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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.62
Committed: Thu May 18 01:36:42 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.61: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.62 - IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls.
12 root 1.61 - IMPORTANT: the completer has problems with pango-markup not getting escaped.
13 root 1.58 - IMPORTANT: lose/regain mapping might clear messgae log
14 root 1.59 (maybe this happens when its being updated when the window isn't mapped => no
15     window context?)
16 root 1.62 - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
17 root 1.60 - IMPORTANT:_ map feedback... e.g. when clicking on it
18 root 1.53 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
19 root 1.57 - IMPORTANT: '.' in map should repeat last command
20 root 1.53 - important: center and improve dialogs (create cFClient::UI::Dialog)
21 root 1.54 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
22 root 1.51 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
23 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
24     b) widget layout is nontrivial as to not obscure map
25     c) need better way to center map then middle-button, maybe map overview
26     (but updates will be slow UPDATE updates are not at all slow).
27 root 1.39 - IMPORTANT: animate faces in inventory etc.
28 root 1.46 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
29 root 1.45 - IMPORTANT: verify and correct connection-dependent texture management
30 elmex 1.27
31 root 1.42 should be solved/investitaged before release:
32 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 root 1.46 (after starting, pressing login with connection refused, then close window)
34 root 1.55 - flopper/menu imrpovement:
35     * things that are menus should act more like menus
36     * inmventory etc. should fade-in automatically when used
37 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
38 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
39 elmex 1.20 - enter runmode when cursor-key repeats
40 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
41 root 1.19 - save only dirty cached maps, and save dirty maps != current map
42 root 1.46 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43 root 1.6 - maybe move window managing functionality into toplevel
44 root 1.52 - better window management (feedback)
45     - look into extendedmapinfo
46     - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
47 root 1.42
48     low priority:
49 root 1.52 - player list from server for tell etc. commands
50     - examine etc., should use extendeddrawinfo or sth. similar
51 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
52 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
53 root 1.37 - performance: use texture collections for upstream server data instead if gobs
54     of small textures.
55 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
56     affect neighbouring visible pixels (border bleeding).
57 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
58 root 1.8
59 root 1.28 TEMPORARY SERVER TODO:
60 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
61     (i.e. one should be able to become hostile against guards but still
62     be peaceful - the palyer peaceful would be toggled by priests and shown
63     in who, the game peaceful steting would be toggled by the peaceful command
64     but not otherwise shown).
65 root 1.16 - pippij wants playerstealing to work between hostile players
66 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
67 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
68     message, even when you can't see that other person.
69     - 2) hiding exp is always 1, independant of how difficult it is to hide
70     - 3) jumping into monsters does no damage, even though it's supposed to
71     be an attack (mentioned before). You also get no exp for this
72     - 10) (feature request): bug/typo/idea commands to automatically log
73     your comments, with the mentioning of the current map (and perhaps an
74     item, if you do 'bug <item>').
75 root 1.11
76     set_face 4783 => 70
77     libpng warning: Ignoring gAMA chunk with gamma=0
78     allocating id 71
79     OK
80     set_face 4782 => 71
81     libpng warning: Ignoring gAMA chunk with gamma=0
82     allocating id 72
83     OK
84     set_face 4781 => 72
85     libpng warning: Ignoring gAMA chunk with gamma=0
86     allocating id 73
87     OK
88     set_face 4784 => 73
89     libpng warning: Ignoring gAMA chunk with gamma=0
90