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Revision: 1.183
Committed: Thu Jun 29 21:47:48 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
Changes since 1.182: +1 -0 lines
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# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.175 - IPORTANT³: server crashes
12     >In the ruins of Narcopin lies the tomb of Aljwaf.
13     ...
14     ..
15     many dangers, great rew<
16 root 1.183 - IMPORTANT: wreight doesn't get updated on taking something, only when dropping.
17 root 1.181 - IMPORTANT: running over or pickung up large stacks is etxremely slow
18     = it still takes "long", but is orders of magnitude faster
19 root 1.175 - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
20 root 1.164 - IMPORTANT: texture reload not working on scaras machine (maybe now)
21 root 1.180 tetxure reload works. but fullscreen => minimize => no way to go back
22 root 1.162 - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
23 root 1.175 - IMPORTANT: discuss topmost menu, minor issues
24 root 1.182 01:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift +
25     leftclick gedropped wird verbliebt ein bild davon im inventory, anders
26     wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem
27     inventory, wird etwas mit middle click gegessen bleibt es auch im
28     inventory, auch wenn es eigendlich nicht dort ist
29    
30 elmex 1.27
31 root 1.135 should be solved/investitaged before BETA release:
32 root 1.180 - floorbox should show currently open container
33 root 1.179 - make simple inventory filters: most recently added/changed, normal, only unlocked
34 root 1.175 - binding keys is too complicated in the general case => disucss
35 root 1.162 - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
36 root 1.142 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
37     (inventory, spell list, messge log...) => marc
38 root 1.141 - add lmb mouse = cast, mmb2 = invoke or so to spell list.
39 root 1.137 - maybe open the help viewer on the first start, or a simple dialog that
40     initially lists keybidings for gcfclient converts.
41 elmex 1.110 - binding window and editor layout broken for long recordings
42     - minor: skill list which shows XP and lets u bind stuff
43 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
44 root 1.79 (after starting, press quit)
45 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
46 root 1.135 - maybe move window managing functionality into toplevel: better window management (graphical feedback)
47 root 1.42
48 root 1.135 should be solved/investigated before 1.0 release:
49 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
50 root 1.144 - what happened to the dialog being shown when modifiera are pressed, showing
51     keybindings for this modifier?
52 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53     - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
54     - enter runmode when cursor-key repeats (maybe not?)
55     - better focus management: put focus onto active windows, remove it again later
56     (mainly to speed up gui interaction when map isn't important).
57     - cairo/win32 looks like shit (premultiplied alpha bug?)
58     (despite horrendous efforts, this is likely not fixable except by building a custom
59     libcairo for win32).
60     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
61     - the binding editor should have a append-record mode or something like that
62     - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
63     and add column titles (also for other tables like inventory and bindings)
64 root 1.133 - sliders do not change size after reconfigure.
65 root 1.128 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
66     - investigate fill widget option.
67 root 1.112 - win32, fow_tetxure sometimes nukes other textures
68     (mostly fixed, but still there: displays list and texture uploads do not go well together)
69 root 1.105 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
70 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
71     or that some commands do not take arguments ("drop all").
72 root 1.76 - textview should not snap to bottom on resize.
73 root 1.90 - alt+cursor == diagonal
74 root 1.70 - look into extendedmapinfo
75     - save only dirty cached maps, and save dirty maps != current map
76 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
77 root 1.52 - player list from server for tell etc. commands
78     - examine etc., should use extendeddrawinfo or sth. similar
79 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
80 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
81 root 1.37 - performance: use texture collections for upstream server data instead if gobs
82     of small textures.
83 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
84     affect neighbouring visible pixels (border bleeding).
85 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
86 root 1.8
87 root 1.28 TEMPORARY SERVER TODO:
88 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
89     (i.e. one should be able to become hostile against guards but still
90     be peaceful - the palyer peaceful would be toggled by priests and shown
91     in who, the game peaceful steting would be toggled by the peaceful command
92     but not otherwise shown).
93 root 1.16 - pippij wants playerstealing to work between hostile players
94 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
95 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
96     message, even when you can't see that other person.
97     - 2) hiding exp is always 1, independant of how difficult it is to hide
98     - 3) jumping into monsters does no damage, even though it's supposed to
99     be an attack (mentioned before). You also get no exp for this
100     - 10) (feature request): bug/typo/idea commands to automatically log
101     your comments, with the mentioning of the current map (and perhaps an
102     item, if you do 'bug <item>').
103 root 1.11
104     set_face 4783 => 70
105     libpng warning: Ignoring gAMA chunk with gamma=0
106     allocating id 71
107     OK
108     set_face 4782 => 71
109     libpng warning: Ignoring gAMA chunk with gamma=0
110     allocating id 72
111     OK
112     set_face 4781 => 72
113     libpng warning: Ignoring gAMA chunk with gamma=0
114     allocating id 73
115     OK
116     set_face 4784 => 73
117     libpng warning: Ignoring gAMA chunk with gamma=0
118    
119 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
120     /*first pass*/
121     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
122     glDepthMask(FALSE); /*disable Z buffer*/
123     if (premultpliedTransparency)
124     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
125     else
126     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
127     /*render the object here*/
128    
129     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
130     /*second pass*/
131     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
132     glDepthMask(FALSE); /*disable Z buffer*/
133     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
134     /*render the object with alpha replaced with 1-a*/
135    
136     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
137     /*third pass*/
138     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
139     glDepthMask(TRUE); /*enable Z buffer*/
140     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
141     /*render the object with alpha replaced with 1*/
142    
143