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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.227
Committed: Sun Jul 30 20:17:52 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-0_2
Changes since 1.226: +1 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.212 - PANGO: create upstream-patch for inclusion into pango
12     - SERVER: on shtudown: wanted to save map with player => map not being saved?
13 root 1.224 - SERVER: document ext/mapinfo and cfplus.ext
14 root 1.227 - SERVER: memleak like hell: probably event-related?
15 root 1.212
16 elmex 1.211 - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
17 elmex 1.226 - skill book - tooltips with description (schmorp)
18 root 1.224 - IMPORTANT: server-protocol/upgrade etc.
19     - IMPORTANT: good installation instructions/problem faq.
20 root 1.42
21 root 1.135 should be solved/investigated before 1.0 release:
22 root 1.224 - offer common options such as use_skill sense xxx etc. in inventory via menu?
23     - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24     - buttons should support hovering visually
25     - notebooks should provide visual feedback (support from button class?)
26     - floorbox out-of-screen after resizing (schmorp)
27     - identify inventory hover slowness and fix it (schmorp)
28 root 1.220 - use more graphical frames/separators to make dialogs more eye-pleasing/clean
29     - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
30     - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
31 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
32 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
33 root 1.195 - NPC dialog box should have close button which finishes the dialog
34 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
35 root 1.195 - binding window and editor layout broken for long recordings => use scroller
36 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
37     initially lists keybidings for gcfclient converts.
38     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
39     (inventory, spell list, messge log...) => marc
40 root 1.220 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
41 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
42 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
43 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
44 root 1.144 keybindings for this modifier?
45 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
46 root 1.186
47     post-1.0:
48 root 1.220 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
49     (after starting, press quit)
50     - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
51 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
52     affect neighbouring visible pixels (border bleeding).
53     - examine etc., should use extendeddrawinfo or sth. similar
54     - player list from server for tell etc. commands
55     - save only dirty cached maps, and save dirty maps != current map
56     - look into extendedmapinfo
57     - completer should know more about arguments, e.g. cast summon pet monster,
58     or that some commands do not take arguments ("drop all").
59     - sliders do not change size after reconfigure.
60 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
61 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62 root 1.37 - performance: use texture collections for upstream server data instead if gobs
63     of small textures.
64 root 1.8
65 root 1.28 TEMPORARY SERVER TODO:
66 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
67 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
68     (i.e. one should be able to become hostile against guards but still
69     be peaceful - the palyer peaceful would be toggled by priests and shown
70     in who, the game peaceful steting would be toggled by the peaceful command
71     but not otherwise shown).
72 root 1.16 - pippij wants playerstealing to work between hostile players
73 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
74 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
75     message, even when you can't see that other person.
76     - 2) hiding exp is always 1, independant of how difficult it is to hide
77     - 3) jumping into monsters does no damage, even though it's supposed to
78     be an attack (mentioned before). You also get no exp for this
79     - 10) (feature request): bug/typo/idea commands to automatically log
80     your comments, with the mentioning of the current map (and perhaps an
81     item, if you do 'bug <item>').
82 root 1.11
83 root 1.193
84     #TODO#d# display texture cache
85     {
86     glEnable GL_TEXTURE_2D;
87     glBindTexture GL_TEXTURE_2D, 41;
88     glColor 1, 1, 1, 1;
89     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
90     glEnable GL_BLEND;
91     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
92     glBegin GL_QUADS;
93     glTexCoord 0,1; glVertex 0,0;
94     glTexCoord 1,1; glVertex 255,0;
95     glTexCoord 1,0; glVertex 255,255;
96     glTexCoord 0,0; glVertex 0,255;
97     glEnd;
98     glDisable GL_BLEND;
99     glDisable GL_TEXTURE_2D;
100     }
101    
102 root 1.11 set_face 4783 => 70
103     libpng warning: Ignoring gAMA chunk with gamma=0
104     allocating id 71
105     OK
106     set_face 4782 => 71
107     libpng warning: Ignoring gAMA chunk with gamma=0
108     allocating id 72
109     OK
110     set_face 4781 => 72
111     libpng warning: Ignoring gAMA chunk with gamma=0
112     allocating id 73
113     OK
114     set_face 4784 => 73
115     libpng warning: Ignoring gAMA chunk with gamma=0
116    
117 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
118     /*first pass*/
119     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
120     glDepthMask(FALSE); /*disable Z buffer*/
121     if (premultpliedTransparency)
122     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
123     else
124     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
125     /*render the object here*/
126    
127     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
128     /*second pass*/
129     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
130     glDepthMask(FALSE); /*disable Z buffer*/
131     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
132     /*render the object with alpha replaced with 1-a*/
133    
134     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
135     /*third pass*/
136     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
137     glDepthMask(TRUE); /*enable Z buffer*/
138     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
139     /*render the object with alpha replaced with 1*/
140    
141