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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.241
Committed: Fri Oct 20 19:57:48 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
Changes since 1.240: +1 -0 lines
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.212 - PANGO: create upstream-patch for inclusion into pango
12 root 1.224 - SERVER: document ext/mapinfo and cfplus.ext
13 root 1.227 - SERVER: memleak like hell: probably event-related?
14 root 1.239 - LONG-TERM: party member health etc. status (needs player list, then trivial)
15 root 1.231 - LONG-TERM: map landmark labels
16     - LONG-TERM: player on map name
17 root 1.212
18 root 1.241 - EXTREMELY IMPORTANT: fix off-by-whatever bug when clicking on map
19 root 1.238 - fog-of-war is off by one, (elmex; i've seen this the last time i played)
20     - using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21     - IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22 root 1.224 - IMPORTANT: server-protocol/upgrade etc.
23     - IMPORTANT: good installation instructions/problem faq.
24 root 1.238 - IMPORTANT: database creation parameters borked - fix and find upgrad epath
25     - FEATURE: beside the floorbox, have a recent inventory items box
26 root 1.240 - embedded widgets not always shown at corretc position initially.
27 root 1.239 - fix the pod referencing - L<glossary/space> does not get you anywhere.
28     * possibly look into auto-marking (wiki-style) certain key sequences.
29 root 1.42
30 root 1.135 should be solved/investigated before 1.0 release:
31 root 1.237 - should not segfault when no soundcard installed.
32 root 1.234 - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
33 root 1.231 - when in history "mode", completer cannot access completions at all
34 root 1.229 - <tt> not working on windows ?!
35 root 1.231 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
36 root 1.229 - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
37     ^^^^ when pressing shift-insert
38 root 1.224 - offer common options such as use_skill sense xxx etc. in inventory via menu?
39     - buttons should support hovering visually
40     - notebooks should provide visual feedback (support from button class?)
41     - floorbox out-of-screen after resizing (schmorp)
42     - identify inventory hover slowness and fix it (schmorp)
43 root 1.220 - use more graphical frames/separators to make dialogs more eye-pleasing/clean
44     - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
45     - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
46 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
47 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
48 root 1.195 - NPC dialog box should have close button which finishes the dialog
49 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
50 root 1.195 - binding window and editor layout broken for long recordings => use scroller
51 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
52     initially lists keybidings for gcfclient converts.
53     - maybe support mb4/mb5 on selected widgets to facilitate scrolling
54     (inventory, spell list, messge log...) => marc
55 root 1.220 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
56 root 1.184 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
57 root 1.175 - spell list => scroll down => "Pickup" => scrollbar not updated
58 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
59 root 1.144 keybindings for this modifier?
60 root 1.135 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
61 root 1.186
62     post-1.0:
63 root 1.220 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
64     (after starting, press quit)
65     - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
66 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
67     affect neighbouring visible pixels (border bleeding).
68     - examine etc., should use extendeddrawinfo or sth. similar
69     - player list from server for tell etc. commands
70     - save only dirty cached maps, and save dirty maps != current map
71     - look into extendedmapinfo
72     - completer should know more about arguments, e.g. cast summon pet monster,
73     or that some commands do not take arguments ("drop all").
74     - sliders do not change size after reconfigure.
75 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
76 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
77 root 1.37 - performance: use texture collections for upstream server data instead if gobs
78     of small textures.
79 root 1.8
80 root 1.28 TEMPORARY SERVER TODO:
81 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
82 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
83     (i.e. one should be able to become hostile against guards but still
84     be peaceful - the palyer peaceful would be toggled by priests and shown
85     in who, the game peaceful steting would be toggled by the peaceful command
86     but not otherwise shown).
87 root 1.16 - pippij wants playerstealing to work between hostile players
88 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
89 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
90     message, even when you can't see that other person.
91     - 2) hiding exp is always 1, independant of how difficult it is to hide
92     - 3) jumping into monsters does no damage, even though it's supposed to
93     be an attack (mentioned before). You also get no exp for this
94     - 10) (feature request): bug/typo/idea commands to automatically log
95     your comments, with the mentioning of the current map (and perhaps an
96     item, if you do 'bug <item>').
97 root 1.11
98 root 1.193
99     #TODO#d# display texture cache
100     {
101     glEnable GL_TEXTURE_2D;
102     glBindTexture GL_TEXTURE_2D, 41;
103     glColor 1, 1, 1, 1;
104     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
105     glEnable GL_BLEND;
106     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
107     glBegin GL_QUADS;
108     glTexCoord 0,1; glVertex 0,0;
109     glTexCoord 1,1; glVertex 255,0;
110     glTexCoord 1,0; glVertex 255,255;
111     glTexCoord 0,0; glVertex 0,255;
112     glEnd;
113     glDisable GL_BLEND;
114     glDisable GL_TEXTURE_2D;
115     }
116    
117 root 1.11 set_face 4783 => 70
118     libpng warning: Ignoring gAMA chunk with gamma=0
119     allocating id 71
120     OK
121     set_face 4782 => 71
122     libpng warning: Ignoring gAMA chunk with gamma=0
123     allocating id 72
124     OK
125     set_face 4781 => 72
126     libpng warning: Ignoring gAMA chunk with gamma=0
127     allocating id 73
128     OK
129     set_face 4784 => 73
130     libpng warning: Ignoring gAMA chunk with gamma=0
131    
132 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
133     /*first pass*/
134     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
135     glDepthMask(FALSE); /*disable Z buffer*/
136     if (premultpliedTransparency)
137     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
138     else
139     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
140     /*render the object here*/
141    
142     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
143     /*second pass*/
144     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
145     glDepthMask(FALSE); /*disable Z buffer*/
146     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
147     /*render the object with alpha replaced with 1-a*/
148    
149     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
150     /*third pass*/
151     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
152     glDepthMask(TRUE); /*enable Z buffer*/
153     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
154     /*render the object with alpha replaced with 1*/
155    
156