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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.71
Committed: Mon May 22 03:28:54 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.70: +3 -0 lines
Log Message:
use glDrawPixels to draw Textview, implement indenting and render individual lines. force full refresh after expose. add lots of tooltips

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13 - IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16 - IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19 (this might be fixed now, watch out for it)
20 - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21 - IMPORTANT:_ map feedback... e.g. when clicking on it
22 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23 - IMPORTANT: '.' in map should repeat last command
24 - important: center and improve dialogs (create cFClient::UI::Dialog)
25 - IMPORTANT: user interface (window positions etc.) should be saved, but
26 b) widget layout is nontrivial as to not obscure map
27 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow).
29 - IMPORTANT: verify and correct connection-dependent texture management
30 - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31 - IMPORTANT: message log slider goes too far down.
32 - IMPORTANT: focus mapwidget on login
33 - IMPORTANT: font reconfigure works very badly.
34
35 should be solved/investitaged before release:
36 - widgets need to know about their visibility. the inventory
37 completely redraws itself on every animation change, even when its not visible.
38 - cairo/win32 looks like shit (premultiplied alpha bug?)
39 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 (after starting, pressing login with connection refused, then close window)
41 - flopper/menu imrpovement:
42 * things that are menus should act more like menus
43 * inmventory etc. should fade-in automatically when used
44 - add menu itemds for inventory items: mark/inscribe etc.
45 - remove wrap_mode hack from texture and make it a per-texture operation
46 - enter runmode when cursor-key repeats
47 - mapmap (overview) - scroll visible area by clicking/dragging
48 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
49 - maybe move window managing functionality into toplevel
50 - better window management (graphical feedback)
51
52 low priority:
53 - look into extendedmapinfo
54 - save only dirty cached maps, and save dirty maps != current map
55 - inventory update must be incremental (too slow) (really? check)
56 - try to synchronize local animation speed with server updates to save on screen refreshes.
57 - player list from server for tell etc. commands
58 - examine etc., should use extendeddrawinfo or sth. similar
59 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61 - performance: use texture collections for upstream server data instead if gobs
62 of small textures.
63 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65 - pango fontsize measure and decrease to achieve real pixel height
66
67 TEMPORARY SERVER TODO:
68 - palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
73 - pippij wants playerstealing to work between hostile players
74 - attempt_jump tries to kick jumped-into monster,s but doesn't work
75 - 1) If you hide, and someone can see you trying to hide, you'll get a
76 message, even when you can't see that other person.
77 - 2) hiding exp is always 1, independant of how difficult it is to hide
78 - 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this
80 - 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>').
83
84 set_face 4783 => 70
85 libpng warning: Ignoring gAMA chunk with gamma=0
86 allocating id 71
87 OK
88 set_face 4782 => 71
89 libpng warning: Ignoring gAMA chunk with gamma=0
90 allocating id 72
91 OK
92 set_face 4781 => 72
93 libpng warning: Ignoring gAMA chunk with gamma=0
94 allocating id 73
95 OK
96 set_face 4784 => 73
97 libpng warning: Ignoring gAMA chunk with gamma=0
98