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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.102
Committed: Wed May 31 17:06:43 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.101: +1 -0 lines
Log Message:
added todo item

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.96 - IMPORTANT: toplevel geometry is not respected on moves.
12 elmex 1.91 - IMPORTANT: user_x/user_y for layout setting
13 root 1.84 - IMPORTANT: learning spells does not make them show up automatically in the completer?
14 root 1.82 - IMPORTANT: statusbox update timer
15     - IMPORTANT: statusbox tooltip must not go away on updates
16 root 1.81 - IMPORTANT: history for completer (cursor-up)
17 root 1.80 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18 root 1.66 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 root 1.77 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20 root 1.60 - IMPORTANT:_ map feedback... e.g. when clicking on it
21 elmex 1.91 - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
22 elmex 1.25 b) widget layout is nontrivial as to not obscure map
23     c) need better way to center map then middle-button, maybe map overview
24     (but updates will be slow UPDATE updates are not at all slow).
25 elmex 1.27
26 root 1.42 should be solved/investitaged before release:
27 elmex 1.102 - the binding editor should have a append-record mode or something like that
28 root 1.79 - rethink message display in lower left corner
29 root 1.93 - the inventory
30 root 1.71 completely redraws itself on every animation change, even when its not visible.
31 root 1.64 - cairo/win32 looks like shit (premultiplied alpha bug?)
32 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 root 1.79 (after starting, press quit)
34 root 1.55 - flopper/menu imrpovement:
35     * things that are menus should act more like menus
36     * inmventory etc. should fade-in automatically when used
37 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
38 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
39 elmex 1.20 - enter runmode when cursor-key repeats
40 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
41     - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42 root 1.6 - maybe move window managing functionality into toplevel
43 root 1.70 - better window management (graphical feedback)
44 elmex 1.89 - the player weight somehow updates strangely when dropping/picking up
45 root 1.42
46     low priority:
47 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
48     or that some commands do not take arguments ("drop all").
49 root 1.76 - textview should not snap to bottom on resize.
50 root 1.90 - alt+cursor == diagonal
51 root 1.70 - look into extendedmapinfo
52     - save only dirty cached maps, and save dirty maps != current map
53 root 1.67 - inventory update must be incremental (too slow) (really? check)
54 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
55 root 1.52 - player list from server for tell etc. commands
56     - examine etc., should use extendeddrawinfo or sth. similar
57 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
59 root 1.37 - performance: use texture collections for upstream server data instead if gobs
60     of small textures.
61 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62     affect neighbouring visible pixels (border bleeding).
63 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
64 root 1.8
65 root 1.28 TEMPORARY SERVER TODO:
66 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
67     (i.e. one should be able to become hostile against guards but still
68     be peaceful - the palyer peaceful would be toggled by priests and shown
69     in who, the game peaceful steting would be toggled by the peaceful command
70     but not otherwise shown).
71 root 1.16 - pippij wants playerstealing to work between hostile players
72 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
73 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
74     message, even when you can't see that other person.
75     - 2) hiding exp is always 1, independant of how difficult it is to hide
76     - 3) jumping into monsters does no damage, even though it's supposed to
77     be an attack (mentioned before). You also get no exp for this
78     - 10) (feature request): bug/typo/idea commands to automatically log
79     your comments, with the mentioning of the current map (and perhaps an
80     item, if you do 'bug <item>').
81 root 1.11
82     set_face 4783 => 70
83     libpng warning: Ignoring gAMA chunk with gamma=0
84     allocating id 71
85     OK
86     set_face 4782 => 71
87     libpng warning: Ignoring gAMA chunk with gamma=0
88     allocating id 72
89     OK
90     set_face 4781 => 72
91     libpng warning: Ignoring gAMA chunk with gamma=0
92     allocating id 73
93     OK
94     set_face 4784 => 73
95     libpng warning: Ignoring gAMA chunk with gamma=0
96