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#!/opt/bin/perl |
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############################################################################# |
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# prepend private library directory |
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for (grep !ref, @INC) { |
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my $path = "$_/Deliantra/Client/private"; |
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if (-d $path) { |
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unshift @INC, $path; |
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last; |
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} |
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} |
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############################################################################# |
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# load and run the main program |
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require DC::Main; |
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DC::Main::run (); |
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1; # this file is require'd in the binary client package |
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=head1 NAME |
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deliantra - A Deliantra MORPG game client |
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=head1 SYNOPSIS |
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deliantra [--profile name] [host [user [password]]] |
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deliantra --help |
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=head1 USAGE |
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The deliantra client utilises OpenGL for all UI elements and the game. It |
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is supposed to be used in fullscreen mode and interactively. |
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=head1 DEBUGGING |
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DELIANTRA_DEBUG - environment variable |
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1 draw borders around widgets |
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2 add low-level widget info to tooltips |
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4 show fps |
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8 suppress tooltips |
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16 show bandwidth downstream |
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=head1 AUTHOR |
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Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
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