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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.83
Committed: Thu May 25 03:39:56 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.82: +2 -0 lines
Log Message:
there is no spells command, it seems

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3    
4 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5    
6 elmex 1.34 12:17 <@schmorp> i do list all libs manually for pclient
7     12:17 <@schmorp> will have to do that for gce too
8     12:17 <@schmorp> remind me of it
9     12:17 <@schmorp> qwhen i next bundle it
10    
11 root 1.83 - IMPORTANT: widget resizing works badly (sometiems not, like fountain
12     in inventory view, or inventory view tables or statusbox entries...)
13 root 1.82 - IMPORTANT: statusbox update timer
14     - IMPORTANT: statusbox tooltip must not go away on updates
15 root 1.81 - IMPORTANT: history for completer (cursor-up)
16 root 1.80 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17 root 1.66 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
18 root 1.77 (mostly fixed, but still there: displays list and texture uploads do not go well together)
19 root 1.58 - IMPORTANT: lose/regain mapping might clear messgae log
20 root 1.59 (maybe this happens when its being updated when the window isn't mapped => no
21     window context?)
22 root 1.71 (this might be fixed now, watch out for it)
23 root 1.79 - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
24 root 1.60 - IMPORTANT:_ map feedback... e.g. when clicking on it
25 elmex 1.25 - IMPORTANT: user interface (window positions etc.) should be saved, but
26     b) widget layout is nontrivial as to not obscure map
27     c) need better way to center map then middle-button, maybe map overview
28     (but updates will be slow UPDATE updates are not at all slow).
29 elmex 1.27
30 root 1.42 should be solved/investitaged before release:
31 root 1.79 - rethink message display in lower left corner
32 root 1.73 - auto-download of all faces from the server in the bg.
33 root 1.72 - many sliders should have labels attached.
34 root 1.71 - widgets need to know about their visibility. the inventory
35     completely redraws itself on every animation change, even when its not visible.
36 root 1.64 - cairo/win32 looks like shit (premultiplied alpha bug?)
37 root 1.43 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 root 1.79 (after starting, press quit)
39 root 1.55 - flopper/menu imrpovement:
40     * things that are menus should act more like menus
41     * inmventory etc. should fade-in automatically when used
42 root 1.56 - add menu itemds for inventory items: mark/inscribe etc.
43 root 1.38 - remove wrap_mode hack from texture and make it a per-texture operation
44 elmex 1.20 - enter runmode when cursor-key repeats
45 root 1.46 - mapmap (overview) - scroll visible area by clicking/dragging
46     - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47 root 1.6 - maybe move window managing functionality into toplevel
48 root 1.70 - better window management (graphical feedback)
49 root 1.42
50     low priority:
51 root 1.76 - textview should not snap to bottom on resize.
52 root 1.73 - alt+2cursor == diagonal
53 root 1.70 - look into extendedmapinfo
54     - save only dirty cached maps, and save dirty maps != current map
55 root 1.67 - inventory update must be incremental (too slow) (really? check)
56 root 1.66 - try to synchronize local animation speed with server updates to save on screen refreshes.
57 root 1.52 - player list from server for tell etc. commands
58     - examine etc., should use extendeddrawinfo or sth. similar
59 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60 root 1.42 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61 root 1.37 - performance: use texture collections for upstream server data instead if gobs
62     of small textures.
63 root 1.36 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64     affect neighbouring visible pixels (border bleeding).
65 root 1.42 - pango fontsize measure and decrease to achieve real pixel height
66 root 1.8
67 root 1.28 TEMPORARY SERVER TODO:
68 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
69     (i.e. one should be able to become hostile against guards but still
70     be peaceful - the palyer peaceful would be toggled by priests and shown
71     in who, the game peaceful steting would be toggled by the peaceful command
72     but not otherwise shown).
73 root 1.16 - pippij wants playerstealing to work between hostile players
74 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
75 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
76     message, even when you can't see that other person.
77     - 2) hiding exp is always 1, independant of how difficult it is to hide
78     - 3) jumping into monsters does no damage, even though it's supposed to
79     be an attack (mentioned before). You also get no exp for this
80     - 10) (feature request): bug/typo/idea commands to automatically log
81     your comments, with the mentioning of the current map (and perhaps an
82     item, if you do 'bug <item>').
83 root 1.11
84     set_face 4783 => 70
85     libpng warning: Ignoring gAMA chunk with gamma=0
86     allocating id 71
87     OK
88     set_face 4782 => 71
89     libpng warning: Ignoring gAMA chunk with gamma=0
90     allocating id 72
91     OK
92     set_face 4781 => 72
93     libpng warning: Ignoring gAMA chunk with gamma=0
94     allocating id 73
95     OK
96     set_face 4784 => 73
97     libpng warning: Ignoring gAMA chunk with gamma=0
98