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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.246
Committed: Sun Nov 19 20:34:50 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.245: +1 -18 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.175
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 root 1.212 - PANGO: create upstream-patch for inclusion into pango
7 root 1.224 - SERVER: document ext/mapinfo and cfplus.ext
8 root 1.243 - SERVER: memleak like hell: probably event-related? (probably not real)
9 root 1.239 - LONG-TERM: party member health etc. status (needs player list, then trivial)
10 root 1.231 - LONG-TERM: map landmark labels
11     - LONG-TERM: player on map name
12 root 1.212
13 root 1.224 - IMPORTANT: server-protocol/upgrade etc.
14     - IMPORTANT: good installation instructions/problem faq.
15 root 1.238 - IMPORTANT: database creation parameters borked - fix and find upgrad epath
16     - FEATURE: beside the floorbox, have a recent inventory items box
17 root 1.240 - embedded widgets not always shown at corretc position initially.
18 root 1.239 - fix the pod referencing - L<glossary/space> does not get you anywhere.
19     * possibly look into auto-marking (wiki-style) certain key sequences.
20 root 1.42
21 root 1.135 should be solved/investigated before 1.0 release:
22 root 1.242 - maybe embed buttons for stuff liek accept-invitation, bind spell etc.
23 root 1.234 - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
24 root 1.231 - when in history "mode", completer cannot access completions at all
25     - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26 root 1.229 - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
27     ^^^^ when pressing shift-insert
28 root 1.224 - offer common options such as use_skill sense xxx etc. in inventory via menu?
29     - buttons should support hovering visually
30     - notebooks should provide visual feedback (support from button class?)
31     - floorbox out-of-screen after resizing (schmorp)
32     - identify inventory hover slowness and fix it (schmorp)
33 root 1.220 - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34 root 1.209 - playerbook/skills should have sensible tooltips with skill descriptions
35 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
36 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
37 root 1.195 - binding window and editor layout broken for long recordings => use scroller
38 root 1.186 - maybe open the help viewer on the first start, or a simple dialog that
39     initially lists keybidings for gcfclient converts.
40 root 1.220 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
41 root 1.195 - what happened to the dialog being shown when modifiers are pressed, showing
42 root 1.144 keybindings for this modifier?
43 root 1.186
44     post-1.0:
45 root 1.220 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
46     (after starting, press quit)
47     - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
48 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49     affect neighbouring visible pixels (border bleeding).
50     - examine etc., should use extendeddrawinfo or sth. similar
51     - player list from server for tell etc. commands
52     - save only dirty cached maps, and save dirty maps != current map
53     - look into extendedmapinfo
54     - completer should know more about arguments, e.g. cast summon pet monster,
55     or that some commands do not take arguments ("drop all").
56     - sliders do not change size after reconfigure.
57 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
58 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
59 root 1.37 - performance: use texture collections for upstream server data instead if gobs
60     of small textures.
61 root 1.246 - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
62 root 1.8
63 root 1.28 TEMPORARY SERVER TODO:
64 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
65 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
66     (i.e. one should be able to become hostile against guards but still
67     be peaceful - the palyer peaceful would be toggled by priests and shown
68     in who, the game peaceful steting would be toggled by the peaceful command
69     but not otherwise shown).
70 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
71 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
72     message, even when you can't see that other person.
73     - 2) hiding exp is always 1, independant of how difficult it is to hide
74     - 3) jumping into monsters does no damage, even though it's supposed to
75     be an attack (mentioned before). You also get no exp for this
76     - 10) (feature request): bug/typo/idea commands to automatically log
77     your comments, with the mentioning of the current map (and perhaps an
78     item, if you do 'bug <item>').
79 root 1.11
80 root 1.193
81     #TODO#d# display texture cache
82     {
83     glEnable GL_TEXTURE_2D;
84     glBindTexture GL_TEXTURE_2D, 41;
85     glColor 1, 1, 1, 1;
86     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
87     glEnable GL_BLEND;
88     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
89     glBegin GL_QUADS;
90     glTexCoord 0,1; glVertex 0,0;
91     glTexCoord 1,1; glVertex 255,0;
92     glTexCoord 1,0; glVertex 255,255;
93     glTexCoord 0,0; glVertex 0,255;
94     glEnd;
95     glDisable GL_BLEND;
96     glDisable GL_TEXTURE_2D;
97     }
98    
99 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
100     /*first pass*/
101     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
102     glDepthMask(FALSE); /*disable Z buffer*/
103     if (premultpliedTransparency)
104     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
105     else
106     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
107     /*render the object here*/
108    
109     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
110     /*second pass*/
111     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
112     glDepthMask(FALSE); /*disable Z buffer*/
113     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
114     /*render the object with alpha replaced with 1-a*/
115    
116     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
117     /*third pass*/
118     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
119     glDepthMask(TRUE); /*enable Z buffer*/
120     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
121     /*render the object with alpha replaced with 1*/
122    
123