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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.79
Committed: Thu May 25 01:26:52 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.78: +3 -4 lines
Log Message:
split intro.pod intro intro.pod and manual.pod, misc fixes

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
13 - IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16 (this might be fixed now, watch out for it)
17 - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
18 - IMPORTANT:_ map feedback... e.g. when clicking on it
19 - IMPORTANT: user interface (window positions etc.) should be saved, but
20 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow).
23
24 should be solved/investitaged before release:
25 - rethink message display in lower left corner
26 - auto-download of all faces from the server in the bg.
27 - many sliders should have labels attached.
28 - widgets need to know about their visibility. the inventory
29 completely redraws itself on every animation change, even when its not visible.
30 - cairo/win32 looks like shit (premultiplied alpha bug?)
31 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33 - flopper/menu imrpovement:
34 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used
36 - add menu itemds for inventory items: mark/inscribe etc.
37 - remove wrap_mode hack from texture and make it a per-texture operation
38 - enter runmode when cursor-key repeats
39 - mapmap (overview) - scroll visible area by clicking/dragging
40 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41 - maybe move window managing functionality into toplevel
42 - better window management (graphical feedback)
43
44 low priority:
45 - textview should not snap to bottom on resize.
46 - alt+2cursor == diagonal
47 - look into extendedmapinfo
48 - save only dirty cached maps, and save dirty maps != current map
49 - inventory update must be incremental (too slow) (really? check)
50 - try to synchronize local animation speed with server updates to save on screen refreshes.
51 - player list from server for tell etc. commands
52 - examine etc., should use extendeddrawinfo or sth. similar
53 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
55 - performance: use texture collections for upstream server data instead if gobs
56 of small textures.
57 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58 affect neighbouring visible pixels (border bleeding).
59 - pango fontsize measure and decrease to achieve real pixel height
60
61 TEMPORARY SERVER TODO:
62 - palyer peaceful setting should be independen of game peaceful setting
63 (i.e. one should be able to become hostile against guards but still
64 be peaceful - the palyer peaceful would be toggled by priests and shown
65 in who, the game peaceful steting would be toggled by the peaceful command
66 but not otherwise shown).
67 - pippij wants playerstealing to work between hostile players
68 - attempt_jump tries to kick jumped-into monster,s but doesn't work
69 - 1) If you hide, and someone can see you trying to hide, you'll get a
70 message, even when you can't see that other person.
71 - 2) hiding exp is always 1, independant of how difficult it is to hide
72 - 3) jumping into monsters does no damage, even though it's supposed to
73 be an attack (mentioned before). You also get no exp for this
74 - 10) (feature request): bug/typo/idea commands to automatically log
75 your comments, with the mentioning of the current map (and perhaps an
76 item, if you do 'bug <item>').
77
78 set_face 4783 => 70
79 libpng warning: Ignoring gAMA chunk with gamma=0
80 allocating id 71
81 OK
82 set_face 4782 => 71
83 libpng warning: Ignoring gAMA chunk with gamma=0
84 allocating id 72
85 OK
86 set_face 4781 => 72
87 libpng warning: Ignoring gAMA chunk with gamma=0
88 allocating id 73
89 OK
90 set_face 4784 => 73
91 libpng warning: Ignoring gAMA chunk with gamma=0
92