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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.79
Committed: Thu May 25 01:26:52 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.78: +3 -4 lines
Log Message:
split intro.pod intro intro.pod and manual.pod, misc fixes

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.66 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 root 1.77 (mostly fixed, but still there: displays list and texture uploads do not go well together)
13 root 1.58 - IMPORTANT: lose/regain mapping might clear messgae log
14 root 1.59 (maybe this happens when its being updated when the window isn't mapped => no
15     window context?)
16 root 1.71 (this might be fixed now, watch out for it)
17 root 1.79 - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
18 root 1.60 - IMPORTANT:_ map feedback... e.g. when clicking on it
19 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
20     b) widget layout is nontrivial as to not obscure map
21     c) need better way to center map then middle-button, maybe map overview
22     (but updates will be slow UPDATE updates are not at all slow).
23 elmex 1.27
24 root 1.42 should be solved/investitaged before release:
25 root 1.79 - rethink message display in lower left corner
26 root 1.73 - auto-download of all faces from the server in the bg.
27 root 1.72 - many sliders should have labels attached.
28 root 1.71 - widgets need to know about their visibility. the inventory
29     completely redraws itself on every animation change, even when its not visible.
30 root 1.64 - cairo/win32 looks like shit (premultiplied alpha bug?)
31 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 root 1.79 (after starting, press quit)
33 root 1.55 - flopper/menu imrpovement:
34     * things that are menus should act more like menus
35     * inmventory etc. should fade-in automatically when used
36 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
37 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
38 elmex 1.20 - enter runmode when cursor-key repeats
39 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
40     - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41 root 1.6 - maybe move window managing functionality into toplevel
42 root 1.70 - better window management (graphical feedback)
43 root 1.42
44     low priority:
45 root 1.76 - textview should not snap to bottom on resize.
46 root 1.73 - alt+2cursor == diagonal
47 root 1.70 - look into extendedmapinfo
48     - save only dirty cached maps, and save dirty maps != current map
49 root 1.67 - inventory update must be incremental (too slow) (really? check)
50 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
51 root 1.52 - player list from server for tell etc. commands
52     - examine etc., should use extendeddrawinfo or sth. similar
53 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
55 root 1.37 - performance: use texture collections for upstream server data instead if gobs
56     of small textures.
57 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58     affect neighbouring visible pixels (border bleeding).
59 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
60 root 1.8
61 root 1.28 TEMPORARY SERVER TODO:
62 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
63     (i.e. one should be able to become hostile against guards but still
64     be peaceful - the palyer peaceful would be toggled by priests and shown
65     in who, the game peaceful steting would be toggled by the peaceful command
66     but not otherwise shown).
67 root 1.16 - pippij wants playerstealing to work between hostile players
68 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
69 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
70     message, even when you can't see that other person.
71     - 2) hiding exp is always 1, independant of how difficult it is to hide
72     - 3) jumping into monsters does no damage, even though it's supposed to
73     be an attack (mentioned before). You also get no exp for this
74     - 10) (feature request): bug/typo/idea commands to automatically log
75     your comments, with the mentioning of the current map (and perhaps an
76     item, if you do 'bug <item>').
77 root 1.11
78     set_face 4783 => 70
79     libpng warning: Ignoring gAMA chunk with gamma=0
80     allocating id 71
81     OK
82     set_face 4782 => 71
83     libpng warning: Ignoring gAMA chunk with gamma=0
84     allocating id 72
85     OK
86     set_face 4781 => 72
87     libpng warning: Ignoring gAMA chunk with gamma=0
88     allocating id 73
89     OK
90     set_face 4784 => 73
91     libpng warning: Ignoring gAMA chunk with gamma=0
92