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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.56
Committed: Wed May 17 20:21:27 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.55: +1 -0 lines
Log Message:
implement rotateshoottype on +/-, improve completer, oher things

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.53 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12     - important: center and improve dialogs (create cFClient::UI::Dialog)
13 root 1.54 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
14 root 1.51 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
15 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
16     b) widget layout is nontrivial as to not obscure map
17     c) need better way to center map then middle-button, maybe map overview
18     (but updates will be slow UPDATE updates are not at all slow).
19 root 1.39 - IMPORTANT: animate faces in inventory etc.
20 root 1.46 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21 root 1.45 - IMPORTANT: verify and correct connection-dependent texture management
22 elmex 1.27
23 root 1.42 should be solved/investitaged before release:
24 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 root 1.46 (after starting, pressing login with connection refused, then close window)
26 root 1.55 - flopper/menu imrpovement:
27     * things that are menus should act more like menus
28     * inmventory etc. should fade-in automatically when used
29 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
30 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
31 elmex 1.20 - enter runmode when cursor-key repeats
32 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
33 root 1.19 - save only dirty cached maps, and save dirty maps != current map
34 root 1.46 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
35 root 1.6 - maybe move window managing functionality into toplevel
36 root 1.52 - better window management (feedback)
37     - look into extendedmapinfo
38     - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
39 root 1.42
40     low priority:
41 root 1.52 - player list from server for tell etc. commands
42     - examine etc., should use extendeddrawinfo or sth. similar
43 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
44 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
45 root 1.37 - performance: use texture collections for upstream server data instead if gobs
46     of small textures.
47 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
48     affect neighbouring visible pixels (border bleeding).
49 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
50 root 1.8
51 root 1.28 TEMPORARY SERVER TODO:
52 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
53     (i.e. one should be able to become hostile against guards but still
54     be peaceful - the palyer peaceful would be toggled by priests and shown
55     in who, the game peaceful steting would be toggled by the peaceful command
56     but not otherwise shown).
57 root 1.16 - pippij wants playerstealing to work between hostile players
58 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
59 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
60     message, even when you can't see that other person.
61     - 2) hiding exp is always 1, independant of how difficult it is to hide
62     - 3) jumping into monsters does no damage, even though it's supposed to
63     be an attack (mentioned before). You also get no exp for this
64     - 10) (feature request): bug/typo/idea commands to automatically log
65     your comments, with the mentioning of the current map (and perhaps an
66     item, if you do 'bug <item>').
67 root 1.11
68     set_face 4783 => 70
69     libpng warning: Ignoring gAMA chunk with gamma=0
70     allocating id 71
71     OK
72     set_face 4782 => 71
73     libpng warning: Ignoring gAMA chunk with gamma=0
74     allocating id 72
75     OK
76     set_face 4781 => 72
77     libpng warning: Ignoring gAMA chunk with gamma=0
78     allocating id 73
79     OK
80     set_face 4784 => 73
81     libpng warning: Ignoring gAMA chunk with gamma=0
82