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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.48
Committed: Mon Jul 7 08:02:17 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9973
Changes since 1.47: +1 -0 lines
Log Message:
0.9973

File Contents

# User Rev Content
1 root 1.1 #!/opt/bin/perl
2    
3 root 1.47 {
4     package Deliantra::Client; # work around CPAN breakage
5 root 1.48 package App::Deliantra; # try to reserve namespace
6 root 1.47 }
7    
8 root 1.7 if ($ENV{DELIANTRA_CORO_DEBUG}) {
9     eval '
10     use Coro;
11     use Coro::EV;
12     use Coro::Debug;
13     our $debug = new_unix_server Coro::Debug "/tmp/dc";
14     ';
15     }
16    
17 root 1.1 # do splash-screen thingy on win32
18     my $startup_done = sub { };
19     BEGIN {
20     if (%PAR::LibCache && $^O eq "MSWin32") {
21     while (my ($filename, $zip) = each %PAR::LibCache) {
22     $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
23     }
24    
25     require Win32::GUI::SplashScreen;
26    
27     Win32::GUI::SplashScreen::Show (
28     -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
29     );
30    
31     $startup_done = sub {
32     Win32::GUI::SplashScreen::Done (1);
33     };
34     }
35     }
36    
37     use strict;
38     use utf8;
39    
40     use Carp 'verbose';
41    
42     # do things only needed for single-binary version (par)
43     BEGIN {
44     if (%PAR::LibCache) {
45     @INC = grep ref, @INC; # weed out all paths except pars loader refs
46    
47     my $root = $ENV{PAR_TEMP};
48    
49     while (my ($filename, $zip) = each %PAR::LibCache) {
50     for ($zip->memberNames) {
51     next unless /^root\/(.*)/;
52     $zip->extractMember ($_, "$root/$1")
53     unless -e "$root/$1";
54     }
55     }
56    
57     if ($^O eq "MSWin32") {
58     # pango is relocatable on win32
59     } else {
60     open my $fh, "<:perlio", "$root/pangoversion"
61     or die "pangoversion: $!";
62     my $PANGO = <$fh>;
63     # unix, need to patch pango rc file
64     open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
65     or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
66     local $/;
67     my $rc = <$fh>;
68     $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
69    
70     mkdir "$root/pango-modules";
71     open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
72     or die "$root/pango-modules/pango.modules: $!";
73     print $fh $rc;
74    
75     $ENV{PANGO_RC_FILE} = "$root/pango.rc";
76     open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
77     or die "$ENV{PANGO_RC_FILE}: $!";
78     print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
79     }
80    
81     unshift @INC, $root;
82     }
83     }
84    
85 root 1.17 # prepend private library directory
86     BEGIN {
87     for (grep !ref, @INC) {
88 root 1.24 my $path = "$_/Deliantra/Client/private";
89 root 1.17 if (-d $path) {
90     unshift @INC, $path;
91     last;
92     }
93     }
94     }
95    
96 root 1.1 # need to do it again because that pile of garbage called PAR nukes it before main
97     unshift @INC, $ENV{PAR_TEMP}
98     if %PAR::LibCache;
99    
100     use Time::HiRes 'time';
101 root 1.4 use EV;
102 root 1.1 use List::Util qw(max min);
103    
104 root 1.14 use Deliantra;
105     use Deliantra::Protocol::Constants;
106 root 1.1
107 root 1.46 use AnyEvent::DNS;
108    
109 root 1.1 use Compress::LZF;
110    
111 root 1.44 use DC;
112 root 1.45 BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } }
113 root 1.18 use DC::OpenGL ();
114     use DC::Protocol;
115     use DC::DB;
116     use DC::UI;
117     use DC::UI::Canvas;
118     use DC::UI::Inventory;
119     use DC::UI::SpellList;
120     use DC::UI::Dockable;
121 elmex 1.23 use DC::UI::Dockbar;
122 root 1.18 use DC::UI::MessageWindow;
123     use DC::UI::ChatView;
124 elmex 1.23 use DC::MessageDistributor;
125 root 1.18 use DC::Pod;
126     use DC::MapWidget;
127     use DC::Macro;
128 root 1.1
129     $SIG{QUIT} = sub { Carp::cluck "QUIT" };
130     $SIG{PIPE} = 'IGNORE';
131    
132 root 1.4 $EV::DIED = sub {
133 root 1.18 DC::fatal Carp::longmess $@;
134 root 1.1 };
135    
136     my $MAX_FPS = 60;
137    
138     our $META_SERVER = "http://metaserver.schmorp.de/current.json";
139    
140     our $LAST_REFRESH;
141     our $NOW;
142    
143     our $CFG;
144     our $CONN;
145     our $PROFILE; # current profile
146     our $FAST; # fast, low-quality mode, possibly useful for software-rendering
147    
148     our $WANT_REFRESH;
149    
150     our @SDL_MODES;
151     our $WIDTH;
152     our $HEIGHT;
153     our $FULLSCREEN;
154     our $FONTSIZE;
155    
156     our $FONT_PROP;
157     our $FONT_FIXED;
158    
159     our $MAP;
160     our $MAPMAP;
161     our $MAPWIDGET;
162     our $COMPLETER;
163     our $BUTTONBAR;
164     our $METASERVER;
165     our $LOGIN_BUTTON;
166     our $QUIT_DIALOG;
167     our $HOST_ENTRY;
168     our $FULLSCREEN_ENABLE;
169     our $PICKUP_ENABLE;
170     our $SERVER_INFO;
171    
172     our $SETUP_DIALOG;
173     our $SETUP_NOTEBOOK;
174     our $SETUP_SERVER;
175     our $SETUP_LOGIN;
176     our $SETUP_KEYBOARD;
177    
178     our $PL_NOTEBOOK;
179     our $PL_WINDOW;
180    
181     our $MUSIC_PLAYING_WIDGET;
182     our $LICENSE_WIDGET;
183    
184     our $PICKUP_PAGE;
185     our $INVENTORY_PAGE;
186     our $STATS_PAGE;
187     our $SKILL_PAGE;
188     our $SPELL_PAGE;
189     our $SPELL_LIST;
190    
191     our $HELP_WINDOW;
192     our $MESSAGE_WINDOW;
193 elmex 1.23 our $MESSAGE_DIST;
194 root 1.1 our $FLOORBOX;
195     our $GAUGES;
196     our $STATWIDS;
197    
198     our $SDL_ACTIVE;
199     our %SDL_CB;
200    
201     our $ALT_ENTER_MESSAGE;
202     our $STATUSBOX;
203 root 1.29 our $MODBOX;
204 root 1.1 our $DEBUG_STATUS;
205    
206     our $INV;
207     our $INVR;
208     our $INVR_HB;
209    
210     #############################################################################
211    
212     sub status {
213 root 1.18 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
214 root 1.1 }
215    
216     sub debug {
217     $DEBUG_STATUS->set_text ($_[0]);
218     }
219    
220     sub message {
221 elmex 1.23 $MESSAGE_DIST->message (@_);
222 root 1.1 }
223    
224 root 1.29 sub update_modbox {
225     my $mod = DC::SDL_GetModState;
226    
227     my $markup;
228    
229     $markup .= $mod & DC::KMOD_CTRL
230     ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
231     : "[<span foreground='#888'> once </span>]";
232    
233     $markup .= $mod & DC::KMOD_SHIFT
234     ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
235     : "[<span foreground='#888'>move</span>]";
236    
237     $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
238     ? "[ALT]"
239     : "[<span foreground='#888'>alt</span>]";
240    
241     $markup .= $mod & DC::KMOD_NUM
242     ? "[NUM]"
243     : "[<span foreground='#888'>num</span>]";
244    
245 root 1.30 # <tt> around next statement works around some bug that keeps the
246     # "font =>" from being used on windows
247     $MODBOX->set_markup ("<tt>$markup</tt>");
248 root 1.29 }
249    
250 root 1.1 #############################################################################
251     #TODO: maybe move into own audio module...
252    
253     our $SDL_MIXER;
254    
255     our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
256     our $MUSIC_WANT; # arryref of ambient music we want to play
257     our @MUSIC_HAVE; # ambient music we have on disk
258     our $MUSIC_START;
259     our @MUSIC_JINGLE; # which jingles to play next
260     our $MUSIC_PLAYING_DATA;
261     our $MUSIC_PLAYING_META;
262     our $MUSIC_PLAYER;
263     our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
264    
265     our %AUDIO_CHUNK; # audio "files"
266     our %AUDIO_PLAY; # which audio faces should be played
267    
268     sub audio_channel_finished {
269     my ($channel) = @_;
270    
271     # warn "channel $channel finished\n";#d#
272     }
273    
274     sub audio_sound_push($) {
275     my ($face) = @_;
276    
277     $CFG->{effects_enable}
278     or return;
279    
280     $AUDIO_PLAY{$face}
281     or return;
282    
283     if (my $chunk = $AUDIO_CHUNK{$face}) {
284 root 1.4 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
285 root 1.1 my (undef, $dx, $dy, $vol) = @$_;
286    
287 root 1.18 my $channel = DC::Channel::find;
288 root 1.1 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
289     $channel->set_position_r ($dx, $dy, 20);
290     $chunk->play ($channel);
291     }
292     } else {
293     # sound_meta not set means data is in flight either way
294     my $meta = $CONN->{face}[$face]
295     or return;
296    
297     $meta->{data}
298     or return;
299    
300     # if its a jingle, play it as ambient music
301     if ($meta->{data}{jingle}) {
302     if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303     push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
304     &audio_music_push ($face);
305     }
306     } else {
307     # fetch from database
308 root 1.18 DC::DB::get res_data => $meta->{name}, sub {
309     my $rwops = new DC::RW $_[0];
310     my $chunk = new DC::MixChunk $rwops
311     or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
312 root 1.1 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313     $AUDIO_CHUNK{$face} = $chunk;
314    
315     audio_sound_push ($face);
316     };
317     }
318     }
319     }
320    
321     sub audio_sound_play {
322     my ($face, $dx, $dy, $vol) = @_;
323    
324     $SDL_MIXER
325     or return;
326     $CFG->{effects_enable}
327     or return;
328    
329     my $queue = $AUDIO_PLAY{$face} ||= [];
330 root 1.4 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
331 root 1.1 audio_sound_push $face
332     unless @$queue > 1;
333     }
334    
335     sub audio_music_set_meta {
336     my ($meta) = @_;
337    
338     $MUSIC_PLAYING_META = $meta;
339     $MUSIC_PLAYING_WIDGET->set_markup (
340 root 1.18 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
341     . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
342     . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
343     . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
344 root 1.1 );
345     }
346    
347     sub audio_music_update_volume {
348     return unless $MUSIC_PLAYING_META;
349     my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
350     my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
351 root 1.18 DC::MixMusic::volume $base * $volume * 128;
352 root 1.1 }
353    
354     sub audio_music_start {
355     my $meta = $MUSIC_PLAYING_META;
356    
357 root 1.18 DC::DB::get res_data => $meta->{name}, sub {
358 root 1.1 return unless $SDL_MIXER;
359    
360     # music might have changed...
361     $meta eq $MUSIC_PLAYING_META
362     or return &audio_music_start ();
363    
364     audio_music_update_volume;
365    
366     $MUSIC_PLAYING_DATA = \$_[0];
367    
368     my $rwops = $meta->{path}
369 root 1.18 ? new_from_file DC::RW $meta->{path}
370     : new DC::RW $$MUSIC_PLAYING_DATA;
371 root 1.1
372 root 1.18 $MUSIC_PLAYER = new DC::MixMusic $rwops
373     or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
374 root 1.1
375     my $NOW = time;
376    
377     if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378     my $pos = $MUSIC_PLAYING_META->{stop_pos};
379     $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
380     $MUSIC_START = time - $pos;
381     } else {
382     $MUSIC_PLAYER->play (0);
383     $MUSIC_START = time;
384     }
385    
386     delete $meta->{stop_time};
387     delete $meta->{stop_pos};
388     }
389     }
390    
391     sub audio_music_push {
392     return unless $SDL_MIXER;
393    
394     my $fade_out;
395    
396     if (@MUSIC_JINGLE) {
397 root 1.9 $fade_out = 333;
398 root 1.1 @MUSIC_HAVE = $MUSIC_JINGLE[0];
399 root 1.9
400 root 1.1 } else {
401     return unless $CFG->{bgm_enable};
402    
403 root 1.9 $fade_out = 700;
404    
405     @MUSIC_HAVE =
406 root 1.1 grep $_ && $_->{data},
407     map $CONN->{face}[$_],
408     @$MUSIC_WANT;
409    
410     # randomize music a bit so that the order is not always the same
411 root 1.9 $_->{stop_time} ||= rand for @MUSIC_HAVE;
412 root 1.1
413     # default MUSIC_HAVE == MUSIC_DEFAULT
414 root 1.18 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
415 root 1.9 unless @MUSIC_HAVE;
416 root 1.1 }
417    
418     # if the currently playing song is acceptable, let it continue
419     return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
420    
421     my $NOW = time;
422    
423     if ($MUSIC_PLAYING_META) {
424     $MUSIC_PLAYING_META->{stop_time} = $NOW;
425     $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
426 root 1.18 DC::MixMusic::fade_out $fade_out;
427 root 1.1 } else {
428     # sort by stop time, oldest first
429     @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
430    
431     # if the most recently-played piece played very recently,
432     # resume it, else choose the oldest piece for rotation.
433     audio_music_set_meta
434     $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
435     ? $MUSIC_HAVE[-1]
436     : $MUSIC_HAVE[0];
437    
438     audio_music_start;
439     }
440     }
441    
442     sub audio_music_set_ambient {
443     my ($songs) = @_;
444    
445     $MUSIC_WANT = $songs;
446     audio_music_push;
447     }
448    
449     sub audio_music_finished {
450     if ($MUSIC_PLAYING_META) {
451     $MUSIC_PLAYING_META->{stop_time} = time;
452     }
453    
454     # we compress multiple jingles of the same type
455     shift @MUSIC_JINGLE
456     while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
457    
458     $MUSIC_PLAYING_WIDGET->clear;
459    
460     undef $MUSIC_PLAYER;
461     undef $MUSIC_PLAYING_META;
462     undef $MUSIC_PLAYING_DATA;
463    
464     audio_music_push;
465     }
466    
467     sub audio_init {
468     if ($CFG->{audio_enable}) {
469     $ENV{MIX_EFFECTSMAXSPEED} = 1;
470 root 1.18 $SDL_MIXER = !DC::Mix_OpenAudio
471 root 1.1 $CFG->{audio_hw_frequency},
472 root 1.18 DC::MIX_DEFAULT_FORMAT,
473 root 1.1 $CFG->{audio_hw_channels},
474     $CFG->{audio_hw_chunksize};
475    
476     if ($SDL_MIXER) {
477 root 1.18 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
478 root 1.1
479     audio_music_finished;
480     } else {
481     status "Unable to open sound device: there will be no sound";
482     }
483     } else {
484     undef $SDL_MIXER;
485     }
486    
487     sub audio_tab_update;
488     audio_tab_update;
489     }
490    
491     sub audio_shutdown {
492     undef $MUSIC_PLAYER;
493     undef $MUSIC_PLAYING_META;
494     undef $MUSIC_PLAYING_DATA;
495    
496     $MUSIC_WANT = [];
497     @MUSIC_JINGLE = ();
498     %AUDIO_PLAY = ();
499     %AUDIO_CHUNK = ();
500    
501 root 1.18 DC::Mix_CloseAudio if $SDL_MIXER;
502 root 1.1 undef $SDL_MIXER;
503     }
504    
505     #############################################################################
506    
507     sub destroy_query_dialog {
508     (delete $_[0]{query_dialog})->destroy
509     if $_[0]{query_dialog};
510     }
511    
512     # FIXME: a very ugly hack to wait for stat update look below! #d#
513     our $QUERY_TIMER; #d#
514    
515     # server query dialog
516     sub server_query {
517     my ($conn, $flags, $prompt) = @_;
518    
519     # FIXME: a very ugly hack to wait for stat update #d#
520     if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
521     unless ($QUERY_TIMER) {
522 root 1.10 $QUERY_TIMER = EV::timer 1, 0, sub {
523     server_query ($conn, $flags, $prompt, 1);
524     $QUERY_TIMER = undef
525     };
526    
527 root 1.1 return;
528     }
529     }
530    
531 root 1.18 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
532 root 1.1 x => "center",
533     y => "center",
534     title => "Server Query",
535 root 1.18 child => my $vbox = new DC::UI::VBox,
536 root 1.1 ;
537    
538 root 1.18 my @dialog = my $label = new DC::UI::Label
539 root 1.1 max_w => $::WIDTH * 0.8,
540     ellipsise => 0,
541     text => $prompt;
542    
543     if ($flags & CS_QUERY_YESNO) {
544 root 1.18 push @dialog, my $hbox = new DC::UI::HBox;
545 root 1.1
546 root 1.18 $hbox->add (new DC::UI::Button
547 root 1.1 text => "No",
548     on_activate => sub {
549     $conn->send ("reply n");
550     $dialog->destroy;
551     0
552     }
553     );
554 root 1.18 $hbox->add (new DC::UI::Button
555 root 1.1 text => "Yes",
556     on_activate => sub {
557     $conn->send ("reply y");
558     destroy_query_dialog $conn;
559     0
560     },
561     );
562    
563     $dialog->grab_focus;
564    
565     } elsif ($flags & CS_QUERY_SINGLECHAR) {
566     if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
567     $dialog->{tooltip} = "#charcreation_focus";
568    
569 root 1.18 unshift @dialog, new DC::UI::Label
570 root 1.1 max_w => $::WIDTH * 0.8,
571     ellipsise => 0,
572     markup => "\nOr use your keyboard and the text entry below:\n";
573    
574 root 1.18 unshift @dialog, my $table = new DC::UI::Table;
575 root 1.1
576 root 1.18 $table->add_at (0, 0, new DC::UI::Button
577 root 1.1 text => "Next Race",
578     on_activate => sub {
579     $conn->send ("reply n");
580     destroy_query_dialog $conn;
581     0
582     },
583     );
584 root 1.18 $table->add_at (2, 0, new DC::UI::Button
585 root 1.1 text => "Accept",
586     on_activate => sub {
587     $conn->send ("reply d");
588     destroy_query_dialog $conn;
589     0
590     },
591     );
592    
593     if ($conn->{chargen_race_description}) {
594 root 1.18 unshift @dialog, new DC::UI::Label
595 root 1.1 max_w => $::WIDTH * 0.8,
596     ellipsise => 0,
597     markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
598     ;
599     }
600    
601 root 1.18 unshift @dialog, new DC::UI::Face
602 root 1.1 face => $conn->{player}{face},
603     bg => [.2, .2, .2, 1],
604     min_w => 64,
605     min_h => 64,
606     ;
607    
608     if ($conn->{chargen_race_title}) {
609 root 1.18 unshift @dialog, new DC::UI::Label
610 root 1.1 allign => 1,
611     ellipsise => 0,
612     markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
613     ;
614     }
615    
616 root 1.18 unshift @dialog, new DC::UI::Label
617 root 1.1 max_w => $::WIDTH * 0.4,
618     ellipsise => 0,
619 root 1.18 markup => (DC::Pod::section_label ui => "chargen_race"),
620 root 1.1 ;
621    
622     } elsif ($prompt =~ /roll new stats/) {
623     if (my $stat = delete $conn->{stat_change_with}) {
624     $conn->send ("reply $stat");
625     destroy_query_dialog $conn;
626     return;
627     }
628    
629 root 1.18 unshift @dialog, new DC::UI::Label
630 root 1.1 max_w => $::WIDTH * 0.4,
631     ellipsise => 0,
632     markup => "\nOr use your keyboard and the text entry below:\n";
633    
634 root 1.18 unshift @dialog, my $table = new DC::UI::Table;
635 root 1.1
636     # left: re-roll
637 root 1.18 $table->add_at (0, 0, new DC::UI::Button
638 root 1.1 text => "Roll Again",
639     on_activate => sub {
640     $conn->send ("reply y");
641     destroy_query_dialog $conn;
642     0
643     },
644     );
645    
646     # center: swap stats
647 root 1.18 my ($sw1, $sw2) = map +(new DC::UI::Selector
648 root 1.1 expand => 1,
649     value => $_,
650     options => [
651     [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
652     [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
653     [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
654     [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
655     [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
656     [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
657     [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
658     ],
659     ), 1 .. 2;
660    
661 root 1.18 $table->add_at (2, 0, new DC::UI::Button
662 root 1.1 text => "Swap Stats",
663     on_activate => sub {
664     $conn->{stat_change_with} = $sw2->{value};
665     $conn->send ("reply $sw1->{value}");
666     destroy_query_dialog $conn;
667     0
668     },
669     );
670 root 1.18 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
671 root 1.1
672     # right: accept
673 root 1.18 $table->add_at (4, 0, new DC::UI::Button
674 root 1.1 text => "Accept",
675     on_activate => sub {
676     $conn->send ("reply n");
677     destroy_query_dialog $conn;
678     0
679     },
680     );
681    
682 root 1.18 unshift @dialog, my $hbox = new DC::UI::HBox;
683 root 1.1 for (
684     [Str => CS_STAT_STR],
685     [Dex => CS_STAT_DEX],
686     [Con => CS_STAT_CON],
687     [Int => CS_STAT_INT],
688     [Wis => CS_STAT_WIS],
689     [Pow => CS_STAT_POW],
690     [Cha => CS_STAT_CHA],
691     ) {
692     my ($name, $id) = @$_;
693 root 1.18 $hbox->add (new DC::UI::Label
694 root 1.1 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
695     expand => 1,
696     can_events => 1,
697     can_hover => 1,
698     tooltip => "#stat_$name",
699     );
700     }
701    
702 root 1.18 unshift @dialog, new DC::UI::Label
703 root 1.1 max_w => $::WIDTH * 0.4,
704     ellipsise => 0,
705 root 1.18 markup => (DC::Pod::section_label ui => "chargen_stats"),
706 root 1.1 ;
707     }
708    
709 root 1.18 push @dialog, my $entry = new DC::UI::Entry
710 root 1.1 on_changed => sub {
711     $conn->send ("reply $_[1]");
712     destroy_query_dialog $conn;
713     0
714     },
715     ;
716    
717     $entry->grab_focus;
718    
719     } else {
720     $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
721    
722 root 1.18 push @dialog, my $entry = new DC::UI::Entry
723 root 1.1 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
724     on_activate => sub {
725     $conn->send ("reply $_[1]");
726     destroy_query_dialog $conn;
727     0
728     },
729     ;
730    
731     $entry->grab_focus;
732     }
733    
734     $vbox->add (@dialog);
735     $dialog->show;
736     }
737    
738 root 1.46 sub dc_connect {
739     my ($host, $port) = @_;
740 root 1.1
741     my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
742    
743 root 1.44 $CONN =
744 root 1.18 new DC::Protocol
745 root 1.1 host => $host,
746     port => $port || 13327,
747     user => $PROFILE->{user},
748     pass => $PROFILE->{password},
749     mapw => $mapsize,
750     maph => $mapsize,
751    
752 root 1.26 client => "$DC::VERSION $] $^O",
753 root 1.1
754     map_widget => $MAPWIDGET,
755     statusbox => $STATUSBOX,
756     map => $MAP,
757     mapmap => $MAPMAP,
758     query => \&server_query,
759    
760     setup_req => {
761     smoothing => $CFG->{map_smoothing}*1,
762     },
763    
764 root 1.44 on_connect => sub {
765     if ($_[0]) {
766     DC::lowdelay fileno $CONN->{fh};
767 root 1.1
768 root 1.44 status "login successful";
769     } else {
770     undef $CONN;
771     status "unable to connect: $!";
772     stop_game();
773     }
774     },
775     ;
776 root 1.1 }
777    
778 root 1.46 sub start_game {
779     status "logging in...";
780    
781     $LOGIN_BUTTON->set_text ("Logout");
782     $SETUP_DIALOG->hide;
783    
784     my ($host, $port) = split /:/, $PROFILE->{host};
785    
786     $MAP = new DC::Map;
787    
788     # hack to make SURE we find the IP address all right
789     # can be removed once AnyEvent::DNS is proven stable.
790     if ($host eq "gameserver.deliantra.net") {
791     AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792     if ($_[0] ne "80.101.114.108") { # Perl
793     status "dns failure, using hardcoded address";
794     $host = "129.13.162.95";
795     }
796    
797     dc_connect $host, $port;
798     };
799     } else {
800     dc_connect $host, $port;
801     }
802     }
803    
804 root 1.1 sub stop_game {
805     $LOGIN_BUTTON->set_text ("Login / Register");
806     $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807     $SETUP_DIALOG->show;
808     $PL_WINDOW->hide;
809     $SPELL_LIST->clear_spells;
810 root 1.18 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
811 root 1.1
812     &audio_music_set_ambient ([]);
813    
814     return unless $CONN;
815    
816     status "connection closed";
817    
818     destroy_query_dialog $CONN;
819     $CONN->destroy;
820     $CONN = 0; # false, does not autovivify
821    
822     undef $MAP;
823     }
824    
825     sub graphics_setup {
826 root 1.18 my $vbox = new DC::UI::VBox;
827 root 1.1
828 root 1.18 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 root 1.1
830     my $row = 0;
831    
832 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833     $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 root 1.1 can_events => 1,
835 root 1.18 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 root 1.1
837     my $vidmode_tooltip =
838     "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
839     . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
840    
841 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
842 root 1.18 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
843 root 1.1
844 root 1.18 $hbox->add (my $mode_slider = new DC::UI::Slider
845 root 1.1 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
846     tooltip => $vidmode_tooltip);
847 root 1.18 $hbox->add (my $mode_label = new DC::UI::Label
848 root 1.22 height => 0.8, template => "9999x9999@9+9",
849 root 1.1 can_events => 1, tooltip => $vidmode_tooltip);
850    
851     $mode_slider->connect (changed => sub {
852     my ($self, $value) = @_;
853    
854     $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
855     $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
856     });
857     $mode_slider->emit (changed => $mode_slider->{range}[0]);
858    
859 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
860 root 1.18 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
861 root 1.1 state => $CFG->{fullscreen},
862     tooltip => "Bring the client into fullscreen mode.",
863     on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
864     );
865    
866 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
867 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
868 root 1.1 state => $CFG->{force_opengl11},
869 elmex 1.23 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
870 root 1.1 . "higher memory usage and slower performance. It will, however, help tremendously on "
871     . "cards that claim to support a feature but fall back to software rendering. "
872     . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
873     . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you "
874     . "experience extremely low framerates and your card should do better, try this option.</b>",
875     on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
876     );
877    
878 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
879 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
880 root 1.1 state => $CFG->{texture_compression},
881     tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
882     . "will save a lot of memory and increase performance. The compression algorithm "
883     . "can differ form card to card, so your mileage may vary. This setting is ignored in "
884     . "forced OpenGL 1.1 mode.",
885     on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
886     );
887    
888 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
889 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
890 root 1.1 state => $CFG->{fast},
891     tooltip => "Lower the visual quality considerably to speed up rendering.",
892     on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
893     );
894    
895 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
896 root 1.18 $table->add_at (1, $row++, new DC::UI::Slider
897 root 1.1 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
898     tooltip => "The base font size used by most GUI elements that do not have their own setting.",
899     on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
900     );
901    
902 root 1.18 $table->add_at (1, $row++, new DC::UI::Button
903 root 1.22 expand => 1, text => "Apply",
904 root 1.1 tooltip => "Apply the video settings above.",
905     on_activate => sub {
906     video_shutdown ();
907     video_init ();
908     0
909     }
910     );
911    
912 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
913 root 1.18 $table->add_at (1, $row++, new DC::UI::Slider
914 root 1.1 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
915     tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
916     on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
917     );
918    
919 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
920 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
921 root 1.1 state => $CFG->{map_smoothing},
922     tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
923     . "This increases load on the graphics subsystem and works only with TRT servers. "
924     . "Changes take effect at next login only.",
925     on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
926     );
927    
928 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
929 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
930 root 1.1 state => $CFG->{fow_enable},
931     tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
932     on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
933     );
934    
935 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
936 root 1.18 $table->add_at (1, $row++, new DC::UI::Slider
937 root 1.1 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
938     tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
939     on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
940     );
941    
942 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
943 root 1.18 $table->add_at (1, $row++, new DC::UI::Slider
944 root 1.1 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
945     tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
946     . "but you still need to press apply to correctly re-layout the widget.",
947 elmex 1.23 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
948 root 1.1 );
949    
950 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
951 root 1.18 $table->add_at (1, $row++, new DC::UI::Slider
952 root 1.1 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
953     tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
954     on_changed => sub {
955     $CFG->{gauge_fontsize} = $_[1];
956     &set_gauge_window_fontsize;
957     0
958     }
959     );
960    
961 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
962 root 1.18 $table->add_at (1, $row++, new DC::UI::Slider
963 root 1.1 range => [$CFG->{gauge_size}, 0.2, 0.8],
964     tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
965     on_changed => sub {
966     $CFG->{gauge_size} = $_[1];
967     $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
968     0
969     }
970     );
971    
972     $vbox
973     }
974    
975     our $AUDIO_HW_CHUNKSIZE;
976     our $AUDIO_INFO;
977    
978     sub audio_tab_update {
979 root 1.18 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
980 root 1.1
981     $AUDIO_HW_CHUNKSIZE->set_options ([
982     [0, "default", "Use System Default"],
983     map {
984     my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
985     [$_, $ms, "$ms ($_ samples)"],
986     } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
987     ]);
988    
989     my $text = !$freq
990     ? "audio is off"
991     : "audio is enabled\n"
992     . "frequency (Hz): $freq\n"
993     . "channels: $chans";
994    
995     $AUDIO_INFO->set_text ($text);
996     }
997    
998     sub audio_setup {
999 root 1.18 my $vbox = new DC::UI::VBox;
1000 root 1.1
1001 root 1.18 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1002 root 1.1
1003     my $row = 0;
1004    
1005 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1006 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
1007 root 1.1 state => $CFG->{audio_enable},
1008     tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1009     on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1010     );
1011    
1012 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1013 root 1.18 $table->add_at (1, $row, new DC::UI::CheckBox
1014 root 1.1 expand => 1, state => $CFG->{effects_enable},
1015     tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1016     on_changed => sub {
1017     $CFG->{effects_enable} = $_[1];
1018     $CONN->update_fx_want if $CONN;
1019     1
1020     }
1021     );
1022 root 1.18 $table->add_at (2, $row++, new DC::UI::Slider
1023 root 1.1 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1024     tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1025     . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1026     on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1027     );
1028    
1029 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1030 root 1.18 $table->add_at (1, $row, new DC::UI::CheckBox
1031 root 1.1 expand => 1, state => $CFG->{bgm_enable},
1032     tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1033     on_changed => sub {
1034     $CFG->{bgm_enable} = $_[1];
1035     $CONN->update_fx_want if $CONN;
1036     audio_music_push;
1037     1
1038     }
1039     );
1040 root 1.18 $table->add_at (2, $row++, new DC::UI::Slider
1041 root 1.1 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1042     tooltip => "The volume of the background music. Changes are instant.",
1043     on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1044     );
1045    
1046 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1047 root 1.18 $table->add_at (1, $row++, new DC::UI::Selector
1048 root 1.1 c_colspan => 2, expand => 1,
1049     value => $CFG->{audio_hw_frequency},
1050     options => [
1051     [ 0, "default" , "Use System Default"],
1052     [11025, "11 kHz" , "11kHz (low quality)"],
1053     [22050, "22 kHz" , "22kHz (reduced quality)"],
1054     [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1055     [48000, "48 kHz" , "48kHz (studio quality)"],
1056     ],
1057     tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1058     on_changed => sub {
1059     $CFG->{audio_hw_frequency} = $_[1];
1060     audio_tab_update;
1061     1
1062     }
1063     );
1064    
1065 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1066 root 1.18 $table->add_at (1, $row++, new DC::UI::Selector
1067 root 1.1 c_colspan => 2, expand => 1,
1068     value => $CFG->{audio_hw_channels},
1069     options => [
1070     [0, "default" , "Use System Default"],
1071     [1, "Mono" , "Mono (single channel, low quality)"],
1072 root 1.6 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1073 root 1.1 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1074     [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1075     ],
1076     tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1077     on_changed => sub {
1078     $CFG->{audio_hw_channels} = $_[1];
1079     audio_tab_update;
1080     1
1081     }
1082     );
1083    
1084 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1085 root 1.18 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1086 root 1.1 c_colspan => 2, expand => 1,
1087     value => $CFG->{audio_hw_chunksize},
1088     tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1089     . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1090     on_changed => sub {
1091     $CFG->{audio_hw_chunksize} = $_[1];
1092     audio_tab_update;
1093     1
1094     }
1095     );
1096    
1097     # should really be a slider
1098 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1099 root 1.18 $table->add_at (1, $row++, new DC::UI::ValSlider
1100 root 1.1 c_colspan => 2, expand => 1,
1101     tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1102     range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1103     template => ">= 99",
1104     on_changed => sub {
1105     my ($slider, $value) = @_;
1106    
1107     $CFG->{audio_mix_channels} = $value
1108     if $value;
1109     1;
1110     }
1111     );
1112    
1113 root 1.18 $table->add_at (1, $row++, new DC::UI::Button
1114 root 1.22 c_colspan => 2, expand => 1, text => "Apply",
1115 root 1.1 tooltip => "Apply the audio settings",
1116     on_activate => sub {
1117     audio_shutdown ();
1118     audio_init ();
1119     0
1120     }
1121     );
1122    
1123 root 1.18 $vbox->add (new DC::UI::FancyFrame
1124 root 1.1 expand => 1,
1125     label => "Audio Info",
1126 root 1.18 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1127 root 1.1 );
1128    
1129     audio_tab_update;
1130    
1131     $vbox
1132     }
1133    
1134     sub set_gauge_window_fontsize {
1135     for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1136     $_->set_fontsize ($::CFG->{gauge_fontsize});
1137     }
1138     }
1139    
1140     sub make_gauge_window {
1141     my $gh = int $HEIGHT * $CFG->{gauge_size};
1142    
1143 root 1.18 my $win = new DC::UI::Frame (
1144 root 1.1 force_x => 0,
1145     force_y => "max",
1146     force_w => $WIDTH,
1147     force_h => $gh,
1148     );
1149    
1150 root 1.18 $win->add (my $hbox = new DC::UI::HBox
1151 root 1.1 children => [
1152 root 1.18 (new DC::UI::HBox expand => 1),
1153     (new DC::UI::VBox children => [
1154     (new DC::UI::Empty expand => 1),
1155     (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1156 root 1.1 ]),
1157 root 1.18 (my $vbox = new DC::UI::VBox),
1158 root 1.1 ],
1159     );
1160    
1161 root 1.18 $vbox->add (new DC::UI::HBox
1162 root 1.1 expand => 1,
1163     children => [
1164 root 1.18 (new DC::UI::Empty expand => 1),
1165     (my $hb = new DC::UI::HBox),
1166 root 1.1 ],
1167     );
1168    
1169 root 1.18 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1170     $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1171     $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1172     $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1173    
1174 root 1.22 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1175 root 1.18 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1176     $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1177 root 1.22 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1178 root 1.1
1179     $GAUGES = {
1180     exp => $exp, prg => $prg, sklprg => $sklprg,
1181     win => $win, range => $rng,
1182     hp => $hg, mana => $mg, grace => $gg, food => $fg,
1183     };
1184    
1185     &set_gauge_window_fontsize;
1186    
1187     $win
1188     }
1189    
1190     sub debug_setup {
1191 root 1.18 my $table = new DC::UI::Table;
1192 root 1.1
1193 root 1.18 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1194     $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1195     $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1196     $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1197     $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1198     $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1199     $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1200     $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1201     $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1202    
1203 root 1.21 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1204 root 1.18
1205     $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1206 root 1.20 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1207     $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1208     $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1209     $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1210 root 1.18 $t->add_at (1,1, new DC::UI::Label text => "e");
1211 root 1.1
1212 root 1.18 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1213 root 1.1
1214     $c->add_items ({
1215     type => "line_loop",
1216     color => [0, 1, 0],
1217     width => 9,
1218     coord_mode => "abs",
1219     coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1220     });
1221    
1222     $c->add_items ({
1223     type => "lines",
1224     color => [1, 1, 0],
1225     width => 2,
1226     coord_mode => "rel",
1227     coord => [[0,0], [1,1], [1,0], [0,1]],
1228     });
1229    
1230     $c->add_items ({
1231     type => "polygon",
1232     color => [0, 0.43, 0],
1233     width => 2,
1234     coord_mode => "rel",
1235     coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1236     });
1237    
1238     $table
1239     }
1240    
1241     sub stats_window {
1242 root 1.18 my $r = new DC::UI::ScrolledWindow (
1243 root 1.1 expand => 1,
1244     scroll_y => 1
1245     );
1246 root 1.18 $r->add (my $vb = new DC::UI::VBox);
1247 root 1.1
1248 root 1.18 $vb->add (new DC::UI::FancyFrame
1249 root 1.1 label => "Player",
1250 root 1.18 child => (my $pi = new DC::UI::VBox),
1251 root 1.1 );
1252    
1253 root 1.22 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1254 root 1.1 can_hover => 1, can_events => 1,
1255     tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1256 root 1.22 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1257 root 1.1 can_hover => 1, can_events => 1,
1258     tooltip => "The map you are currently on (if supported by the server).");
1259    
1260 root 1.18 $pi->add (my $hb0 = new DC::UI::HBox);
1261 root 1.22 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1262 root 1.1 can_hover => 1, can_events => 1,
1263     tooltip => "The weight of the player including all inventory items.");
1264 root 1.22 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1265 root 1.1 can_hover => 1, can_events => 1,
1266     tooltip => "The weight limit: you cannot carry more than this.");
1267    
1268 root 1.18 $vb->add (new DC::UI::FancyFrame
1269 root 1.1 label => "Primary/Secondary Statistics",
1270 root 1.18 child => (my $hb = new DC::UI::HBox expand => 1),
1271 root 1.1 );
1272 root 1.18 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1273 root 1.1
1274     my $color2 = [1, 1, 0];
1275    
1276     for (
1277     [0, 0, st_str => "Str", 30],
1278     [0, 1, st_dex => "Dex", 30],
1279     [0, 2, st_con => "Con", 30],
1280     [0, 3, st_int => "Int", 30],
1281     [0, 4, st_wis => "Wis", 30],
1282     [0, 5, st_pow => "Pow", 30],
1283     [0, 6, st_cha => "Cha", 30],
1284    
1285     [2, 0, st_wc => "Wc", -120],
1286     [2, 1, st_ac => "Ac", -120],
1287     [2, 2, st_dam => "Dam", 120],
1288     [2, 3, st_arm => "Arm", 120],
1289     [2, 4, st_spd => "Spd", 10.54],
1290     [2, 5, st_wspd => "WSp", 10.54],
1291     ) {
1292     my ($col, $row, $id, $label, $template) = @$_;
1293    
1294 root 1.18 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1295 root 1.22 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1296     align => 1, template => $template, tooltip => "#stat_$label");
1297 root 1.18 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1298 root 1.22 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1299     align => 0, text => $label, tooltip => "#stat_$label");
1300 root 1.1 }
1301    
1302 root 1.18 $vb->add (new DC::UI::FancyFrame
1303 root 1.1 label => "Resistancies",
1304 root 1.22 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1305 root 1.1 );
1306    
1307     my $row = 0;
1308     my $col = 0;
1309    
1310     my %resist_names = (
1311     slow => ["Slow",
1312     "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1313     holyw => ["Holy Word",
1314     "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1315     conf => ["Confusion",
1316     "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1317     fire => ["Fire",
1318     "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1319     depl => ["Depletion",
1320     "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1321     magic => ["Magic",
1322     "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1323     drain => ["Draining",
1324     "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1325     acid => ["Acid",
1326     "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1327     pois => ["Poison",
1328     "<b>Poison</b> (resistance to getting poisoned)"],
1329     para => ["Paralysation",
1330     "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1331     deat => ["Death",
1332     "<b>Death</b> (resistance against death spells)"],
1333     phys => ["Physical",
1334     "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1335     blind => ["Blind",
1336     "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1337     fear => ["Fear",
1338     "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1339     tund => ["Turn undead",
1340     "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1341     elec => ["Electricity",
1342     "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1343     cold => ["Cold",
1344     "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1345     ghit => ["Ghost hit",
1346     "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1347     );
1348    
1349     for (qw/slow holyw conf fire depl magic
1350     drain acid pois para deat phys
1351     blind fear tund elec cold ghit/)
1352     {
1353 root 1.22 $tbl2->add_at ($col + 2, $row,
1354 root 1.1 $STATWIDS->{"res_$_"} =
1355 root 1.18 new DC::UI::Label
1356 root 1.1 font => $FONT_FIXED,
1357     template => "-100%",
1358 root 1.22 align => 1,
1359 root 1.1 can_events => 1,
1360     can_hover => 1,
1361     tooltip => $resist_names{$_}->[1],
1362     );
1363 root 1.18 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1364 root 1.1 font => $FONT_FIXED,
1365     can_hover => 1,
1366     can_events => 1,
1367     path => "ui/resist/resist_$_.png",
1368     tooltip => $resist_names{$_}->[1],
1369     );
1370 root 1.22 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1371 root 1.1 text => $resist_names{$_}->[0],
1372     font => $FONT_FIXED,
1373 root 1.22 align => 1,
1374 root 1.1 can_hover => 1,
1375     can_events => 1,
1376     tooltip => $resist_names{$_}->[1],
1377     );
1378    
1379     $row++;
1380     if ($row % 6 == 0) {
1381 root 1.22 $col += 4;
1382 root 1.1 $row = 0;
1383     }
1384     }
1385    
1386     #update_stats_window ({});
1387    
1388     $r
1389     }
1390    
1391     sub skill_window {
1392 root 1.18 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1393 root 1.1
1394 root 1.18 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1395 root 1.1
1396     $sw
1397     }
1398    
1399     sub formsep($) {
1400     scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1401     }
1402    
1403     my $METASERVER_ATIME;
1404    
1405     sub update_metaserver {
1406     my ($metaserver_dialog) = @_;
1407    
1408     $METASERVER = $metaserver_dialog
1409     if defined $metaserver_dialog;
1410    
1411     return if $METASERVER_ATIME > time;
1412     $METASERVER_ATIME = time + 60;
1413    
1414     my $table = $METASERVER->{table};
1415     $table->clear;
1416 root 1.18 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1417 root 1.1
1418     my $ok = 0;
1419    
1420 root 1.18 DC::background {
1421     my $ua = DC::lwp_useragent;
1422 root 1.1
1423 root 1.18 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1424 root 1.1 } sub {
1425     my ($msg) = @_;
1426     if ($msg) {
1427     $table->clear;
1428    
1429     my @tip = (
1430     "The current number of users logged in on the server.",
1431     "The hostname of the server.",
1432     "The time this server has been running without being restarted.",
1433     "Short information about this server provided by its admins.",
1434     );
1435     my @col = qw(#Users Host Uptime Version Description);
1436 root 1.18 $table->add_at ($_, 0, new DC::UI::Label
1437 root 1.22 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1438 root 1.1 text => $col[$_], tooltip => $tip[$_])
1439     for 0 .. $#col;
1440    
1441 root 1.22 my @align = qw(1 0.5 1 1 0);
1442 root 1.1
1443     my $y = 0;
1444     for my $m (@{ $msg->{servers} }) {
1445     my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1446     @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1447    
1448     for ($desc) {
1449     s/<br>/\n/gi;
1450     s/<li>/\n· /gi;
1451     s/<.*?>//sgi;
1452     s/&amp;/&/g;
1453     s/&lt;/</g;
1454     s/&gt;/>/g;
1455     }
1456    
1457     $uptime = sprintf "%dd %02d:%02d:%02d",
1458     (int $uptime / 86400),
1459     (int $uptime / 3600) % 24,
1460     (int $uptime / 60) % 60,
1461     $uptime % 60;
1462    
1463     $m = [$users, $host, $uptime, $version, $desc];
1464    
1465     $y++;
1466    
1467 root 1.18 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1468     (new DC::UI::Button
1469 root 1.1 text => "Use",
1470     tooltip => "Put this server into the <b>Host:Port</b> field",
1471     on_activate => sub {
1472     $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1473     $METASERVER->hide;
1474     0
1475     },
1476     ),
1477 root 1.18 (new DC::UI::Empty expand => 1),
1478 root 1.1 ]);
1479    
1480 root 1.18 $table->add_at ($_, $y, new DC::UI::Label
1481 root 1.1 max_w => $::WIDTH * 0.4,
1482     ellipsise => 0,
1483     align => $align[$_],
1484     text => $m->[$_],
1485     tooltip => $tip[$_],
1486     fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1487     can_hover => 1,
1488     can_events => 1,
1489     fontsize => 0.8)
1490     for 0 .. $#$m;
1491     }
1492     } else {
1493     $ok or $label->set_text ("error while contacting metaserver");
1494     }
1495     };
1496    
1497     }
1498    
1499     sub metaserver_dialog {
1500 root 1.18 my $vbox = new DC::UI::VBox;
1501     my $table = new DC::UI::Table;
1502     $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1503 root 1.1
1504 root 1.18 my $dialog = new DC::UI::Toplevel
1505 root 1.1 title => "Server List",
1506     name => 'metaserver_dialog',
1507     x => 'center',
1508     y => 'center',
1509     z => 3,
1510     force_w => $::WIDTH * 0.9,
1511     force_h => $::HEIGHT * 0.7,
1512     child => $vbox,
1513     has_close_button => 1,
1514     table => $table,
1515     on_visibility_change => sub {
1516     update_metaserver ($_[0]) if $_[1];
1517     0
1518     },
1519     ;
1520    
1521     $dialog
1522     }
1523    
1524     sub login_setup {
1525 root 1.18 my $vbox = new DC::UI::VBox;
1526 root 1.1
1527 root 1.18 $vbox->add (new DC::UI::FancyFrame
1528 root 1.1 label => "Login Settings",
1529 root 1.18 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1530 root 1.1 );
1531    
1532 root 1.22 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1533 root 1.18 $table->add_at (1, 4, new DC::UI::Entry
1534 root 1.1 text => $CFG->{profile}{default}{user},
1535     tooltip => "The name of your character on the server.",
1536     on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1537     );
1538    
1539 root 1.22 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1540 root 1.18 $table->add_at (1, 5, new DC::UI::Entry
1541 root 1.1 text => $CFG->{profile}{default}{password},
1542     hidden => 1,
1543     tooltip => "The password for your character.",
1544     on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1545     );
1546    
1547 root 1.18 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1548 root 1.1 expand => 1,
1549     text => "Login / Register",
1550     tooltip => "This button will either login to the account configured above or register a new account.",
1551     on_activate => sub {
1552     $CONN ? stop_game
1553     : start_game;
1554     1
1555     },
1556     );
1557    
1558 root 1.18 $vbox->add (new DC::UI::FancyFrame
1559 root 1.1 label => "Registering",
1560     min_h => 200,
1561 root 1.22 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1562 root 1.1 markup =>
1563     "To register a new account, choose a username that hasn't been taken yet and "
1564     . "try to log-in. Follow the instructions in the Log tab in the message window.",
1565     ),
1566     );
1567    
1568     $vbox
1569     }
1570    
1571     sub server_setup {
1572 root 1.18 my $vbox = new DC::UI::VBox;
1573 root 1.1
1574 root 1.18 $vbox->add (new DC::UI::FancyFrame
1575 root 1.1 label => "Connection Settings",
1576 root 1.18 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1577 root 1.1 );
1578    
1579     my $row = 0;
1580    
1581 root 1.22 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1582 root 1.1 {
1583 root 1.18 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1584 root 1.1
1585     $vbox->add (
1586 root 1.18 $HOST_ENTRY = new DC::UI::Entry
1587 root 1.1 expand => 1,
1588     text => $CFG->{profile}{default}{host},
1589 root 1.28 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1590 root 1.1 on_changed => sub {
1591     my ($self, $value) = @_;
1592     $CFG->{profile}{default}{host} = $value;
1593     1
1594     }
1595     );
1596    
1597 root 1.5 if (0) { #d# disabled
1598 root 1.18 $vbox->add (new DC::UI::Button
1599 root 1.1 expand => 1,
1600     text => "Server List",
1601     other => $METASERVER,
1602 root 1.28 tooltip => "Show a list of available Deliantra servers",
1603 root 1.1 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1604     on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1605     );
1606 root 1.5 }#d#
1607 root 1.1 }
1608    
1609 root 1.22 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1610 root 1.18 $table->add_at (1, $row, new DC::UI::Slider
1611 root 1.1 force_w => 100,
1612     range => [$CFG->{mapsize}, 10, 100, 0, 1],
1613     tooltip => "This is the size of the portion of the map update the server sends you. "
1614     . "If you set this to a high value you will be able to see further, "
1615     . "but you also increase bandwidth requirements and latency. "
1616     . "This option is only used once at log-in.",
1617     on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1618     );
1619    
1620 root 1.22 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1621 root 1.18 $table->add_at (1, $row, new DC::UI::Entry
1622 root 1.1 text => $CFG->{output_rate},
1623     tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1624     . "when sending data. When 0 or unset, the server "
1625     . "default will be used, which is usually around 100kb/s. Most servers will "
1626     . "dynamically find an optimal rate, so adjust this only when necessary.",
1627     on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1628     );
1629    
1630 root 1.18 $vbox->add (new DC::UI::FancyFrame
1631 root 1.1 label => "Server Info",
1632 root 1.18 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1633 root 1.1 );
1634    
1635     $vbox
1636     }
1637    
1638     sub client_setup {
1639 root 1.18 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1640 root 1.1
1641     my $row = 0;
1642    
1643 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1644 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
1645 root 1.1 state => $CFG->{show_tips},
1646     tooltip => "Show the <b>Tip of the day</b> window at startup?",
1647     on_changed => sub {
1648     my ($self, $value) = @_;
1649     $CFG->{show_tips} = $value;
1650     0
1651     }
1652     );
1653    
1654 root 1.37 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1655 root 1.18 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1656 root 1.1 text => $CFG->{logview_max_par},
1657 root 1.37 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1658 root 1.1 . "sends more messages than this number, older messages get removed to save memory and "
1659     . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1660     on_changed => sub {
1661     my ($self, $value) = @_;
1662 root 1.28 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1663 root 1.1 0
1664     },
1665     );
1666    
1667     $table
1668     }
1669    
1670     sub autopickup_setup {
1671 root 1.18 my $r = new DC::UI::ScrolledWindow (
1672 root 1.1 expand => 1,
1673     scroll_y => 1
1674     );
1675 root 1.18 $r->add (my $table = new DC::UI::Table
1676 root 1.1 row_expand => [0],
1677     col_expand => [0, 1, 0, 1],
1678     );
1679    
1680     for (
1681     ["General", 0, 0,
1682     ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1683     ["Inhibit autopickup" => PICKUP_INHIBIT],
1684     ["Stop before pickup" => PICKUP_STOP],
1685     ["Debug autopickup" => PICKUP_DEBUG],
1686     ],
1687     ["Weapons", 0, 6,
1688     ["All weapons" => PICKUP_ALLWEAPON],
1689     ["Missile weapons" => PICKUP_MISSILEWEAPON],
1690     ["Bows" => PICKUP_BOW],
1691     ["Arrows" => PICKUP_ARROW],
1692     ],
1693     ["Armour", 0, 12,
1694     ["Helmets" => PICKUP_HELMET],
1695     ["Shields" => PICKUP_SHIELD],
1696     ["Body Armour" => PICKUP_ARMOUR],
1697     ["Boots" => PICKUP_BOOTS],
1698     ["Gloves" => PICKUP_GLOVES],
1699     ["Cloaks" => PICKUP_CLOAK],
1700     ],
1701    
1702     ["Readables", 2, 0,
1703     ["Spellbooks" => PICKUP_SPELLBOOK],
1704     ["Skillscrolls" => PICKUP_SKILLSCROLL],
1705     ["Normal Books/Scrolls" => PICKUP_READABLES],
1706     ],
1707     ["Misc", 2, 5,
1708     ["Food" => PICKUP_FOOD],
1709     ["Drinks" => PICKUP_DRINK],
1710     ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1711     ["Keys" => PICKUP_KEY],
1712     ["Magical Items" => PICKUP_MAGICAL],
1713     ["Potions" => PICKUP_POTION],
1714     ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1715     ["Ignore cursed" => PICKUP_NOT_CURSED],
1716     ["Jewelery" => PICKUP_JEWELS],
1717     ["Flesh" => PICKUP_FLESH],
1718     ],
1719     ["Weight/Value ratio", 2, 17]
1720     )
1721     {
1722     my ($title, $x, $y, @bits) = @$_;
1723 root 1.18 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1724 root 1.1
1725     for (@bits) {
1726     ++$y;
1727    
1728     my $mask = $_->[1];
1729 root 1.18 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1730     $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1731 root 1.1 state => $::CFG->{pickup} & $mask,
1732     on_changed => sub {
1733     my ($box, $value) = @_;
1734    
1735     if ($value) {
1736     $::CFG->{pickup} |= $mask;
1737     } else {
1738     $::CFG->{pickup} &= ~$mask;
1739     }
1740    
1741     $::CONN->send_command ("pickup $::CFG->{pickup}")
1742     if defined $::CONN;
1743    
1744     0
1745     });
1746    
1747     ${$_->[2]} = $checkbox if $_->[2];
1748     }
1749     }
1750    
1751 root 1.18 $table->add_at (2, 18, new DC::UI::ValSlider
1752 root 1.1 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1753     template => ">= 99",
1754     to_value => sub { ">= " . 5 * $_[0] },
1755     on_changed => sub {
1756     my ($slider, $value) = @_;
1757    
1758     $::CFG->{pickup} &= ~0xF;
1759     $::CFG->{pickup} |= int $value
1760     if $value;
1761     1;
1762     });
1763    
1764 root 1.18 $table->add_at (3, 18, new DC::UI::Button
1765 root 1.1 text => "set",
1766     on_activate => sub {
1767     $::CONN->send_command ("pickup $::CFG->{pickup}")
1768     if defined $::CONN;
1769     0
1770     });
1771    
1772     $r
1773     }
1774    
1775     my %SORT_ORDER = (
1776 elmex 1.41 type => sub {
1777     sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1778     },
1779 root 1.1 mtime => sub {
1780     my $NOW = time;
1781     sort {
1782     my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1783     my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1784    
1785     ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1786     or $btime <=> $atime
1787     or $a->{type} <=> $b->{type}
1788     } @_
1789     },
1790     weight => sub { sort {
1791     $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1792     or $a->{type} <=> $b->{type}
1793     } @_ },
1794     );
1795    
1796     sub inventory_widget {
1797 root 1.18 my $hb = new DC::UI::HBox homogeneous => 1;
1798 root 1.1
1799 root 1.18 $hb->add (my $vb1 = new DC::UI::VBox);
1800 root 1.22 $vb1->add (new DC::UI::Label text => "Player");
1801 root 1.1
1802 root 1.18 $vb1->add (my $hb1 = new DC::UI::HBox);
1803 root 1.1
1804     use sort 'stable';
1805    
1806 root 1.18 $hb1->add (new DC::UI::Selector
1807 root 1.1 value => $::CFG->{inv_sort},
1808     options => [
1809     [type => "Type/Name"],
1810     [mtime => "Recent/Normal/Locked"],
1811     [weight => "Weight/Type"],
1812     ],
1813     on_changed => sub {
1814     $::CFG->{inv_sort} = $_[1];
1815     $INV->set_sort_order ($SORT_ORDER{$_[1]});
1816     },
1817     );
1818 root 1.18 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1819 root 1.1 #TODO# update to weigh/maxweight
1820 root 1.22 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1821 root 1.1
1822 root 1.18 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1823     $sw1->add ($INV = new DC::UI::Inventory);
1824 root 1.1 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1825    
1826 root 1.18 $hb->add (my $vb2 = new DC::UI::VBox);
1827 root 1.1
1828 root 1.18 $vb2->add ($INVR_HB = new DC::UI::HBox);
1829 root 1.1
1830 root 1.18 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1831     $sw2->add ($INVR = new DC::UI::Inventory);
1832 root 1.1
1833     # XXX: Call after $INVR = ... because set_opencont sets the items
1834 root 1.18 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1835 root 1.1
1836     $hb
1837     }
1838    
1839     sub media_window {
1840 root 1.18 my $vb = new DC::UI::VBox;
1841 root 1.1
1842 root 1.18 $vb->add (new DC::UI::FancyFrame
1843 root 1.1 label => "Currently playing music",
1844 root 1.18 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1845     child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1846 root 1.1 );
1847    
1848 root 1.18 $vb->add (new DC::UI::FancyFrame
1849 root 1.1 label => "Other media used in this session",
1850     expand => 1,
1851 root 1.18 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1852 root 1.1 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1853     );
1854    
1855     $vb
1856     }
1857    
1858     sub add_license {
1859     my ($meta) = @_;
1860    
1861     $meta = $meta->{data}
1862     or return;
1863    
1864     $meta->{license} || $meta->{author} || $meta->{source}
1865     or return;
1866    
1867     $LICENSE_WIDGET->add_paragraph ({
1868     fg => [1, 1, 1, 1],
1869     markup => "<small>"
1870 root 1.18 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1871     . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1872     . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1873     . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1874 root 1.1 . "</small>",
1875     });
1876     $LICENSE_WIDGET->scroll_to_bottom;
1877     }
1878    
1879     sub toggle_player_page {
1880     my ($widget) = @_;
1881    
1882     if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1883     $PL_WINDOW->hide;
1884     } else {
1885     $PL_NOTEBOOK->set_current_page ($widget);
1886     $PL_WINDOW->show;
1887     }
1888     }
1889    
1890     sub player_window {
1891 root 1.18 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1892 root 1.1 x => "center",
1893     y => "center",
1894     force_w => $WIDTH * 9/10,
1895     force_h => $HEIGHT * 9/10,
1896     title => "Player",
1897     name => "playerbook",
1898     has_close_button => 1
1899     ;
1900    
1901     my $ntb =
1902     $PL_NOTEBOOK =
1903 root 1.18 new DC::UI::Notebook expand => 1;
1904 root 1.1
1905     $ntb->add_tab (
1906     "Statistics (F2)" => $STATS_PAGE = stats_window,
1907     "Shows statistics, where all your Stats and Resistances are shown."
1908     );
1909     $ntb->add_tab (
1910     "Skills (F3)" => $SKILL_PAGE = skill_window,
1911     "Shows all your Skills."
1912     );
1913    
1914 root 1.18 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
1915     $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
1916 root 1.1 $ntb->add_tab (
1917     "Spellbook (F4)" => $spellsw,
1918     "Displays all spells you have and lets you edit keyboard shortcuts for them."
1919     );
1920     $ntb->add_tab (
1921     "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1922     "Toggles the inventory window, where you can manage your loot (or treasures :). "
1923     . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1924     );
1925     $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
1926     "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1927    
1928     $ntb->add_tab (Media => media_window,
1929     "License, Author and Source info for media sent by the server.");
1930    
1931     $ntb->set_current_page ($INVENTORY_PAGE);
1932    
1933     $plwin->add ($ntb);
1934     $plwin
1935     }
1936    
1937     sub keyboard_setup {
1938 root 1.18 DC::Macro::keyboard_setup
1939 root 1.1 }
1940    
1941     sub help_window {
1942 root 1.18 my $win = new DC::UI::Toplevel
1943 root 1.1 x => 'center',
1944     y => 'center',
1945     z => 4,
1946     name => 'doc_browser',
1947     force_w => int $WIDTH * 7/8,
1948     force_h => int $HEIGHT * 7/8,
1949     title => "Help Browser",
1950     has_close_button => 1;
1951    
1952 root 1.18 $win->add (my $vbox = new DC::UI::VBox);
1953 root 1.1
1954 root 1.18 $vbox->add (new DC::UI::FancyFrame
1955 root 1.1 label => "Navigation",
1956 root 1.18 child => (my $buttons = new DC::UI::HBox),
1957 root 1.1 );
1958 root 1.18 $vbox->add (my $viewer = new DC::UI::TextScroller
1959 root 1.1 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
1960    
1961     my @history;
1962     my @future;
1963     my $curnode;
1964    
1965     my $load_node; $load_node = sub {
1966     my ($node, $para) = @_;
1967    
1968     $buttons->clear;
1969    
1970 root 1.18 $buttons->add (new DC::UI::Button
1971 root 1.1 text => "⇤",
1972     tooltip => "back to the starting page",
1973     on_activate => sub {
1974     unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
1975     unshift @future, @history;
1976     @history = ();
1977     $load_node->(@{shift @future});
1978     },
1979     );
1980    
1981     if (@history) {
1982 root 1.18 $buttons->add (new DC::UI::Button
1983 root 1.1 text => "⋘",
1984 root 1.18 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
1985 root 1.1 on_activate => sub {
1986     unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
1987     $load_node->(@{pop @history});
1988     },
1989     );
1990     }
1991    
1992     if (@future) {
1993 root 1.18 $buttons->add (new DC::UI::Button
1994 root 1.1 text => "⋙",
1995 root 1.18 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
1996 root 1.1 on_activate => sub {
1997     push @history, [$curnode, $viewer->current_paragraph];
1998     $load_node->(@{shift @future});
1999     },
2000     );
2001     }
2002    
2003 root 1.18 $buttons->add (new DC::UI::Label text => " ");
2004 root 1.1
2005 root 1.18 my @path = DC::Pod::full_path_of $node;
2006 root 1.1 pop @path; # drop current node
2007    
2008     for my $node (@path) {
2009 root 1.18 $buttons->add (new DC::UI::Button
2010 root 1.31 text => $node->[DC::Pod::N_KW][0],
2011 root 1.18 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2012 root 1.1 on_activate => sub {
2013     push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2014     $load_node->($node);
2015     },
2016     );
2017 root 1.18 $buttons->add (new DC::UI::Label text => "/");
2018 root 1.1 }
2019    
2020 root 1.31 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2021 root 1.1
2022     $curnode = $node;
2023    
2024     $viewer->clear;
2025 root 1.18 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2026 root 1.1 $viewer->scroll_to ($para);
2027     };
2028    
2029 root 1.18 $load_node->(DC::Pod::find pod => "mainpage");
2030 root 1.1
2031 root 1.18 $DC::Pod::goto_document = sub {
2032 root 1.1 my (@path) = @_;
2033    
2034     push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2035    
2036 root 1.18 $load_node->((DC::Pod::find @path)[0]);
2037 root 1.1 $win->show;
2038     };
2039    
2040     $win
2041     }
2042    
2043     sub open_string_query {
2044     my ($title, $cb, $txt, $tooltip) = @_;
2045 root 1.18 my $dialog = new DC::UI::Toplevel
2046 root 1.1 x => "center",
2047     y => "center",
2048     z => 50,
2049     force_w => $WIDTH * 4/5,
2050     title => $title;
2051    
2052     $dialog->add (
2053 root 1.18 my $e = new DC::UI::Entry
2054 root 1.1 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2055     on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2056     tooltip => $tooltip
2057     );
2058    
2059     $e->grab_focus;
2060     $e->set_text ($txt) if $txt;
2061     $dialog->show;
2062     }
2063    
2064     sub open_quit_dialog {
2065     unless ($QUIT_DIALOG) {
2066 root 1.18 $QUIT_DIALOG = new DC::UI::Toplevel
2067 root 1.1 x => "center",
2068     y => "center",
2069     z => 50,
2070     title => "Really Quit?",
2071     on_key_down => sub {
2072     my ($dialog, $ev) = @_;
2073     $ev->{sym} == 27 and $dialog->hide;
2074     }
2075     ;
2076    
2077 root 1.18 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2078 root 1.1
2079 root 1.18 $vb->add (new DC::UI::Label
2080 root 1.1 text => "You should find a savebed and apply it first!",
2081     max_w => $WIDTH * 0.25,
2082     ellipsize => 0,
2083     );
2084 root 1.18 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2085     $hb->add (new DC::UI::Button
2086 root 1.1 text => "Ok",
2087     expand => 1,
2088     on_activate => sub { $QUIT_DIALOG->hide; 0 },
2089     );
2090 root 1.18 $hb->add (new DC::UI::Button
2091 root 1.1 text => "Quit anyway",
2092     expand => 1,
2093 root 1.4 on_activate => sub { EV::unloop EV::UNLOOP_ALL },
2094 root 1.1 );
2095     }
2096    
2097     $QUIT_DIALOG->show;
2098     $QUIT_DIALOG->grab_focus;
2099     }
2100    
2101     sub show_tip_of_the_day {
2102     # find all tips
2103 root 1.18 my @tod = DC::Pod::find tip_of_the_day => "*";
2104 root 1.1
2105 root 1.18 DC::DB::get state => "tip_of_the_day", sub {
2106 root 1.1 my ($todindex) = @_;
2107     $todindex = 0 if $todindex >= @tod;
2108 root 1.18 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2109 root 1.1
2110     # create dialog
2111     my $dialog;
2112    
2113     my $close = sub {
2114     $dialog->destroy;
2115     };
2116    
2117 root 1.18 $dialog = new DC::UI::Toplevel
2118 root 1.1 x => "center",
2119     y => "center",
2120     z => 3,
2121     name => 'tip_of_the_day',
2122     force_w => int $WIDTH * 4/9,
2123     force_h => int $WIDTH * 2/9,
2124     title => "Tip of the day #" . (1 + $todindex),
2125 root 1.18 child => my $vbox = new DC::UI::VBox,
2126 root 1.1 has_close_button => 1,
2127     on_delete => $close,
2128     ;
2129    
2130 root 1.18 $vbox->add (my $viewer = new DC::UI::TextScroller
2131 root 1.1 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2132 root 1.18 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2133 root 1.1
2134 root 1.18 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2135 root 1.1
2136 root 1.18 $table->add_at (0, 0, new DC::UI::Button
2137 root 1.1 text => "Close",
2138     tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2139     on_activate => $close,
2140     );
2141    
2142 root 1.18 $table->add_at (2, 0, new DC::UI::Button
2143 root 1.1 text => "Next",
2144     tooltip => "Show the next <b>Tip of the day</b>.",
2145     on_activate => sub {
2146     $close->();
2147     &show_tip_of_the_day;
2148     },
2149     );
2150    
2151     $dialog->show;
2152     };
2153     }
2154    
2155     sub sdl_init {
2156 root 1.18 DC::SDL_Init
2157 root 1.1 and die "SDL::Init failed!\n";
2158     }
2159    
2160     sub video_init {
2161     $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
2162    
2163     my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2164    
2165     ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2166     $FULLSCREEN = $CFG->{fullscreen};
2167     $FAST = $CFG->{fast};
2168    
2169 root 1.18 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2170     or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2171 root 1.1
2172     $SDL_ACTIVE = 1;
2173     $LAST_REFRESH = time - 0.01;
2174    
2175 root 1.18 DC::OpenGL::init;
2176     DC::Macro::init;
2177 root 1.1
2178     $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2179    
2180 root 1.18 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2181 root 1.1
2182     #############################################################################
2183    
2184     if ($DEBUG_STATUS) {
2185 root 1.18 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2186 root 1.1 } else {
2187     # create/configure the widgets
2188    
2189 root 1.18 $DC::UI::ROOT->connect (key_down => sub {
2190 root 1.1 my (undef, $ev) = @_;
2191    
2192 root 1.18 if (my @macros = DC::Macro::find $ev) {
2193     DC::Macro::execute $_ for @macros;
2194 root 1.1
2195     return 1;
2196     }
2197    
2198     0
2199     });
2200    
2201 root 1.18 $DEBUG_STATUS = new DC::UI::Label
2202 root 1.1 padding => 0,
2203     z => 100,
2204     force_x => "max",
2205     force_y => 0;
2206     $DEBUG_STATUS->show;
2207    
2208 root 1.18 $STATUSBOX = new DC::UI::Statusbox;
2209 root 1.29
2210     $MODBOX = new DC::UI::Label
2211     can_events => 1,
2212     can_hover => 1,
2213     markup => "",
2214     align => 0,
2215     font => $FONT_FIXED,
2216 root 1.30 tooltip => "#modifier_box",
2217     tooltip_width => 0.67,
2218     ;
2219 root 1.29
2220     update_modbox;
2221 root 1.1
2222 root 1.18 (new DC::UI::Frame
2223 root 1.1 bg => [0, 0, 0, 0.4],
2224     force_x => 0,
2225     force_y => "max",
2226 root 1.29 child => (my $LR = new DC::UI::VBox),
2227 root 1.1 )->show;
2228    
2229 root 1.29 $LR->add ($STATUSBOX);
2230     $LR->add ($MODBOX);
2231     $LR->add (new DC::UI::Label
2232     align => 0,
2233     markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2234     fontsize => 0.5,
2235     fg => [1, 1, 0, 0.7],
2236     );
2237    
2238 root 1.18 DC::UI::Toplevel->new (
2239 root 1.2 title => "Minimap",
2240 root 1.1 name => "mapmap",
2241     x => 0,
2242     y => $FONTSIZE + 8,
2243     border_bg => [1, 1, 1, 192/255],
2244     bg => [1, 1, 1, 0],
2245 root 1.18 child => ($MAPMAP = new DC::MapWidget::MapMap
2246 root 1.1 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
2247     ),
2248     )->show;
2249    
2250 root 1.18 $MAPWIDGET = new DC::MapWidget;
2251 root 1.1 $MAPWIDGET->connect (activate_console => sub {
2252     my ($mapwidget, $preset) = @_;
2253    
2254 elmex 1.23 $MESSAGE_DIST->activate_console ($preset)
2255     if $MESSAGE_DIST;
2256 root 1.1 });
2257     $MAPWIDGET->show;
2258     $MAPWIDGET->grab_focus;
2259    
2260 root 1.18 $COMPLETER = new DC::MapWidget::Command::
2261 root 1.1 command => { },
2262     tooltip => "#completer_help",
2263     ;
2264    
2265 root 1.18 $SETUP_DIALOG = new DC::UI::Toplevel
2266 root 1.1 title => "Setup",
2267     name => "setup_dialog",
2268     x => 'center',
2269     y => 'center',
2270     z => 2,
2271     force_w => $::WIDTH * 0.6,
2272     force_h => $::HEIGHT * 0.6,
2273     has_close_button => 1,
2274     ;
2275    
2276     $METASERVER = metaserver_dialog;
2277 root 1.39 # the name is changed to not conflict with the older name as users could have hidden it
2278 root 1.40 $MESSAGE_WINDOW = new DC::UI::Dockbar
2279     name => "message_window2",
2280     title => 'Messages',
2281     force_w => $::WIDTH * 0.6,
2282     force_h => $::HEIGHT * 0.25,
2283     ;
2284    
2285 elmex 1.23 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2286 root 1.1
2287 root 1.38 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2288 root 1.18 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2289 root 1.1
2290     $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2291     "Configure the server to play on, your username and password.");
2292     $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2293     "Configure other server related options.");
2294     $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2295     "Configure various client-specific settings.");
2296     $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2297     "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2298     $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2299     "Configure the use of audio, sound effects and background music.");
2300     $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2301     "Lets you define, edit and delete key bindings."
2302     . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2303     . "with nothing set and the recording started. After doing the actions you "
2304     . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2305     . "After pressing the combo the binding will be saved automatically and the "
2306     . "binding editor closes");
2307     $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2308     "Some debuggin' options. Do not ask.");
2309    
2310 root 1.18 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2311 root 1.1
2312 root 1.18 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2313 root 1.1 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2314    
2315 root 1.37 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2316     # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2317 root 1.1
2318     make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2319    
2320 root 1.18 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2321 root 1.1 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2322    
2323 root 1.18 $BUTTONBAR->add (new DC::UI::Button
2324 root 1.1 text => "Save Config",
2325     tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2326     on_activate => sub {
2327 root 1.18 $::CFG->{layout} = DC::UI::get_layout;
2328 root 1.35 DC::write_cfg;
2329 root 1.1 status "Configuration Saved";
2330     0
2331     },
2332     );
2333    
2334 root 1.18 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2335 root 1.1 tooltip => "View Documentation");
2336    
2337 root 1.18 $BUTTONBAR->add (new DC::UI::Button
2338 root 1.1 text => "Quit",
2339     tooltip => "Terminates the program",
2340     on_activate => sub {
2341     if ($CONN) {
2342     open_quit_dialog;
2343     } else {
2344 root 1.4 EV::unloop EV::UNLOOP_ALL;
2345 root 1.1 }
2346     0
2347     },
2348     );
2349    
2350     $BUTTONBAR->show;
2351     $SETUP_DIALOG->show;
2352     $MESSAGE_WINDOW->show;
2353     }
2354    
2355     $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2356     }
2357    
2358     sub video_shutdown {
2359 root 1.18 DC::OpenGL::shutdown;
2360 root 1.1
2361     undef $SDL_ACTIVE;
2362     }
2363    
2364     my %animate_object;
2365     my $animate_timer;
2366    
2367     my $fps = 9;
2368    
2369     sub force_refresh {
2370     if ($ENV{CFPLUS_DEBUG} & 4) {
2371     $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2372     debug sprintf "%3.2f", $fps;
2373     }
2374    
2375 root 1.16 undef $WANT_REFRESH;
2376     $_[0]->stop;
2377 root 1.12
2378 root 1.18 $DC::UI::ROOT->draw;
2379     DC::SDL_GL_SwapBuffers;
2380 root 1.1 $LAST_REFRESH = $NOW;
2381     }
2382    
2383 root 1.19 my $want_refresh = EV::prepare_ns \&force_refresh;
2384 root 1.1
2385 root 1.19 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2386     $NOW = EV::now;
2387 root 1.1
2388     ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2389 root 1.18 for DC::poll_events;
2390 root 1.1
2391     if (%animate_object) {
2392     $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2393 root 1.16 $WANT_REFRESH = 1;
2394 root 1.1 }
2395 root 1.16
2396     $want_refresh->start
2397     if $WANT_REFRESH;
2398 root 1.4 };
2399 root 1.1
2400     sub animation_start {
2401     my ($widget) = @_;
2402     $animate_object{$widget} = $widget;
2403     }
2404    
2405     sub animation_stop {
2406     my ($widget) = @_;
2407     delete $animate_object{$widget};
2408     }
2409    
2410     %SDL_CB = (
2411 root 1.18 DC::SDL_QUIT => sub {
2412 root 1.4 EV::unloop EV::UNLOOP_ALL;
2413 root 1.1 },
2414 root 1.18 DC::SDL_VIDEORESIZE => sub {
2415 root 1.1 },
2416 root 1.18 DC::SDL_VIDEOEXPOSE => sub {
2417     DC::UI::full_refresh;
2418 root 1.1 },
2419 root 1.18 DC::SDL_ACTIVEEVENT => sub {
2420 root 1.12 # not useful, as APPACTIVE includes only iconified state, not unmapped
2421 root 1.18 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2422     # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2423     # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2424     # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2425     # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2426 root 1.1 },
2427 root 1.18 DC::SDL_KEYDOWN => sub {
2428     if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2429 root 1.1 # alt-enter
2430     $FULLSCREEN_ENABLE->toggle;
2431     video_shutdown;
2432     video_init;
2433     } else {
2434 root 1.29 &DC::UI::feed_sdl_key_down_event;
2435 root 1.1 }
2436 root 1.29 update_modbox;
2437     },
2438     DC::SDL_KEYUP => sub {
2439     &DC::UI::feed_sdl_key_up_event;
2440     update_modbox;
2441 root 1.1 },
2442 root 1.18 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2443     DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2444     DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2445     DC::SDL_USEREVENT => sub {
2446 root 1.1 if ($_[0]{code} == 1) {
2447     audio_channel_finished $_[0]{data1};
2448     } elsif ($_[0]{code} == 0) {
2449     audio_music_finished;
2450     }
2451     },
2452     );
2453    
2454     #############################################################################
2455    
2456 root 1.11 $SIG{INT} = $SIG{TERM} = sub {
2457     EV::unloop;
2458     #d# TODO calling exit here hangs the process in some futex
2459     };
2460 root 1.1
2461     {
2462 root 1.34 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2463    
2464 root 1.15 if (-e "$Deliantra::VARDIR/client.cf") {
2465 root 1.18 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2466 root 1.15 } else {
2467     #TODO: compatibility cruft
2468 root 1.18 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2469 root 1.27 print STDERR "INFO: used old configuration file\n";
2470 root 1.15 }
2471    
2472 root 1.18 DC::DB::Server::run;
2473 root 1.35
2474     if ($CFG->{db_schema} < 1) {
2475     warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2476     DC::DB::nuke_db;
2477     $CFG->{db_schema} = 1;
2478     DC::write_cfg;
2479     }
2480    
2481 root 1.33 DC::DB::open_db;
2482 root 1.1
2483 root 1.18 DC::UI::set_layout ($::CFG->{layout});
2484 root 1.1
2485     my %DEF_CFG = (
2486     sdl_mode => 0,
2487 root 1.3 fullscreen => 1,
2488 root 1.1 fast => 0,
2489     force_opengl11 => undef,
2490     texture_compression => 1,
2491     map_scale => 1,
2492     fow_enable => 1,
2493     fow_intensity => 0,
2494     map_smoothing => 1,
2495     gui_fontsize => 1,
2496     log_fontsize => 0.7,
2497     gauge_fontsize => 1,
2498     gauge_size => 0.35,
2499     stat_fontsize => 0.7,
2500     mapsize => 100,
2501     audio_enable => 1,
2502     audio_hw_channels => 0,
2503     audio_hw_frequency => 0,
2504     audio_hw_chunksize => 0,
2505     audio_mix_channels => 8,
2506     effects_enable => 1,
2507     effects_volume => 1,
2508     bgm_enable => 1,
2509     bgm_volume => 0.5,
2510     output_rate => "",
2511     pickup => 0,
2512     inv_sort => "mtime",
2513     default => "profile", # default profile
2514     show_tips => 1,
2515     logview_max_par => 1000,
2516 elmex 1.42 shift_fire_stop => 0,
2517 root 1.1 );
2518    
2519     while (my ($k, $v) = each %DEF_CFG) {
2520     $CFG->{$k} = $v unless exists $CFG->{$k};
2521     }
2522    
2523     $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2524     $PROFILE = $CFG->{profile}{default};
2525    
2526     # convert old bindings (only default profile matters)
2527     if (my $bindings = delete $PROFILE->{bindings}) {
2528     while (my ($mod, $syms) = each %$bindings) {
2529     while (my ($sym, $cmds) = each %$syms) {
2530     push @{ $PROFILE->{macro} }, {
2531     accelkey => [$mod*1, $sym*1],
2532     action => $cmds,
2533     };
2534     }
2535     }
2536     }
2537    
2538     sdl_init;
2539    
2540 root 1.18 @SDL_MODES = DC::SDL_ListModes 8, 8;
2541     @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2542     @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2543 root 1.1
2544     @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2545    
2546     $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2547    
2548     {
2549 root 1.18 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2550 root 1.1 DejaVuSans.ttf
2551     DejaVuSansMono.ttf
2552     DejaVuSans-Bold.ttf
2553     DejaVuSansMono-Bold.ttf
2554     DejaVuSans-Oblique.ttf
2555     DejaVuSansMono-Oblique.ttf
2556     DejaVuSans-BoldOblique.ttf
2557     DejaVuSansMono-BoldOblique.ttf
2558     );
2559    
2560 root 1.18 DC::add_font $_ for @fonts;
2561 root 1.1
2562 root 1.18 $FONT_PROP = new_from_file DC::Font $fonts[0];
2563     $FONT_FIXED = new_from_file DC::Font $fonts[1];
2564 root 1.1
2565     $FONT_PROP->make_default;
2566 root 1.30
2567     DC::pango_init;
2568 root 1.1 }
2569    
2570     # compare mono (ft) vs. rgba (cairo)
2571     # ft - 1.8s, cairo 3s, even in alpha-only mode
2572     # for my $rgba (0..1) {
2573     # my $t1 = Time::HiRes::time;
2574     # for (1..1000) {
2575 root 1.18 # my $layout = DC::Layout->new ($rgba);
2576 root 1.1 # $layout->set_text ("hallo" x 100);
2577     # $layout->render;
2578     # }
2579     # my $t2 = Time::HiRes::time;
2580     # warn $t2-$t1;
2581     # }
2582    
2583     video_init;
2584     audio_init;
2585     }
2586    
2587     show_tip_of_the_day if $CFG->{show_tips};
2588    
2589 root 1.4 our $STARTUP_CANCEL = EV::idle sub {
2590     undef $::STARTUP_CANCEL;
2591 root 1.1 $startup_done->();
2592 root 1.4 };
2593 root 1.1
2594 root 1.36 delete $SIG{__DIE__};
2595 root 1.4 EV::loop;
2596 root 1.1
2597     #video_shutdown;
2598     #audio_shutdown;
2599 root 1.18 DC::OpenGL::quit;
2600     DC::SDL_Quit;
2601     DC::DB::Server::stop;
2602 root 1.1
2603     =head1 NAME
2604    
2605     deliantra - A Deliantra MORPG game client
2606    
2607     =head1 SYNOPSIS
2608    
2609     Just run it - no commandline arguments are supported.
2610    
2611     =head1 USAGE
2612    
2613     deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2614     be used in fullscreen mode and interactively.
2615    
2616     =head1 DEBUGGING
2617    
2618    
2619     CFPLUS_DEBUG - environment variable
2620    
2621     1 draw borders around widgets
2622     2 add low-level widget info to tooltips
2623     4 show fps
2624     8 suppress tooltips
2625    
2626     =head1 AUTHOR
2627    
2628     Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2629    
2630    
2631