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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.33
Committed: Mon Apr 24 08:44:23 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.32: +0 -1 lines
Log Message:
added history for entry

File Contents

# User Rev Content
1 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2    
3 root 1.29 - IMPORTANT: slider should clip to valid range properly
4 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
5     a) switching modes clears/recreates all widgets (has to, as parameters
6     are not resolution-independent)
7     b) widget layout is nontrivial as to not obscure map
8     c) need better way to center map then middle-button, maybe map overview
9     (but updates will be slow UPDATE updates are not at all slow).
10 elmex 1.27
11 elmex 1.20 - enter runmode when cursor-key repeats
12 root 1.19 - mapmap (overview)
13     - convetr to real window
14     - draw rectangle around visible area
15     - scroll visible area
16     - make size configurable/reesizable
17     - use real mapmap size in map caching, not hardcoded 250 size
18     - save only dirty cached maps, and save dirty maps != current map
19 elmex 1.18 - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
20     - the stats for the gauges which get into the stats_update function are somehow weird
21 root 1.13 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
22 root 1.11 - message window layout broken (entry too small).
23 root 1.12 - mesa-rendering of textview shows only garbage and/or another texture
24 root 1.14 - label needs "expected char width"
25 root 1.9 - toplevel should enforce that windows always be partially visible
26 root 1.6 - maybe move window managing functionality into toplevel
27 root 1.31 - look into extendeddrawinfo and extendedmapinfo
28 root 1.8
29 root 1.28 TEMPORARY SERVER TODO:
30 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
31     (i.e. one should be able to become hostile against guards but still
32     be peaceful - the palyer peaceful would be toggled by priests and shown
33     in who, the game peaceful steting would be toggled by the peaceful command
34     but not otherwise shown).
35 root 1.28 - run flawfinder on cf
36 root 1.26 - disable old socket mode in server
37 root 1.23 - implement suicide command for server
38 root 1.11 - cavehippo wants hashstring to be changed to hash name
39 root 1.16 - pippij wants playerstealing to work between hostile players
40 root 1.17 - schmorp wants to rework the who output format
41 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
42 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
43     message, even when you can't see that other person.
44     - 2) hiding exp is always 1, independant of how difficult it is to hide
45     - 3) jumping into monsters does no damage, even though it's supposed to
46     be an attack (mentioned before). You also get no exp for this
47     - 10) (feature request): bug/typo/idea commands to automatically log
48     your comments, with the mentioning of the current map (and perhaps an
49     item, if you do 'bug <item>').
50 root 1.11
51 root 1.9 "workarounded" but not solved:
52     (- IMPORTANT: move widgets to integer coordinates - fix containers!)
53 root 1.8 (- pango fontsize measure and decrease to achieve real pixel height)
54 root 1.11
55     set_face 4783 => 70
56     libpng warning: Ignoring gAMA chunk with gamma=0
57     allocating id 71
58     OK
59     set_face 4782 => 71
60     libpng warning: Ignoring gAMA chunk with gamma=0
61     allocating id 72
62     OK
63     set_face 4781 => 72
64     libpng warning: Ignoring gAMA chunk with gamma=0
65     allocating id 73
66     OK
67     set_face 4784 => 73
68     libpng warning: Ignoring gAMA chunk with gamma=0
69