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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.62
Committed: Thu May 18 01:36:42 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.61: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls.
12 - IMPORTANT: the completer has problems with pango-markup not getting escaped.
13 - IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16 - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
17 - IMPORTANT:_ map feedback... e.g. when clicking on it
18 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
19 - IMPORTANT: '.' in map should repeat last command
20 - important: center and improve dialogs (create cFClient::UI::Dialog)
21 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
22 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
23 - IMPORTANT: user interface (window positions etc.) should be saved, but
24 b) widget layout is nontrivial as to not obscure map
25 c) need better way to center map then middle-button, maybe map overview
26 (but updates will be slow UPDATE updates are not at all slow).
27 - IMPORTANT: animate faces in inventory etc.
28 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
29 - IMPORTANT: verify and correct connection-dependent texture management
30
31 should be solved/investitaged before release:
32 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window)
34 - flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37 - add menu itemds for inventory items: mark/inscribe etc.
38 - remove wrap_mode hack from texture and make it a per-texture operation
39 - enter runmode when cursor-key repeats
40 - mapmap (overview) - scroll visible area by clicking/dragging
41 - save only dirty cached maps, and save dirty maps != current map
42 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43 - maybe move window managing functionality into toplevel
44 - better window management (feedback)
45 - look into extendedmapinfo
46 - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
47
48 low priority:
49 - player list from server for tell etc. commands
50 - examine etc., should use extendeddrawinfo or sth. similar
51 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
52 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
53 - performance: use texture collections for upstream server data instead if gobs
54 of small textures.
55 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
56 affect neighbouring visible pixels (border bleeding).
57 - pango fontsize measure and decrease to achieve real pixel height
58
59 TEMPORARY SERVER TODO:
60 - palyer peaceful setting should be independen of game peaceful setting
61 (i.e. one should be able to become hostile against guards but still
62 be peaceful - the palyer peaceful would be toggled by priests and shown
63 in who, the game peaceful steting would be toggled by the peaceful command
64 but not otherwise shown).
65 - pippij wants playerstealing to work between hostile players
66 - attempt_jump tries to kick jumped-into monster,s but doesn't work
67 - 1) If you hide, and someone can see you trying to hide, you'll get a
68 message, even when you can't see that other person.
69 - 2) hiding exp is always 1, independant of how difficult it is to hide
70 - 3) jumping into monsters does no damage, even though it's supposed to
71 be an attack (mentioned before). You also get no exp for this
72 - 10) (feature request): bug/typo/idea commands to automatically log
73 your comments, with the mentioning of the current map (and perhaps an
74 item, if you do 'bug <item>').
75
76 set_face 4783 => 70
77 libpng warning: Ignoring gAMA chunk with gamma=0
78 allocating id 71
79 OK
80 set_face 4782 => 71
81 libpng warning: Ignoring gAMA chunk with gamma=0
82 allocating id 72
83 OK
84 set_face 4781 => 72
85 libpng warning: Ignoring gAMA chunk with gamma=0
86 allocating id 73
87 OK
88 set_face 4784 => 73
89 libpng warning: Ignoring gAMA chunk with gamma=0
90