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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.146
Committed: Tue Jun 6 08:35:22 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.145: +0 -3 lines
Log Message:
metaserver display

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.143 - IMPORTANT: recording multiple macros results in only one macro recorded
12 root 1.142 - IMPORTANT: texture reload not working on scaras machine
13 root 1.138 - IMPORTANT: pickup ratio not settable?
14 root 1.142 - IMPORTANT: tooltips that are near the bottom of the screen should be completely visible.
15 root 1.81 - IMPORTANT: history for completer (cursor-up)
16 root 1.132 - IMPORTANT: bind keys using the completer
17 root 1.138 - IMPORTANT: map-clicking is still off-by-one randomly
18 root 1.145 - IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
19     - IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available
20 elmex 1.27
21 root 1.135 should be solved/investitaged before BETA release:
22 root 1.142 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
23     (inventory, spell list, messge log...) => marc
24 root 1.141 - add lmb mouse = cast, mmb2 = invoke or so to spell list.
25 root 1.137 - maybe open the help viewer on the first start, or a simple dialog that
26     initially lists keybidings for gcfclient converts.
27 root 1.138 - add a "serve rinfo" setup page that tells you what the server supports
28     and more importantly what it does not support.
29 root 1.128 - message log/textview flickers on update.
30 elmex 1.110 - binding window and editor layout broken for long recordings
31 elmex 1.111 - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
32 root 1.128 (use popups, not buttons)
33 elmex 1.110 - minor: skill list which shows XP and lets u bind stuff
34 root 1.135 - adding another notebook page "Debug" that sets debnugging flags might or
35     might not help tracking down bugs in the field?
36 root 1.103 - log messages received and commands sent to ~/.crossfire/log.$ip
37 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 root 1.79 (after starting, press quit)
39 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
40 root 1.135 - maybe move window managing functionality into toplevel: better window management (graphical feedback)
41 elmex 1.89 - the player weight somehow updates strangely when dropping/picking up
42 root 1.135 (update: is this still the case?)
43 root 1.42
44 root 1.135 should be solved/investigated before 1.0 release:
45 root 1.144 - what happened to the dialog being shown when modifiera are pressed, showing
46     keybindings for this modifier?
47 root 1.138 - slider e.g. in setup/Spells is not updated when becoming visible
48 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49     - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50     - enter runmode when cursor-key repeats (maybe not?)
51     - better focus management: put focus onto active windows, remove it again later
52     (mainly to speed up gui interaction when map isn't important).
53     - cairo/win32 looks like shit (premultiplied alpha bug?)
54     (despite horrendous efforts, this is likely not fixable except by building a custom
55     libcairo for win32).
56     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
57     - the binding editor should have a append-record mode or something like that
58     - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
59     and add column titles (also for other tables like inventory and bindings)
60 root 1.133 - sliders do not change size after reconfigure.
61 root 1.128 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
62     - investigate fill widget option.
63 root 1.112 - win32, fow_tetxure sometimes nukes other textures
64     (mostly fixed, but still there: displays list and texture uploads do not go well together)
65 root 1.105 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
66 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
67     or that some commands do not take arguments ("drop all").
68 root 1.76 - textview should not snap to bottom on resize.
69 root 1.90 - alt+cursor == diagonal
70 root 1.70 - look into extendedmapinfo
71     - save only dirty cached maps, and save dirty maps != current map
72 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
73 root 1.52 - player list from server for tell etc. commands
74     - examine etc., should use extendeddrawinfo or sth. similar
75 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
76 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
77 root 1.37 - performance: use texture collections for upstream server data instead if gobs
78     of small textures.
79 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
80     affect neighbouring visible pixels (border bleeding).
81 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
82 root 1.8
83 root 1.28 TEMPORARY SERVER TODO:
84 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
85     (i.e. one should be able to become hostile against guards but still
86     be peaceful - the palyer peaceful would be toggled by priests and shown
87     in who, the game peaceful steting would be toggled by the peaceful command
88     but not otherwise shown).
89 root 1.16 - pippij wants playerstealing to work between hostile players
90 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
91 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
92     message, even when you can't see that other person.
93     - 2) hiding exp is always 1, independant of how difficult it is to hide
94     - 3) jumping into monsters does no damage, even though it's supposed to
95     be an attack (mentioned before). You also get no exp for this
96     - 10) (feature request): bug/typo/idea commands to automatically log
97     your comments, with the mentioning of the current map (and perhaps an
98     item, if you do 'bug <item>').
99 root 1.11
100     set_face 4783 => 70
101     libpng warning: Ignoring gAMA chunk with gamma=0
102     allocating id 71
103     OK
104     set_face 4782 => 71
105     libpng warning: Ignoring gAMA chunk with gamma=0
106     allocating id 72
107     OK
108     set_face 4781 => 72
109     libpng warning: Ignoring gAMA chunk with gamma=0
110     allocating id 73
111     OK
112     set_face 4784 => 73
113     libpng warning: Ignoring gAMA chunk with gamma=0
114    
115 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
116     /*first pass*/
117     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
118     glDepthMask(FALSE); /*disable Z buffer*/
119     if (premultpliedTransparency)
120     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
121     else
122     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
123     /*render the object here*/
124    
125     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
126     /*second pass*/
127     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
128     glDepthMask(FALSE); /*disable Z buffer*/
129     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
130     /*render the object with alpha replaced with 1-a*/
131    
132     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
133     /*third pass*/
134     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
135     glDepthMask(TRUE); /*enable Z buffer*/
136     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
137     /*render the object with alpha replaced with 1*/
138    
139