprintf (stderr, "ERROR: %s\n", message);
892 root 1.66 #ifdef _WIN32
893 root 1.86 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894 root 1.66 #endif
895    
896     void
897 root 1.25 fatal (char *message)
898     CODE:
899 root 1.86 fprintf (stderr, "FATAL: %s\n", message);
900 root 1.50 #ifdef _WIN32
901 root 1.86 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902 root 1.25 #endif
903 root 1.112 _exit (1);
904 root 1.111
905     void
906 root 1.158 _exit (int retval = 0)
907 root 1.111 CODE:
908 root 1.161 #ifdef WIN32
909     ExitThread (retval); // unclean, please beam me up
910     #else
911 root 1.112 _exit (retval);
912 root 1.161 #endif
913 root 1.25
914 root 1.193 void
915     debug ()
916     CODE:
917     {
918     #if DEBUG
919     VALGRIND_DO_LEAK_CHECK;
920     #endif
921     }
922    
923 root 1.133 MODULE = CFPlus PACKAGE = CFPlus::Font
924 root 1.61
925 root 1.133 CFPlus::Font
926 root 1.70 new_from_file (SV *class, char *path, int id = 0)
927 root 1.61 CODE:
928     {
929     int count;
930 root 1.70 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 root 1.61 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932     FcPatternDestroy (pattern);
933     }
934     OUTPUT:
935     RETVAL
936    
937     void
938 root 1.133 DESTROY (CFPlus::Font self)
939 root 1.61 CODE:
940     pango_font_description_free (self);
941    
942     void
943 root 1.133 make_default (CFPlus::Font self)
944 root 1.61 CODE:
945     default_font = self;
946    
947 root 1.133 MODULE = CFPlus PACKAGE = CFPlus::Layout
948 root 1.14
949 root 1.124 void
950 root 1.129 reset_glyph_cache ()
951 root 1.124 CODE:
952     tc_clear ();
953    
954 root 1.133 CFPlus::Layout
955 root 1.128 new (SV *class)
956 root 1.14 CODE:
957     New (0, RETVAL, 1, struct cf_layout);
958 root 1.76
959 root 1.124 RETVAL->pl = pango_layout_new (opengl_context);
960 root 1.76 RETVAL->r = 1.;
961     RETVAL->g = 1.;
962     RETVAL->b = 1.;
963     RETVAL->a = 1.;
964     RETVAL->base_height = MIN_FONT_HEIGHT;
965     RETVAL->font = 0;
966    
967 root 1.14 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 root 1.76 layout_update_font (RETVAL);
969 root 1.14 OUTPUT:
970     RETVAL
971    
972     void
973 root 1.133 DESTROY (CFPlus::Layout self)
974 root 1.14 CODE:
975     g_object_unref (self->pl);
976     Safefree (self);
977 root 1.13
978 root 1.8 void
979 root 1.133 set_text (CFPlus::Layout self, SV *text_)
980 root 1.35 CODE:
981     {
982     STRLEN textlen;
983     char *text = SvPVutf8 (text_, textlen);
984    
985     pango_layout_set_text (self->pl, text, textlen);
986     }
987    
988     void
989 root 1.133 set_markup (CFPlus::Layout self, SV *text_)
990 root 1.14 CODE:
991 root 1.5 {
992     STRLEN textlen;
993     char *text = SvPVutf8 (text_, textlen);
994 root 1.14
995     pango_layout_set_markup (self->pl, text, textlen);
996     }
997    
998 root 1.121 void
999 root 1.133 set_shapes (CFPlus::Layout self, ...)
1000 root 1.121 CODE:
1001     {
1002     PangoAttrList *attrs = 0;
1003     const char *text = pango_layout_get_text (self->pl);
1004     const char *pos = text;
1005 root 1.122 int arg = 4;
1006 root 1.121
1007     while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008     {
1009 root 1.122 PangoRectangle inkrect, rect;
1010 root 1.121 PangoAttribute *attr;
1011    
1012 root 1.122 int x = SvIV (ST (arg - 3));
1013     int y = SvIV (ST (arg - 2));
1014 root 1.121 int w = SvIV (ST (arg - 1));
1015 root 1.122 int h = SvIV (ST (arg ));
1016 root 1.121
1017 root 1.122 inkrect.x = 0;
1018     inkrect.y = 0;
1019     inkrect.width = 0;
1020     inkrect.height = 0;
1021    
1022     rect.x = x * PANGO_SCALE;
1023     rect.y = y * PANGO_SCALE;
1024     rect.width = w * PANGO_SCALE;
1025 root 1.121 rect.height = h * PANGO_SCALE;
1026    
1027     if (!attrs)
1028     attrs = pango_layout_get_attributes (self->pl);
1029    
1030 root 1.122 attr = pango_attr_shape_new (&inkrect, &rect);
1031 root 1.121 attr->start_index = pos - text;
1032     attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033     pango_attr_list_insert (attrs, attr);
1034    
1035 root 1.122 arg += 4;
1036 root 1.121 pos += sizeof (OBJ_STR) - 1;
1037     }
1038    
1039     if (attrs)
1040     pango_layout_set_attributes (self->pl, attrs);
1041     }
1042    
1043     void
1044 root 1.133 get_shapes (CFPlus::Layout self)
1045 root 1.121 PPCODE:
1046     {
1047     PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048    
1049     do
1050     {
1051     PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052    
1053     if (run && shape_attr_p (run))
1054     {
1055     PangoRectangle extents;
1056     pango_layout_iter_get_run_extents (iter, 0, &extents);
1057    
1058 root 1.129 EXTEND (SP, 2);
1059 root 1.121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060     PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061     }
1062     }
1063     while (pango_layout_iter_next_run (iter));
1064    
1065     pango_layout_iter_free (iter);
1066     }
1067    
1068     int
1069 root 1.133 has_wrapped (CFPlus::Layout self)
1070 root 1.121 CODE:
1071     {
1072     int lines = 1;
1073     const char *text = pango_layout_get_text (self->pl);
1074    
1075     while (*text)
1076     lines += *text++ == '\n';
1077    
1078     RETVAL = lines < pango_layout_get_line_count (self->pl);
1079     }
1080     OUTPUT:
1081     RETVAL
1082    
1083 root 1.46 SV *
1084 root 1.133 get_text (CFPlus::Layout self)
1085 root 1.46 CODE:
1086 root 1.47 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 root 1.107 sv_utf8_decode (RETVAL);
1088 root 1.46 OUTPUT:
1089     RETVAL
1090    
1091 root 1.14 void
1092 root 1.133 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 root 1.76 CODE:
1094     self->r = r;
1095     self->g = g;
1096     self->b = b;
1097     self->a = a;
1098    
1099     void
1100 root 1.133 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 root 1.61 CODE:
1102     if (self->font != font)
1103     {
1104     self->font = font;
1105     layout_update_font (self);
1106     }
1107    
1108     void
1109 root 1.133 set_height (CFPlus::Layout self, int base_height)
1110 root 1.16 CODE:
1111 root 1.61 if (self->base_height != base_height)
1112     {
1113     self->base_height = base_height;
1114     layout_update_font (self);
1115     }
1116 root 1.16
1117     void
1118 root 1.133 set_width (CFPlus::Layout self, int max_width = -1)
1119 root 1.14 CODE:
1120     pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121    
1122     void
1123 root 1.133 set_indent (CFPlus::Layout self, int indent)
1124 root 1.84 CODE:
1125     pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126    
1127     void
1128 root 1.133 set_spacing (CFPlus::Layout self, int spacing)
1129 root 1.84 CODE:
1130     pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131    
1132     void
1133 root 1.133 set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 root 1.84 CODE:
1135     pango_layout_set_ellipsize (self->pl,
1136     ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137     : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138     : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139     : PANGO_ELLIPSIZE_NONE
1140     );
1141    
1142     void
1143 root 1.133 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 root 1.84 CODE:
1145     pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146    
1147     void
1148 root 1.133 size (CFPlus::Layout self)
1149 root 1.14 PPCODE:
1150     {
1151     int w, h;
1152    
1153     layout_get_pixel_size (self, &w, &h);
1154    
1155     EXTEND (SP, 2);
1156     PUSHs (sv_2mortal (newSViv (w)));
1157     PUSHs (sv_2mortal (newSViv (h)));
1158     }
1159    
1160 root 1.17 int
1161 root 1.133 descent (CFPlus::Layout self)
1162 root 1.122 CODE:
1163     {
1164     PangoRectangle rect;
1165     PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166     pango_layout_line_get_pixel_extents (line, 0, &rect);
1167     RETVAL = PANGO_DESCENT (rect);
1168     }
1169     OUTPUT:
1170     RETVAL
1171    
1172     int
1173 root 1.133 xy_to_index (CFPlus::Layout self, int x, int y)
1174 root 1.17 CODE:
1175     {
1176     int index, trailing;
1177     pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 root 1.165 RETVAL = index + trailing;
1179 root 1.17 }
1180     OUTPUT:
1181     RETVAL
1182    
1183     void
1184 root 1.133 cursor_pos (CFPlus::Layout self, int index)
1185 root 1.17 PPCODE:
1186     {
1187     PangoRectangle strong_pos;
1188     pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1189 root 1.30
1190 root 1.17 EXTEND (SP, 3);
1191     PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1192     PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1193     PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1194     }
1195    
1196 root 1.14 void
1197 root 1.165 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1198     PPCODE:
1199     {
1200     int line, x;
1201    
1202     pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203     /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204    
1205     EXTEND (SP, 2);
1206     PUSHs (sv_2mortal (newSViv (line - 1)));
1207     PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208     }
1209    
1210     void
1211     line_x_to_index (CFPlus::Layout self, int line, int x)
1212     PPCODE:
1213     {
1214     PangoLayoutLine *lp;
1215     int index, trailing;
1216    
1217     if (line < 0)
1218     XSRETURN_EMPTY;
1219    
1220     if (!(lp = pango_layout_get_line (self->pl, line)))
1221     XSRETURN_EMPTY; /* do better */
1222    
1223 root 1.166 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 root 1.165
1225     EXTEND (SP, 2);
1226     if (GIMME_V == G_SCALAR)
1227     PUSHs (sv_2mortal (newSViv (index + trailing)));
1228     else
1229     {
1230     PUSHs (sv_2mortal (newSViv (index)));
1231     PUSHs (sv_2mortal (newSViv (trailing)));
1232     }
1233     }
1234    
1235     void
1236 root 1.135 render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 root 1.14 PPCODE:
1238 root 1.124 pango_opengl_render_layout_subpixel (
1239     self->pl,
1240     x * PANGO_SCALE, y * PANGO_SCALE,
1241 root 1.135 self->r, self->g, self->b, self->a,
1242     flags
1243 root 1.124 );
1244 root 1.11
1245 root 1.133 MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 root 1.11
1247     void
1248 root 1.113 pad2pot (SV *data_, SV *w_, SV *h_)
1249     CODE:
1250     {
1251     int ow = SvIV (w_);
1252     int oh = SvIV (h_);
1253    
1254     if (ow && oh)
1255     {
1256     int nw = minpot (ow);
1257     int nh = minpot (oh);
1258    
1259     if (nw != ow || nh != oh)
1260     {
1261     if (SvOK (data_))
1262     {
1263     STRLEN datalen;
1264     char *data = SvPVbyte (data_, datalen);
1265     int bpp = datalen / (ow * oh);
1266     SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267    
1268     SvPOK_only (result_);
1269     SvCUR_set (result_, nw * nh * bpp);
1270    
1271     memset (SvPVX (result_), 0, nw * nh * bpp);
1272     while (oh--)
1273     memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274    
1275     sv_setsv (data_, result_);
1276     }
1277    
1278     sv_setiv (w_, nw);
1279     sv_setiv (h_, nh);
1280     }
1281     }
1282     }
1283    
1284     void
1285 root 1.114 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1286 root 1.12 PROTOTYPE: $$$;$$
1287 root 1.76 ALIAS:
1288     draw_quad_alpha = 1
1289     draw_quad_alpha_premultiplied = 2
1290 root 1.11 CODE:
1291     {
1292 root 1.12 HV *hv = (HV *)SvRV (self);
1293 root 1.37 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294     float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 root 1.12 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296    
1297     if (items < 5)
1298     {
1299 root 1.18 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300     h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 root 1.12 }
1302    
1303 root 1.76 if (ix)
1304     {
1305     glEnable (GL_BLEND);
1306 root 1.103
1307     if (ix == 2)
1308     glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309     else
1310     gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 root 1.104 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312 root 1.103
1313 root 1.86 glEnable (GL_ALPHA_TEST);
1314     glAlphaFunc (GL_GREATER, 0.01f);
1315 root 1.76 }
1316    
1317 root 1.12 glBindTexture (GL_TEXTURE_2D, name);
1318 root 1.76
1319 root 1.12 glBegin (GL_QUADS);
1320 root 1.37 glTexCoord2f (0, 0); glVertex2f (x , y );
1321     glTexCoord2f (0, t); glVertex2f (x , y + h);
1322     glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1323     glTexCoord2f (s, 0); glVertex2f (x + w, y );
1324 root 1.12 glEnd ();
1325 root 1.76
1326     if (ix)
1327 root 1.86 {
1328     glDisable (GL_ALPHA_TEST);
1329     glDisable (GL_BLEND);
1330     }
1331 root 1.11 }
1332 root 1.28
1333 root 1.133 MODULE = CFPlus PACKAGE = CFPlus::Map
1334 root 1.28
1335 root 1.133 CFPlus::Map
1336 root 1.164 new (SV *class)
1337 root 1.28 CODE:
1338     New (0, RETVAL, 1, struct map);
1339 root 1.42 RETVAL->x = 0;
1340     RETVAL->y = 0;
1341 root 1.164 RETVAL->w = 0;
1342     RETVAL->h = 0;
1343 root 1.42 RETVAL->ox = 0;
1344     RETVAL->oy = 0;
1345 root 1.174 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1346     RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1347 root 1.28 RETVAL->rows = 0;
1348     RETVAL->row = 0;
1349     OUTPUT:
1350     RETVAL
1351    
1352     void
1353 root 1.133 DESTROY (CFPlus::Map self)
1354 root 1.28 CODE:
1355     {
1356 root 1.30 map_clear (self);
1357 root 1.174 Safefree (self->face2tile);
1358 root 1.111 Safefree (self->tex);
1359 root 1.29 Safefree (self);
1360     }
1361    
1362     void
1363 root 1.164 resize (CFPlus::Map self, int map_width, int map_height)
1364     CODE:
1365     self->w = map_width;
1366     self->h = map_height;
1367    
1368     void
1369 root 1.133 clear (CFPlus::Map self)
1370 root 1.30 CODE:
1371     map_clear (self);
1372    
1373     void
1374 root 1.174 set_tileid (CFPlus::Map self, int face, int tile)
1375 root 1.29 CODE:
1376     {
1377 root 1.174 need_facenum (self, face); self->face2tile [face] = tile;
1378     need_texid (self, tile);
1379 root 1.42 }
1380    
1381     void
1382 root 1.176 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1383     CODE:
1384     {
1385     tileid texid;
1386     maptex *tex;
1387    
1388     if (face < 0 || face >= self->faces)
1389     return;
1390    
1391     if (smooth < 0 || smooth >= self->faces)
1392     return;
1393    
1394     texid = self->face2tile [face];
1395    
1396     if (!texid)
1397     return;
1398    
1399     tex = self->tex + texid;
1400     tex->smoothtile = self->face2tile [smooth];
1401     tex->smoothlevel = level;
1402     }
1403    
1404     void
1405 root 1.133 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1406 root 1.42 CODE:
1407     {
1408 root 1.174 need_texid (self, texid);
1409 root 1.42
1410 root 1.48 {
1411     maptex *tex = self->tex + texid;
1412 root 1.39
1413 root 1.48 tex->name = name;
1414     tex->w = w;
1415     tex->h = h;
1416     tex->s = s;
1417     tex->t = t;
1418     tex->r = r;
1419     tex->g = g;
1420     tex->b = b;
1421     tex->a = a;
1422     }
1423 root 1.95
1424     // somewhat hackish, but for textures that require it, it really
1425     // improves the look, and most others don't suffer.
1426     glBindTexture (GL_TEXTURE_2D, name);
1427 root 1.99 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1428     //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1429     // use uglier nearest interpolation because linear suffers
1430     // from transparent color bleeding and ugly wrapping effects.
1431     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1432 root 1.29 }
1433    
1434 root 1.42 int
1435 root 1.133 ox (CFPlus::Map self)
1436 root 1.42 ALIAS:
1437     oy = 1
1438 root 1.101 x = 2
1439     y = 3
1440 root 1.102 w = 4
1441     h = 5
1442 root 1.42 CODE:
1443     switch (ix)
1444     {
1445     case 0: RETVAL = self->ox; break;
1446     case 1: RETVAL = self->oy; break;
1447 root 1.101 case 2: RETVAL = self->x; break;
1448     case 3: RETVAL = self->y; break;
1449 root 1.102 case 4: RETVAL = self->w; break;
1450     case 5: RETVAL = self->h; break;
1451 root 1.42 }
1452     OUTPUT:
1453     RETVAL
1454    
1455 root 1.29 void
1456 root 1.133 scroll (CFPlus::Map self, int dx, int dy)
1457 root 1.43 CODE:
1458     {
1459 root 1.44 if (dx > 0)
1460 root 1.154 map_blank (self, self->x, self->y, dx, self->h);
1461 root 1.44 else if (dx < 0)
1462 root 1.187 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1463 root 1.44
1464     if (dy > 0)
1465 root 1.154 map_blank (self, self->x, self->y, self->w, dy);
1466 root 1.44 else if (dy < 0)
1467 root 1.187 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1468 root 1.43
1469 root 1.44 self->ox += dx; self->x += dx;
1470     self->oy += dy; self->y += dy;
1471 root 1.43
1472     while (self->y < 0)
1473     {
1474     Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1475    
1476     self->rows += MAP_EXTEND_Y;
1477     self->y += MAP_EXTEND_Y;
1478     }
1479 root 1.44 }
1480 root 1.43
1481 root 1.44 void
1482 root 1.141 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1483 root 1.44 CODE:
1484     {
1485 root 1.30 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1486     uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 root 1.48 mapcell *cell;
1488     int x, y, flags;
1489 root 1.43
1490 root 1.150 while (data < data_end - 1)
1491 root 1.29 {
1492 root 1.48 flags = (data [0] << 8) + data [1]; data += 2;
1493 root 1.30
1494 root 1.120 x = self->x + ((flags >> 10) & 63);
1495     y = self->y + ((flags >> 4) & 63);
1496 root 1.29
1497 root 1.48 cell = map_get_cell (self, x, y);
1498 root 1.29
1499     if (flags & 15)
1500     {
1501 root 1.142 if (!cell->darkness)
1502 root 1.29 {
1503 root 1.154 memset (cell, 0, sizeof (*cell));
1504 root 1.142 cell->darkness = 256;
1505 root 1.29 }
1506 root 1.45
1507 root 1.142 //TODO: don't trust server data to be in-range(!)
1508    
1509 root 1.141 if (flags & 8)
1510     {
1511     if (extmap)
1512     {
1513     uint8_t ext, cmd;
1514    
1515     do
1516     {
1517     ext = *data++;
1518 root 1.144 cmd = ext & 0x3f;
1519 root 1.141
1520 root 1.147 if (cmd < 4)
1521 root 1.142 cell->darkness = 255 - ext * 64 + 1;
1522 root 1.147 else if (cmd == 5) // health
1523     {
1524     cell->stat_width = 1;
1525     cell->stat_hp = *data++;
1526     }
1527     else if (cmd == 6) // monster width
1528     cell->stat_width = *data++ + 1;
1529 root 1.169 else if (cmd == 0x47)
1530 root 1.153 {
1531 root 1.182 if (*data == 4)
1532     ; // decode player count
1533 root 1.153
1534     data += *data + 1;
1535     }
1536     else if (cmd == 8) // cell flags
1537     cell->flags = *data++;
1538 root 1.144 else if (ext & 0x40) // unknown, multibyte => skip
1539     data += *data + 1;
1540 root 1.147 else
1541     data++;
1542 root 1.141 }
1543 root 1.147 while (ext & 0x80);
1544 root 1.141 }
1545     else
1546 root 1.142 cell->darkness = *data++ + 1;
1547 root 1.141 }
1548 root 1.29
1549     if (flags & 4)
1550     {
1551 root 1.174 faceid face = (data [0] << 8) + data [1]; data += 2;
1552     need_facenum (self, face);
1553     cell->tile [0] = self->face2tile [face];
1554 root 1.29 }
1555    
1556     if (flags & 2)
1557     {
1558 root 1.174 faceid face = (data [0] << 8) + data [1]; data += 2;
1559     need_facenum (self, face);
1560     cell->tile [1] = self->face2tile [face];
1561 root 1.29 }
1562    
1563     if (flags & 1)
1564     {
1565 root 1.174 faceid face = (data [0] << 8) + data [1]; data += 2;
1566     need_facenum (self, face);
1567     cell->tile [2] = self->face2tile [face];
1568 root 1.29 }
1569     }
1570     else
1571 root 1.155 cell->darkness = 0;
1572 root 1.29 }
1573 root 1.28 }
1574    
1575 root 1.40 SV *
1576 root 1.133 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1577 root 1.40 CODE:
1578     {
1579 root 1.55 int x1, x;
1580     int y1, y;
1581 root 1.40 int z;
1582     SV *map_sv = newSV (w * h * sizeof (uint32_t));
1583     uint32_t *map = (uint32_t *)SvPVX (map_sv);
1584    
1585     SvPOK_only (map_sv);
1586     SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1587    
1588 root 1.55 x0 += self->x; x1 = x0 + w;
1589     y0 += self->y; y1 = y0 + h;
1590 root 1.40
1591     for (y = y0; y < y1; y++)
1592     {
1593     maprow *row = 0 <= y && y < self->rows
1594     ? self->row + y
1595     : 0;
1596    
1597     for (x = x0; x < x1; x++)
1598     {
1599     int r = 32, g = 32, b = 32, a = 192;
1600    
1601     if (row && row->c0 <= x && x < row->c1)
1602     {
1603     mapcell *cell = row->col + (x - row->c0);
1604    
1605     for (z = 0; z <= 0; z++)
1606     {
1607 root 1.174 maptex tex = self->tex [cell->tile [z]];
1608     int a0 = 255 - tex.a;
1609     int a1 = tex.a;
1610    
1611     r = (r * a0 + tex.r * a1) / 255;
1612     g = (g * a0 + tex.g * a1) / 255;
1613     b = (b * a0 + tex.b * a1) / 255;
1614     a = (a * a0 + tex.a * a1) / 255;
1615 root 1.40 }
1616     }
1617    
1618     *map++ = (r )
1619     | (g << 8)
1620     | (b << 16)
1621     | (a << 24);
1622     }
1623     }
1624    
1625     RETVAL = map_sv;
1626     }
1627     OUTPUT:
1628     RETVAL
1629    
1630 root 1.30 void
1631 root 1.171 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1632 root 1.116 CODE:
1633 root 1.30 {
1634 root 1.176 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635     uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 root 1.178 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 root 1.176 smooth_key skey;
1638 root 1.48 int x, y, z;
1639     int last_name;
1640    
1641 root 1.176 // thats current max. sorry.
1642     if (sw > 255) sw = 255;
1643     if (sh > 255) sh = 255;
1644    
1645     // clear key, in case of extra padding
1646     memset (&skey, 0, sizeof (skey));
1647    
1648 root 1.30 glColor4ub (255, 255, 255, 255);
1649    
1650 root 1.117 glEnable (GL_BLEND);
1651 root 1.30 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1652     glEnable (GL_TEXTURE_2D);
1653     glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654    
1655 root 1.48 glBegin (GL_QUADS);
1656 root 1.30
1657 root 1.48 last_name = 0;
1658 root 1.30
1659 root 1.164 mx += self->x;
1660     my += self->y;
1661    
1662 root 1.176 // first pass: determine smooth_max
1663     // rather ugly, if you ask me
1664     // could also be stored inside mapcell and updated on change
1665     memset (smooth_max, 0, sizeof (smooth_max));
1666    
1667     for (y = 0; y < sh; y++)
1668     if (0 <= y + my && y + my < self->rows)
1669     {
1670     maprow *row = self->row + (y + my);
1671    
1672     for (x = 0; x < sw; x++)
1673     if (row->c0 <= x + mx && x + mx < row->c1)
1674     {
1675     mapcell *cell = row->col + (x + mx - row->c0);
1676    
1677 root 1.177 smooth_max[x + 1][y + 1] =
1678     MAX (self->tex [cell->tile [0]].smoothlevel,
1679     MAX (self->tex [cell->tile [1]].smoothlevel,
1680     self->tex [cell->tile [2]].smoothlevel));
1681 root 1.176 }
1682     }
1683    
1684     for (z = 0; z <= 2; z++)
1685     {
1686 root 1.186 memset (smooth_level, 0, sizeof (smooth_level));
1687    
1688 root 1.176 for (y = 0; y < sh; y++)
1689     if (0 <= y + my && y + my < self->rows)
1690     {
1691     maprow *row = self->row + (y + my);
1692    
1693     for (x = 0; x < sw; x++)
1694     if (row->c0 <= x + mx && x + mx < row->c1)
1695     {
1696     mapcell *cell = row->col + (x + mx - row->c0);
1697     tileid tile = cell->tile [z];
1698    
1699     if (tile)
1700     {
1701     maptex tex = self->tex [tile];
1702     int px = (x + 1) * T - tex.w;
1703     int py = (y + 1) * T - tex.h;
1704    
1705     // suppressing texture state switches here
1706     // is only moderately effective, but worth the extra effort
1707     if (last_name != tex.name)
1708     {
1709     if (!tex.name)
1710     tex = self->tex [2]; /* missing, replace by noface */
1711    
1712     glEnd ();
1713     glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714     glBegin (GL_QUADS);
1715     }
1716    
1717     glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1718     glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719     glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720     glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721    
1722     if (cell->flags && z == 2)
1723     {
1724     if (cell->flags & 1)
1725     {
1726     maptex tex = self->tex [1];
1727     int px = x * T + T * 2 / 32;
1728     int py = y * T - T * 6 / 32;
1729    
1730     glEnd ();
1731     glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732     glBegin (GL_QUADS);
1733    
1734     glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735     glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736     glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737     glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738     }
1739     }
1740    
1741     // update smooth hash
1742     if (tex.smoothtile)
1743     {
1744     skey.tile = tex.smoothtile;
1745     skey.level = tex.smoothlevel;
1746    
1747     smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1748 root 1.30
1749 root 1.176 // add bits to current tile and all neighbours. skey.x|y is
1750     // shifted +1|+1 so we always stay positive.
1751 root 1.30
1752 root 1.180 // bits is ___n cccc CCCC bbbb
1753     // n do not draw borders&corners
1754     // c draw these corners, but...
1755     // C ... not these
1756     // b draw these borders
1757    
1758     // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1759     // ┃· ·· ·┃ ━━
1760    
1761     // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762     // ·· ·· ·┏ ┓·
1763    
1764 root 1.176 // full tile
1765     skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1766    
1767     // borders
1768 root 1.180 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1769     skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1770 root 1.176 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1771     skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1772    
1773     // corners
1774     skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1775     skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776     skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777     skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778     }
1779     }
1780     }
1781     }
1782 root 1.174
1783 root 1.186 // go through all smoothlevels, lowest to highest, then draw.
1784     // this is basically counting sort
1785 root 1.176 {
1786 root 1.186 int w, b;
1787 root 1.30
1788 root 1.186 for (w = 0; w < 256 / 32; ++w)
1789     {
1790     uint32_t smask = smooth_level [w];
1791     if (smask)
1792     for (b = 0; b < 32; ++b)
1793     if (smask & (((uint32_t)1) << b))
1794 root 1.176 {
1795 root 1.186 int level = (w << 5) | b;
1796     HE *he;
1797 root 1.153
1798 root 1.186 hv_iterinit (smooth);
1799     while ((he = hv_iternext (smooth)))
1800 root 1.153 {
1801 root 1.186 smooth_key *skey = (smooth_key *)HeKEY (he);
1802     IV bits = SvIVX (HeVAL (he));
1803 root 1.176
1804 root 1.186 if (!(bits & 0x1000)
1805     && skey->level == level
1806 root 1.191 && level > smooth_max [skey->x][skey->y])
1807 root 1.174 {
1808 root 1.186 maptex tex = self->tex [skey->tile];
1809     int px = (((int)skey->x) - 1) * T;
1810     int py = (((int)skey->y) - 1) * T;
1811     int border = bits & 15;
1812     int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813     float dx = tex.s * .0625f; // 16 images/row
1814     float dy = tex.t * .5f ; // 2 images/column
1815    
1816     // this time naively avoiding texture state changes
1817     // save gobs of state changes.
1818     if (last_name != tex.name)
1819     {
1820     if (!tex.name)
1821     continue; // smoothing not yet available
1822    
1823     glEnd ();
1824     glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1825     glBegin (GL_QUADS);
1826     }
1827    
1828     if (border)
1829     {
1830     float ox = border * dx;
1831    
1832     glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1833     glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1834     glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1835     glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1836     }
1837    
1838     if (corner)
1839     {
1840     float ox = corner * dx;
1841    
1842     glTexCoord2f (ox , dy ); glVertex2f (px , py );
1843     glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1844     glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1845     glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1846     }
1847 root 1.174 }
1848 root 1.153 }
1849     }
1850 root 1.186 }
1851 root 1.176 }
1852    
1853 root 1.186 hv_clear (smooth);
1854     }
1855 root 1.30
1856     glEnd ();
1857 root 1.32
1858 root 1.34 glDisable (GL_TEXTURE_2D);
1859 root 1.152 glDisable (GL_BLEND);
1860 root 1.143
1861 root 1.145 // top layer: overlays such as the health bar
1862 root 1.143 for (y = 0; y < sh; y++)
1863 root 1.164 if (0 <= y + my && y + my < self->rows)
1864 root 1.143 {
1865 root 1.164 maprow *row = self->row + (y + my);
1866 root 1.143
1867     for (x = 0; x < sw; x++)
1868 root 1.164 if (row->c0 <= x + mx && x + mx < row->c1)
1869 root 1.143 {
1870 root 1.164 mapcell *cell = row->col + (x + mx - row->c0);
1871 root 1.143
1872 root 1.171 int px = x * T;
1873     int py = y * T;
1874 root 1.143
1875     if (cell->stat_hp)
1876     {
1877 root 1.171 int width = cell->stat_width * T;
1878 root 1.174 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1879 root 1.143
1880 root 1.152 glColor3ub (0, 0, 0);
1881 root 1.151 glRectf (px + 1, py - thick - 2,
1882     px + width - 1, py);
1883 root 1.147
1884 root 1.152 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1885 root 1.147 glRectf (px + 2,
1886 root 1.151 py - thick - 1,
1887     px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1888 root 1.143 }
1889     }
1890     }
1891 root 1.116 }
1892    
1893     void
1894 root 1.133 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 root 1.117 CODE:
1896     {
1897     static float color[16][3] = {
1898 root 1.123 { 0.00F, 0.00F, 0.00F },
1899     { 1.00F, 1.00F, 1.00F },
1900     { 0.00F, 0.00F, 0.55F },
1901     { 1.00F, 0.00F, 0.00F },
1902    
1903     { 1.00F, 0.54F, 0.00F },
1904     { 0.11F, 0.56F, 1.00F },
1905     { 0.93F, 0.46F, 0.00F },
1906     { 0.18F, 0.54F, 0.34F },
1907    
1908     { 0.56F, 0.73F, 0.56F },
1909     { 0.80F, 0.80F, 0.80F },
1910     { 0.55F, 0.41F, 0.13F },
1911     { 0.99F, 0.77F, 0.26F },
1912    
1913     { 0.74F, 0.65F, 0.41F },
1914    
1915     { 0.00F, 1.00F, 1.00F },
1916     { 1.00F, 0.00F, 1.00F },
1917     { 1.00F, 1.00F, 0.00F },
1918 root 1.117 };
1919    
1920     int x, y;
1921    
1922     glEnable (GL_TEXTURE_2D);
1923     glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1924     glEnable (GL_BLEND);
1925     glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926     glBegin (GL_QUADS);
1927    
1928     for (y = 0; y < h; y++)
1929     for (x = 0; x < w; x++)
1930     {
1931     unsigned char m = data [x + y * w];
1932    
1933 root 1.118 if (m)
1934     {
1935     float *c = color [m & 15];
1936    
1937     float tx1 = m & 0x40 ? 0.5 : 0.;
1938     float tx2 = tx1 + 0.5;
1939    
1940     glColor4f (c[0], c[1], c[2], 0.75);
1941     glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942     glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943     glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944     glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945     }
1946 root 1.117 }
1947    
1948     glEnd ();
1949     glDisable (GL_BLEND);
1950     glDisable (GL_TEXTURE_2D);
1951     }
1952    
1953     void
1954 root 1.164 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1955 root 1.116 PPCODE:
1956     {
1957     int x, y;
1958     int sw4 = (sw + 3) & ~3;
1959     SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1960     uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1961    
1962     memset (darkness, 255, sw4 * sh);
1963     SvPOK_only (darkness_sv);
1964     SvCUR_set (darkness_sv, sw4 * sh);
1965    
1966 root 1.164 mx += self->x;
1967     my += self->y;
1968 root 1.116
1969     for (y = 0; y < sh; y++)
1970 root 1.164 if (0 <= y + my && y + my < self->rows)
1971 root 1.116 {
1972 root 1.164 maprow *row = self->row + (y + my);
1973 root 1.116
1974     for (x = 0; x < sw; x++)
1975 root 1.164 if (row->c0 <= x + mx && x + mx < row->c1)
1976 root 1.116 {
1977 root 1.164 mapcell *cell = row->col + (x + mx - row->c0);
1978 root 1.116
1979 root 1.142 darkness[y * sw4 + x] = cell->darkness
1980 root 1.143 ? 255 - (cell->darkness - 1)
1981 root 1.142 : 255 - FOW_DARKNESS;
1982 root 1.116 }
1983     }
1984 root 1.34
1985 root 1.32 EXTEND (SP, 3);
1986     PUSHs (sv_2mortal (newSViv (sw4)));
1987     PUSHs (sv_2mortal (newSViv (sh)));
1988     PUSHs (darkness_sv);
1989 root 1.30 }
1990    
1991 root 1.42 SV *
1992 root 1.133 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1993 root 1.42 CODE:
1994     {
1995     int x, y, x1, y1;
1996     SV *data_sv = newSV (w * h * 7 + 5);
1997     uint8_t *data = (uint8_t *)SvPVX (data_sv);
1998    
1999     *data++ = 0; /* version 0 format */
2000     *data++ = w >> 8; *data++ = w;
2001     *data++ = h >> 8; *data++ = h;
2002    
2003     // we need to do this 'cause we don't keep an absolute coord system for rows
2004 root 1.55 // TODO: treat rows as we treat columns
2005 root 1.42 map_get_row (self, y0 + self->y - self->oy);//D
2006     map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2007    
2008     x0 += self->x - self->ox;
2009     y0 += self->y - self->oy;
2010    
2011     x1 = x0 + w;
2012     y1 = y0 + h;
2013    
2014     for (y = y0; y < y1; y++)
2015     {
2016     maprow *row = 0 <= y && y < self->rows
2017     ? self->row + y
2018     : 0;
2019    
2020     for (x = x0; x < x1; x++)
2021     {
2022     if (row && row->c0 <= x && x < row->c1)
2023     {
2024     mapcell *cell = row->col + (x - row->c0);
2025     uint8_t flags = 0;
2026    
2027 root 1.174 if (cell->tile [0]) flags |= 1;
2028     if (cell->tile [1]) flags |= 2;
2029     if (cell->tile [2]) flags |= 4;
2030 root 1.42
2031     *data++ = flags;
2032    
2033     if (flags & 1)
2034     {
2035 root 1.174 tileid tile = cell->tile [0];
2036     *data++ = tile >> 8;
2037     *data++ = tile;
2038 root 1.42 }
2039    
2040     if (flags & 2)
2041     {
2042 root 1.174 tileid tile = cell->tile [1];
2043     *data++ = tile >> 8;
2044     *data++ = tile;
2045 root 1.42 }
2046    
2047     if (flags & 4)
2048     {
2049 root 1.174 tileid tile = cell->tile [2];
2050     *data++ = tile >> 8;
2051     *data++ = tile;
2052 root 1.42 }
2053     }
2054     else
2055     *data++ = 0;
2056     }
2057     }
2058    
2059     SvPOK_only (data_sv);
2060     SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2061     RETVAL = data_sv;
2062     }
2063     OUTPUT:
2064     RETVAL
2065    
2066     void
2067 root 1.133 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2068 root 1.42 PPCODE:
2069     {
2070     int x, y, z;
2071 root 1.48 int w, h;
2072 root 1.42 int x1, y1;
2073    
2074     if (*data++ != 0)
2075     return; /* version mismatch */
2076    
2077 root 1.48 w = *data++ << 8; w |= *data++;
2078     h = *data++ << 8; h |= *data++;
2079 root 1.42
2080     // we need to do this 'cause we don't keep an absolute coord system for rows
2081 root 1.55 // TODO: treat rows as we treat columns
2082 root 1.42 map_get_row (self, y0 + self->y - self->oy);//D
2083     map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2084    
2085     x0 += self->x - self->ox;
2086     y0 += self->y - self->oy;
2087    
2088     x1 = x0 + w;
2089     y1 = y0 + h;
2090    
2091     for (y = y0; y < y1; y++)
2092     {
2093     maprow *row = map_get_row (self, y);
2094    
2095     for (x = x0; x < x1; x++)
2096     {
2097     uint8_t flags = *data++;
2098    
2099     if (flags)
2100     {
2101     mapcell *cell = row_get_cell (row, x);
2102 root 1.174 tileid tile[3] = { 0, 0, 0 };
2103 root 1.42
2104 root 1.174 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2105     if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2106     if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2107 root 1.42
2108 root 1.143 if (cell->darkness == 0)
2109 root 1.42 {
2110 root 1.142 cell->darkness = 0;
2111 root 1.42
2112     for (z = 0; z <= 2; z++)
2113     {
2114 root 1.174 tileid t = tile [z];
2115    
2116 root 1.175 if (t >= self->texs || (t && !self->tex [t].name))
2117 root 1.174 {
2118     XPUSHs (sv_2mortal (newSViv (t)));
2119     need_texid (self, t);
2120     }
2121 root 1.42
2122 root 1.174 cell->tile [z] = t;
2123 root 1.42 }
2124     }
2125     }
2126     }
2127     }
2128     }
2129    
2130 root 1.133 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2131 root 1.52
2132 root 1.133 CFPlus::MixChunk
2133 root 1.52 new_from_file (SV *class, char *path)
2134     CODE:
2135     RETVAL = Mix_LoadWAV (path);
2136     OUTPUT:
2137     RETVAL
2138    
2139     void
2140 root 1.133 DESTROY (CFPlus::MixChunk self)
2141 root 1.52 CODE:
2142     Mix_FreeChunk (self);
2143    
2144     int
2145 root 1.133 volume (CFPlus::MixChunk self, int volume = -1)
2146 root 1.52 CODE:
2147     RETVAL = Mix_VolumeChunk (self, volume);
2148     OUTPUT:
2149     RETVAL
2150    
2151     int
2152 root 1.133 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2153 root 1.52 CODE:
2154     RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2155     OUTPUT:
2156     RETVAL
2157    
2158 root 1.133 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2159 root 1.52
2160     int
2161     volume (int volume = -1)
2162     CODE:
2163     RETVAL = Mix_VolumeMusic (volume);
2164     OUTPUT:
2165     RETVAL
2166    
2167 root 1.194 int
2168     fade_out (int ms)
2169     CODE:
2170     RETVAL = Mix_FadeOutMusic (ms);
2171     OUTPUT:
2172     RETVAL
2173    
2174 root 1.133 CFPlus::MixMusic
2175 root 1.52 new_from_file (SV *class, char *path)
2176     CODE:
2177     RETVAL = Mix_LoadMUS (path);
2178     OUTPUT:
2179     RETVAL
2180    
2181     void
2182 root 1.133 DESTROY (CFPlus::MixMusic self)
2183 root 1.52 CODE:
2184     Mix_FreeMusic (self);
2185    
2186     int
2187 root 1.133 play (CFPlus::MixMusic self, int loops = -1)
2188 root 1.52 CODE:
2189     RETVAL = Mix_PlayMusic (self, loops);
2190     OUTPUT:
2191     RETVAL
2192    
2193 root 1.195 int
2194     fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195     CODE:
2196     RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2197     OUTPUT:
2198     RETVAL
2199    
2200 root 1.133 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2201 root 1.54
2202     BOOT:
2203     {
2204 root 1.133 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2205 root 1.54 static const struct {
2206     const char *name;
2207     IV iv;
2208     } *civ, const_iv[] = {
2209     # define const_iv(name) { # name, (IV)name }
2210     const_iv (GL_COLOR_MATERIAL),
2211     const_iv (GL_SMOOTH),
2212     const_iv (GL_FLAT),
2213 root 1.69 const_iv (GL_DITHER),
2214 root 1.54 const_iv (GL_BLEND),
2215 root 1.89 const_iv (GL_CULL_FACE),
2216 root 1.69 const_iv (GL_SCISSOR_TEST),
2217 root 1.89 const_iv (GL_DEPTH_TEST),
2218     const_iv (GL_ALPHA_TEST),
2219     const_iv (GL_NORMALIZE),
2220     const_iv (GL_RESCALE_NORMAL),
2221 root 1.119 const_iv (GL_FRONT),
2222     const_iv (GL_BACK),
2223 root 1.54 const_iv (GL_AND),
2224 root 1.67 const_iv (GL_ONE),
2225     const_iv (GL_ZERO),
2226 root 1.54 const_iv (GL_SRC_ALPHA),
2227 root 1.104 const_iv (GL_DST_ALPHA),
2228 root 1.54 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2229 root 1.67 const_iv (GL_ONE_MINUS_DST_ALPHA),
2230 root 1.104 const_iv (GL_SRC_ALPHA_SATURATE),
2231 root 1.54 const_iv (GL_RGB),
2232     const_iv (GL_RGBA),
2233 root 1.115 const_iv (GL_RGBA4),
2234     const_iv (GL_RGBA8),
2235     const_iv (GL_RGB5_A1),
2236 root 1.54 const_iv (GL_UNSIGNED_BYTE),
2237 root 1.89 const_iv (GL_UNSIGNED_SHORT),
2238     const_iv (GL_UNSIGNED_INT),
2239 root 1.54 const_iv (GL_ALPHA),
2240 root 1.86 const_iv (GL_INTENSITY),
2241 root 1.76 const_iv (GL_LUMINANCE),
2242 root 1.86 const_iv (GL_LUMINANCE_ALPHA),
2243 root 1.54 const_iv (GL_FLOAT),
2244     const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2245     const_iv (GL_COMPILE),
2246     const_iv (GL_TEXTURE_1D),
2247     const_iv (GL_TEXTURE_2D),
2248     const_iv (GL_TEXTURE_ENV),
2249     const_iv (GL_TEXTURE_MAG_FILTER),
2250     const_iv (GL_TEXTURE_MIN_FILTER),
2251     const_iv (GL_TEXTURE_ENV_MODE),
2252     const_iv (GL_TEXTURE_WRAP_S),
2253     const_iv (GL_TEXTURE_WRAP_T),
2254 root 1.98 const_iv (GL_REPEAT),
2255 root 1.54 const_iv (GL_CLAMP),
2256 root 1.98 const_iv (GL_CLAMP_TO_EDGE),
2257 root 1.54 const_iv (GL_NEAREST),
2258     const_iv (GL_LINEAR),
2259 root 1.57 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2260     const_iv (GL_LINEAR_MIPMAP_NEAREST),
2261     const_iv (GL_NEAREST_MIPMAP_LINEAR),
2262     const_iv (GL_LINEAR_MIPMAP_LINEAR),
2263     const_iv (GL_GENERATE_MIPMAP),
2264 root 1.54 const_iv (GL_MODULATE),
2265 root 1.69 const_iv (GL_DECAL),
2266 root 1.54 const_iv (GL_REPLACE),
2267 root 1.89 const_iv (GL_DEPTH_BUFFER_BIT),
2268 root 1.54 const_iv (GL_COLOR_BUFFER_BIT),
2269     const_iv (GL_PROJECTION),
2270     const_iv (GL_MODELVIEW),
2271     const_iv (GL_COLOR_LOGIC_OP),
2272 root 1.69 const_iv (GL_SEPARABLE_2D),
2273 root 1.54 const_iv (GL_CONVOLUTION_2D),
2274     const_iv (GL_CONVOLUTION_BORDER_MODE),
2275     const_iv (GL_CONSTANT_BORDER),
2276     const_iv (GL_LINES),
2277 root 1.138 const_iv (GL_LINE_STRIP),
2278 root 1.89 const_iv (GL_LINE_LOOP),
2279 root 1.54 const_iv (GL_QUADS),
2280 root 1.89 const_iv (GL_QUAD_STRIP),
2281     const_iv (GL_TRIANGLES),
2282     const_iv (GL_TRIANGLE_STRIP),
2283     const_iv (GL_TRIANGLE_FAN),
2284 root 1.54 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2285     const_iv (GL_FASTEST),
2286 root 1.89 const_iv (GL_V2F),
2287     const_iv (GL_V3F),
2288     const_iv (GL_T2F_V3F),
2289     const_iv (GL_T2F_N3F_V3F),
2290 root 1.54 # undef const_iv
2291     };
2292    
2293     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2294     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295 root 1.188
2296     texture_av = newAV ();
2297     AvREAL_off (texture_av);
2298 root 1.54 }
2299    
2300 root 1.97 char *
2301     gl_vendor ()
2302     CODE:
2303     RETVAL = (char *)glGetString (GL_VENDOR);
2304     OUTPUT:
2305     RETVAL
2306    
2307     char *
2308     gl_version ()
2309     CODE:
2310     RETVAL = (char *)glGetString (GL_VERSION);
2311     OUTPUT:
2312     RETVAL
2313    
2314     char *
2315     gl_extensions ()
2316     CODE:
2317     RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318     OUTPUT:
2319     RETVAL
2320    
2321 root 1.54 int glGetError ()
2322    
2323 root 1.114 void glFinish ()
2324    
2325 root 1.54 void glClear (int mask)
2326    
2327     void glClearColor (float r, float g, float b, float a = 1.0)
2328     PROTOTYPE: @
2329    
2330     void glEnable (int cap)
2331    
2332     void glDisable (int cap)
2333    
2334     void glShadeModel (int mode)
2335    
2336     void glHint (int target, int mode)
2337    
2338     void glBlendFunc (int sfactor, int dfactor)
2339    
2340 root 1.103 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341     CODE:
2342     gl_BlendFuncSeparate (sa, da, saa, daa);
2343    
2344 root 1.89 void glDepthMask (int flag)
2345    
2346 root 1.54 void glLogicOp (int opcode)
2347    
2348 root 1.68 void glColorMask (int red, int green, int blue, int alpha)
2349    
2350 root 1.54 void glMatrixMode (int mode)
2351    
2352     void glPushMatrix ()
2353    
2354     void glPopMatrix ()
2355    
2356     void glLoadIdentity ()
2357    
2358 root 1.119 void glDrawBuffer (int buffer)
2359    
2360     void glReadBuffer (int buffer)
2361    
2362 root 1.90 # near_ and far_ are due to microsofts buggy "c" compiler
2363     void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364    
2365     # near_ and far_ are due to microsofts buggy "c" compiler
2366 root 1.64 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2367 root 1.54
2368     void glViewport (int x, int y, int width, int height)
2369    
2370 root 1.69 void glScissor (int x, int y, int width, int height)
2371    
2372 root 1.54 void glTranslate (float x, float y, float z = 0.)
2373     CODE:
2374     glTranslatef (x, y, z);
2375    
2376 root 1.62 void glScale (float x, float y, float z = 1.)
2377 root 1.54 CODE:
2378     glScalef (x, y, z);
2379    
2380     void glRotate (float angle, float x, float y, float z)
2381     CODE:
2382     glRotatef (angle, x, y, z);
2383    
2384     void glBegin (int mode)
2385    
2386     void glEnd ()
2387    
2388     void glColor (float r, float g, float b, float a = 1.0)
2389     PROTOTYPE: @
2390 root 1.103 ALIAS:
2391     glColor_premultiply = 1
2392 root 1.54 CODE:
2393 root 1.103 if (ix)
2394     {
2395     r *= a;
2396     g *= a;
2397     b *= a;
2398     }
2399 root 1.90 // microsoft visual "c" rounds instead of truncating...
2400 root 1.130 glColor4f (r, g, b, a);
2401 root 1.54
2402 root 1.89 void glInterleavedArrays (int format, int stride, char *data)
2403    
2404     void glDrawElements (int mode, int count, int type, char *indices)
2405    
2406     # 1.2 void glDrawRangeElements (int mode, int start, int end
2407    
2408 root 1.91 void glRasterPos (float x, float y, float z = 0.)
2409     CODE:
2410     glRasterPos3f (0, 0, z);
2411     glBitmap (0, 0, 0, 0, x, y, 0);
2412    
2413 root 1.54 void glVertex (float x, float y, float z = 0.)
2414     CODE:
2415     glVertex3f (x, y, z);
2416    
2417     void glTexCoord (float s, float t)
2418     CODE:
2419     glTexCoord2f (s, t);
2420    
2421     void glTexEnv (int target, int pname, float param)
2422     CODE:
2423     glTexEnvf (target, pname, param);
2424    
2425     void glTexParameter (int target, int pname, float param)
2426     CODE:
2427     glTexParameterf (target, pname, param);
2428    
2429     void glBindTexture (int target, int name)
2430    
2431     void glConvolutionParameter (int target, int pname, float params)
2432     CODE:
2433 root 1.103 if (gl.ConvolutionParameterf)
2434     gl.ConvolutionParameterf (target, pname, params);
2435 root 1.54
2436     void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2437 root 1.64 CODE:
2438 root 1.103 if (gl.ConvolutionFilter2D)
2439     gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2440 root 1.54
2441 root 1.69 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442     CODE:
2443 root 1.103 if (gl.SeparableFilter2D)
2444     gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2445 root 1.69
2446 root 1.54 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2447    
2448     void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449    
2450 root 1.91 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2451 root 1.68
2452     void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453    
2454 root 1.54 int glGenTexture ()
2455     CODE:
2456 root 1.192 RETVAL = gen_texture ();
2457 root 1.54 OUTPUT:
2458     RETVAL
2459    
2460     void glDeleteTexture (int name)
2461     CODE:
2462 root 1.192 del_texture (name);
2463    
2464 root 1.54 int glGenList ()
2465     CODE:
2466     RETVAL = glGenLists (1);
2467     OUTPUT:
2468     RETVAL
2469    
2470     void glDeleteList (int list)
2471     CODE:
2472     glDeleteLists (list, 1);
2473    
2474     void glNewList (int list, int mode = GL_COMPILE)
2475    
2476     void glEndList ()
2477    
2478     void glCallList (int list)
2479