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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.132
Committed: Mon Jun 5 21:10:03 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.131: +1 -0 lines
Log Message:
cache data created by parsing pods, as even loading a POM object with storable is extremely slow

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.131 - IMPORTANT; persistent podache
12 root 1.129 - IMPORTANT: vidmode change considered harmful
13 root 1.123 - IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
14     together with removing query dialog altogether.
15 root 1.126 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
16 root 1.81 - IMPORTANT: history for completer (cursor-up)
17 root 1.132 - IMPORTANT: bind keys using the completer
18 elmex 1.27
19 root 1.128 - message log/textview flickers on update.
20 elmex 1.110 - binding window and editor layout broken for long recordings
21 elmex 1.111 - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22 root 1.128 (use popups, not buttons)
23 elmex 1.110 - minor: skill list which shows XP and lets u bind stuff
24    
25 root 1.42 should be solved/investitaged before release:
26 root 1.115 - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
27     and add column titles (also for other tables like inventory and bindings)
28 root 1.103 - log messages received and commands sent to ~/.crossfire/log.$ip
29 elmex 1.102 - the binding editor should have a append-record mode or something like that
30 root 1.64 - cairo/win32 looks like shit (premultiplied alpha bug?)
31 root 1.127 (despite horrendous efforts, this is likely not fixable except by building a custom
32     libcairo for win32).
33 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 root 1.79 (after starting, press quit)
35 root 1.106 - better focus management: put focus onto active windows, remove it again later
36 root 1.127 (mainly to speed up gui interaction when map isn't important).
37 root 1.106 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38     - enter runmode when cursor-key repeats (maybe not?)
39 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
40 root 1.106 - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41 root 1.6 - maybe move window managing functionality into toplevel
42 root 1.70 - better window management (graphical feedback)
43 elmex 1.89 - the player weight somehow updates strangely when dropping/picking up
44 root 1.42
45     low priority:
46 root 1.128 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47     - investigate fill widget option.
48 root 1.112 - win32, fow_tetxure sometimes nukes other textures
49     (mostly fixed, but still there: displays list and texture uploads do not go well together)
50 root 1.105 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
52     or that some commands do not take arguments ("drop all").
53 root 1.76 - textview should not snap to bottom on resize.
54 root 1.90 - alt+cursor == diagonal
55 root 1.70 - look into extendedmapinfo
56     - save only dirty cached maps, and save dirty maps != current map
57 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
58 root 1.52 - player list from server for tell etc. commands
59     - examine etc., should use extendeddrawinfo or sth. similar
60 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62 root 1.37 - performance: use texture collections for upstream server data instead if gobs
63     of small textures.
64 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65     affect neighbouring visible pixels (border bleeding).
66 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
67 root 1.8
68 root 1.28 TEMPORARY SERVER TODO:
69 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
70     (i.e. one should be able to become hostile against guards but still
71     be peaceful - the palyer peaceful would be toggled by priests and shown
72     in who, the game peaceful steting would be toggled by the peaceful command
73     but not otherwise shown).
74 root 1.16 - pippij wants playerstealing to work between hostile players
75 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
76 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
77     message, even when you can't see that other person.
78     - 2) hiding exp is always 1, independant of how difficult it is to hide
79     - 3) jumping into monsters does no damage, even though it's supposed to
80     be an attack (mentioned before). You also get no exp for this
81     - 10) (feature request): bug/typo/idea commands to automatically log
82     your comments, with the mentioning of the current map (and perhaps an
83     item, if you do 'bug <item>').
84 root 1.11
85     set_face 4783 => 70
86     libpng warning: Ignoring gAMA chunk with gamma=0
87     allocating id 71
88     OK
89     set_face 4782 => 71
90     libpng warning: Ignoring gAMA chunk with gamma=0
91     allocating id 72
92     OK
93     set_face 4781 => 72
94     libpng warning: Ignoring gAMA chunk with gamma=0
95     allocating id 73
96     OK
97     set_face 4784 => 73
98     libpng warning: Ignoring gAMA chunk with gamma=0
99    
100 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
101     /*first pass*/
102     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
103     glDepthMask(FALSE); /*disable Z buffer*/
104     if (premultpliedTransparency)
105     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
106     else
107     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
108     /*render the object here*/
109    
110     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
111     /*second pass*/
112     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
113     glDepthMask(FALSE); /*disable Z buffer*/
114     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
115     /*render the object with alpha replaced with 1-a*/
116    
117     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
118     /*third pass*/
119     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
120     glDepthMask(TRUE); /*enable Z buffer*/
121     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
122     /*render the object with alpha replaced with 1*/
123    
124