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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.185
Committed: Sun Jul 2 16:25:19 2006 UTC (17 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.184: +0 -1 lines
Log Message:
fixed player weight updating

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.175 - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
12 root 1.184 bind action stays open when closing theamcro recorder
13 root 1.175 - IMPORTANT: discuss topmost menu, minor issues
14 elmex 1.27
15 root 1.135 should be solved/investitaged before BETA release:
16 root 1.180 - floorbox should show currently open container
17 root 1.179 - make simple inventory filters: most recently added/changed, normal, only unlocked
18 root 1.175 - binding keys is too complicated in the general case => disucss
19 root 1.162 - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
20 root 1.142 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
21     (inventory, spell list, messge log...) => marc
22 root 1.141 - add lmb mouse = cast, mmb2 = invoke or so to spell list.
23 root 1.137 - maybe open the help viewer on the first start, or a simple dialog that
24     initially lists keybidings for gcfclient converts.
25 elmex 1.110 - binding window and editor layout broken for long recordings
26     - minor: skill list which shows XP and lets u bind stuff
27 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
28 root 1.79 (after starting, press quit)
29 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
30 root 1.135 - maybe move window managing functionality into toplevel: better window management (graphical feedback)
31 root 1.42
32 root 1.135 should be solved/investigated before 1.0 release:
33 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
34 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
35 root 1.144 - what happened to the dialog being shown when modifiera are pressed, showing
36     keybindings for this modifier?
37 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38     - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
39     - enter runmode when cursor-key repeats (maybe not?)
40     - better focus management: put focus onto active windows, remove it again later
41     (mainly to speed up gui interaction when map isn't important).
42     - cairo/win32 looks like shit (premultiplied alpha bug?)
43     (despite horrendous efforts, this is likely not fixable except by building a custom
44     libcairo for win32).
45     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
46     - the binding editor should have a append-record mode or something like that
47     - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
48     and add column titles (also for other tables like inventory and bindings)
49 root 1.133 - sliders do not change size after reconfigure.
50 root 1.128 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
51     - investigate fill widget option.
52 root 1.112 - win32, fow_tetxure sometimes nukes other textures
53     (mostly fixed, but still there: displays list and texture uploads do not go well together)
54 root 1.105 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
55 root 1.90 - completer should know more about arguments, e.g. cast summon pet monster,
56     or that some commands do not take arguments ("drop all").
57 root 1.76 - textview should not snap to bottom on resize.
58 root 1.90 - alt+cursor == diagonal
59 root 1.70 - look into extendedmapinfo
60     - save only dirty cached maps, and save dirty maps != current map
61 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
62 root 1.52 - player list from server for tell etc. commands
63     - examine etc., should use extendeddrawinfo or sth. similar
64 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
65 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
66 root 1.37 - performance: use texture collections for upstream server data instead if gobs
67     of small textures.
68 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
69     affect neighbouring visible pixels (border bleeding).
70 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
71 root 1.8
72 root 1.28 TEMPORARY SERVER TODO:
73 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
74     (i.e. one should be able to become hostile against guards but still
75     be peaceful - the palyer peaceful would be toggled by priests and shown
76     in who, the game peaceful steting would be toggled by the peaceful command
77     but not otherwise shown).
78 root 1.16 - pippij wants playerstealing to work between hostile players
79 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
80 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
81     message, even when you can't see that other person.
82     - 2) hiding exp is always 1, independant of how difficult it is to hide
83     - 3) jumping into monsters does no damage, even though it's supposed to
84     be an attack (mentioned before). You also get no exp for this
85     - 10) (feature request): bug/typo/idea commands to automatically log
86     your comments, with the mentioning of the current map (and perhaps an
87     item, if you do 'bug <item>').
88 root 1.11
89     set_face 4783 => 70
90     libpng warning: Ignoring gAMA chunk with gamma=0
91     allocating id 71
92     OK
93     set_face 4782 => 71
94     libpng warning: Ignoring gAMA chunk with gamma=0
95     allocating id 72
96     OK
97     set_face 4781 => 72
98     libpng warning: Ignoring gAMA chunk with gamma=0
99     allocating id 73
100     OK
101     set_face 4784 => 73
102     libpng warning: Ignoring gAMA chunk with gamma=0
103    
104 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
105     /*first pass*/
106     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
107     glDepthMask(FALSE); /*disable Z buffer*/
108     if (premultpliedTransparency)
109     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
110     else
111     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
112     /*render the object here*/
113    
114     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
115     /*second pass*/
116     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
117     glDepthMask(FALSE); /*disable Z buffer*/
118     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
119     /*render the object with alpha replaced with 1-a*/
120    
121     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
122     /*third pass*/
123     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
124     glDepthMask(TRUE); /*enable Z buffer*/
125     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
126     /*render the object with alpha replaced with 1*/
127    
128