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Revision: 1.184
Committed: Sun Jul 2 13:57:57 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
Changes since 1.183: +2 -16 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.183 - IMPORTANT: wreight doesn't get updated on taking something, only when dropping.
12 root 1.175 - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
13 root 1.184 bind action stays open when closing theamcro recorder
14 root 1.175 - IMPORTANT: discuss topmost menu, minor issues
15 elmex 1.27
16 root 1.135 should be solved/investitaged before BETA release:
17 root 1.180 - floorbox should show currently open container
18 root 1.179 - make simple inventory filters: most recently added/changed, normal, only unlocked
19 root 1.175 - binding keys is too complicated in the general case => disucss
20 root 1.162 - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
21 root 1.142 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
22     (inventory, spell list, messge log...) => marc
23 root 1.141 - add lmb mouse = cast, mmb2 = invoke or so to spell list.
24 root 1.137 - maybe open the help viewer on the first start, or a simple dialog that
25     initially lists keybidings for gcfclient converts.
26 elmex 1.110 - binding window and editor layout broken for long recordings
27     - minor: skill list which shows XP and lets u bind stuff
28 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 root 1.79 (after starting, press quit)
30 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
31 root 1.135 - maybe move window managing functionality into toplevel: better window management (graphical feedback)
32 root 1.42
33 root 1.135 should be solved/investigated before 1.0 release:
34 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
35 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
36 root 1.144 - what happened to the dialog being shown when modifiera are pressed, showing
37     keybindings for this modifier?
38 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
39     - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40     - enter runmode when cursor-key repeats (maybe not?)
41     - better focus management: put focus onto active windows, remove it again later
42     (mainly to speed up gui interaction when map isn't important).
43     - cairo/win32 looks like shit (premultiplied alpha bug?)
44     (despite horrendous efforts, this is likely not fixable except by building a custom
45     libcairo for win32).
46     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
47     - the binding editor should have a append-record mode or something like that
48     - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
49     and add column titles (also for other tables like inventory and bindings)
50 root 1.133 - sliders do not change size after reconfigure.
51 root 1.128 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
52     - investigate fill widget option.
53 root 1.112 - win32, fow_tetxure sometimes nukes other textures
54     (mostly fixed, but still there: displays list and texture uploads do not go well together)
55 root 1.105 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
56 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
57     or that some commands do not take arguments ("drop all").
58 root 1.76 - textview should not snap to bottom on resize.
59 root 1.90 - alt+cursor == diagonal
60 root 1.70 - look into extendedmapinfo
61     - save only dirty cached maps, and save dirty maps != current map
62 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
63 root 1.52 - player list from server for tell etc. commands
64     - examine etc., should use extendeddrawinfo or sth. similar
65 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
66 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
67 root 1.37 - performance: use texture collections for upstream server data instead if gobs
68     of small textures.
69 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
70     affect neighbouring visible pixels (border bleeding).
71 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
72 root 1.8
73 root 1.28 TEMPORARY SERVER TODO:
74 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
75     (i.e. one should be able to become hostile against guards but still
76     be peaceful - the palyer peaceful would be toggled by priests and shown
77     in who, the game peaceful steting would be toggled by the peaceful command
78     but not otherwise shown).
79 root 1.16 - pippij wants playerstealing to work between hostile players
80 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
81 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
82     message, even when you can't see that other person.
83     - 2) hiding exp is always 1, independant of how difficult it is to hide
84     - 3) jumping into monsters does no damage, even though it's supposed to
85     be an attack (mentioned before). You also get no exp for this
86     - 10) (feature request): bug/typo/idea commands to automatically log
87     your comments, with the mentioning of the current map (and perhaps an
88     item, if you do 'bug <item>').
89 root 1.11
90     set_face 4783 => 70
91     libpng warning: Ignoring gAMA chunk with gamma=0
92     allocating id 71
93     OK
94     set_face 4782 => 71
95     libpng warning: Ignoring gAMA chunk with gamma=0
96     allocating id 72
97     OK
98     set_face 4781 => 72
99     libpng warning: Ignoring gAMA chunk with gamma=0
100     allocating id 73
101     OK
102     set_face 4784 => 73
103     libpng warning: Ignoring gAMA chunk with gamma=0
104    
105 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
106     /*first pass*/
107     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
108     glDepthMask(FALSE); /*disable Z buffer*/
109     if (premultpliedTransparency)
110     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
111     else
112     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
113     /*render the object here*/
114    
115     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
116     /*second pass*/
117     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
118     glDepthMask(FALSE); /*disable Z buffer*/
119     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
120     /*render the object with alpha replaced with 1-a*/
121    
122     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
123     /*third pass*/
124     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
125     glDepthMask(TRUE); /*enable Z buffer*/
126     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
127     /*render the object with alpha replaced with 1*/
128    
129