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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.32
Committed: Mon Apr 24 06:57:38 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.31: +5 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3 - IMPORTANT: slider should clip to valid range properly
4 - IMPIMPIMP-ORA-ANT: history for commandline :)
5 - IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11
12 - enter runmode when cursor-key repeats
13 - mapmap (overview)
14 - convetr to real window
15 - draw rectangle around visible area
16 - scroll visible area
17 - make size configurable/reesizable
18 - use real mapmap size in map caching, not hardcoded 250 size
19 - save only dirty cached maps, and save dirty maps != current map
20 - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
21 - the stats for the gauges which get into the stats_update function are somehow weird
22 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23 - message window layout broken (entry too small).
24 - mesa-rendering of textview shows only garbage and/or another texture
25 - label needs "expected char width"
26 - toplevel should enforce that windows always be partially visible
27 - maybe move window managing functionality into toplevel
28 - look into extendeddrawinfo and extendedmapinfo
29
30 TEMPORARY SERVER TODO:
31 - palyer peaceful setting should be independen of game peaceful setting
32 (i.e. one should be able to become hostile against guards but still
33 be peaceful - the palyer peaceful would be toggled by priests and shown
34 in who, the game peaceful steting would be toggled by the peaceful command
35 but not otherwise shown).
36 - run flawfinder on cf
37 - disable old socket mode in server
38 - implement suicide command for server
39 - cavehippo wants hashstring to be changed to hash name
40 - pippij wants playerstealing to work between hostile players
41 - schmorp wants to rework the who output format
42 - attempt_jump tries to kick jumped-into monster,s but doesn't work
43 - 1) If you hide, and someone can see you trying to hide, you'll get a
44 message, even when you can't see that other person.
45 - 2) hiding exp is always 1, independant of how difficult it is to hide
46 - 3) jumping into monsters does no damage, even though it's supposed to
47 be an attack (mentioned before). You also get no exp for this
48 - 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>').
51
52 "workarounded" but not solved:
53 (- IMPORTANT: move widgets to integer coordinates - fix containers!)
54 (- pango fontsize measure and decrease to achieve real pixel height)
55
56 set_face 4783 => 70
57 libpng warning: Ignoring gAMA chunk with gamma=0
58 allocating id 71
59 OK
60 set_face 4782 => 71
61 libpng warning: Ignoring gAMA chunk with gamma=0
62 allocating id 72
63 OK
64 set_face 4781 => 72
65 libpng warning: Ignoring gAMA chunk with gamma=0
66 allocating id 73
67 OK
68 set_face 4784 => 73
69 libpng warning: Ignoring gAMA chunk with gamma=0
70