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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.245
Committed: Sun Nov 19 20:31:28 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.244: +0 -4 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 root 1.212 - PANGO: create upstream-patch for inclusion into pango
7 root 1.224 - SERVER: document ext/mapinfo and cfplus.ext
8 root 1.243 - SERVER: memleak like hell: probably event-related? (probably not real)
9 root 1.239 - LONG-TERM: party member health etc. status (needs player list, then trivial)
10 root 1.231 - LONG-TERM: map landmark labels
11     - LONG-TERM: player on map name
12 root 1.212
13 root 1.224 - IMPORTANT: server-protocol/upgrade etc.
14     - IMPORTANT: good installation instructions/problem faq.
15 root 1.238 - IMPORTANT: database creation parameters borked - fix and find upgrad epath
16     - FEATURE: beside the floorbox, have a recent inventory items box
17 root 1.240 - embedded widgets not always shown at corretc position initially.
18 root 1.239 - fix the pod referencing - L<glossary/space> does not get you anywhere.
19     * possibly look into auto-marking (wiki-style) certain key sequences.
20 root 1.42
21 root 1.135 should be solved/investigated before 1.0 release:
22 root 1.242 - maybe embed buttons for stuff liek accept-invitation, bind spell etc.
23 root 1.234 - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
24 root 1.231 - when in history "mode", completer cannot access completions at all
25     - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26 root 1.229 - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
27     ^^^^ when pressing shift-insert
28 root 1.224 - offer common options such as use_skill sense xxx etc. in inventory via menu?
29     - buttons should support hovering visually
30     - notebooks should provide visual feedback (support from button class?)
31     - floorbox out-of-screen after resizing (schmorp)
32     - identify inventory hover slowness and fix it (schmorp)
33 root 1.220 - use more graphical frames/separators to make dialogs more eye-pleasing/clean
34     - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
35     - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
36 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
37 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
38 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
39 root 1.195 - binding window and editor layout broken for long recordings => use scroller
40 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
41     initially lists keybidings for gcfclient converts.
42 root 1.220 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
43 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
44 root 1.144 keybindings for this modifier?
45 root 1.186
46     post-1.0:
47 root 1.220 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
48     (after starting, press quit)
49     - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
50 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
51     affect neighbouring visible pixels (border bleeding).
52     - examine etc., should use extendeddrawinfo or sth. similar
53     - player list from server for tell etc. commands
54     - save only dirty cached maps, and save dirty maps != current map
55     - look into extendedmapinfo
56     - completer should know more about arguments, e.g. cast summon pet monster,
57     or that some commands do not take arguments ("drop all").
58     - sliders do not change size after reconfigure.
59 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
60 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61 root 1.37 - performance: use texture collections for upstream server data instead if gobs
62     of small textures.
63 root 1.8
64 root 1.28 TEMPORARY SERVER TODO:
65 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
66 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
67     (i.e. one should be able to become hostile against guards but still
68     be peaceful - the palyer peaceful would be toggled by priests and shown
69     in who, the game peaceful steting would be toggled by the peaceful command
70     but not otherwise shown).
71 root 1.16 - pippij wants playerstealing to work between hostile players
72 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
73 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
74     message, even when you can't see that other person.
75     - 2) hiding exp is always 1, independant of how difficult it is to hide
76     - 3) jumping into monsters does no damage, even though it's supposed to
77     be an attack (mentioned before). You also get no exp for this
78     - 10) (feature request): bug/typo/idea commands to automatically log
79     your comments, with the mentioning of the current map (and perhaps an
80     item, if you do 'bug <item>').
81 root 1.11
82 root 1.193
83     #TODO#d# display texture cache
84     {
85     glEnable GL_TEXTURE_2D;
86     glBindTexture GL_TEXTURE_2D, 41;
87     glColor 1, 1, 1, 1;
88     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
89     glEnable GL_BLEND;
90     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
91     glBegin GL_QUADS;
92     glTexCoord 0,1; glVertex 0,0;
93     glTexCoord 1,1; glVertex 255,0;
94     glTexCoord 1,0; glVertex 255,255;
95     glTexCoord 0,0; glVertex 0,255;
96     glEnd;
97     glDisable GL_BLEND;
98     glDisable GL_TEXTURE_2D;
99     }
100    
101 root 1.11 set_face 4783 => 70
102     libpng warning: Ignoring gAMA chunk with gamma=0
103     allocating id 71
104     OK
105     set_face 4782 => 71
106     libpng warning: Ignoring gAMA chunk with gamma=0
107     allocating id 72
108     OK
109     set_face 4781 => 72
110     libpng warning: Ignoring gAMA chunk with gamma=0
111     allocating id 73
112     OK
113     set_face 4784 => 73
114     libpng warning: Ignoring gAMA chunk with gamma=0
115    
116 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
117     /*first pass*/
118     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
119     glDepthMask(FALSE); /*disable Z buffer*/
120     if (premultpliedTransparency)
121     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
122     else
123     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
124     /*render the object here*/
125    
126     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
127     /*second pass*/
128     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
129     glDepthMask(FALSE); /*disable Z buffer*/
130     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
131     /*render the object with alpha replaced with 1-a*/
132    
133     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
134     /*third pass*/
135     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
136     glDepthMask(TRUE); /*enable Z buffer*/
137     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
138     /*render the object with alpha replaced with 1*/
139    
140