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Revision: 1.236
Committed: Tue Aug 15 18:09:04 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.235: +10 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.212 - PANGO: create upstream-patch for inclusion into pango
12 root 1.224 - SERVER: document ext/mapinfo and cfplus.ext
13 root 1.227 - SERVER: memleak like hell: probably event-related?
14 root 1.231 - LONG-TERM: party member health etc. status
15     - LONG-TERM: map landmark labels
16     - LONG-TERM: player on map name
17     - LONG-TERM: monster health-bars on map
18 root 1.212
19 elmex 1.211 - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20 elmex 1.226 - skill book - tooltips with description (schmorp)
21 root 1.224 - IMPORTANT: server-protocol/upgrade etc.
22     - IMPORTANT: good installation instructions/problem faq.
23 root 1.42
24 root 1.236 - happens after second login(?) probably databae creation/close bug?
25     Can't call method "get" on an undefined value at /localvol/root/src/CFPlus/blib/lib/CFPlus/Protocol.pm line 519.
26     at bin/cfplus line 51
27     main::__ANON__('Event::Event::Io=SCALAR(0x2ced708)', 'Can\'t call method "get" on an undefined value at /localvol/r...') called at /opt/perl/lib/perl5/Event.pm line 164
28     eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
29     eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
30     Event::loop() called at bin/cfplus line 2033
31     ERROR: Can't call method "get" on an undefined value at /localvol/root/src/CFPlus/blib/lib/CFPlus/Protocol.pm line 519.
32    
33    
34 root 1.135 should be solved/investigated before 1.0 release:
35 root 1.235 - (schmorp) put resources/arch into docwiki
36 root 1.234 - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
37 root 1.231 - when in history "mode", completer cannot access completions at all
38 root 1.229 - <tt> not working on windows ?!
39 root 1.231 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
40 root 1.229 - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
41     ^^^^ when pressing shift-insert
42 root 1.224 - offer common options such as use_skill sense xxx etc. in inventory via menu?
43     - buttons should support hovering visually
44     - notebooks should provide visual feedback (support from button class?)
45     - floorbox out-of-screen after resizing (schmorp)
46     - identify inventory hover slowness and fix it (schmorp)
47 root 1.220 - use more graphical frames/separators to make dialogs more eye-pleasing/clean
48     - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
49     - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
50 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
51 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
52 root 1.195 - NPC dialog box should have close button which finishes the dialog
53 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
54 root 1.195 - binding window and editor layout broken for long recordings => use scroller
55 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
56     initially lists keybidings for gcfclient converts.
57     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
58     (inventory, spell list, messge log...) => marc
59 root 1.220 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
60 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
61 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
62 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
63 root 1.144 keybindings for this modifier?
64 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
65 root 1.186
66     post-1.0:
67 root 1.220 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
68     (after starting, press quit)
69     - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
70 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
71     affect neighbouring visible pixels (border bleeding).
72     - examine etc., should use extendeddrawinfo or sth. similar
73     - player list from server for tell etc. commands
74     - save only dirty cached maps, and save dirty maps != current map
75     - look into extendedmapinfo
76     - completer should know more about arguments, e.g. cast summon pet monster,
77     or that some commands do not take arguments ("drop all").
78     - sliders do not change size after reconfigure.
79 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
80 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
81 root 1.37 - performance: use texture collections for upstream server data instead if gobs
82     of small textures.
83 root 1.8
84 root 1.28 TEMPORARY SERVER TODO:
85 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
86 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
87     (i.e. one should be able to become hostile against guards but still
88     be peaceful - the palyer peaceful would be toggled by priests and shown
89     in who, the game peaceful steting would be toggled by the peaceful command
90     but not otherwise shown).
91 root 1.16 - pippij wants playerstealing to work between hostile players
92 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
93 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
94     message, even when you can't see that other person.
95     - 2) hiding exp is always 1, independant of how difficult it is to hide
96     - 3) jumping into monsters does no damage, even though it's supposed to
97     be an attack (mentioned before). You also get no exp for this
98     - 10) (feature request): bug/typo/idea commands to automatically log
99     your comments, with the mentioning of the current map (and perhaps an
100     item, if you do 'bug <item>').
101 root 1.11
102 root 1.193
103     #TODO#d# display texture cache
104     {
105     glEnable GL_TEXTURE_2D;
106     glBindTexture GL_TEXTURE_2D, 41;
107     glColor 1, 1, 1, 1;
108     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
109     glEnable GL_BLEND;
110     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
111     glBegin GL_QUADS;
112     glTexCoord 0,1; glVertex 0,0;
113     glTexCoord 1,1; glVertex 255,0;
114     glTexCoord 1,0; glVertex 255,255;
115     glTexCoord 0,0; glVertex 0,255;
116     glEnd;
117     glDisable GL_BLEND;
118     glDisable GL_TEXTURE_2D;
119     }
120    
121 root 1.11 set_face 4783 => 70
122     libpng warning: Ignoring gAMA chunk with gamma=0
123     allocating id 71
124     OK
125     set_face 4782 => 71
126     libpng warning: Ignoring gAMA chunk with gamma=0
127     allocating id 72
128     OK
129     set_face 4781 => 72
130     libpng warning: Ignoring gAMA chunk with gamma=0
131     allocating id 73
132     OK
133     set_face 4784 => 73
134     libpng warning: Ignoring gAMA chunk with gamma=0
135    
136 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
137     /*first pass*/
138     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
139     glDepthMask(FALSE); /*disable Z buffer*/
140     if (premultpliedTransparency)
141     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
142     else
143     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
144     /*render the object here*/
145    
146     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
147     /*second pass*/
148     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
149     glDepthMask(FALSE); /*disable Z buffer*/
150     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
151     /*render the object with alpha replaced with 1-a*/
152    
153     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
154     /*third pass*/
155     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
156     glDepthMask(TRUE); /*enable Z buffer*/
157     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
158     /*render the object with alpha replaced with 1*/
159    
160