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Revision: 1.210
Committed: Tue Jul 18 06:56:35 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.209: +1 -0 lines
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.209 - the inventory needs separate scrollbars. unfortunately, that means
12     addign a manual scrollbar to the other panes (skills and spells :()
13 root 1.210 - spells ordering for complete different for different users (maybe stored in hash?)
14 root 1.188 - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
15 root 1.192 => either using bg attribute, or something else. neither way is currently implementable, imho
16     => or maybe using an extra icon for curses/magic items?)
17 root 1.189 maybe drag&drop, otherwise two containers side-by-side makes little sense.
18     show player weight/max weight in inventory
19     offer common options such as use_skill sense xxx etc. in inventory via menu?
20     maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
21 root 1.209 make simple inventory filters: most recently added/changed, normal, only unlocked
22 root 1.197 - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
23 root 1.198 - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
24 root 1.209 - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
25 root 1.208 - all dialogs should be closable with "Esc"
26 root 1.204 - close completer when connection dies
27 root 1.199 - maybe Quit menu point into map menu (with dialog when logge din, as usual?)
28 root 1.208 - notebook should provide a visual feedback (support from button class?)
29 root 1.195 - buttons should support hovering visually
30 root 1.196 - experience change messages should include skill experience
31 elmex 1.207 - minor: skill list which lets u bind stuff
32 root 1.180 - floorbox should show currently open container
33 root 1.186 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 root 1.79 (after starting, press quit)
36 root 1.191 - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
37 root 1.42
38 root 1.135 should be solved/investigated before 1.0 release:
39 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
40 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41 root 1.195 - NPC dialog box should have close button which finishes the dialog
42 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
43 root 1.195 - binding window and editor layout broken for long recordings => use scroller
44 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
45     initially lists keybidings for gcfclient converts.
46     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
47     (inventory, spell list, messge log...) => marc
48     - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
49 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
50 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
51 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
52 root 1.144 keybindings for this modifier?
53 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54 root 1.186
55     post-1.0:
56 root 1.195 - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
57     (maybe sth. else causes the slowness, such as database?)
58 root 1.192 - currently the font texture cache lacks "memory" (see texcache.c:tc_put)
59 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60     affect neighbouring visible pixels (border bleeding).
61     - examine etc., should use extendeddrawinfo or sth. similar
62     - player list from server for tell etc. commands
63     - save only dirty cached maps, and save dirty maps != current map
64     - look into extendedmapinfo
65     - completer should know more about arguments, e.g. cast summon pet monster,
66     or that some commands do not take arguments ("drop all").
67     - sliders do not change size after reconfigure.
68 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
69     - cairo/win32 looks like shit (premultiplied alpha bug?)
70     (despite horrendous efforts, this is likely not fixable except by building a custom
71     libcairo for win32).
72     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
73 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
74 root 1.37 - performance: use texture collections for upstream server data instead if gobs
75     of small textures.
76 root 1.8
77 root 1.28 TEMPORARY SERVER TODO:
78 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
79 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
80     (i.e. one should be able to become hostile against guards but still
81     be peaceful - the palyer peaceful would be toggled by priests and shown
82     in who, the game peaceful steting would be toggled by the peaceful command
83     but not otherwise shown).
84 root 1.16 - pippij wants playerstealing to work between hostile players
85 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
86 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
87     message, even when you can't see that other person.
88     - 2) hiding exp is always 1, independant of how difficult it is to hide
89     - 3) jumping into monsters does no damage, even though it's supposed to
90     be an attack (mentioned before). You also get no exp for this
91     - 10) (feature request): bug/typo/idea commands to automatically log
92     your comments, with the mentioning of the current map (and perhaps an
93     item, if you do 'bug <item>').
94 root 1.11
95 root 1.193
96     #TODO#d# display texture cache
97     {
98     glEnable GL_TEXTURE_2D;
99     glBindTexture GL_TEXTURE_2D, 41;
100     glColor 1, 1, 1, 1;
101     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
102     glEnable GL_BLEND;
103     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
104     glBegin GL_QUADS;
105     glTexCoord 0,1; glVertex 0,0;
106     glTexCoord 1,1; glVertex 255,0;
107     glTexCoord 1,0; glVertex 255,255;
108     glTexCoord 0,0; glVertex 0,255;
109     glEnd;
110     glDisable GL_BLEND;
111     glDisable GL_TEXTURE_2D;
112     }
113    
114 root 1.11 set_face 4783 => 70
115     libpng warning: Ignoring gAMA chunk with gamma=0
116     allocating id 71
117     OK
118     set_face 4782 => 71
119     libpng warning: Ignoring gAMA chunk with gamma=0
120     allocating id 72
121     OK
122     set_face 4781 => 72
123     libpng warning: Ignoring gAMA chunk with gamma=0
124     allocating id 73
125     OK
126     set_face 4784 => 73
127     libpng warning: Ignoring gAMA chunk with gamma=0
128    
129 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
130     /*first pass*/
131     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
132     glDepthMask(FALSE); /*disable Z buffer*/
133     if (premultpliedTransparency)
134     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
135     else
136     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
137     /*render the object here*/
138    
139     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
140     /*second pass*/
141     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
142     glDepthMask(FALSE); /*disable Z buffer*/
143     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
144     /*render the object with alpha replaced with 1-a*/
145    
146     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
147     /*third pass*/
148     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
149     glDepthMask(TRUE); /*enable Z buffer*/
150     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
151     /*render the object with alpha replaced with 1*/
152    
153