ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.239
Committed: Fri Sep 29 01:03:53 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.238: +3 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.212 - PANGO: create upstream-patch for inclusion into pango
12 root 1.224 - SERVER: document ext/mapinfo and cfplus.ext
13 root 1.227 - SERVER: memleak like hell: probably event-related?
14 root 1.239 - LONG-TERM: party member health etc. status (needs player list, then trivial)
15 root 1.231 - LONG-TERM: map landmark labels
16     - LONG-TERM: player on map name
17 root 1.212
18 root 1.238 - fog-of-war is off by one, (elmex; i've seen this the last time i played)
19     - using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
20     - IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
21 root 1.224 - IMPORTANT: server-protocol/upgrade etc.
22     - IMPORTANT: good installation instructions/problem faq.
23 root 1.238 - IMPORTANT: database creation parameters borked - fix and find upgrad epath
24     - FEATURE: beside the floorbox, have a recent inventory items box
25 root 1.239 - fix the pod referencing - L<glossary/space> does not get you anywhere.
26     * possibly look into auto-marking (wiki-style) certain key sequences.
27 root 1.42
28 root 1.135 should be solved/investigated before 1.0 release:
29 root 1.237 - should not segfault when no soundcard installed.
30 root 1.234 - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
31 root 1.231 - when in history "mode", completer cannot access completions at all
32 root 1.229 - <tt> not working on windows ?!
33 root 1.231 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34 root 1.229 - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
35     ^^^^ when pressing shift-insert
36 root 1.224 - offer common options such as use_skill sense xxx etc. in inventory via menu?
37     - buttons should support hovering visually
38     - notebooks should provide visual feedback (support from button class?)
39     - floorbox out-of-screen after resizing (schmorp)
40     - identify inventory hover slowness and fix it (schmorp)
41 root 1.220 - use more graphical frames/separators to make dialogs more eye-pleasing/clean
42     - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
43     - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
44 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
45 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46 root 1.195 - NPC dialog box should have close button which finishes the dialog
47 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
48 root 1.195 - binding window and editor layout broken for long recordings => use scroller
49 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
50     initially lists keybidings for gcfclient converts.
51     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
52     (inventory, spell list, messge log...) => marc
53 root 1.220 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
54 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
55 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
56 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
57 root 1.144 keybindings for this modifier?
58 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
59 root 1.186
60     post-1.0:
61 root 1.220 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
62     (after starting, press quit)
63     - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
64 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65     affect neighbouring visible pixels (border bleeding).
66     - examine etc., should use extendeddrawinfo or sth. similar
67     - player list from server for tell etc. commands
68     - save only dirty cached maps, and save dirty maps != current map
69     - look into extendedmapinfo
70     - completer should know more about arguments, e.g. cast summon pet monster,
71     or that some commands do not take arguments ("drop all").
72     - sliders do not change size after reconfigure.
73 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
74 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
75 root 1.37 - performance: use texture collections for upstream server data instead if gobs
76     of small textures.
77 root 1.8
78 root 1.28 TEMPORARY SERVER TODO:
79 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
80 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
81     (i.e. one should be able to become hostile against guards but still
82     be peaceful - the palyer peaceful would be toggled by priests and shown
83     in who, the game peaceful steting would be toggled by the peaceful command
84     but not otherwise shown).
85 root 1.16 - pippij wants playerstealing to work between hostile players
86 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
87 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
88     message, even when you can't see that other person.
89     - 2) hiding exp is always 1, independant of how difficult it is to hide
90     - 3) jumping into monsters does no damage, even though it's supposed to
91     be an attack (mentioned before). You also get no exp for this
92     - 10) (feature request): bug/typo/idea commands to automatically log
93     your comments, with the mentioning of the current map (and perhaps an
94     item, if you do 'bug <item>').
95 root 1.11
96 root 1.193
97     #TODO#d# display texture cache
98     {
99     glEnable GL_TEXTURE_2D;
100     glBindTexture GL_TEXTURE_2D, 41;
101     glColor 1, 1, 1, 1;
102     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
103     glEnable GL_BLEND;
104     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
105     glBegin GL_QUADS;
106     glTexCoord 0,1; glVertex 0,0;
107     glTexCoord 1,1; glVertex 255,0;
108     glTexCoord 1,0; glVertex 255,255;
109     glTexCoord 0,0; glVertex 0,255;
110     glEnd;
111     glDisable GL_BLEND;
112     glDisable GL_TEXTURE_2D;
113     }
114    
115 root 1.11 set_face 4783 => 70
116     libpng warning: Ignoring gAMA chunk with gamma=0
117     allocating id 71
118     OK
119     set_face 4782 => 71
120     libpng warning: Ignoring gAMA chunk with gamma=0
121     allocating id 72
122     OK
123     set_face 4781 => 72
124     libpng warning: Ignoring gAMA chunk with gamma=0
125     allocating id 73
126     OK
127     set_face 4784 => 73
128     libpng warning: Ignoring gAMA chunk with gamma=0
129    
130 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
131     /*first pass*/
132     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
133     glDepthMask(FALSE); /*disable Z buffer*/
134     if (premultpliedTransparency)
135     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
136     else
137     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
138     /*render the object here*/
139    
140     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
141     /*second pass*/
142     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
143     glDepthMask(FALSE); /*disable Z buffer*/
144     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
145     /*render the object with alpha replaced with 1-a*/
146    
147     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
148     /*third pass*/
149     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
150     glDepthMask(TRUE); /*enable Z buffer*/
151     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
152     /*render the object with alpha replaced with 1*/
153    
154