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Revision: 1.186
Committed: Sun Jul 2 18:52:04 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
Changes since 1.185: +22 -37 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.175 - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
12 root 1.184 bind action stays open when closing theamcro recorder
13 root 1.175 - IMPORTANT: discuss topmost menu, minor issues
14 root 1.186 - enable autopickup/disable in right-click menĂ¼ for map
15     - help window close button
16 root 1.180 - floorbox should show currently open container
17 root 1.179 - make simple inventory filters: most recently added/changed, normal, only unlocked
18 root 1.186 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19 elmex 1.110 - minor: skill list which shows XP and lets u bind stuff
20 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
21 root 1.79 (after starting, press quit)
22 root 1.186 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
23 root 1.42
24 root 1.135 should be solved/investigated before 1.0 release:
25 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
26     - binding window and editor layout broken for long recordings
27     - maybe open the help viewer on the first start, or a simple dialog that
28     initially lists keybidings for gcfclient converts.
29     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
30     (inventory, spell list, messge log...) => marc
31     - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
33 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
34 root 1.144 - what happened to the dialog being shown when modifiera are pressed, showing
35     keybindings for this modifier?
36 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37 root 1.186
38     post-1.0:
39     - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40     affect neighbouring visible pixels (border bleeding).
41     - examine etc., should use extendeddrawinfo or sth. similar
42     - player list from server for tell etc. commands
43     - save only dirty cached maps, and save dirty maps != current map
44     - look into extendedmapinfo
45     - completer should know more about arguments, e.g. cast summon pet monster,
46     or that some commands do not take arguments ("drop all").
47     - sliders do not change size after reconfigure.
48 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
49     - cairo/win32 looks like shit (premultiplied alpha bug?)
50     (despite horrendous efforts, this is likely not fixable except by building a custom
51     libcairo for win32).
52     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54 root 1.37 - performance: use texture collections for upstream server data instead if gobs
55     of small textures.
56 root 1.8
57 root 1.28 TEMPORARY SERVER TODO:
58 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
59     (i.e. one should be able to become hostile against guards but still
60     be peaceful - the palyer peaceful would be toggled by priests and shown
61     in who, the game peaceful steting would be toggled by the peaceful command
62     but not otherwise shown).
63 root 1.16 - pippij wants playerstealing to work between hostile players
64 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
65 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
66     message, even when you can't see that other person.
67     - 2) hiding exp is always 1, independant of how difficult it is to hide
68     - 3) jumping into monsters does no damage, even though it's supposed to
69     be an attack (mentioned before). You also get no exp for this
70     - 10) (feature request): bug/typo/idea commands to automatically log
71     your comments, with the mentioning of the current map (and perhaps an
72     item, if you do 'bug <item>').
73 root 1.11
74     set_face 4783 => 70
75     libpng warning: Ignoring gAMA chunk with gamma=0
76     allocating id 71
77     OK
78     set_face 4782 => 71
79     libpng warning: Ignoring gAMA chunk with gamma=0
80     allocating id 72
81     OK
82     set_face 4781 => 72
83     libpng warning: Ignoring gAMA chunk with gamma=0
84     allocating id 73
85     OK
86     set_face 4784 => 73
87     libpng warning: Ignoring gAMA chunk with gamma=0
88    
89 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
90     /*first pass*/
91     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
92     glDepthMask(FALSE); /*disable Z buffer*/
93     if (premultpliedTransparency)
94     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
95     else
96     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
97     /*render the object here*/
98    
99     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
100     /*second pass*/
101     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
102     glDepthMask(FALSE); /*disable Z buffer*/
103     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
104     /*render the object with alpha replaced with 1-a*/
105    
106     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
107     /*third pass*/
108     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
109     glDepthMask(TRUE); /*enable Z buffer*/
110     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
111     /*render the object with alpha replaced with 1*/
112    
113