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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.56
Committed: Wed May 17 20:21:27 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.55: +1 -0 lines
Log Message:
implement rotateshoottype on +/-, improve completer, oher things

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12 - important: center and improve dialogs (create cFClient::UI::Dialog)
13 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
14 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
15 - IMPORTANT: user interface (window positions etc.) should be saved, but
16 b) widget layout is nontrivial as to not obscure map
17 c) need better way to center map then middle-button, maybe map overview
18 (but updates will be slow UPDATE updates are not at all slow).
19 - IMPORTANT: animate faces in inventory etc.
20 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21 - IMPORTANT: verify and correct connection-dependent texture management
22
23 should be solved/investitaged before release:
24 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window)
26 - flopper/menu imrpovement:
27 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used
29 - add menu itemds for inventory items: mark/inscribe etc.
30 - remove wrap_mode hack from texture and make it a per-texture operation
31 - enter runmode when cursor-key repeats
32 - mapmap (overview) - scroll visible area by clicking/dragging
33 - save only dirty cached maps, and save dirty maps != current map
34 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
35 - maybe move window managing functionality into toplevel
36 - better window management (feedback)
37 - look into extendedmapinfo
38 - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
39
40 low priority:
41 - player list from server for tell etc. commands
42 - examine etc., should use extendeddrawinfo or sth. similar
43 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
44 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
45 - performance: use texture collections for upstream server data instead if gobs
46 of small textures.
47 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
48 affect neighbouring visible pixels (border bleeding).
49 - pango fontsize measure and decrease to achieve real pixel height
50
51 TEMPORARY SERVER TODO:
52 - palyer peaceful setting should be independen of game peaceful setting
53 (i.e. one should be able to become hostile against guards but still
54 be peaceful - the palyer peaceful would be toggled by priests and shown
55 in who, the game peaceful steting would be toggled by the peaceful command
56 but not otherwise shown).
57 - pippij wants playerstealing to work between hostile players
58 - attempt_jump tries to kick jumped-into monster,s but doesn't work
59 - 1) If you hide, and someone can see you trying to hide, you'll get a
60 message, even when you can't see that other person.
61 - 2) hiding exp is always 1, independant of how difficult it is to hide
62 - 3) jumping into monsters does no damage, even though it's supposed to
63 be an attack (mentioned before). You also get no exp for this
64 - 10) (feature request): bug/typo/idea commands to automatically log
65 your comments, with the mentioning of the current map (and perhaps an
66 item, if you do 'bug <item>').
67
68 set_face 4783 => 70
69 libpng warning: Ignoring gAMA chunk with gamma=0
70 allocating id 71
71 OK
72 set_face 4782 => 71
73 libpng warning: Ignoring gAMA chunk with gamma=0
74 allocating id 72
75 OK
76 set_face 4781 => 72
77 libpng warning: Ignoring gAMA chunk with gamma=0
78 allocating id 73
79 OK
80 set_face 4784 => 73
81 libpng warning: Ignoring gAMA chunk with gamma=0
82