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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.77
Committed: Wed May 24 21:49:58 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.76: +1 -0 lines
Log Message:
fixed scrolledwindow and opengl error reporting

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.66 - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12     (maybe also for floorbox)
13     - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14 root 1.77 (mostly fixed, but still there: displays list and texture uploads do not go well together)
15 root 1.58 - IMPORTANT: lose/regain mapping might clear messgae log
16 root 1.59 (maybe this happens when its being updated when the window isn't mapped => no
17     window context?)
18 root 1.71 (this might be fixed now, watch out for it)
19 root 1.60 - IMPORTANT:_ map feedback... e.g. when clicking on it
20 root 1.74 - IMPORTANT: ' and " and / should go into compketer :)
21 root 1.57 - IMPORTANT: '.' in map should repeat last command
22 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
23     b) widget layout is nontrivial as to not obscure map
24     c) need better way to center map then middle-button, maybe map overview
25     (but updates will be slow UPDATE updates are not at all slow).
26 root 1.64 - IMPORTANT: focus mapwidget on login
27     - IMPORTANT: font reconfigure works very badly.
28 elmex 1.27
29 root 1.42 should be solved/investitaged before release:
30 root 1.73 - auto-download of all faces from the server in the bg.
31 root 1.72 - many sliders should have labels attached.
32 root 1.71 - widgets need to know about their visibility. the inventory
33     completely redraws itself on every animation change, even when its not visible.
34 root 1.64 - cairo/win32 looks like shit (premultiplied alpha bug?)
35 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 root 1.46 (after starting, pressing login with connection refused, then close window)
37 root 1.55 - flopper/menu imrpovement:
38     * things that are menus should act more like menus
39     * inmventory etc. should fade-in automatically when used
40 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
41 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
42 elmex 1.20 - enter runmode when cursor-key repeats
43 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
44     - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45 root 1.6 - maybe move window managing functionality into toplevel
46 root 1.70 - better window management (graphical feedback)
47 root 1.42
48     low priority:
49 root 1.76 - textview should not snap to bottom on resize.
50 root 1.73 - alt+2cursor == diagonal
51 root 1.70 - look into extendedmapinfo
52     - save only dirty cached maps, and save dirty maps != current map
53 root 1.67 - inventory update must be incremental (too slow) (really? check)
54 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
55 root 1.52 - player list from server for tell etc. commands
56     - examine etc., should use extendeddrawinfo or sth. similar
57 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
59 root 1.37 - performance: use texture collections for upstream server data instead if gobs
60     of small textures.
61 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62     affect neighbouring visible pixels (border bleeding).
63 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
64 root 1.8
65 root 1.28 TEMPORARY SERVER TODO:
66 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
67     (i.e. one should be able to become hostile against guards but still
68     be peaceful - the palyer peaceful would be toggled by priests and shown
69     in who, the game peaceful steting would be toggled by the peaceful command
70     but not otherwise shown).
71 root 1.16 - pippij wants playerstealing to work between hostile players
72 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
73 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
74     message, even when you can't see that other person.
75     - 2) hiding exp is always 1, independant of how difficult it is to hide
76     - 3) jumping into monsters does no damage, even though it's supposed to
77     be an attack (mentioned before). You also get no exp for this
78     - 10) (feature request): bug/typo/idea commands to automatically log
79     your comments, with the mentioning of the current map (and perhaps an
80     item, if you do 'bug <item>').
81 root 1.11
82     set_face 4783 => 70
83     libpng warning: Ignoring gAMA chunk with gamma=0
84     allocating id 71
85     OK
86     set_face 4782 => 71
87     libpng warning: Ignoring gAMA chunk with gamma=0
88     allocating id 72
89     OK
90     set_face 4781 => 72
91     libpng warning: Ignoring gAMA chunk with gamma=0
92     allocating id 73
93     OK
94     set_face 4784 => 73
95     libpng warning: Ignoring gAMA chunk with gamma=0
96