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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.33
Committed: Mon Apr 24 08:44:23 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.32: +0 -1 lines
Log Message:
added history for entry

File Contents

# Content
1 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3 - IMPORTANT: slider should clip to valid range properly
4 - IMPORTANT: user interface (window positions etc.) should be saved, but
5 a) switching modes clears/recreates all widgets (has to, as parameters
6 are not resolution-independent)
7 b) widget layout is nontrivial as to not obscure map
8 c) need better way to center map then middle-button, maybe map overview
9 (but updates will be slow UPDATE updates are not at all slow).
10
11 - enter runmode when cursor-key repeats
12 - mapmap (overview)
13 - convetr to real window
14 - draw rectangle around visible area
15 - scroll visible area
16 - make size configurable/reesizable
17 - use real mapmap size in map caching, not hardcoded 250 size
18 - save only dirty cached maps, and save dirty maps != current map
19 - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
20 - the stats for the gauges which get into the stats_update function are somehow weird
21 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
22 - message window layout broken (entry too small).
23 - mesa-rendering of textview shows only garbage and/or another texture
24 - label needs "expected char width"
25 - toplevel should enforce that windows always be partially visible
26 - maybe move window managing functionality into toplevel
27 - look into extendeddrawinfo and extendedmapinfo
28
29 TEMPORARY SERVER TODO:
30 - palyer peaceful setting should be independen of game peaceful setting
31 (i.e. one should be able to become hostile against guards but still
32 be peaceful - the palyer peaceful would be toggled by priests and shown
33 in who, the game peaceful steting would be toggled by the peaceful command
34 but not otherwise shown).
35 - run flawfinder on cf
36 - disable old socket mode in server
37 - implement suicide command for server
38 - cavehippo wants hashstring to be changed to hash name
39 - pippij wants playerstealing to work between hostile players
40 - schmorp wants to rework the who output format
41 - attempt_jump tries to kick jumped-into monster,s but doesn't work
42 - 1) If you hide, and someone can see you trying to hide, you'll get a
43 message, even when you can't see that other person.
44 - 2) hiding exp is always 1, independant of how difficult it is to hide
45 - 3) jumping into monsters does no damage, even though it's supposed to
46 be an attack (mentioned before). You also get no exp for this
47 - 10) (feature request): bug/typo/idea commands to automatically log
48 your comments, with the mentioning of the current map (and perhaps an
49 item, if you do 'bug <item>').
50
51 "workarounded" but not solved:
52 (- IMPORTANT: move widgets to integer coordinates - fix containers!)
53 (- pango fontsize measure and decrease to achieve real pixel height)
54
55 set_face 4783 => 70
56 libpng warning: Ignoring gAMA chunk with gamma=0
57 allocating id 71
58 OK
59 set_face 4782 => 71
60 libpng warning: Ignoring gAMA chunk with gamma=0
61 allocating id 72
62 OK
63 set_face 4781 => 72
64 libpng warning: Ignoring gAMA chunk with gamma=0
65 allocating id 73
66 OK
67 set_face 4784 => 73
68 libpng warning: Ignoring gAMA chunk with gamma=0
69