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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.78
Committed: Tue Sep 30 03:05:07 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_0, rel-0_9977, rel-0_9978
Changes since 1.77: +2 -22 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #!/opt/bin/perl
2    
3 root 1.7 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4     eval '
5     use Coro;
6     use Coro::EV;
7     use Coro::Debug;
8     our $debug = new_unix_server Coro::Debug "/tmp/dc";
9     ';
10     }
11    
12 root 1.1 # do splash-screen thingy on win32
13     my $startup_done = sub { };
14     BEGIN {
15     if (%PAR::LibCache && $^O eq "MSWin32") {
16     while (my ($filename, $zip) = each %PAR::LibCache) {
17     $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18     }
19    
20     require Win32::GUI::SplashScreen;
21    
22     Win32::GUI::SplashScreen::Show (
23     -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24     );
25    
26     $startup_done = sub {
27     Win32::GUI::SplashScreen::Done (1);
28     };
29     }
30     }
31    
32     use strict;
33     use utf8;
34    
35     use Carp 'verbose';
36    
37     # do things only needed for single-binary version (par)
38     BEGIN {
39     if (%PAR::LibCache) {
40     @INC = grep ref, @INC; # weed out all paths except pars loader refs
41    
42     my $root = $ENV{PAR_TEMP};
43    
44     while (my ($filename, $zip) = each %PAR::LibCache) {
45     for ($zip->memberNames) {
46     next unless /^root\/(.*)/;
47     $zip->extractMember ($_, "$root/$1")
48     unless -e "$root/$1";
49     }
50     }
51    
52     if ($^O eq "MSWin32") {
53     # pango is relocatable on win32
54 root 1.60 } else {
55     # OS X
56 root 1.78 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57     $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 root 1.60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
59 root 1.71 $ENV{DYLD_LIBRARY_PATH} = $root;
60 root 1.60 chdir $root; # for pango modules, maybe other things
61 root 1.1 }
62    
63     unshift @INC, $root;
64     }
65     }
66    
67 root 1.17 # prepend private library directory
68     BEGIN {
69     for (grep !ref, @INC) {
70 root 1.24 my $path = "$_/Deliantra/Client/private";
71 root 1.17 if (-d $path) {
72     unshift @INC, $path;
73     last;
74     }
75     }
76     }
77    
78 root 1.1 # need to do it again because that pile of garbage called PAR nukes it before main
79     unshift @INC, $ENV{PAR_TEMP}
80     if %PAR::LibCache;
81    
82 root 1.4 use EV;
83 root 1.67 BEGIN { *time = \&EV::time }
84    
85 root 1.1 use List::Util qw(max min);
86    
87 root 1.14 use Deliantra;
88     use Deliantra::Protocol::Constants;
89 root 1.1
90 root 1.66 use AnyEvent::Util ();
91 root 1.46 use AnyEvent::DNS;
92 root 1.51 use AnyEvent::Socket ();
93 root 1.46
94 root 1.1 use Compress::LZF;
95 root 1.66 use JSON::XS;
96 root 1.1
97 root 1.44 use DC;
98 root 1.66
99     sub crash($;$) {
100 root 1.67 # nop during compiletime
101 root 1.66 }
102    
103     BEGIN {
104     $SIG{__DIE__} = sub {
105     return if $^S;
106 root 1.68 crash "CRASH/DIE: $_[0]" => 1;
107 root 1.66 DC::fatal Carp::longmess "$_[0]";
108     }
109     }
110    
111 root 1.18 use DC::OpenGL ();
112     use DC::Protocol;
113     use DC::DB;
114     use DC::UI;
115     use DC::UI::Canvas;
116     use DC::UI::Inventory;
117     use DC::UI::SpellList;
118     use DC::UI::Dockable;
119 elmex 1.23 use DC::UI::Dockbar;
120 root 1.18 use DC::UI::ChatView;
121 elmex 1.23 use DC::MessageDistributor;
122 root 1.18 use DC::Pod;
123     use DC::MapWidget;
124     use DC::Macro;
125 root 1.1
126     $SIG{QUIT} = sub { Carp::cluck "QUIT" };
127     $SIG{PIPE} = 'IGNORE';
128    
129 root 1.4 $EV::DIED = sub {
130 root 1.68 crash "CRASH/EV::DIED: $@" => 1;
131 root 1.18 DC::fatal Carp::longmess $@;
132 root 1.1 };
133    
134     my $MAX_FPS = 60;
135    
136     our $META_SERVER = "http://metaserver.schmorp.de/current.json";
137    
138     our $LAST_REFRESH;
139     our $NOW;
140    
141     our $CFG;
142     our $PROFILE; # current profile
143     our $FAST; # fast, low-quality mode, possibly useful for software-rendering
144    
145     our $WANT_REFRESH;
146    
147 root 1.53 our $MODE_SLIDER;
148     our $CAVEAT_LABEL;
149    
150 root 1.1 our @SDL_MODES;
151 root 1.52 our $SDL_REINIT = 1;
152 root 1.1 our $WIDTH;
153     our $HEIGHT;
154     our $FULLSCREEN;
155     our $FONTSIZE;
156    
157     our $FONT_PROP;
158     our $FONT_FIXED;
159    
160 root 1.67 our $CONN;
161    
162 root 1.1 our $MAP;
163     our $MAPMAP;
164     our $MAPWIDGET;
165     our $COMPLETER;
166     our $BUTTONBAR;
167     our $METASERVER;
168     our $LOGIN_BUTTON;
169     our $QUIT_DIALOG;
170     our $HOST_ENTRY;
171     our $FULLSCREEN_ENABLE;
172     our $PICKUP_ENABLE;
173     our $SERVER_INFO;
174    
175     our $SETUP_DIALOG;
176     our $SETUP_NOTEBOOK;
177     our $SETUP_SERVER;
178     our $SETUP_LOGIN;
179     our $SETUP_KEYBOARD;
180    
181     our $PL_NOTEBOOK;
182     our $PL_WINDOW;
183    
184     our $MUSIC_PLAYING_WIDGET;
185     our $LICENSE_WIDGET;
186    
187     our $PICKUP_PAGE;
188     our $INVENTORY_PAGE;
189     our $STATS_PAGE;
190     our $SKILL_PAGE;
191     our $SPELL_PAGE;
192     our $SPELL_LIST;
193    
194     our $HELP_WINDOW;
195     our $MESSAGE_WINDOW;
196 elmex 1.23 our $MESSAGE_DIST;
197 root 1.1 our $FLOORBOX;
198     our $GAUGES;
199     our $STATWIDS;
200    
201     our $SDL_ACTIVE;
202     our %SDL_CB;
203    
204     our $ALT_ENTER_MESSAGE;
205     our $STATUSBOX;
206 root 1.29 our $MODBOX;
207 root 1.1 our $DEBUG_STATUS;
208    
209     our $INV;
210     our $INVR;
211     our $INVR_HB;
212    
213     #############################################################################
214    
215 root 1.67 # write a crash message blockingly to the socket, if possible
216     # this is a bit too complicated for my tastes, but it was easy.
217     *crash = sub($;$) {
218     my ($msg, $backtrace) = @_;
219    
220     return unless $CONN;
221    
222     my $fh = $CONN->{fh}
223     or return;
224    
225     my $buf = delete $CONN->{wbuf};
226    
227     $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
228    
229     AnyEvent::Util::fh_nonblocking $fh, 0;
230     syswrite $fh, $buf;
231     AnyEvent::Util::fh_nonblocking $fh, 1;
232    
233     $msg =~ s/\s+$//;
234    
235     # backtrace as second step, in case it crashes, too
236 root 1.68 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
237 root 1.67 if $backtrace;
238     };
239    
240     #############################################################################
241    
242 root 1.1 sub status {
243 root 1.18 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
244 root 1.1 }
245    
246     sub debug {
247     $DEBUG_STATUS->set_text ($_[0]);
248     }
249    
250     sub message {
251 elmex 1.23 $MESSAGE_DIST->message (@_);
252 root 1.1 }
253    
254 root 1.29 sub update_modbox {
255     my $mod = DC::SDL_GetModState;
256    
257     my $markup;
258    
259     $markup .= $mod & DC::KMOD_CTRL
260     ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
261     : "[<span foreground='#888'> once </span>]";
262    
263     $markup .= $mod & DC::KMOD_SHIFT
264     ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
265     : "[<span foreground='#888'>move</span>]";
266    
267     $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
268     ? "[ALT]"
269     : "[<span foreground='#888'>alt</span>]";
270    
271     $markup .= $mod & DC::KMOD_NUM
272     ? "[NUM]"
273     : "[<span foreground='#888'>num</span>]";
274    
275 root 1.30 # <tt> around next statement works around some bug that keeps the
276     # "font =>" from being used on windows
277     $MODBOX->set_markup ("<tt>$markup</tt>");
278 root 1.29 }
279    
280 root 1.1 #############################################################################
281     #TODO: maybe move into own audio module...
282    
283     our $SDL_MIXER;
284    
285     our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
286     our $MUSIC_WANT; # arryref of ambient music we want to play
287     our @MUSIC_HAVE; # ambient music we have on disk
288     our $MUSIC_START;
289     our @MUSIC_JINGLE; # which jingles to play next
290     our $MUSIC_PLAYING_DATA;
291     our $MUSIC_PLAYING_META;
292     our $MUSIC_PLAYER;
293     our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
294    
295     our %AUDIO_CHUNK; # audio "files"
296     our %AUDIO_PLAY; # which audio faces should be played
297    
298     sub audio_channel_finished {
299     my ($channel) = @_;
300    
301     # warn "channel $channel finished\n";#d#
302     }
303    
304     sub audio_sound_push($) {
305     my ($face) = @_;
306    
307     $CFG->{effects_enable}
308     or return;
309    
310     $AUDIO_PLAY{$face}
311     or return;
312    
313     if (my $chunk = $AUDIO_CHUNK{$face}) {
314 root 1.4 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
315 root 1.1 my (undef, $dx, $dy, $vol) = @$_;
316    
317 root 1.18 my $channel = DC::Channel::find;
318 root 1.1 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
319     $channel->set_position_r ($dx, $dy, 20);
320     $chunk->play ($channel);
321     }
322     } else {
323     # sound_meta not set means data is in flight either way
324     my $meta = $CONN->{face}[$face]
325     or return;
326    
327     $meta->{data}
328     or return;
329    
330     # if its a jingle, play it as ambient music
331     if ($meta->{data}{jingle}) {
332     if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
333     push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
334     &audio_music_push ($face);
335     }
336     } else {
337     # fetch from database
338 root 1.18 DC::DB::get res_data => $meta->{name}, sub {
339     my $rwops = new DC::RW $_[0];
340     my $chunk = new DC::MixChunk $rwops
341     or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
342 root 1.1 $chunk->volume (($meta->{data}{volume} || 1) * 128);
343     $AUDIO_CHUNK{$face} = $chunk;
344    
345     audio_sound_push ($face);
346     };
347     }
348     }
349     }
350    
351     sub audio_sound_play {
352     my ($face, $dx, $dy, $vol) = @_;
353    
354     $SDL_MIXER
355     or return;
356     $CFG->{effects_enable}
357     or return;
358    
359     my $queue = $AUDIO_PLAY{$face} ||= [];
360 root 1.4 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
361 root 1.1 audio_sound_push $face
362     unless @$queue > 1;
363     }
364    
365     sub audio_music_set_meta {
366     my ($meta) = @_;
367    
368     $MUSIC_PLAYING_META = $meta;
369     $MUSIC_PLAYING_WIDGET->set_markup (
370 root 1.18 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
371     . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
372     . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
373     . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
374 root 1.1 );
375     }
376    
377     sub audio_music_update_volume {
378     return unless $MUSIC_PLAYING_META;
379     my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
380     my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
381 root 1.18 DC::MixMusic::volume $base * $volume * 128;
382 root 1.1 }
383    
384     sub audio_music_start {
385     my $meta = $MUSIC_PLAYING_META;
386    
387 root 1.18 DC::DB::get res_data => $meta->{name}, sub {
388 root 1.1 return unless $SDL_MIXER;
389    
390     # music might have changed...
391     $meta eq $MUSIC_PLAYING_META
392     or return &audio_music_start ();
393    
394     audio_music_update_volume;
395    
396     $MUSIC_PLAYING_DATA = \$_[0];
397    
398     my $rwops = $meta->{path}
399 root 1.18 ? new_from_file DC::RW $meta->{path}
400     : new DC::RW $$MUSIC_PLAYING_DATA;
401 root 1.1
402 root 1.18 $MUSIC_PLAYER = new DC::MixMusic $rwops
403     or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
404 root 1.1
405     my $NOW = time;
406    
407     if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
408     my $pos = $MUSIC_PLAYING_META->{stop_pos};
409     $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
410     $MUSIC_START = time - $pos;
411     } else {
412     $MUSIC_PLAYER->play (0);
413     $MUSIC_START = time;
414     }
415    
416     delete $meta->{stop_time};
417     delete $meta->{stop_pos};
418     }
419     }
420    
421     sub audio_music_push {
422     return unless $SDL_MIXER;
423    
424     my $fade_out;
425    
426     if (@MUSIC_JINGLE) {
427 root 1.9 $fade_out = 333;
428 root 1.1 @MUSIC_HAVE = $MUSIC_JINGLE[0];
429 root 1.9
430 root 1.1 } else {
431     return unless $CFG->{bgm_enable};
432    
433 root 1.9 $fade_out = 700;
434    
435     @MUSIC_HAVE =
436 root 1.1 grep $_ && $_->{data},
437     map $CONN->{face}[$_],
438     @$MUSIC_WANT;
439    
440     # randomize music a bit so that the order is not always the same
441 root 1.9 $_->{stop_time} ||= rand for @MUSIC_HAVE;
442 root 1.1
443     # default MUSIC_HAVE == MUSIC_DEFAULT
444 root 1.18 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
445 root 1.9 unless @MUSIC_HAVE;
446 root 1.1 }
447    
448     # if the currently playing song is acceptable, let it continue
449     return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
450    
451     my $NOW = time;
452    
453     if ($MUSIC_PLAYING_META) {
454     $MUSIC_PLAYING_META->{stop_time} = $NOW;
455     $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
456 root 1.18 DC::MixMusic::fade_out $fade_out;
457 root 1.1 } else {
458     # sort by stop time, oldest first
459     @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
460    
461     # if the most recently-played piece played very recently,
462     # resume it, else choose the oldest piece for rotation.
463     audio_music_set_meta
464     $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
465     ? $MUSIC_HAVE[-1]
466     : $MUSIC_HAVE[0];
467    
468     audio_music_start;
469     }
470     }
471    
472     sub audio_music_set_ambient {
473     my ($songs) = @_;
474    
475     $MUSIC_WANT = $songs;
476     audio_music_push;
477     }
478    
479     sub audio_music_finished {
480     if ($MUSIC_PLAYING_META) {
481     $MUSIC_PLAYING_META->{stop_time} = time;
482     }
483    
484     # we compress multiple jingles of the same type
485     shift @MUSIC_JINGLE
486     while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
487    
488     $MUSIC_PLAYING_WIDGET->clear;
489    
490     undef $MUSIC_PLAYER;
491     undef $MUSIC_PLAYING_META;
492     undef $MUSIC_PLAYING_DATA;
493    
494     audio_music_push;
495     }
496    
497     sub audio_init {
498     if ($CFG->{audio_enable}) {
499     $ENV{MIX_EFFECTSMAXSPEED} = 1;
500 root 1.18 $SDL_MIXER = !DC::Mix_OpenAudio
501 root 1.1 $CFG->{audio_hw_frequency},
502 root 1.18 DC::MIX_DEFAULT_FORMAT,
503 root 1.1 $CFG->{audio_hw_channels},
504     $CFG->{audio_hw_chunksize};
505    
506     if ($SDL_MIXER) {
507 root 1.18 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
508 root 1.1
509     audio_music_finished;
510     } else {
511     status "Unable to open sound device: there will be no sound";
512     }
513     } else {
514     undef $SDL_MIXER;
515     }
516    
517     sub audio_tab_update;
518     audio_tab_update;
519     }
520    
521     sub audio_shutdown {
522     undef $MUSIC_PLAYER;
523     undef $MUSIC_PLAYING_META;
524     undef $MUSIC_PLAYING_DATA;
525    
526     $MUSIC_WANT = [];
527     @MUSIC_JINGLE = ();
528     %AUDIO_PLAY = ();
529     %AUDIO_CHUNK = ();
530    
531 root 1.18 DC::Mix_CloseAudio if $SDL_MIXER;
532 root 1.1 undef $SDL_MIXER;
533     }
534    
535     #############################################################################
536    
537     sub destroy_query_dialog {
538     (delete $_[0]{query_dialog})->destroy
539     if $_[0]{query_dialog};
540     }
541    
542     # FIXME: a very ugly hack to wait for stat update look below! #d#
543     our $QUERY_TIMER; #d#
544    
545     # server query dialog
546     sub server_query {
547     my ($conn, $flags, $prompt) = @_;
548    
549     # FIXME: a very ugly hack to wait for stat update #d#
550     if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
551     unless ($QUERY_TIMER) {
552 root 1.10 $QUERY_TIMER = EV::timer 1, 0, sub {
553     server_query ($conn, $flags, $prompt, 1);
554     $QUERY_TIMER = undef
555     };
556    
557 root 1.1 return;
558     }
559     }
560    
561 root 1.18 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
562 root 1.1 x => "center",
563     y => "center",
564     title => "Server Query",
565 root 1.18 child => my $vbox = new DC::UI::VBox,
566 root 1.1 ;
567    
568 root 1.18 my @dialog = my $label = new DC::UI::Label
569 root 1.1 max_w => $::WIDTH * 0.8,
570     ellipsise => 0,
571     text => $prompt;
572    
573     if ($flags & CS_QUERY_YESNO) {
574 root 1.18 push @dialog, my $hbox = new DC::UI::HBox;
575 root 1.1
576 root 1.18 $hbox->add (new DC::UI::Button
577 root 1.1 text => "No",
578     on_activate => sub {
579     $conn->send ("reply n");
580     $dialog->destroy;
581     0
582     }
583     );
584 root 1.18 $hbox->add (new DC::UI::Button
585 root 1.1 text => "Yes",
586     on_activate => sub {
587     $conn->send ("reply y");
588     destroy_query_dialog $conn;
589     0
590     },
591     );
592    
593     $dialog->grab_focus;
594    
595     } elsif ($flags & CS_QUERY_SINGLECHAR) {
596     if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
597     $dialog->{tooltip} = "#charcreation_focus";
598    
599 root 1.18 unshift @dialog, new DC::UI::Label
600 root 1.1 max_w => $::WIDTH * 0.8,
601     ellipsise => 0,
602     markup => "\nOr use your keyboard and the text entry below:\n";
603    
604 root 1.18 unshift @dialog, my $table = new DC::UI::Table;
605 root 1.1
606 root 1.18 $table->add_at (0, 0, new DC::UI::Button
607 root 1.1 text => "Next Race",
608     on_activate => sub {
609     $conn->send ("reply n");
610     destroy_query_dialog $conn;
611     0
612     },
613     );
614 root 1.18 $table->add_at (2, 0, new DC::UI::Button
615 root 1.1 text => "Accept",
616     on_activate => sub {
617     $conn->send ("reply d");
618     destroy_query_dialog $conn;
619     0
620     },
621     );
622    
623     if ($conn->{chargen_race_description}) {
624 root 1.18 unshift @dialog, new DC::UI::Label
625 root 1.1 max_w => $::WIDTH * 0.8,
626     ellipsise => 0,
627     markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
628     ;
629     }
630    
631 root 1.18 unshift @dialog, new DC::UI::Face
632 root 1.1 face => $conn->{player}{face},
633     bg => [.2, .2, .2, 1],
634     min_w => 64,
635     min_h => 64,
636     ;
637    
638     if ($conn->{chargen_race_title}) {
639 root 1.18 unshift @dialog, new DC::UI::Label
640 root 1.1 allign => 1,
641     ellipsise => 0,
642     markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
643     ;
644     }
645    
646 root 1.18 unshift @dialog, new DC::UI::Label
647 root 1.1 max_w => $::WIDTH * 0.4,
648     ellipsise => 0,
649 root 1.18 markup => (DC::Pod::section_label ui => "chargen_race"),
650 root 1.1 ;
651    
652     } elsif ($prompt =~ /roll new stats/) {
653     if (my $stat = delete $conn->{stat_change_with}) {
654     $conn->send ("reply $stat");
655     destroy_query_dialog $conn;
656     return;
657     }
658    
659 root 1.18 unshift @dialog, new DC::UI::Label
660 root 1.1 max_w => $::WIDTH * 0.4,
661     ellipsise => 0,
662     markup => "\nOr use your keyboard and the text entry below:\n";
663    
664 root 1.18 unshift @dialog, my $table = new DC::UI::Table;
665 root 1.1
666     # left: re-roll
667 root 1.18 $table->add_at (0, 0, new DC::UI::Button
668 root 1.1 text => "Roll Again",
669     on_activate => sub {
670     $conn->send ("reply y");
671     destroy_query_dialog $conn;
672     0
673     },
674     );
675    
676     # center: swap stats
677 root 1.18 my ($sw1, $sw2) = map +(new DC::UI::Selector
678 root 1.1 expand => 1,
679     value => $_,
680     options => [
681     [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
682     [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
683     [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
684     [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
685     [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
686     [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
687     [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
688     ],
689     ), 1 .. 2;
690    
691 root 1.18 $table->add_at (2, 0, new DC::UI::Button
692 root 1.1 text => "Swap Stats",
693     on_activate => sub {
694     $conn->{stat_change_with} = $sw2->{value};
695     $conn->send ("reply $sw1->{value}");
696     destroy_query_dialog $conn;
697     0
698     },
699     );
700 root 1.18 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
701 root 1.1
702     # right: accept
703 root 1.18 $table->add_at (4, 0, new DC::UI::Button
704 root 1.1 text => "Accept",
705     on_activate => sub {
706     $conn->send ("reply n");
707     destroy_query_dialog $conn;
708     0
709     },
710     );
711    
712 root 1.18 unshift @dialog, my $hbox = new DC::UI::HBox;
713 root 1.1 for (
714     [Str => CS_STAT_STR],
715     [Dex => CS_STAT_DEX],
716     [Con => CS_STAT_CON],
717     [Int => CS_STAT_INT],
718     [Wis => CS_STAT_WIS],
719     [Pow => CS_STAT_POW],
720     [Cha => CS_STAT_CHA],
721     ) {
722     my ($name, $id) = @$_;
723 root 1.18 $hbox->add (new DC::UI::Label
724 root 1.1 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
725     expand => 1,
726     can_events => 1,
727     can_hover => 1,
728     tooltip => "#stat_$name",
729     );
730     }
731    
732 root 1.18 unshift @dialog, new DC::UI::Label
733 root 1.1 max_w => $::WIDTH * 0.4,
734     ellipsise => 0,
735 root 1.18 markup => (DC::Pod::section_label ui => "chargen_stats"),
736 root 1.1 ;
737     }
738    
739 root 1.18 push @dialog, my $entry = new DC::UI::Entry
740 root 1.1 on_changed => sub {
741     $conn->send ("reply $_[1]");
742     destroy_query_dialog $conn;
743     0
744     },
745     ;
746    
747     $entry->grab_focus;
748    
749     } else {
750     $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
751    
752 root 1.18 push @dialog, my $entry = new DC::UI::Entry
753 root 1.1 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
754     on_activate => sub {
755     $conn->send ("reply $_[1]");
756     destroy_query_dialog $conn;
757     0
758     },
759     ;
760    
761     $entry->grab_focus;
762     }
763    
764     $vbox->add (@dialog);
765     $dialog->show;
766     }
767    
768 root 1.46 sub dc_connect {
769     my ($host, $port) = @_;
770 root 1.1
771     my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
772    
773 root 1.44 $CONN =
774 root 1.18 new DC::Protocol
775 root 1.1 host => $host,
776 root 1.51 port => $port,
777 root 1.1 user => $PROFILE->{user},
778     pass => $PROFILE->{password},
779     mapw => $mapsize,
780     maph => $mapsize,
781    
782 root 1.26 client => "$DC::VERSION $] $^O",
783 root 1.1
784     map_widget => $MAPWIDGET,
785     statusbox => $STATUSBOX,
786     map => $MAP,
787     mapmap => $MAPMAP,
788     query => \&server_query,
789    
790     setup_req => {
791     smoothing => $CFG->{map_smoothing}*1,
792     },
793    
794 root 1.44 on_connect => sub {
795     if ($_[0]) {
796     DC::lowdelay fileno $CONN->{fh};
797 root 1.1
798 root 1.44 status "login successful";
799     } else {
800     undef $CONN;
801     status "unable to connect: $!";
802     stop_game();
803     }
804     },
805     ;
806 root 1.1 }
807    
808 root 1.46 sub start_game {
809     status "logging in...";
810    
811     $LOGIN_BUTTON->set_text ("Logout");
812     $SETUP_DIALOG->hide;
813    
814 root 1.51 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
815 root 1.46
816     $MAP = new DC::Map;
817    
818     # hack to make SURE we find the IP address all right
819     # can be removed once AnyEvent::DNS is proven stable.
820     if ($host eq "gameserver.deliantra.net") {
821     AnyEvent::DNS::a "dnstest.deliantra.net", sub {
822     if ($_[0] ne "80.101.114.108") { # Perl
823     status "dns failure, using hardcoded address";
824     $host = "129.13.162.95";
825     }
826    
827     dc_connect $host, $port;
828     };
829     } else {
830     dc_connect $host, $port;
831     }
832     }
833    
834 root 1.1 sub stop_game {
835 root 1.66 crash "stop_game";
836    
837 root 1.1 $LOGIN_BUTTON->set_text ("Login / Register");
838     $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
839     $SETUP_DIALOG->show;
840     $PL_WINDOW->hide;
841     $SPELL_LIST->clear_spells;
842 root 1.18 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
843 root 1.1
844     &audio_music_set_ambient ([]);
845    
846     return unless $CONN;
847    
848     status "connection closed";
849    
850     destroy_query_dialog $CONN;
851     $CONN->destroy;
852     $CONN = 0; # false, does not autovivify
853    
854     undef $MAP;
855     }
856    
857     sub graphics_setup {
858 root 1.18 my $vbox = new DC::UI::VBox;
859 root 1.1
860 root 1.77 {
861     $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
862    
863     $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
864    
865     my $row = 0;
866    
867     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
868     $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
869     can_events => 1,
870     tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
871    
872     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
873     $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
874     can_events => 1,
875     tooltip => "This field shows any known issues with your config or driver, such as "
876     . "a non-accelerated display format. You can try to work around these issues "
877     . "by selecting a different video mode, changing the settings below or "
878     . "by installing the right driver for your graphics card.");
879    
880     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
881     $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
882     value => $CFG->{uitheme},
883     options => [
884     [wood => "Wood (the default)"],
885     [plain => "Plain (very)"],
886     [blue => "Blue (dark)"],
887     [metal => "Metal (light)"],
888     ],
889     tooltip => "Choose the User Interface theme that you like most :)",
890     on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
891     );
892 root 1.1
893 root 1.77 my $vidmode_tooltip =
894     "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
895     . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
896    
897     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
898     $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
899    
900     $hbox->add ($MODE_SLIDER = new DC::UI::Slider
901     force_w => $WIDTH * 0.1, expand => 1,
902     range => [ ($CFG->{sdl_mode}) x 3 ],
903     tooltip => $vidmode_tooltip);
904     $hbox->add (my $mode_label = new DC::UI::Label
905     height => 0.8, template => "9999x9999@9+9",
906     can_events => 1, tooltip => $vidmode_tooltip);
907    
908     $MODE_SLIDER->connect (changed => sub {
909     my ($self, $value) = @_;
910 root 1.1
911 root 1.77 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
912     $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
913     });
914     $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
915 root 1.74
916 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
917     $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
918     state => $CFG->{fullscreen},
919     tooltip => "Bring the client into fullscreen mode.",
920     on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
921     );
922 root 1.1
923 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
924     $table->add_at (1, $row++, new DC::UI::CheckBox
925     state => $CFG->{force_opengl11},
926     tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
927     . "higher memory usage and slower performance. It will, however, help tremendously on "
928     . "cards that claim to support a feature but fall back to software rendering. "
929     . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
930     . "but cards and drivers from other vendors (ATI) are often just as bad. "
931     . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
932     on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
933     );
934 root 1.1
935 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
936     $table->add_at (1, $row++, new DC::UI::CheckBox
937     state => $CFG->{disable_alpha},
938     tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
939     . "by disabling a number of textures and transparency effects. Normally, these "
940     . "effects do not cost a lot of resources, but some graphics cards might fall "
941     . "back to extremely slow rendering if this is enabled. If disabling this option "
942     . "noticably improves the framerate of the client please report this! "
943     . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
944     on_changed => sub {
945     my ($self, $value) = @_;
946     $CFG->{disable_alpha} = $value;
947     $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
948     0
949     }
950     );
951    
952     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
953     $table->add_at (1, $row++, new DC::UI::CheckBox
954     state => $CFG->{texture_compression},
955     tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
956     . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
957     . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
958     . "forced OpenGL 1.1 mode and when using the Apple renderer.",
959     on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
960     );
961    
962     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
963     $table->add_at (1, $row++, new DC::UI::CheckBox
964     state => $CFG->{fast},
965     tooltip => "Lower the visual quality considerably to speed up rendering.",
966     on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
967     );
968 root 1.1
969 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
970     $table->add_at (1, $row++, new DC::UI::Slider
971     range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
972     tooltip => "The base font size used by most GUI elements that do not have their own setting.",
973     on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
974     );
975 root 1.1
976 root 1.77 $table->add_at (1, $row++, new DC::UI::Button
977     expand => 1, text => "Apply",
978     tooltip => "Apply the video settings above.",
979     on_activate => sub {
980     video_shutdown ();
981     video_init ();
982     0
983     }
984     );
985     }
986 root 1.1
987 root 1.77 {
988     $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
989 root 1.52
990 root 1.77 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
991 root 1.1
992 root 1.77 my $row = 0;
993     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
994     $table->add_at (1, $row++, new DC::UI::CheckBox
995     state => $CFG->{smooth_movement},
996     tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
997     . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
998     . "then disable this option. Changes take effect immdiately.",
999     on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1000     );
1001 root 1.1
1002 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1003     $table->add_at (1, $row++, new DC::UI::Slider
1004     range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1005     tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1006     on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1007     );
1008 root 1.1
1009 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1010     $table->add_at (1, $row++, new DC::UI::CheckBox
1011     state => $CFG->{map_smoothing},
1012     tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1013     . "This increases load on the graphics subsystem and works only with TRT servers. "
1014     . "Changes take effect at next login only.",
1015     on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1016     );
1017 root 1.1
1018 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1019     $table->add_at (1, $row++, new DC::UI::CheckBox
1020     state => $CFG->{fow_enable},
1021     tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1022     on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1023     );
1024 root 1.56
1025 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1026     $table->add_at (1, $row++, new DC::UI::Slider
1027     range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1028     tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1029     on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1030     );
1031 root 1.1
1032 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1033     $table->add_at (1, $row++, new DC::UI::Slider
1034     range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1035     tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1036     . "but you still need to press apply to correctly re-layout the widget.",
1037     on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1038     );
1039 root 1.1
1040 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1041     $table->add_at (1, $row++, new DC::UI::Slider
1042     range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1043     tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1044     on_changed => sub {
1045     $CFG->{gauge_fontsize} = $_[1];
1046     &set_gauge_window_fontsize;
1047     0
1048     }
1049     );
1050 root 1.1
1051 root 1.77 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1052     $table->add_at (1, $row++, new DC::UI::Slider
1053     range => [$CFG->{gauge_size}, 0.2, 0.8],
1054     tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1055     on_changed => sub {
1056     $CFG->{gauge_size} = $_[1];
1057     $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1058     0
1059     }
1060     );
1061     }
1062 root 1.1
1063     $vbox
1064     }
1065    
1066     our $AUDIO_HW_CHUNKSIZE;
1067     our $AUDIO_INFO;
1068    
1069     sub audio_tab_update {
1070 root 1.18 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1071 root 1.1
1072     $AUDIO_HW_CHUNKSIZE->set_options ([
1073     [0, "default", "Use System Default"],
1074     map {
1075     my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1076     [$_, $ms, "$ms ($_ samples)"],
1077     } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1078     ]);
1079    
1080     my $text = !$freq
1081     ? "audio is off"
1082     : "audio is enabled\n"
1083     . "frequency (Hz): $freq\n"
1084     . "channels: $chans";
1085    
1086     $AUDIO_INFO->set_text ($text);
1087     }
1088    
1089     sub audio_setup {
1090 root 1.18 my $vbox = new DC::UI::VBox;
1091 root 1.1
1092 root 1.18 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1093 root 1.1
1094     my $row = 0;
1095    
1096 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1097 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
1098 root 1.1 state => $CFG->{audio_enable},
1099     tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1100     on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1101     );
1102    
1103 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1104 root 1.18 $table->add_at (1, $row, new DC::UI::CheckBox
1105 root 1.1 expand => 1, state => $CFG->{effects_enable},
1106     tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1107     on_changed => sub {
1108     $CFG->{effects_enable} = $_[1];
1109     $CONN->update_fx_want if $CONN;
1110     1
1111     }
1112     );
1113 root 1.18 $table->add_at (2, $row++, new DC::UI::Slider
1114 root 1.1 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1115     tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1116     . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1117     on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1118     );
1119    
1120 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1121 root 1.18 $table->add_at (1, $row, new DC::UI::CheckBox
1122 root 1.1 expand => 1, state => $CFG->{bgm_enable},
1123     tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1124     on_changed => sub {
1125     $CFG->{bgm_enable} = $_[1];
1126     $CONN->update_fx_want if $CONN;
1127     audio_music_push;
1128     1
1129     }
1130     );
1131 root 1.18 $table->add_at (2, $row++, new DC::UI::Slider
1132 root 1.1 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1133     tooltip => "The volume of the background music. Changes are instant.",
1134     on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1135     );
1136    
1137 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1138 root 1.18 $table->add_at (1, $row++, new DC::UI::Selector
1139 root 1.1 c_colspan => 2, expand => 1,
1140     value => $CFG->{audio_hw_frequency},
1141     options => [
1142     [ 0, "default" , "Use System Default"],
1143     [11025, "11 kHz" , "11kHz (low quality)"],
1144     [22050, "22 kHz" , "22kHz (reduced quality)"],
1145     [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1146     [48000, "48 kHz" , "48kHz (studio quality)"],
1147     ],
1148     tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1149     on_changed => sub {
1150     $CFG->{audio_hw_frequency} = $_[1];
1151     audio_tab_update;
1152     1
1153     }
1154     );
1155    
1156 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1157 root 1.18 $table->add_at (1, $row++, new DC::UI::Selector
1158 root 1.1 c_colspan => 2, expand => 1,
1159     value => $CFG->{audio_hw_channels},
1160     options => [
1161     [0, "default" , "Use System Default"],
1162     [1, "Mono" , "Mono (single channel, low quality)"],
1163 root 1.6 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1164 root 1.1 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1165     [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1166     ],
1167     tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1168     on_changed => sub {
1169     $CFG->{audio_hw_channels} = $_[1];
1170     audio_tab_update;
1171     1
1172     }
1173     );
1174    
1175 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1176 root 1.18 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1177 root 1.1 c_colspan => 2, expand => 1,
1178     value => $CFG->{audio_hw_chunksize},
1179     tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1180     . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1181     on_changed => sub {
1182     $CFG->{audio_hw_chunksize} = $_[1];
1183     audio_tab_update;
1184     1
1185     }
1186     );
1187    
1188     # should really be a slider
1189 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1190 root 1.18 $table->add_at (1, $row++, new DC::UI::ValSlider
1191 root 1.1 c_colspan => 2, expand => 1,
1192     tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1193     range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1194     template => ">= 99",
1195     on_changed => sub {
1196     my ($slider, $value) = @_;
1197    
1198     $CFG->{audio_mix_channels} = $value
1199     if $value;
1200     1;
1201     }
1202     );
1203    
1204 root 1.18 $table->add_at (1, $row++, new DC::UI::Button
1205 root 1.22 c_colspan => 2, expand => 1, text => "Apply",
1206 root 1.1 tooltip => "Apply the audio settings",
1207     on_activate => sub {
1208     audio_shutdown ();
1209     audio_init ();
1210     0
1211     }
1212     );
1213    
1214 root 1.18 $vbox->add (new DC::UI::FancyFrame
1215 root 1.1 expand => 1,
1216     label => "Audio Info",
1217 root 1.18 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1218 root 1.1 );
1219    
1220     audio_tab_update;
1221    
1222     $vbox
1223     }
1224    
1225     sub set_gauge_window_fontsize {
1226     for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1227     $_->set_fontsize ($::CFG->{gauge_fontsize});
1228     }
1229     }
1230    
1231     sub make_gauge_window {
1232     my $gh = int $HEIGHT * $CFG->{gauge_size};
1233    
1234 root 1.18 my $win = new DC::UI::Frame (
1235 root 1.1 force_x => 0,
1236     force_y => "max",
1237     force_w => $WIDTH,
1238     force_h => $gh,
1239     );
1240    
1241 root 1.18 $win->add (my $hbox = new DC::UI::HBox
1242 root 1.1 children => [
1243 root 1.18 (new DC::UI::HBox expand => 1),
1244     (new DC::UI::VBox children => [
1245     (new DC::UI::Empty expand => 1),
1246     (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1247 root 1.1 ]),
1248 root 1.18 (my $vbox = new DC::UI::VBox),
1249 root 1.1 ],
1250     );
1251    
1252 root 1.18 $vbox->add (new DC::UI::HBox
1253 root 1.1 expand => 1,
1254     children => [
1255 root 1.18 (new DC::UI::Empty expand => 1),
1256     (my $hb = new DC::UI::HBox),
1257 root 1.1 ],
1258     );
1259    
1260 root 1.18 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1261     $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1262     $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1263     $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1264    
1265 root 1.22 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1266 root 1.18 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1267     $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1268 root 1.22 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1269 root 1.1
1270     $GAUGES = {
1271     exp => $exp, prg => $prg, sklprg => $sklprg,
1272     win => $win, range => $rng,
1273     hp => $hg, mana => $mg, grace => $gg, food => $fg,
1274     };
1275    
1276     &set_gauge_window_fontsize;
1277    
1278     $win
1279     }
1280    
1281     sub debug_setup {
1282 root 1.18 my $table = new DC::UI::Table;
1283 root 1.1
1284 root 1.18 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1285     $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1286     $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1287     $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1288     $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1289     $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1290     $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1291     $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1292     $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1293    
1294 root 1.21 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1295 root 1.18
1296     $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1297 root 1.20 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1298     $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1299     $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1300     $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1301 root 1.18 $t->add_at (1,1, new DC::UI::Label text => "e");
1302 root 1.1
1303 root 1.18 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1304 root 1.1
1305     $c->add_items ({
1306     type => "line_loop",
1307     color => [0, 1, 0],
1308     width => 9,
1309     coord_mode => "abs",
1310     coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1311     });
1312    
1313     $c->add_items ({
1314     type => "lines",
1315     color => [1, 1, 0],
1316     width => 2,
1317     coord_mode => "rel",
1318     coord => [[0,0], [1,1], [1,0], [0,1]],
1319     });
1320    
1321     $c->add_items ({
1322     type => "polygon",
1323     color => [0, 0.43, 0],
1324     width => 2,
1325     coord_mode => "rel",
1326     coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1327     });
1328    
1329     $table
1330     }
1331    
1332     sub stats_window {
1333 root 1.18 my $r = new DC::UI::ScrolledWindow (
1334 root 1.1 expand => 1,
1335     scroll_y => 1
1336     );
1337 root 1.18 $r->add (my $vb = new DC::UI::VBox);
1338 root 1.1
1339 root 1.18 $vb->add (new DC::UI::FancyFrame
1340 root 1.1 label => "Player",
1341 root 1.18 child => (my $pi = new DC::UI::VBox),
1342 root 1.1 );
1343    
1344 root 1.22 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1345 root 1.1 can_hover => 1, can_events => 1,
1346     tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1347 root 1.22 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1348 root 1.1 can_hover => 1, can_events => 1,
1349     tooltip => "The map you are currently on (if supported by the server).");
1350    
1351 root 1.18 $pi->add (my $hb0 = new DC::UI::HBox);
1352 root 1.22 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1353 root 1.1 can_hover => 1, can_events => 1,
1354     tooltip => "The weight of the player including all inventory items.");
1355 root 1.22 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1356 root 1.1 can_hover => 1, can_events => 1,
1357     tooltip => "The weight limit: you cannot carry more than this.");
1358    
1359 root 1.18 $vb->add (new DC::UI::FancyFrame
1360 root 1.1 label => "Primary/Secondary Statistics",
1361 root 1.18 child => (my $hb = new DC::UI::HBox expand => 1),
1362 root 1.1 );
1363 root 1.18 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1364 root 1.1
1365     my $color2 = [1, 1, 0];
1366    
1367     for (
1368     [0, 0, st_str => "Str", 30],
1369     [0, 1, st_dex => "Dex", 30],
1370     [0, 2, st_con => "Con", 30],
1371     [0, 3, st_int => "Int", 30],
1372     [0, 4, st_wis => "Wis", 30],
1373     [0, 5, st_pow => "Pow", 30],
1374     [0, 6, st_cha => "Cha", 30],
1375    
1376     [2, 0, st_wc => "Wc", -120],
1377     [2, 1, st_ac => "Ac", -120],
1378     [2, 2, st_dam => "Dam", 120],
1379     [2, 3, st_arm => "Arm", 120],
1380     [2, 4, st_spd => "Spd", 10.54],
1381     [2, 5, st_wspd => "WSp", 10.54],
1382     ) {
1383     my ($col, $row, $id, $label, $template) = @$_;
1384    
1385 root 1.18 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1386 root 1.22 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1387     align => 1, template => $template, tooltip => "#stat_$label");
1388 root 1.18 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1389 root 1.22 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1390     align => 0, text => $label, tooltip => "#stat_$label");
1391 root 1.1 }
1392    
1393 root 1.18 $vb->add (new DC::UI::FancyFrame
1394 root 1.1 label => "Resistancies",
1395 root 1.22 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1396 root 1.1 );
1397    
1398     my $row = 0;
1399     my $col = 0;
1400    
1401     my %resist_names = (
1402     slow => ["Slow",
1403     "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1404     holyw => ["Holy Word",
1405     "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1406     conf => ["Confusion",
1407     "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1408     fire => ["Fire",
1409     "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1410     depl => ["Depletion",
1411     "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1412     magic => ["Magic",
1413     "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1414     drain => ["Draining",
1415     "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1416     acid => ["Acid",
1417     "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1418     pois => ["Poison",
1419     "<b>Poison</b> (resistance to getting poisoned)"],
1420     para => ["Paralysation",
1421     "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1422     deat => ["Death",
1423     "<b>Death</b> (resistance against death spells)"],
1424     phys => ["Physical",
1425     "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1426     blind => ["Blind",
1427     "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1428     fear => ["Fear",
1429     "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1430     tund => ["Turn undead",
1431     "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1432     elec => ["Electricity",
1433     "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1434     cold => ["Cold",
1435     "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1436     ghit => ["Ghost hit",
1437     "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1438     );
1439    
1440     for (qw/slow holyw conf fire depl magic
1441     drain acid pois para deat phys
1442     blind fear tund elec cold ghit/)
1443     {
1444 root 1.22 $tbl2->add_at ($col + 2, $row,
1445 root 1.1 $STATWIDS->{"res_$_"} =
1446 root 1.18 new DC::UI::Label
1447 root 1.1 font => $FONT_FIXED,
1448     template => "-100%",
1449 root 1.22 align => 1,
1450 root 1.1 can_events => 1,
1451     can_hover => 1,
1452     tooltip => $resist_names{$_}->[1],
1453     );
1454 root 1.18 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1455 root 1.1 font => $FONT_FIXED,
1456     can_hover => 1,
1457     can_events => 1,
1458     path => "ui/resist/resist_$_.png",
1459     tooltip => $resist_names{$_}->[1],
1460     );
1461 root 1.22 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1462 root 1.1 text => $resist_names{$_}->[0],
1463     font => $FONT_FIXED,
1464 root 1.22 align => 1,
1465 root 1.1 can_hover => 1,
1466     can_events => 1,
1467     tooltip => $resist_names{$_}->[1],
1468     );
1469    
1470     $row++;
1471     if ($row % 6 == 0) {
1472 root 1.22 $col += 4;
1473 root 1.1 $row = 0;
1474     }
1475     }
1476    
1477     #update_stats_window ({});
1478    
1479     $r
1480     }
1481    
1482     sub skill_window {
1483 root 1.18 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1484 root 1.1
1485 root 1.18 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1486 root 1.1
1487     $sw
1488     }
1489    
1490     sub formsep($) {
1491     scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1492     }
1493    
1494     my $METASERVER_ATIME;
1495    
1496     sub update_metaserver {
1497     my ($metaserver_dialog) = @_;
1498    
1499     $METASERVER = $metaserver_dialog
1500     if defined $metaserver_dialog;
1501    
1502     return if $METASERVER_ATIME > time;
1503     $METASERVER_ATIME = time + 60;
1504    
1505     my $table = $METASERVER->{table};
1506     $table->clear;
1507 root 1.18 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1508 root 1.1
1509     my $ok = 0;
1510    
1511 root 1.18 DC::background {
1512     my $ua = DC::lwp_useragent;
1513 root 1.1
1514 root 1.18 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1515 root 1.1 } sub {
1516     my ($msg) = @_;
1517     if ($msg) {
1518     $table->clear;
1519    
1520     my @tip = (
1521     "The current number of users logged in on the server.",
1522     "The hostname of the server.",
1523     "The time this server has been running without being restarted.",
1524     "Short information about this server provided by its admins.",
1525     );
1526     my @col = qw(#Users Host Uptime Version Description);
1527 root 1.18 $table->add_at ($_, 0, new DC::UI::Label
1528 root 1.22 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1529 root 1.1 text => $col[$_], tooltip => $tip[$_])
1530     for 0 .. $#col;
1531    
1532 root 1.22 my @align = qw(1 0.5 1 1 0);
1533 root 1.1
1534     my $y = 0;
1535     for my $m (@{ $msg->{servers} }) {
1536     my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1537     @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1538    
1539     for ($desc) {
1540     s/<br>/\n/gi;
1541     s/<li>/\n· /gi;
1542     s/<.*?>//sgi;
1543     s/&amp;/&/g;
1544     s/&lt;/</g;
1545     s/&gt;/>/g;
1546     }
1547    
1548     $uptime = sprintf "%dd %02d:%02d:%02d",
1549     (int $uptime / 86400),
1550     (int $uptime / 3600) % 24,
1551     (int $uptime / 60) % 60,
1552     $uptime % 60;
1553    
1554     $m = [$users, $host, $uptime, $version, $desc];
1555    
1556     $y++;
1557    
1558 root 1.18 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1559     (new DC::UI::Button
1560 root 1.1 text => "Use",
1561     tooltip => "Put this server into the <b>Host:Port</b> field",
1562     on_activate => sub {
1563     $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1564     $METASERVER->hide;
1565     0
1566     },
1567     ),
1568 root 1.18 (new DC::UI::Empty expand => 1),
1569 root 1.1 ]);
1570    
1571 root 1.18 $table->add_at ($_, $y, new DC::UI::Label
1572 root 1.1 max_w => $::WIDTH * 0.4,
1573     ellipsise => 0,
1574     align => $align[$_],
1575     text => $m->[$_],
1576     tooltip => $tip[$_],
1577     fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1578     can_hover => 1,
1579     can_events => 1,
1580     fontsize => 0.8)
1581     for 0 .. $#$m;
1582     }
1583     } else {
1584     $ok or $label->set_text ("error while contacting metaserver");
1585     }
1586     };
1587    
1588     }
1589    
1590     sub metaserver_dialog {
1591 root 1.18 my $vbox = new DC::UI::VBox;
1592     my $table = new DC::UI::Table;
1593     $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1594 root 1.1
1595 root 1.18 my $dialog = new DC::UI::Toplevel
1596 root 1.1 title => "Server List",
1597     name => 'metaserver_dialog',
1598     x => 'center',
1599     y => 'center',
1600     z => 3,
1601     force_w => $::WIDTH * 0.9,
1602     force_h => $::HEIGHT * 0.7,
1603     child => $vbox,
1604     has_close_button => 1,
1605     table => $table,
1606     on_visibility_change => sub {
1607     update_metaserver ($_[0]) if $_[1];
1608     0
1609     },
1610     ;
1611    
1612     $dialog
1613     }
1614    
1615     sub login_setup {
1616 root 1.18 my $vbox = new DC::UI::VBox;
1617 root 1.1
1618 root 1.18 $vbox->add (new DC::UI::FancyFrame
1619 root 1.1 label => "Login Settings",
1620 root 1.18 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1621 root 1.1 );
1622    
1623 root 1.22 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1624 root 1.18 $table->add_at (1, 4, new DC::UI::Entry
1625 root 1.1 text => $CFG->{profile}{default}{user},
1626     tooltip => "The name of your character on the server.",
1627     on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1628     );
1629    
1630 root 1.22 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1631 root 1.18 $table->add_at (1, 5, new DC::UI::Entry
1632 root 1.1 text => $CFG->{profile}{default}{password},
1633     hidden => 1,
1634     tooltip => "The password for your character.",
1635     on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1636     );
1637    
1638 root 1.18 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1639 root 1.1 expand => 1,
1640     text => "Login / Register",
1641     tooltip => "This button will either login to the account configured above or register a new account.",
1642     on_activate => sub {
1643     $CONN ? stop_game
1644     : start_game;
1645     1
1646     },
1647     );
1648    
1649 root 1.18 $vbox->add (new DC::UI::FancyFrame
1650 root 1.61 label => "How to Play",
1651 root 1.65 min_h => 240,
1652 root 1.22 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1653 root 1.1 markup =>
1654 root 1.63 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1655 root 1.62 . "Then register a new account (or use an existing one if you have one). "
1656     . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1657 root 1.1 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1658     ),
1659     );
1660    
1661     $vbox
1662     }
1663    
1664     sub server_setup {
1665 root 1.18 my $vbox = new DC::UI::VBox;
1666 root 1.1
1667 root 1.18 $vbox->add (new DC::UI::FancyFrame
1668 root 1.1 label => "Connection Settings",
1669 root 1.18 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1670 root 1.1 );
1671    
1672     my $row = 0;
1673    
1674 root 1.22 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1675 root 1.1 {
1676 root 1.18 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1677 root 1.1
1678     $vbox->add (
1679 root 1.18 $HOST_ENTRY = new DC::UI::Entry
1680 root 1.1 expand => 1,
1681     text => $CFG->{profile}{default}{host},
1682 root 1.28 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1683 root 1.1 on_changed => sub {
1684     my ($self, $value) = @_;
1685     $CFG->{profile}{default}{host} = $value;
1686     1
1687     }
1688     );
1689    
1690 root 1.5 if (0) { #d# disabled
1691 root 1.18 $vbox->add (new DC::UI::Button
1692 root 1.1 expand => 1,
1693     text => "Server List",
1694     other => $METASERVER,
1695 root 1.28 tooltip => "Show a list of available Deliantra servers",
1696 root 1.1 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1697     on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1698     );
1699 root 1.5 }#d#
1700 root 1.1 }
1701    
1702 root 1.22 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1703 root 1.18 $table->add_at (1, $row, new DC::UI::Slider
1704 root 1.1 force_w => 100,
1705     range => [$CFG->{mapsize}, 10, 100, 0, 1],
1706     tooltip => "This is the size of the portion of the map update the server sends you. "
1707     . "If you set this to a high value you will be able to see further, "
1708     . "but you also increase bandwidth requirements and latency. "
1709     . "This option is only used once at log-in.",
1710     on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1711     );
1712    
1713 root 1.22 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1714 root 1.18 $table->add_at (1, $row, new DC::UI::Entry
1715 root 1.1 text => $CFG->{output_rate},
1716     tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1717     . "when sending data. When 0 or unset, the server "
1718     . "default will be used, which is usually around 100kb/s. Most servers will "
1719     . "dynamically find an optimal rate, so adjust this only when necessary.",
1720     on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1721     );
1722    
1723 root 1.18 $vbox->add (new DC::UI::FancyFrame
1724 root 1.1 label => "Server Info",
1725 root 1.18 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1726 root 1.1 );
1727    
1728     $vbox
1729     }
1730    
1731     sub client_setup {
1732 root 1.18 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1733 root 1.1
1734     my $row = 0;
1735    
1736 root 1.22 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1737 root 1.18 $table->add_at (1, $row++, new DC::UI::CheckBox
1738 root 1.1 state => $CFG->{show_tips},
1739     tooltip => "Show the <b>Tip of the day</b> window at startup?",
1740     on_changed => sub {
1741     my ($self, $value) = @_;
1742     $CFG->{show_tips} = $value;
1743     0
1744     }
1745     );
1746    
1747 root 1.37 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1748 root 1.18 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1749 root 1.1 text => $CFG->{logview_max_par},
1750 root 1.37 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1751 root 1.1 . "sends more messages than this number, older messages get removed to save memory and "
1752     . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1753     on_changed => sub {
1754     my ($self, $value) = @_;
1755 root 1.28 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1756 root 1.1 0
1757     },
1758     );
1759    
1760     $table
1761     }
1762    
1763     sub autopickup_setup {
1764 root 1.18 my $r = new DC::UI::ScrolledWindow (
1765 root 1.1 expand => 1,
1766     scroll_y => 1
1767     );
1768 root 1.18 $r->add (my $table = new DC::UI::Table
1769 root 1.1 row_expand => [0],
1770     col_expand => [0, 1, 0, 1],
1771     );
1772    
1773     for (
1774     ["General", 0, 0,
1775     ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1776     ["Inhibit autopickup" => PICKUP_INHIBIT],
1777     ["Stop before pickup" => PICKUP_STOP],
1778     ["Debug autopickup" => PICKUP_DEBUG],
1779     ],
1780     ["Weapons", 0, 6,
1781     ["All weapons" => PICKUP_ALLWEAPON],
1782     ["Missile weapons" => PICKUP_MISSILEWEAPON],
1783     ["Bows" => PICKUP_BOW],
1784     ["Arrows" => PICKUP_ARROW],
1785     ],
1786     ["Armour", 0, 12,
1787     ["Helmets" => PICKUP_HELMET],
1788     ["Shields" => PICKUP_SHIELD],
1789     ["Body Armour" => PICKUP_ARMOUR],
1790     ["Boots" => PICKUP_BOOTS],
1791     ["Gloves" => PICKUP_GLOVES],
1792     ["Cloaks" => PICKUP_CLOAK],
1793     ],
1794    
1795     ["Readables", 2, 0,
1796     ["Spellbooks" => PICKUP_SPELLBOOK],
1797     ["Skillscrolls" => PICKUP_SKILLSCROLL],
1798     ["Normal Books/Scrolls" => PICKUP_READABLES],
1799     ],
1800     ["Misc", 2, 5,
1801     ["Food" => PICKUP_FOOD],
1802     ["Drinks" => PICKUP_DRINK],
1803     ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1804     ["Keys" => PICKUP_KEY],
1805     ["Magical Items" => PICKUP_MAGICAL],
1806     ["Potions" => PICKUP_POTION],
1807     ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1808     ["Ignore cursed" => PICKUP_NOT_CURSED],
1809     ["Jewelery" => PICKUP_JEWELS],
1810     ["Flesh" => PICKUP_FLESH],
1811     ],
1812 root 1.58 ["Value/Weight ratio", 2, 17]
1813 root 1.1 )
1814     {
1815     my ($title, $x, $y, @bits) = @$_;
1816 root 1.18 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1817 root 1.1
1818     for (@bits) {
1819     ++$y;
1820    
1821     my $mask = $_->[1];
1822 root 1.18 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1823     $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1824 root 1.1 state => $::CFG->{pickup} & $mask,
1825     on_changed => sub {
1826     my ($box, $value) = @_;
1827    
1828     if ($value) {
1829     $::CFG->{pickup} |= $mask;
1830     } else {
1831     $::CFG->{pickup} &= ~$mask;
1832     }
1833    
1834     $::CONN->send_command ("pickup $::CFG->{pickup}")
1835     if defined $::CONN;
1836    
1837     0
1838     });
1839    
1840     ${$_->[2]} = $checkbox if $_->[2];
1841     }
1842     }
1843    
1844 root 1.18 $table->add_at (2, 18, new DC::UI::ValSlider
1845 root 1.1 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1846     template => ">= 99",
1847 root 1.58 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1848 root 1.1 to_value => sub { ">= " . 5 * $_[0] },
1849     on_changed => sub {
1850     my ($slider, $value) = @_;
1851    
1852     $::CFG->{pickup} &= ~0xF;
1853     $::CFG->{pickup} |= int $value
1854     if $value;
1855     1;
1856     });
1857    
1858 root 1.18 $table->add_at (3, 18, new DC::UI::Button
1859 root 1.1 text => "set",
1860     on_activate => sub {
1861     $::CONN->send_command ("pickup $::CFG->{pickup}")
1862     if defined $::CONN;
1863     0
1864     });
1865    
1866     $r
1867     }
1868    
1869     my %SORT_ORDER = (
1870 elmex 1.41 type => sub {
1871     sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1872     },
1873 root 1.1 mtime => sub {
1874     my $NOW = time;
1875     sort {
1876     my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1877     my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1878    
1879     ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1880     or $btime <=> $atime
1881     or $a->{type} <=> $b->{type}
1882     } @_
1883     },
1884     weight => sub { sort {
1885     $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1886     or $a->{type} <=> $b->{type}
1887     } @_ },
1888     );
1889    
1890     sub inventory_widget {
1891 root 1.18 my $hb = new DC::UI::HBox homogeneous => 1;
1892 root 1.1
1893 root 1.18 $hb->add (my $vb1 = new DC::UI::VBox);
1894 root 1.22 $vb1->add (new DC::UI::Label text => "Player");
1895 root 1.1
1896 root 1.18 $vb1->add (my $hb1 = new DC::UI::HBox);
1897 root 1.1
1898     use sort 'stable';
1899    
1900 root 1.18 $hb1->add (new DC::UI::Selector
1901 root 1.1 value => $::CFG->{inv_sort},
1902     options => [
1903     [type => "Type/Name"],
1904     [mtime => "Recent/Normal/Locked"],
1905     [weight => "Weight/Type"],
1906     ],
1907     on_changed => sub {
1908     $::CFG->{inv_sort} = $_[1];
1909     $INV->set_sort_order ($SORT_ORDER{$_[1]});
1910     },
1911     );
1912 root 1.18 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1913 root 1.58 #TODO# update to weight/maxweight
1914 root 1.22 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1915 root 1.1
1916 root 1.18 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1917     $sw1->add ($INV = new DC::UI::Inventory);
1918 root 1.1 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1919    
1920 root 1.18 $hb->add (my $vb2 = new DC::UI::VBox);
1921 root 1.1
1922 root 1.18 $vb2->add ($INVR_HB = new DC::UI::HBox);
1923 root 1.1
1924 root 1.18 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1925     $sw2->add ($INVR = new DC::UI::Inventory);
1926 root 1.1
1927     # XXX: Call after $INVR = ... because set_opencont sets the items
1928 root 1.18 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1929 root 1.1
1930     $hb
1931     }
1932    
1933     sub media_window {
1934 root 1.18 my $vb = new DC::UI::VBox;
1935 root 1.1
1936 root 1.18 $vb->add (new DC::UI::FancyFrame
1937 root 1.1 label => "Currently playing music",
1938 root 1.18 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1939     child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1940 root 1.1 );
1941    
1942 root 1.18 $vb->add (new DC::UI::FancyFrame
1943 root 1.1 label => "Other media used in this session",
1944     expand => 1,
1945 root 1.18 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1946 root 1.1 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1947     );
1948    
1949     $vb
1950     }
1951    
1952     sub add_license {
1953     my ($meta) = @_;
1954    
1955     $meta = $meta->{data}
1956     or return;
1957    
1958     $meta->{license} || $meta->{author} || $meta->{source}
1959     or return;
1960    
1961     $LICENSE_WIDGET->add_paragraph ({
1962     fg => [1, 1, 1, 1],
1963     markup => "<small>"
1964 root 1.18 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1965     . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1966     . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1967     . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1968 root 1.1 . "</small>",
1969     });
1970     $LICENSE_WIDGET->scroll_to_bottom;
1971     }
1972    
1973     sub toggle_player_page {
1974     my ($widget) = @_;
1975    
1976     if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1977     $PL_WINDOW->hide;
1978     } else {
1979     $PL_NOTEBOOK->set_current_page ($widget);
1980     $PL_WINDOW->show;
1981     }
1982     }
1983    
1984     sub player_window {
1985 root 1.18 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1986 root 1.1 x => "center",
1987     y => "center",
1988     force_w => $WIDTH * 9/10,
1989     force_h => $HEIGHT * 9/10,
1990     title => "Player",
1991     name => "playerbook",
1992     has_close_button => 1
1993     ;
1994    
1995     my $ntb =
1996     $PL_NOTEBOOK =
1997 root 1.18 new DC::UI::Notebook expand => 1;
1998 root 1.1
1999     $ntb->add_tab (
2000     "Statistics (F2)" => $STATS_PAGE = stats_window,
2001     "Shows statistics, where all your Stats and Resistances are shown."
2002     );
2003     $ntb->add_tab (
2004     "Skills (F3)" => $SKILL_PAGE = skill_window,
2005     "Shows all your Skills."
2006     );
2007    
2008 root 1.18 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2009     $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2010 root 1.1 $ntb->add_tab (
2011     "Spellbook (F4)" => $spellsw,
2012     "Displays all spells you have and lets you edit keyboard shortcuts for them."
2013     );
2014     $ntb->add_tab (
2015     "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2016     "Toggles the inventory window, where you can manage your loot (or treasures :). "
2017     . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2018     );
2019     $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2020     "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2021    
2022     $ntb->add_tab (Media => media_window,
2023     "License, Author and Source info for media sent by the server.");
2024    
2025     $ntb->set_current_page ($INVENTORY_PAGE);
2026    
2027     $plwin->add ($ntb);
2028     $plwin
2029     }
2030    
2031     sub keyboard_setup {
2032 root 1.18 DC::Macro::keyboard_setup
2033 root 1.1 }
2034    
2035     sub help_window {
2036 root 1.18 my $win = new DC::UI::Toplevel
2037 root 1.1 x => 'center',
2038     y => 'center',
2039     z => 4,
2040     name => 'doc_browser',
2041     force_w => int $WIDTH * 7/8,
2042     force_h => int $HEIGHT * 7/8,
2043     title => "Help Browser",
2044     has_close_button => 1;
2045    
2046 root 1.18 $win->add (my $vbox = new DC::UI::VBox);
2047 root 1.1
2048 root 1.18 $vbox->add (new DC::UI::FancyFrame
2049 root 1.1 label => "Navigation",
2050 root 1.18 child => (my $buttons = new DC::UI::HBox),
2051 root 1.1 );
2052 root 1.18 $vbox->add (my $viewer = new DC::UI::TextScroller
2053 root 1.1 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2054    
2055     my @history;
2056     my @future;
2057     my $curnode;
2058    
2059     my $load_node; $load_node = sub {
2060     my ($node, $para) = @_;
2061    
2062     $buttons->clear;
2063    
2064 root 1.18 $buttons->add (new DC::UI::Button
2065 root 1.1 text => "⇤",
2066     tooltip => "back to the starting page",
2067     on_activate => sub {
2068     unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2069     unshift @future, @history;
2070     @history = ();
2071     $load_node->(@{shift @future});
2072     },
2073     );
2074    
2075     if (@history) {
2076 root 1.18 $buttons->add (new DC::UI::Button
2077 root 1.1 text => "⋘",
2078 root 1.18 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2079 root 1.1 on_activate => sub {
2080     unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2081     $load_node->(@{pop @history});
2082     },
2083     );
2084     }
2085    
2086     if (@future) {
2087 root 1.18 $buttons->add (new DC::UI::Button
2088 root 1.1 text => "⋙",
2089 root 1.18 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2090 root 1.1 on_activate => sub {
2091     push @history, [$curnode, $viewer->current_paragraph];
2092     $load_node->(@{shift @future});
2093     },
2094     );
2095     }
2096    
2097 root 1.18 $buttons->add (new DC::UI::Label text => " ");
2098 root 1.1
2099 root 1.18 my @path = DC::Pod::full_path_of $node;
2100 root 1.1 pop @path; # drop current node
2101    
2102     for my $node (@path) {
2103 root 1.18 $buttons->add (new DC::UI::Button
2104 root 1.31 text => $node->[DC::Pod::N_KW][0],
2105 root 1.18 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2106 root 1.1 on_activate => sub {
2107     push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2108     $load_node->($node);
2109     },
2110     );
2111 root 1.18 $buttons->add (new DC::UI::Label text => "/");
2112 root 1.1 }
2113    
2114 root 1.31 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2115 root 1.1
2116     $curnode = $node;
2117    
2118     $viewer->clear;
2119 root 1.18 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2120 root 1.1 $viewer->scroll_to ($para);
2121     };
2122    
2123 root 1.18 $load_node->(DC::Pod::find pod => "mainpage");
2124 root 1.1
2125 root 1.18 $DC::Pod::goto_document = sub {
2126 root 1.1 my (@path) = @_;
2127    
2128     push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2129    
2130 root 1.18 $load_node->((DC::Pod::find @path)[0]);
2131 root 1.1 $win->show;
2132     };
2133    
2134     $win
2135     }
2136    
2137     sub open_string_query {
2138     my ($title, $cb, $txt, $tooltip) = @_;
2139 root 1.18 my $dialog = new DC::UI::Toplevel
2140 root 1.1 x => "center",
2141     y => "center",
2142     z => 50,
2143     force_w => $WIDTH * 4/5,
2144     title => $title;
2145    
2146     $dialog->add (
2147 root 1.18 my $e = new DC::UI::Entry
2148 root 1.1 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2149     on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2150     tooltip => $tooltip
2151     );
2152    
2153     $e->grab_focus;
2154     $e->set_text ($txt) if $txt;
2155     $dialog->show;
2156     }
2157    
2158     sub open_quit_dialog {
2159     unless ($QUIT_DIALOG) {
2160 root 1.18 $QUIT_DIALOG = new DC::UI::Toplevel
2161 root 1.1 x => "center",
2162     y => "center",
2163     z => 50,
2164     title => "Really Quit?",
2165     on_key_down => sub {
2166     my ($dialog, $ev) = @_;
2167     $ev->{sym} == 27 and $dialog->hide;
2168     }
2169     ;
2170    
2171 root 1.18 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2172 root 1.1
2173 root 1.18 $vb->add (new DC::UI::Label
2174 root 1.1 text => "You should find a savebed and apply it first!",
2175     max_w => $WIDTH * 0.25,
2176     ellipsize => 0,
2177     );
2178 root 1.18 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2179     $hb->add (new DC::UI::Button
2180 root 1.1 text => "Ok",
2181     expand => 1,
2182     on_activate => sub { $QUIT_DIALOG->hide; 0 },
2183     );
2184 root 1.18 $hb->add (new DC::UI::Button
2185 root 1.1 text => "Quit anyway",
2186     expand => 1,
2187 root 1.66 on_activate => sub {
2188     crash "Quit anyway";
2189     EV::unloop EV::UNLOOP_ALL;
2190     },
2191 root 1.1 );
2192     }
2193    
2194     $QUIT_DIALOG->show;
2195     $QUIT_DIALOG->grab_focus;
2196     }
2197    
2198     sub show_tip_of_the_day {
2199     # find all tips
2200 root 1.18 my @tod = DC::Pod::find tip_of_the_day => "*";
2201 root 1.1
2202 root 1.18 DC::DB::get state => "tip_of_the_day", sub {
2203 root 1.1 my ($todindex) = @_;
2204     $todindex = 0 if $todindex >= @tod;
2205 root 1.18 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2206 root 1.1
2207     # create dialog
2208     my $dialog;
2209    
2210     my $close = sub {
2211     $dialog->destroy;
2212     };
2213    
2214 root 1.18 $dialog = new DC::UI::Toplevel
2215 root 1.1 x => "center",
2216     y => "center",
2217     z => 3,
2218     name => 'tip_of_the_day',
2219     force_w => int $WIDTH * 4/9,
2220     force_h => int $WIDTH * 2/9,
2221     title => "Tip of the day #" . (1 + $todindex),
2222 root 1.18 child => my $vbox = new DC::UI::VBox,
2223 root 1.1 has_close_button => 1,
2224     on_delete => $close,
2225     ;
2226    
2227 root 1.18 $vbox->add (my $viewer = new DC::UI::TextScroller
2228 root 1.1 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2229 root 1.18 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2230 root 1.1
2231 root 1.18 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2232 root 1.1
2233 root 1.18 $table->add_at (0, 0, new DC::UI::Button
2234 root 1.1 text => "Close",
2235     tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2236     on_activate => $close,
2237     );
2238    
2239 root 1.18 $table->add_at (2, 0, new DC::UI::Button
2240 root 1.1 text => "Next",
2241     tooltip => "Show the next <b>Tip of the day</b>.",
2242     on_activate => sub {
2243     $close->();
2244     &show_tip_of_the_day;
2245     },
2246     );
2247    
2248     $dialog->show;
2249     };
2250     }
2251    
2252     sub sdl_init {
2253 root 1.52 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2254 root 1.1 and die "SDL::Init failed!\n";
2255     }
2256    
2257     sub video_init {
2258 root 1.74 DC::set_theme $CFG->{uitheme};
2259 root 1.73
2260 root 1.52 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2261     $SDL_REINIT = 0;
2262    
2263     @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2264     @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2265     @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2266     @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2267    
2268     @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2269    
2270 root 1.61 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2271     $CFG->{sdl_mode} = 0; # lowest resolution by default
2272    
2273 root 1.72 # now choose biggest mode <= 1024x768
2274 root 1.61 for (0 .. $#SDL_MODES) {
2275     if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2276     $CFG->{sdl_mode} = $_;
2277     }
2278 root 1.52 }
2279     }
2280 root 1.1
2281     my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2282    
2283     ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2284     $FULLSCREEN = $CFG->{fullscreen};
2285     $FAST = $CFG->{fast};
2286    
2287 root 1.59 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2288 root 1.18 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2289 root 1.59 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2290 root 1.18 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2291 root 1.1
2292     $SDL_ACTIVE = 1;
2293     $LAST_REFRESH = time - 0.01;
2294    
2295 root 1.18 DC::OpenGL::init;
2296     DC::Macro::init;
2297 root 1.1
2298     $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2299    
2300 root 1.18 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2301 root 1.1
2302     #############################################################################
2303    
2304     if ($DEBUG_STATUS) {
2305 root 1.18 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2306 root 1.1 } else {
2307     # create/configure the widgets
2308    
2309 root 1.18 $DC::UI::ROOT->connect (key_down => sub {
2310 root 1.1 my (undef, $ev) = @_;
2311    
2312 root 1.18 if (my @macros = DC::Macro::find $ev) {
2313     DC::Macro::execute $_ for @macros;
2314 root 1.1
2315     return 1;
2316     }
2317    
2318     0
2319     });
2320    
2321 root 1.18 $DEBUG_STATUS = new DC::UI::Label
2322 root 1.1 padding => 0,
2323     z => 100,
2324     force_x => "max",
2325     force_y => 0;
2326     $DEBUG_STATUS->show;
2327    
2328 root 1.18 $STATUSBOX = new DC::UI::Statusbox;
2329 root 1.29
2330     $MODBOX = new DC::UI::Label
2331     can_events => 1,
2332     can_hover => 1,
2333     markup => "",
2334     align => 0,
2335     font => $FONT_FIXED,
2336 root 1.30 tooltip => "#modifier_box",
2337     tooltip_width => 0.67,
2338     ;
2339 root 1.29
2340     update_modbox;
2341 root 1.1
2342 root 1.18 (new DC::UI::Frame
2343 root 1.1 bg => [0, 0, 0, 0.4],
2344     force_x => 0,
2345     force_y => "max",
2346 root 1.29 child => (my $LR = new DC::UI::VBox),
2347 root 1.1 )->show;
2348    
2349 root 1.29 $LR->add ($STATUSBOX);
2350     $LR->add ($MODBOX);
2351     $LR->add (new DC::UI::Label
2352     align => 0,
2353     markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2354     fontsize => 0.5,
2355     fg => [1, 1, 0, 0.7],
2356     );
2357    
2358 root 1.18 DC::UI::Toplevel->new (
2359 root 1.2 title => "Minimap",
2360 root 1.1 name => "mapmap",
2361     x => 0,
2362     y => $FONTSIZE + 8,
2363     border_bg => [1, 1, 1, 192/255],
2364     bg => [1, 1, 1, 0],
2365 root 1.18 child => ($MAPMAP = new DC::MapWidget::MapMap
2366 root 1.75 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2367 root 1.1 ),
2368     )->show;
2369    
2370 root 1.18 $MAPWIDGET = new DC::MapWidget;
2371 root 1.1 $MAPWIDGET->connect (activate_console => sub {
2372     my ($mapwidget, $preset) = @_;
2373    
2374 elmex 1.23 $MESSAGE_DIST->activate_console ($preset)
2375     if $MESSAGE_DIST;
2376 root 1.1 });
2377     $MAPWIDGET->show;
2378     $MAPWIDGET->grab_focus;
2379    
2380 root 1.18 $COMPLETER = new DC::MapWidget::Command::
2381 root 1.1 command => { },
2382     tooltip => "#completer_help",
2383     ;
2384    
2385 root 1.18 $SETUP_DIALOG = new DC::UI::Toplevel
2386 root 1.1 title => "Setup",
2387     name => "setup_dialog",
2388     x => 'center',
2389     y => 'center',
2390     z => 2,
2391     force_w => $::WIDTH * 0.6,
2392     force_h => $::HEIGHT * 0.6,
2393     has_close_button => 1,
2394     ;
2395    
2396     $METASERVER = metaserver_dialog;
2397 root 1.39 # the name is changed to not conflict with the older name as users could have hidden it
2398 root 1.40 $MESSAGE_WINDOW = new DC::UI::Dockbar
2399     name => "message_window2",
2400     title => 'Messages',
2401     force_w => $::WIDTH * 0.6,
2402     force_h => $::HEIGHT * 0.25,
2403     ;
2404    
2405 elmex 1.23 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2406 root 1.1
2407 root 1.38 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2408 root 1.18 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2409 root 1.1
2410     $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2411     "Configure the server to play on, your username and password.");
2412     $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2413     "Configure other server related options.");
2414     $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2415     "Configure various client-specific settings.");
2416     $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2417     "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2418     $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2419     "Configure the use of audio, sound effects and background music.");
2420     $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2421     "Lets you define, edit and delete key bindings."
2422     . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2423     . "with nothing set and the recording started. After doing the actions you "
2424     . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2425     . "After pressing the combo the binding will be saved automatically and the "
2426     . "binding editor closes");
2427     $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2428     "Some debuggin' options. Do not ask.");
2429    
2430 root 1.18 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2431 root 1.1
2432 root 1.18 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2433 root 1.1 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2434    
2435 root 1.37 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2436     # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2437 root 1.1
2438     make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2439    
2440 root 1.18 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2441 root 1.1 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2442    
2443 root 1.18 $BUTTONBAR->add (new DC::UI::Button
2444 root 1.1 text => "Save Config",
2445     tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2446     on_activate => sub {
2447 root 1.18 $::CFG->{layout} = DC::UI::get_layout;
2448 root 1.35 DC::write_cfg;
2449 root 1.1 status "Configuration Saved";
2450     0
2451     },
2452     );
2453    
2454 root 1.18 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2455 root 1.1 tooltip => "View Documentation");
2456    
2457 root 1.18 $BUTTONBAR->add (new DC::UI::Button
2458 root 1.1 text => "Quit",
2459     tooltip => "Terminates the program",
2460     on_activate => sub {
2461     if ($CONN) {
2462     open_quit_dialog;
2463     } else {
2464 root 1.4 EV::unloop EV::UNLOOP_ALL;
2465 root 1.1 }
2466     0
2467     },
2468     );
2469    
2470     $BUTTONBAR->show;
2471     $SETUP_DIALOG->show;
2472     $MESSAGE_WINDOW->show;
2473     }
2474    
2475 root 1.72 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2476 root 1.53 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2477    
2478     $CAVEAT_LABEL->set_text ("None :)");
2479 root 1.55 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2480 root 1.53 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2481    
2482 root 1.1 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2483     }
2484    
2485     sub video_shutdown {
2486 root 1.18 DC::OpenGL::shutdown;
2487 root 1.52 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2488 root 1.1
2489     undef $SDL_ACTIVE;
2490     }
2491    
2492     my %animate_object;
2493     my $animate_timer;
2494    
2495     my $fps = 9;
2496    
2497     sub force_refresh {
2498     if ($ENV{CFPLUS_DEBUG} & 4) {
2499     $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2500     debug sprintf "%3.2f", $fps;
2501     }
2502    
2503 root 1.16 undef $WANT_REFRESH;
2504     $_[0]->stop;
2505 root 1.12
2506 root 1.18 $DC::UI::ROOT->draw;
2507     DC::SDL_GL_SwapBuffers;
2508 root 1.1 $LAST_REFRESH = $NOW;
2509     }
2510    
2511 root 1.19 my $want_refresh = EV::prepare_ns \&force_refresh;
2512 root 1.1
2513 root 1.19 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2514     $NOW = EV::now;
2515 root 1.1
2516     ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2517 root 1.18 for DC::poll_events;
2518 root 1.1
2519     if (%animate_object) {
2520     $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2521 root 1.16 $WANT_REFRESH = 1;
2522 root 1.1 }
2523 root 1.16
2524     $want_refresh->start
2525     if $WANT_REFRESH;
2526 root 1.4 };
2527 root 1.1
2528     sub animation_start {
2529     my ($widget) = @_;
2530     $animate_object{$widget} = $widget;
2531     }
2532    
2533     sub animation_stop {
2534     my ($widget) = @_;
2535     delete $animate_object{$widget};
2536     }
2537    
2538     %SDL_CB = (
2539 root 1.18 DC::SDL_QUIT => sub {
2540 root 1.66 crash "SDL_QUIT";
2541 root 1.4 EV::unloop EV::UNLOOP_ALL;
2542 root 1.1 },
2543 root 1.18 DC::SDL_VIDEORESIZE => sub {
2544 root 1.1 },
2545 root 1.18 DC::SDL_VIDEOEXPOSE => sub {
2546     DC::UI::full_refresh;
2547 root 1.1 },
2548 root 1.18 DC::SDL_ACTIVEEVENT => sub {
2549 root 1.12 # not useful, as APPACTIVE includes only iconified state, not unmapped
2550 root 1.18 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2551     # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2552     # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2553     # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2554     # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2555 root 1.1 },
2556 root 1.18 DC::SDL_KEYDOWN => sub {
2557     if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2558 root 1.1 # alt-enter
2559 root 1.52 video_shutdown;
2560 root 1.1 $FULLSCREEN_ENABLE->toggle;
2561     video_init;
2562     } else {
2563 root 1.29 &DC::UI::feed_sdl_key_down_event;
2564 root 1.1 }
2565 root 1.29 update_modbox;
2566     },
2567     DC::SDL_KEYUP => sub {
2568     &DC::UI::feed_sdl_key_up_event;
2569     update_modbox;
2570 root 1.1 },
2571 root 1.18 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2572     DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2573     DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2574     DC::SDL_USEREVENT => sub {
2575 root 1.1 if ($_[0]{code} == 1) {
2576     audio_channel_finished $_[0]{data1};
2577     } elsif ($_[0]{code} == 0) {
2578     audio_music_finished;
2579     }
2580     },
2581     );
2582    
2583     #############################################################################
2584    
2585 root 1.11 $SIG{INT} = $SIG{TERM} = sub {
2586     EV::unloop;
2587     #d# TODO calling exit here hangs the process in some futex
2588     };
2589 root 1.1
2590 root 1.59 # due to mac os x + sdl combined briandamage, we need this contortion
2591     sub main {
2592     {
2593     DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2594 root 1.34
2595 root 1.59 if (-e "$Deliantra::VARDIR/client.cf") {
2596     DC::read_cfg "$Deliantra::VARDIR/client.cf";
2597     } else {
2598     #TODO: compatibility cruft
2599     DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2600     print STDERR "INFO: used old configuration file\n";
2601     }
2602 root 1.15
2603 root 1.59 DC::DB::Server::run;
2604 root 1.35
2605 root 1.59 if ($CFG->{db_schema} < 1) {
2606     warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2607     DC::DB::nuke_db;
2608     $CFG->{db_schema} = 1;
2609     DC::write_cfg;
2610     }
2611 root 1.35
2612 root 1.59 DC::DB::open_db;
2613 root 1.1
2614 root 1.59 DC::UI::set_layout ($::CFG->{layout});
2615 root 1.1
2616 root 1.59 my %DEF_CFG = (
2617 root 1.61 sdl_mode => undef,
2618 root 1.59 fullscreen => 1,
2619     fast => 0,
2620     force_opengl11 => undef,
2621     disable_alpha => 0,
2622     smooth_movement => 1,
2623     texture_compression => 1,
2624     map_scale => 1,
2625     fow_enable => 1,
2626     fow_intensity => 0,
2627     map_smoothing => 1,
2628     gui_fontsize => 1,
2629     log_fontsize => 0.7,
2630     gauge_fontsize => 1,
2631     gauge_size => 0.35,
2632     stat_fontsize => 0.7,
2633     mapsize => 100,
2634     audio_enable => 1,
2635     audio_hw_channels => 0,
2636     audio_hw_frequency => 0,
2637     audio_hw_chunksize => 0,
2638     audio_mix_channels => 8,
2639     effects_enable => 1,
2640     effects_volume => 1,
2641     bgm_enable => 1,
2642     bgm_volume => 0.5,
2643     output_rate => "",
2644     pickup => 0,
2645     inv_sort => "mtime",
2646     default => "profile", # default profile
2647     show_tips => 1,
2648     logview_max_par => 1000,
2649     shift_fire_stop => 0,
2650 root 1.74 uitheme => "wood",
2651 root 1.59 );
2652    
2653     while (my ($k, $v) = each %DEF_CFG) {
2654     $CFG->{$k} = $v unless exists $CFG->{$k};
2655     }
2656 root 1.1
2657 root 1.59 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2658     $PROFILE = $CFG->{profile}{default};
2659 root 1.1
2660 root 1.59 # convert old bindings (only default profile matters)
2661     if (my $bindings = delete $PROFILE->{bindings}) {
2662     while (my ($mod, $syms) = each %$bindings) {
2663     while (my ($sym, $cmds) = each %$syms) {
2664     push @{ $PROFILE->{macro} }, {
2665     accelkey => [$mod*1, $sym*1],
2666     action => $cmds,
2667     };
2668     }
2669 root 1.1 }
2670     }
2671    
2672 root 1.59 sdl_init;
2673 root 1.1
2674 root 1.59 {
2675     my @fonts = map DC::find_rcfile "fonts/$_", qw(
2676     DejaVuSans.ttf
2677     DejaVuSansMono.ttf
2678     DejaVuSans-Bold.ttf
2679     DejaVuSansMono-Bold.ttf
2680     DejaVuSans-Oblique.ttf
2681     DejaVuSansMono-Oblique.ttf
2682     DejaVuSans-BoldOblique.ttf
2683     DejaVuSansMono-BoldOblique.ttf
2684     );
2685    
2686     DC::add_font $_ for @fonts;
2687    
2688     $FONT_PROP = new_from_file DC::Font $fonts[0];
2689     $FONT_FIXED = new_from_file DC::Font $fonts[1];
2690 root 1.1
2691 root 1.59 $FONT_PROP->make_default;
2692 root 1.30
2693 root 1.59 DC::pango_init;
2694     }
2695 root 1.1
2696     # compare mono (ft) vs. rgba (cairo)
2697     # ft - 1.8s, cairo 3s, even in alpha-only mode
2698     # for my $rgba (0..1) {
2699     # my $t1 = Time::HiRes::time;
2700     # for (1..1000) {
2701 root 1.18 # my $layout = DC::Layout->new ($rgba);
2702 root 1.1 # $layout->set_text ("hallo" x 100);
2703     # $layout->render;
2704     # }
2705     # my $t2 = Time::HiRes::time;
2706     # warn $t2-$t1;
2707     # }
2708    
2709 root 1.59 video_init;
2710     audio_init;
2711     }
2712 root 1.1
2713 root 1.59 show_tip_of_the_day if $CFG->{show_tips};
2714 root 1.1
2715 root 1.59 our $STARTUP_CANCEL = EV::idle sub {
2716     undef $::STARTUP_CANCEL;
2717     $startup_done->();
2718     };
2719 root 1.1
2720 root 1.59 delete $SIG{__DIE__};
2721     EV::loop;
2722 root 1.1
2723     #video_shutdown;
2724     #audio_shutdown;
2725 root 1.59 DC::OpenGL::quit;
2726     DC::SDL_Quit;
2727     DC::DB::Server::stop;
2728     }
2729    
2730     DC::SDL_braino; # see sub above
2731 root 1.1
2732     =head1 NAME
2733    
2734     deliantra - A Deliantra MORPG game client
2735    
2736     =head1 SYNOPSIS
2737    
2738     Just run it - no commandline arguments are supported.
2739    
2740     =head1 USAGE
2741    
2742     deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2743     be used in fullscreen mode and interactively.
2744    
2745     =head1 DEBUGGING
2746    
2747    
2748     CFPLUS_DEBUG - environment variable
2749    
2750     1 draw borders around widgets
2751     2 add low-level widget info to tooltips
2752     4 show fps
2753     8 suppress tooltips
2754    
2755     =head1 AUTHOR
2756    
2757 root 1.57 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2758 root 1.1
2759    
2760