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Revision: 1.160
Committed: Tue Jun 13 17:14:28 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.159: +1 -0 lines
Log Message:
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# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.160 - IMPORTANT: resist_deplete is actulally resist_fear => check also othe rreistancies
12 root 1.143 - IMPORTANT: recording multiple macros results in only one macro recorded
13 root 1.142 - IMPORTANT: texture reload not working on scaras machine
14 root 1.152 - IMPORTANT: gauge size adjustment wreaks havoc
15 elmex 1.27
16 root 1.135 should be solved/investitaged before BETA release:
17 elmex 1.158 - the binding dialog is sometimes behind all windows
18 root 1.142 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
19     (inventory, spell list, messge log...) => marc
20 root 1.141 - add lmb mouse = cast, mmb2 = invoke or so to spell list.
21 root 1.137 - maybe open the help viewer on the first start, or a simple dialog that
22     initially lists keybidings for gcfclient converts.
23 elmex 1.110 - binding window and editor layout broken for long recordings
24     - minor: skill list which shows XP and lets u bind stuff
25 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 root 1.79 (after starting, press quit)
27 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
28 root 1.135 - maybe move window managing functionality into toplevel: better window management (graphical feedback)
29 elmex 1.89 - the player weight somehow updates strangely when dropping/picking up
30 root 1.135 (update: is this still the case?)
31 root 1.42
32 root 1.135 should be solved/investigated before 1.0 release:
33 root 1.144 - what happened to the dialog being shown when modifiera are pressed, showing
34     keybindings for this modifier?
35 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
36     - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37     - enter runmode when cursor-key repeats (maybe not?)
38     - better focus management: put focus onto active windows, remove it again later
39     (mainly to speed up gui interaction when map isn't important).
40     - cairo/win32 looks like shit (premultiplied alpha bug?)
41     (despite horrendous efforts, this is likely not fixable except by building a custom
42     libcairo for win32).
43     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
44     - the binding editor should have a append-record mode or something like that
45     - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
46     and add column titles (also for other tables like inventory and bindings)
47 root 1.133 - sliders do not change size after reconfigure.
48 root 1.128 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
49     - investigate fill widget option.
50 root 1.112 - win32, fow_tetxure sometimes nukes other textures
51     (mostly fixed, but still there: displays list and texture uploads do not go well together)
52 root 1.105 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
53 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
54     or that some commands do not take arguments ("drop all").
55 root 1.76 - textview should not snap to bottom on resize.
56 root 1.90 - alt+cursor == diagonal
57 root 1.70 - look into extendedmapinfo
58     - save only dirty cached maps, and save dirty maps != current map
59 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
60 root 1.52 - player list from server for tell etc. commands
61     - examine etc., should use extendeddrawinfo or sth. similar
62 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
63 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
64 root 1.37 - performance: use texture collections for upstream server data instead if gobs
65     of small textures.
66 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
67     affect neighbouring visible pixels (border bleeding).
68 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
69 root 1.8
70 root 1.28 TEMPORARY SERVER TODO:
71 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
72     (i.e. one should be able to become hostile against guards but still
73     be peaceful - the palyer peaceful would be toggled by priests and shown
74     in who, the game peaceful steting would be toggled by the peaceful command
75     but not otherwise shown).
76 root 1.16 - pippij wants playerstealing to work between hostile players
77 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
78 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
79     message, even when you can't see that other person.
80     - 2) hiding exp is always 1, independant of how difficult it is to hide
81     - 3) jumping into monsters does no damage, even though it's supposed to
82     be an attack (mentioned before). You also get no exp for this
83     - 10) (feature request): bug/typo/idea commands to automatically log
84     your comments, with the mentioning of the current map (and perhaps an
85     item, if you do 'bug <item>').
86 root 1.11
87     set_face 4783 => 70
88     libpng warning: Ignoring gAMA chunk with gamma=0
89     allocating id 71
90     OK
91     set_face 4782 => 71
92     libpng warning: Ignoring gAMA chunk with gamma=0
93     allocating id 72
94     OK
95     set_face 4781 => 72
96     libpng warning: Ignoring gAMA chunk with gamma=0
97     allocating id 73
98     OK
99     set_face 4784 => 73
100     libpng warning: Ignoring gAMA chunk with gamma=0
101    
102 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
103     /*first pass*/
104     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
105     glDepthMask(FALSE); /*disable Z buffer*/
106     if (premultpliedTransparency)
107     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
108     else
109     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
110     /*render the object here*/
111    
112     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
113     /*second pass*/
114     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
115     glDepthMask(FALSE); /*disable Z buffer*/
116     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
117     /*render the object with alpha replaced with 1-a*/
118    
119     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
120     /*third pass*/
121     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
122     glDepthMask(TRUE); /*enable Z buffer*/
123     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
124     /*render the object with alpha replaced with 1*/
125    
126