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Revision: 1.137
Committed: Mon Jun 5 21:45:00 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.136: +2 -0 lines
Log Message:
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# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.123 - IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
12     together with removing query dialog altogether.
13 root 1.126 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14 root 1.81 - IMPORTANT: history for completer (cursor-up)
15 root 1.132 - IMPORTANT: bind keys using the completer
16 elmex 1.27
17 root 1.135 should be solved/investitaged before BETA release:
18 root 1.137 - maybe open the help viewer on the first start, or a simple dialog that
19     initially lists keybidings for gcfclient converts.
20 root 1.136 - put metaserver list into scrolled viewport, move Use button to back,
21     add tooltips, close together with setup dialog or even notebook page
22     becoming invisible.
23 root 1.128 - message log/textview flickers on update.
24 elmex 1.110 - binding window and editor layout broken for long recordings
25 elmex 1.111 - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
26 root 1.128 (use popups, not buttons)
27 elmex 1.110 - minor: skill list which shows XP and lets u bind stuff
28 root 1.135 - adding another notebook page "Debug" that sets debnugging flags might or
29     might not help tracking down bugs in the field?
30 root 1.103 - log messages received and commands sent to ~/.crossfire/log.$ip
31 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 root 1.79 (after starting, press quit)
33 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
34 root 1.135 - maybe move window managing functionality into toplevel: better window management (graphical feedback)
35 elmex 1.89 - the player weight somehow updates strangely when dropping/picking up
36 root 1.135 (update: is this still the case?)
37 root 1.42
38 root 1.135 should be solved/investigated before 1.0 release:
39     - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40     - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41     - enter runmode when cursor-key repeats (maybe not?)
42     - better focus management: put focus onto active windows, remove it again later
43     (mainly to speed up gui interaction when map isn't important).
44     - cairo/win32 looks like shit (premultiplied alpha bug?)
45     (despite horrendous efforts, this is likely not fixable except by building a custom
46     libcairo for win32).
47     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
48     - the binding editor should have a append-record mode or something like that
49     - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
50     and add column titles (also for other tables like inventory and bindings)
51 root 1.133 - sliders do not change size after reconfigure.
52 root 1.128 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
53     - investigate fill widget option.
54 root 1.112 - win32, fow_tetxure sometimes nukes other textures
55     (mostly fixed, but still there: displays list and texture uploads do not go well together)
56 root 1.105 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
57 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
58     or that some commands do not take arguments ("drop all").
59 root 1.76 - textview should not snap to bottom on resize.
60 root 1.90 - alt+cursor == diagonal
61 root 1.70 - look into extendedmapinfo
62     - save only dirty cached maps, and save dirty maps != current map
63 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
64 root 1.52 - player list from server for tell etc. commands
65     - examine etc., should use extendeddrawinfo or sth. similar
66 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
67 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
68 root 1.37 - performance: use texture collections for upstream server data instead if gobs
69     of small textures.
70 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
71     affect neighbouring visible pixels (border bleeding).
72 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
73 root 1.8
74 root 1.28 TEMPORARY SERVER TODO:
75 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
76     (i.e. one should be able to become hostile against guards but still
77     be peaceful - the palyer peaceful would be toggled by priests and shown
78     in who, the game peaceful steting would be toggled by the peaceful command
79     but not otherwise shown).
80 root 1.16 - pippij wants playerstealing to work between hostile players
81 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
82 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
83     message, even when you can't see that other person.
84     - 2) hiding exp is always 1, independant of how difficult it is to hide
85     - 3) jumping into monsters does no damage, even though it's supposed to
86     be an attack (mentioned before). You also get no exp for this
87     - 10) (feature request): bug/typo/idea commands to automatically log
88     your comments, with the mentioning of the current map (and perhaps an
89     item, if you do 'bug <item>').
90 root 1.11
91     set_face 4783 => 70
92     libpng warning: Ignoring gAMA chunk with gamma=0
93     allocating id 71
94     OK
95     set_face 4782 => 71
96     libpng warning: Ignoring gAMA chunk with gamma=0
97     allocating id 72
98     OK
99     set_face 4781 => 72
100     libpng warning: Ignoring gAMA chunk with gamma=0
101     allocating id 73
102     OK
103     set_face 4784 => 73
104     libpng warning: Ignoring gAMA chunk with gamma=0
105    
106 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
107     /*first pass*/
108     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
109     glDepthMask(FALSE); /*disable Z buffer*/
110     if (premultpliedTransparency)
111     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
112     else
113     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
114     /*render the object here*/
115    
116     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
117     /*second pass*/
118     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
119     glDepthMask(FALSE); /*disable Z buffer*/
120     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
121     /*render the object with alpha replaced with 1-a*/
122    
123     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
124     /*third pass*/
125     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
126     glDepthMask(TRUE); /*enable Z buffer*/
127     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
128     /*render the object with alpha replaced with 1*/
129    
130