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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.57
Committed: Wed May 17 20:52:12 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.56: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.53 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12 root 1.57 - IMPORTANT: '.' in map should repeat last command
13 root 1.53 - important: center and improve dialogs (create cFClient::UI::Dialog)
14 root 1.54 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
15 root 1.51 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
16 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
17     b) widget layout is nontrivial as to not obscure map
18     c) need better way to center map then middle-button, maybe map overview
19     (but updates will be slow UPDATE updates are not at all slow).
20 root 1.39 - IMPORTANT: animate faces in inventory etc.
21 root 1.46 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22 root 1.45 - IMPORTANT: verify and correct connection-dependent texture management
23 elmex 1.27
24 root 1.42 should be solved/investitaged before release:
25 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 root 1.46 (after starting, pressing login with connection refused, then close window)
27 root 1.55 - flopper/menu imrpovement:
28     * things that are menus should act more like menus
29     * inmventory etc. should fade-in automatically when used
30 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
31 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
32 elmex 1.20 - enter runmode when cursor-key repeats
33 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
34 root 1.19 - save only dirty cached maps, and save dirty maps != current map
35 root 1.46 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
36 root 1.6 - maybe move window managing functionality into toplevel
37 root 1.52 - better window management (feedback)
38     - look into extendedmapinfo
39     - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
40 root 1.42
41     low priority:
42 root 1.52 - player list from server for tell etc. commands
43     - examine etc., should use extendeddrawinfo or sth. similar
44 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
45 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
46 root 1.37 - performance: use texture collections for upstream server data instead if gobs
47     of small textures.
48 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49     affect neighbouring visible pixels (border bleeding).
50 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
51 root 1.8
52 root 1.28 TEMPORARY SERVER TODO:
53 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
54     (i.e. one should be able to become hostile against guards but still
55     be peaceful - the palyer peaceful would be toggled by priests and shown
56     in who, the game peaceful steting would be toggled by the peaceful command
57     but not otherwise shown).
58 root 1.16 - pippij wants playerstealing to work between hostile players
59 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
60 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
61     message, even when you can't see that other person.
62     - 2) hiding exp is always 1, independant of how difficult it is to hide
63     - 3) jumping into monsters does no damage, even though it's supposed to
64     be an attack (mentioned before). You also get no exp for this
65     - 10) (feature request): bug/typo/idea commands to automatically log
66     your comments, with the mentioning of the current map (and perhaps an
67     item, if you do 'bug <item>').
68 root 1.11
69     set_face 4783 => 70
70     libpng warning: Ignoring gAMA chunk with gamma=0
71     allocating id 71
72     OK
73     set_face 4782 => 71
74     libpng warning: Ignoring gAMA chunk with gamma=0
75     allocating id 72
76     OK
77     set_face 4781 => 72
78     libpng warning: Ignoring gAMA chunk with gamma=0
79     allocating id 73
80     OK
81     set_face 4784 => 73
82     libpng warning: Ignoring gAMA chunk with gamma=0
83