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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.66
Committed: Fri May 19 23:18:40 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.65: +4 -0 lines
Log Message:
implement face animation, fix inventory layout

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.66 - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12     (maybe also for floorbox)
13 root 1.65 - IMPORTANT: quit-button, somewhere!
14 root 1.66 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
15 root 1.58 - IMPORTANT: lose/regain mapping might clear messgae log
16 root 1.59 (maybe this happens when its being updated when the window isn't mapped => no
17     window context?)
18 root 1.62 - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
19 root 1.60 - IMPORTANT:_ map feedback... e.g. when clicking on it
20 root 1.53 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
21 root 1.57 - IMPORTANT: '.' in map should repeat last command
22 root 1.53 - important: center and improve dialogs (create cFClient::UI::Dialog)
23 root 1.54 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
24 root 1.51 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
25 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
26     b) widget layout is nontrivial as to not obscure map
27     c) need better way to center map then middle-button, maybe map overview
28     (but updates will be slow UPDATE updates are not at all slow).
29 root 1.39 - IMPORTANT: animate faces in inventory etc.
30 root 1.46 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
31 root 1.45 - IMPORTANT: verify and correct connection-dependent texture management
32 root 1.64 - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
33     - IMPORTANT: message log slider goes too far down.
34     - IMPORTANT: focus mapwidget on login
35     - IMPORTANT: font reconfigure works very badly.
36 elmex 1.27
37 root 1.42 should be solved/investitaged before release:
38 root 1.64 - cairo/win32 looks like shit (premultiplied alpha bug?)
39 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 root 1.46 (after starting, pressing login with connection refused, then close window)
41 root 1.55 - flopper/menu imrpovement:
42     * things that are menus should act more like menus
43     * inmventory etc. should fade-in automatically when used
44 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
45 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
46 elmex 1.20 - enter runmode when cursor-key repeats
47 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
48 root 1.19 - save only dirty cached maps, and save dirty maps != current map
49 root 1.46 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50 root 1.6 - maybe move window managing functionality into toplevel
51 root 1.52 - better window management (feedback)
52     - look into extendedmapinfo
53     - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
54 root 1.42
55     low priority:
56 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
57 root 1.52 - player list from server for tell etc. commands
58     - examine etc., should use extendeddrawinfo or sth. similar
59 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61 root 1.37 - performance: use texture collections for upstream server data instead if gobs
62     of small textures.
63 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64     affect neighbouring visible pixels (border bleeding).
65 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
66 root 1.8
67 root 1.28 TEMPORARY SERVER TODO:
68 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
69     (i.e. one should be able to become hostile against guards but still
70     be peaceful - the palyer peaceful would be toggled by priests and shown
71     in who, the game peaceful steting would be toggled by the peaceful command
72     but not otherwise shown).
73 root 1.16 - pippij wants playerstealing to work between hostile players
74 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
75 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
76     message, even when you can't see that other person.
77     - 2) hiding exp is always 1, independant of how difficult it is to hide
78     - 3) jumping into monsters does no damage, even though it's supposed to
79     be an attack (mentioned before). You also get no exp for this
80     - 10) (feature request): bug/typo/idea commands to automatically log
81     your comments, with the mentioning of the current map (and perhaps an
82     item, if you do 'bug <item>').
83 root 1.11
84     set_face 4783 => 70
85     libpng warning: Ignoring gAMA chunk with gamma=0
86     allocating id 71
87     OK
88     set_face 4782 => 71
89     libpng warning: Ignoring gAMA chunk with gamma=0
90     allocating id 72
91     OK
92     set_face 4781 => 72
93     libpng warning: Ignoring gAMA chunk with gamma=0
94     allocating id 73
95     OK
96     set_face 4784 => 73
97     libpng warning: Ignoring gAMA chunk with gamma=0
98