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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.212
Committed: Wed Jul 19 23:00:07 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.211: +5 -0 lines
Log Message:
properly send and expect utf-8 in npc dialogs

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.212 - PANGO: create upstream-patch for inclusion into pango
12     - SERVER: on shtudown: wanted to save map with player => map not being saved?
13    
14     - the inventory needs separate scrollbars. unfortunately, that means
15     addign a manual scrollbar to the other panes (skills and spells :()
16 elmex 1.211 - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
17 root 1.210 - spells ordering for complete different for different users (maybe stored in hash?)
18 root 1.188 - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
19 root 1.192 => either using bg attribute, or something else. neither way is currently implementable, imho
20     => or maybe using an extra icon for curses/magic items?)
21 root 1.189 maybe drag&drop, otherwise two containers side-by-side makes little sense.
22     show player weight/max weight in inventory
23     offer common options such as use_skill sense xxx etc. in inventory via menu?
24     maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
25 root 1.209 make simple inventory filters: most recently added/changed, normal, only unlocked
26 root 1.197 - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
27 root 1.198 - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
28 root 1.209 - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
29 root 1.208 - all dialogs should be closable with "Esc"
30 root 1.204 - close completer when connection dies
31 root 1.199 - maybe Quit menu point into map menu (with dialog when logge din, as usual?)
32 root 1.208 - notebook should provide a visual feedback (support from button class?)
33 root 1.195 - buttons should support hovering visually
34 root 1.196 - experience change messages should include skill experience
35 elmex 1.207 - minor: skill list which lets u bind stuff
36 root 1.180 - floorbox should show currently open container
37 root 1.186 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
38 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 root 1.79 (after starting, press quit)
40 root 1.191 - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
41 root 1.42
42 root 1.135 should be solved/investigated before 1.0 release:
43 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
44 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
45 root 1.195 - NPC dialog box should have close button which finishes the dialog
46 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
47 root 1.195 - binding window and editor layout broken for long recordings => use scroller
48 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
49     initially lists keybidings for gcfclient converts.
50     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
51     (inventory, spell list, messge log...) => marc
52     - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
53 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
54 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
55 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
56 root 1.144 keybindings for this modifier?
57 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
58 root 1.186
59     post-1.0:
60 root 1.195 - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
61     (maybe sth. else causes the slowness, such as database?)
62 root 1.192 - currently the font texture cache lacks "memory" (see texcache.c:tc_put)
63 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64     affect neighbouring visible pixels (border bleeding).
65     - examine etc., should use extendeddrawinfo or sth. similar
66     - player list from server for tell etc. commands
67     - save only dirty cached maps, and save dirty maps != current map
68     - look into extendedmapinfo
69     - completer should know more about arguments, e.g. cast summon pet monster,
70     or that some commands do not take arguments ("drop all").
71     - sliders do not change size after reconfigure.
72 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
73     - cairo/win32 looks like shit (premultiplied alpha bug?)
74     (despite horrendous efforts, this is likely not fixable except by building a custom
75     libcairo for win32).
76     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
77 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
78 root 1.37 - performance: use texture collections for upstream server data instead if gobs
79     of small textures.
80 root 1.8
81 root 1.28 TEMPORARY SERVER TODO:
82 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
83 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
84     (i.e. one should be able to become hostile against guards but still
85     be peaceful - the palyer peaceful would be toggled by priests and shown
86     in who, the game peaceful steting would be toggled by the peaceful command
87     but not otherwise shown).
88 root 1.16 - pippij wants playerstealing to work between hostile players
89 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
90 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
91     message, even when you can't see that other person.
92     - 2) hiding exp is always 1, independant of how difficult it is to hide
93     - 3) jumping into monsters does no damage, even though it's supposed to
94     be an attack (mentioned before). You also get no exp for this
95     - 10) (feature request): bug/typo/idea commands to automatically log
96     your comments, with the mentioning of the current map (and perhaps an
97     item, if you do 'bug <item>').
98 root 1.11
99 root 1.193
100     #TODO#d# display texture cache
101     {
102     glEnable GL_TEXTURE_2D;
103     glBindTexture GL_TEXTURE_2D, 41;
104     glColor 1, 1, 1, 1;
105     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
106     glEnable GL_BLEND;
107     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
108     glBegin GL_QUADS;
109     glTexCoord 0,1; glVertex 0,0;
110     glTexCoord 1,1; glVertex 255,0;
111     glTexCoord 1,0; glVertex 255,255;
112     glTexCoord 0,0; glVertex 0,255;
113     glEnd;
114     glDisable GL_BLEND;
115     glDisable GL_TEXTURE_2D;
116     }
117    
118 root 1.11 set_face 4783 => 70
119     libpng warning: Ignoring gAMA chunk with gamma=0
120     allocating id 71
121     OK
122     set_face 4782 => 71
123     libpng warning: Ignoring gAMA chunk with gamma=0
124     allocating id 72
125     OK
126     set_face 4781 => 72
127     libpng warning: Ignoring gAMA chunk with gamma=0
128     allocating id 73
129     OK
130     set_face 4784 => 73
131     libpng warning: Ignoring gAMA chunk with gamma=0
132    
133 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
134     /*first pass*/
135     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
136     glDepthMask(FALSE); /*disable Z buffer*/
137     if (premultpliedTransparency)
138     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
139     else
140     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
141     /*render the object here*/
142    
143     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
144     /*second pass*/
145     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
146     glDepthMask(FALSE); /*disable Z buffer*/
147     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
148     /*render the object with alpha replaced with 1-a*/
149    
150     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
151     /*third pass*/
152     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
153     glDepthMask(TRUE); /*enable Z buffer*/
154     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
155     /*render the object with alpha replaced with 1*/
156    
157