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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.236
Committed: Tue Aug 15 18:09:04 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.235: +10 -0 lines
Log Message:
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File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - PANGO: create upstream-patch for inclusion into pango
12 - SERVER: document ext/mapinfo and cfplus.ext
13 - SERVER: memleak like hell: probably event-related?
14 - LONG-TERM: party member health etc. status
15 - LONG-TERM: map landmark labels
16 - LONG-TERM: player on map name
17 - LONG-TERM: monster health-bars on map
18
19 - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20 - skill book - tooltips with description (schmorp)
21 - IMPORTANT: server-protocol/upgrade etc.
22 - IMPORTANT: good installation instructions/problem faq.
23
24 - happens after second login(?) probably databae creation/close bug?
25 Can't call method "get" on an undefined value at /localvol/root/src/CFPlus/blib/lib/CFPlus/Protocol.pm line 519.
26 at bin/cfplus line 51
27 main::__ANON__('Event::Event::Io=SCALAR(0x2ced708)', 'Can\'t call method "get" on an undefined value at /localvol/r...') called at /opt/perl/lib/perl5/Event.pm line 164
28 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
29 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
30 Event::loop() called at bin/cfplus line 2033
31 ERROR: Can't call method "get" on an undefined value at /localvol/root/src/CFPlus/blib/lib/CFPlus/Protocol.pm line 519.
32
33
34 should be solved/investigated before 1.0 release:
35 - (schmorp) put resources/arch into docwiki
36 - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
37 - when in history "mode", completer cannot access completions at all
38 - <tt> not working on windows ?!
39 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
40 - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
41 ^^^^ when pressing shift-insert
42 - offer common options such as use_skill sense xxx etc. in inventory via menu?
43 - buttons should support hovering visually
44 - notebooks should provide visual feedback (support from button class?)
45 - floorbox out-of-screen after resizing (schmorp)
46 - identify inventory hover slowness and fix it (schmorp)
47 - use more graphical frames/separators to make dialogs more eye-pleasing/clean
48 - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
49 - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
50 - playerbook/skills should have sensible tooltips with skill descriptions
51 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
52 - NPC dialog box should have close button which finishes the dialog
53 - mapmap (overview) - scroll visible area by clicking/dragging
54 - binding window and editor layout broken for long recordings => use scroller
55 - maybe open the help viewer on the first start, or a simple dialog that
56 initially lists keybidings for gcfclient converts.
57 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
58 (inventory, spell list, messge log...) => marc
59 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
60 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
61 - spell list => scroll down => "Pickup" => scrollbar not updated
62 - what happened to the dialog being shown when modifiers are pressed, showing
63 keybindings for this modifier?
64 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
65
66 post-1.0:
67 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
68 (after starting, press quit)
69 - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
70 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
71 affect neighbouring visible pixels (border bleeding).
72 - examine etc., should use extendeddrawinfo or sth. similar
73 - player list from server for tell etc. commands
74 - save only dirty cached maps, and save dirty maps != current map
75 - look into extendedmapinfo
76 - completer should know more about arguments, e.g. cast summon pet monster,
77 or that some commands do not take arguments ("drop all").
78 - sliders do not change size after reconfigure.
79 - enter runmode when cursor-key repeats (maybe not?)
80 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
81 - performance: use texture collections for upstream server data instead if gobs
82 of small textures.
83
84 TEMPORARY SERVER TODO:
85 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
86 - palyer peaceful setting should be independen of game peaceful setting
87 (i.e. one should be able to become hostile against guards but still
88 be peaceful - the palyer peaceful would be toggled by priests and shown
89 in who, the game peaceful steting would be toggled by the peaceful command
90 but not otherwise shown).
91 - pippij wants playerstealing to work between hostile players
92 - attempt_jump tries to kick jumped-into monster,s but doesn't work
93 - 1) If you hide, and someone can see you trying to hide, you'll get a
94 message, even when you can't see that other person.
95 - 2) hiding exp is always 1, independant of how difficult it is to hide
96 - 3) jumping into monsters does no damage, even though it's supposed to
97 be an attack (mentioned before). You also get no exp for this
98 - 10) (feature request): bug/typo/idea commands to automatically log
99 your comments, with the mentioning of the current map (and perhaps an
100 item, if you do 'bug <item>').
101
102
103 #TODO#d# display texture cache
104 {
105 glEnable GL_TEXTURE_2D;
106 glBindTexture GL_TEXTURE_2D, 41;
107 glColor 1, 1, 1, 1;
108 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
109 glEnable GL_BLEND;
110 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
111 glBegin GL_QUADS;
112 glTexCoord 0,1; glVertex 0,0;
113 glTexCoord 1,1; glVertex 255,0;
114 glTexCoord 1,0; glVertex 255,255;
115 glTexCoord 0,0; glVertex 0,255;
116 glEnd;
117 glDisable GL_BLEND;
118 glDisable GL_TEXTURE_2D;
119 }
120
121 set_face 4783 => 70
122 libpng warning: Ignoring gAMA chunk with gamma=0
123 allocating id 71
124 OK
125 set_face 4782 => 71
126 libpng warning: Ignoring gAMA chunk with gamma=0
127 allocating id 72
128 OK
129 set_face 4781 => 72
130 libpng warning: Ignoring gAMA chunk with gamma=0
131 allocating id 73
132 OK
133 set_face 4784 => 73
134 libpng warning: Ignoring gAMA chunk with gamma=0
135
136 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
137 /*first pass*/
138 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
139 glDepthMask(FALSE); /*disable Z buffer*/
140 if (premultpliedTransparency)
141 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
142 else
143 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
144 /*render the object here*/
145
146 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
147 /*second pass*/
148 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
149 glDepthMask(FALSE); /*disable Z buffer*/
150 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
151 /*render the object with alpha replaced with 1-a*/
152
153 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
154 /*third pass*/
155 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
156 glDepthMask(TRUE); /*enable Z buffer*/
157 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
158 /*render the object with alpha replaced with 1*/
159
160