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Revision: 1.213
Committed: Thu Jul 20 08:47:38 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.212: +1 -0 lines
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# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.212 - PANGO: create upstream-patch for inclusion into pango
12     - SERVER: on shtudown: wanted to save map with player => map not being saved?
13 root 1.213 - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14 root 1.212
15     - the inventory needs separate scrollbars. unfortunately, that means
16     addign a manual scrollbar to the other panes (skills and spells :()
17 elmex 1.211 - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18 root 1.210 - spells ordering for complete different for different users (maybe stored in hash?)
19 root 1.188 - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
20 root 1.192 => either using bg attribute, or something else. neither way is currently implementable, imho
21     => or maybe using an extra icon for curses/magic items?)
22 root 1.189 maybe drag&drop, otherwise two containers side-by-side makes little sense.
23     show player weight/max weight in inventory
24     offer common options such as use_skill sense xxx etc. in inventory via menu?
25     maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
26 root 1.209 make simple inventory filters: most recently added/changed, normal, only unlocked
27 root 1.197 - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
28 root 1.198 - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
29 root 1.209 - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
30 root 1.208 - all dialogs should be closable with "Esc"
31 root 1.204 - close completer when connection dies
32 root 1.199 - maybe Quit menu point into map menu (with dialog when logge din, as usual?)
33 root 1.208 - notebook should provide a visual feedback (support from button class?)
34 root 1.195 - buttons should support hovering visually
35 root 1.196 - experience change messages should include skill experience
36 elmex 1.207 - minor: skill list which lets u bind stuff
37 root 1.180 - floorbox should show currently open container
38 root 1.186 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
39 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 root 1.79 (after starting, press quit)
41 root 1.191 - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
42 root 1.42
43 root 1.135 should be solved/investigated before 1.0 release:
44 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
45 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46 root 1.195 - NPC dialog box should have close button which finishes the dialog
47 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
48 root 1.195 - binding window and editor layout broken for long recordings => use scroller
49 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
50     initially lists keybidings for gcfclient converts.
51     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
52     (inventory, spell list, messge log...) => marc
53     - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
54 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
55 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
56 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
57 root 1.144 keybindings for this modifier?
58 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
59 root 1.186
60     post-1.0:
61 root 1.195 - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
62     (maybe sth. else causes the slowness, such as database?)
63 root 1.192 - currently the font texture cache lacks "memory" (see texcache.c:tc_put)
64 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65     affect neighbouring visible pixels (border bleeding).
66     - examine etc., should use extendeddrawinfo or sth. similar
67     - player list from server for tell etc. commands
68     - save only dirty cached maps, and save dirty maps != current map
69     - look into extendedmapinfo
70     - completer should know more about arguments, e.g. cast summon pet monster,
71     or that some commands do not take arguments ("drop all").
72     - sliders do not change size after reconfigure.
73 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
74     - cairo/win32 looks like shit (premultiplied alpha bug?)
75     (despite horrendous efforts, this is likely not fixable except by building a custom
76     libcairo for win32).
77     (update: disabled antialiasing, this looks bad, but much better than antialiasing)
78 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
79 root 1.37 - performance: use texture collections for upstream server data instead if gobs
80     of small textures.
81 root 1.8
82 root 1.28 TEMPORARY SERVER TODO:
83 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
84 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
85     (i.e. one should be able to become hostile against guards but still
86     be peaceful - the palyer peaceful would be toggled by priests and shown
87     in who, the game peaceful steting would be toggled by the peaceful command
88     but not otherwise shown).
89 root 1.16 - pippij wants playerstealing to work between hostile players
90 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
91 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
92     message, even when you can't see that other person.
93     - 2) hiding exp is always 1, independant of how difficult it is to hide
94     - 3) jumping into monsters does no damage, even though it's supposed to
95     be an attack (mentioned before). You also get no exp for this
96     - 10) (feature request): bug/typo/idea commands to automatically log
97     your comments, with the mentioning of the current map (and perhaps an
98     item, if you do 'bug <item>').
99 root 1.11
100 root 1.193
101     #TODO#d# display texture cache
102     {
103     glEnable GL_TEXTURE_2D;
104     glBindTexture GL_TEXTURE_2D, 41;
105     glColor 1, 1, 1, 1;
106     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
107     glEnable GL_BLEND;
108     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
109     glBegin GL_QUADS;
110     glTexCoord 0,1; glVertex 0,0;
111     glTexCoord 1,1; glVertex 255,0;
112     glTexCoord 1,0; glVertex 255,255;
113     glTexCoord 0,0; glVertex 0,255;
114     glEnd;
115     glDisable GL_BLEND;
116     glDisable GL_TEXTURE_2D;
117     }
118    
119 root 1.11 set_face 4783 => 70
120     libpng warning: Ignoring gAMA chunk with gamma=0
121     allocating id 71
122     OK
123     set_face 4782 => 71
124     libpng warning: Ignoring gAMA chunk with gamma=0
125     allocating id 72
126     OK
127     set_face 4781 => 72
128     libpng warning: Ignoring gAMA chunk with gamma=0
129     allocating id 73
130     OK
131     set_face 4784 => 73
132     libpng warning: Ignoring gAMA chunk with gamma=0
133    
134 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
135     /*first pass*/
136     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
137     glDepthMask(FALSE); /*disable Z buffer*/
138     if (premultpliedTransparency)
139     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
140     else
141     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
142     /*render the object here*/
143    
144     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
145     /*second pass*/
146     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
147     glDepthMask(FALSE); /*disable Z buffer*/
148     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
149     /*render the object with alpha replaced with 1-a*/
150    
151     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
152     /*third pass*/
153     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
154     glDepthMask(TRUE); /*enable Z buffer*/
155     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
156     /*render the object with alpha replaced with 1*/
157    
158