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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.68
Committed: Mon May 22 01:28:06 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.67: +1 -0 lines
Log Message:
hardcode the layout of all /world/world_xxx_xxx maps for mapinfo: the savings on latency, bandwidth etc. are enourmous enough to warrant this hack

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.68 - IMPORTANT: skill-pod benutzen!
12 root 1.66 - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
13     (maybe also for floorbox)
14 root 1.65 - IMPORTANT: quit-button, somewhere!
15 root 1.67 * dialog, der warnt ein savebed aufzusuchen.
16 root 1.66 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
17 root 1.58 - IMPORTANT: lose/regain mapping might clear messgae log
18 root 1.59 (maybe this happens when its being updated when the window isn't mapped => no
19     window context?)
20 root 1.62 - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21 root 1.60 - IMPORTANT:_ map feedback... e.g. when clicking on it
22 root 1.53 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23 root 1.57 - IMPORTANT: '.' in map should repeat last command
24 root 1.53 - important: center and improve dialogs (create cFClient::UI::Dialog)
25 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
26     b) widget layout is nontrivial as to not obscure map
27     c) need better way to center map then middle-button, maybe map overview
28     (but updates will be slow UPDATE updates are not at all slow).
29 root 1.45 - IMPORTANT: verify and correct connection-dependent texture management
30 root 1.64 - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31     - IMPORTANT: message log slider goes too far down.
32     - IMPORTANT: focus mapwidget on login
33     - IMPORTANT: font reconfigure works very badly.
34 elmex 1.27
35 root 1.42 should be solved/investitaged before release:
36 root 1.64 - cairo/win32 looks like shit (premultiplied alpha bug?)
37 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 root 1.46 (after starting, pressing login with connection refused, then close window)
39 root 1.55 - flopper/menu imrpovement:
40     * things that are menus should act more like menus
41     * inmventory etc. should fade-in automatically when used
42 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
43 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
44 elmex 1.20 - enter runmode when cursor-key repeats
45 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
46 root 1.19 - save only dirty cached maps, and save dirty maps != current map
47 root 1.46 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48 root 1.6 - maybe move window managing functionality into toplevel
49 root 1.52 - better window management (feedback)
50     - look into extendedmapinfo
51     - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
52 root 1.42
53     low priority:
54 root 1.67 - inventory update must be incremental (too slow) (really? check)
55 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
56 root 1.52 - player list from server for tell etc. commands
57     - examine etc., should use extendeddrawinfo or sth. similar
58 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
59 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
60 root 1.37 - performance: use texture collections for upstream server data instead if gobs
61     of small textures.
62 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
63     affect neighbouring visible pixels (border bleeding).
64 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
65 root 1.8
66 root 1.28 TEMPORARY SERVER TODO:
67 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
68     (i.e. one should be able to become hostile against guards but still
69     be peaceful - the palyer peaceful would be toggled by priests and shown
70     in who, the game peaceful steting would be toggled by the peaceful command
71     but not otherwise shown).
72 root 1.16 - pippij wants playerstealing to work between hostile players
73 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
74 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
75     message, even when you can't see that other person.
76     - 2) hiding exp is always 1, independant of how difficult it is to hide
77     - 3) jumping into monsters does no damage, even though it's supposed to
78     be an attack (mentioned before). You also get no exp for this
79     - 10) (feature request): bug/typo/idea commands to automatically log
80     your comments, with the mentioning of the current map (and perhaps an
81     item, if you do 'bug <item>').
82 root 1.11
83     set_face 4783 => 70
84     libpng warning: Ignoring gAMA chunk with gamma=0
85     allocating id 71
86     OK
87     set_face 4782 => 71
88     libpng warning: Ignoring gAMA chunk with gamma=0
89     allocating id 72
90     OK
91     set_face 4781 => 72
92     libpng warning: Ignoring gAMA chunk with gamma=0
93     allocating id 73
94     OK
95     set_face 4784 => 73
96     libpng warning: Ignoring gAMA chunk with gamma=0
97