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Revision: 1.200
Committed: Mon May 8 17:23:08 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.199: +22 -7 lines
Log Message:
more robust connection handling

File Contents

# User Rev Content
1 root 1.1 #!/opt/bin/perl
2 root 1.25
3 root 1.2 use strict;
4 root 1.25 use utf8;
5 root 1.2
6 root 1.176 BEGIN {
7     if (%PAR::LibCache) {
8     @INC = grep ref, @INC; # weed out all paths except pars loader refs
9    
10     while (my ($filename, $zip) = each %PAR::LibCache) {
11     for ($zip->memberNames) {
12     next unless /^\/root\/(.*)/;
13     $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14     unless -e "$ENV{PAR_TEMP}/$1";
15     }
16     }
17    
18     unshift @INC, $ENV{PAR_TEMP};
19    
20     if ($^O eq "MSWin32") {
21     $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22     }
23     }
24     }
25    
26     # need to do it again because that pile of garbage called PAR nukes it before main
27     unshift @INC, $ENV{PAR_TEMP};
28    
29 root 1.87 use Time::HiRes 'time';
30     use Event;
31 root 1.13
32 elmex 1.11 use Crossfire;
33 root 1.2 use Crossfire::Protocol;
34    
35 root 1.116 use Compress::LZF;
36    
37 root 1.67 use CFClient;
38 root 1.72 use CFClient::UI;
39 root 1.141 use CFClient::MapWidget;
40 elmex 1.10
41 root 1.177 $Event::DIED = sub {
42     CFClient::error $_[1];
43     };
44 root 1.176
45 root 1.178 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46    
47 root 1.63 our $VERSION = '0.1';
48    
49 root 1.96 my $MAX_FPS = 60;
50 root 1.90 my $MIN_FPS = 5; # unused as of yet
51 root 1.63
52 root 1.112 our $META_SERVER = "crossfire.real-time.com:13326";
53    
54 root 1.116 our $FACEMAP;
55     our $TILECACHE;
56     our $MAPCACHE;
57 root 1.19
58 root 1.87 our $LAST_REFRESH;
59     our $NOW;
60    
61 elmex 1.10 our $CFG;
62 root 1.13 our $CONN;
63 root 1.85 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64 root 1.2
65 root 1.75 our @SDL_MODES;
66 root 1.30 our $WIDTH;
67     our $HEIGHT;
68     our $FULLSCREEN;
69 root 1.99 our $FONTSIZE;
70 root 1.30
71 root 1.168 our $FONT_PROP;
72     our $FONT_FIXED;
73    
74 root 1.95 our $MAP;
75 root 1.187 our $MAPMAP;
76 root 1.69 our $MAPWIDGET;
77 root 1.112 our $BUTTONBAR;
78     our $LOGVIEW;
79     our $CONSOLE;
80     our $METASERVER;
81 root 1.199 our $LOGIN_BUTTON;
82 root 1.57
83 root 1.173 our $FLOORBOX;
84 elmex 1.125 our $GAUGES;
85 elmex 1.154 our $STATWIDS;
86 elmex 1.125
87 root 1.86 our $SDL_ACTIVE;
88 root 1.13 our %SDL_CB;
89 root 1.18
90 root 1.134 our $SDL_MIXER;
91     our @SOUNDS; # event => file mapping
92     our %AUDIO_CHUNKS; # audio files
93    
94 root 1.30 our $ALT_ENTER_MESSAGE;
95 root 1.51 our $STATUS_LINE;
96 root 1.64 our $DEBUG_STATUS;
97 root 1.30
98 elmex 1.191 our $INVWIN;
99     our $INV;
100    
101 root 1.82 sub status {
102     $STATUS_LINE->set_text ($_[0]);
103 root 1.128 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104 root 1.82 }
105    
106     sub debug {
107     $DEBUG_STATUS->set_text ($_[0]);
108 root 1.128 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
109 root 1.82 }
110    
111 root 1.84 sub start_game {
112 root 1.85 status "logging in...";
113    
114 root 1.106 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
115 root 1.84
116 root 1.116 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
117 root 1.95 $MAP = new CFClient::Map $mapsize, $mapsize;
118 root 1.112
119     my ($host, $port) = split /:/, $CFG->{host};
120 root 1.95
121 root 1.194 $CONN = eval {
122     new conn
123     host => $host,
124     port => $port || 13327,
125     user => $CFG->{user},
126     pass => $CFG->{password},
127     mapw => $mapsize,
128     maph => $mapsize,
129     ;
130     };
131 root 1.84
132 root 1.194 if ($CONN) {
133 root 1.200 $LOGIN_BUTTON->set_text ("Logout");
134    
135 root 1.194 status "login successful";
136 root 1.85
137 root 1.194 CFClient::lowdelay fileno $CONN->{fh};
138     } else {
139     status "unable to connect";
140 root 1.199 stop_game();
141 root 1.194 }
142 root 1.84 }
143    
144     sub stop_game {
145 root 1.200 return unless $CONN;
146    
147 root 1.199 status "connection closed";
148     $LOGIN_BUTTON->set_text ("Login");
149 root 1.200 $CONN->destroy;
150     $CONN = 0; # false, does not autovivify
151    
152     undef $MAPCACHE;
153     undef $MAP;
154 root 1.84 }
155    
156 root 1.111 sub client_setup {
157 root 1.99 my $dialog = new CFClient::UI::FancyFrame
158 root 1.150 title => "Client Setup",
159 root 1.81 child => (my $vbox = new CFClient::UI::VBox);
160     $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161    
162 root 1.140 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 root 1.81 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164    
165     $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
166 root 1.150 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167 root 1.81
168     $mode_slider->connect (changed => sub {
169     my ($self, $value) = @_;
170    
171     $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
172     $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
173     });
174     $mode_slider->emit (changed => $mode_slider->{range}[0]);
175 root 1.82
176 elmex 1.158 my $row = 1;
177    
178     $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
179 elmex 1.166 $table->add (1, $row++, new CFClient::UI::CheckBox
180     state => $CFG->{fullscreen},
181     tooltip => "Bring the client into fullscreen mode",
182     connect_changed => sub {
183     my ($self, $value) = @_;
184     $CFG->{fullscreen} = $value;
185     }
186     );
187 root 1.85
188 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
189 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
190     state => $CFG->{fast},
191     tooltip => "Lower the visual quality considerably to speed up rendering.",
192     connect_changed => sub {
193     my ($self, $value) = @_;
194     $CFG->{fast} = $value;
195     }
196     );
197 root 1.89
198 root 1.169 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199     $table->add (1, $row++, new CFClient::UI::Slider
200     range => [$CFG->{map_scale}, 0.25, 2, 0.05],
201     tooltip => "Enlarge or shrink the displayed map",
202     connect_changed => sub {
203     my ($self, $value) = @_;
204     $CFG->{map_scale} = 0.05 * int $value / 0.05;
205     }
206     );
207    
208 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
210     state => $CFG->{fow_enable},
211     tooltip => "Fog-of-War marks areas that cannot be seen by the player",
212     connect_changed => sub {
213     my ($self, $value) = @_;
214     $CFG->{fow_enable} = $value;
215     }
216     );
217 root 1.97
218 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
220     range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
221     tooltip => "The higher the intensity, the lighter the Fog-of-War color",
222     connect_changed => sub {
223     my ($self, $value) = @_;
224     $CFG->{fow_intensity} = $value;
225     }
226     );
227 root 1.90
228 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
229 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
230     state => $CFG->{fow_smooth},
231     tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
232     connect_changed => sub {
233     my ($self, $value) = @_;
234     $CFG->{fow_smooth} = $value;
235     status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
236     }
237     );
238 root 1.91
239 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
241     range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
242     tooltip => "The font size used by most GUI elements",
243     connect_changed => sub {
244     $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245 root 1.140 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 root 1.163 }
247     );
248 root 1.140
249 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
251     range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
252     tooltip => "The font size used by the server log window only",
253     connect_changed => sub {
254     $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255     }
256     );
257 root 1.105
258 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259 root 1.163
260     $table->add (1, $row++, new CFClient::UI::Slider
261     range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
262     tooltip => "The font size used by the statistics window only",
263     connect_changed => sub {
264     $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
265     &set_stats_window_fontsize;
266     }
267     );
268 elmex 1.157
269 root 1.163 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270     $table->add (1, $row++, new CFClient::UI::Slider
271     range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
272     tooltip => "Adjust the size of the stats gauges at the bottom right",
273     connect_changed => sub {
274     $CFG->{gauge_size} = $_[1];
275 root 1.164 my $h = int $HEIGHT * $CFG->{gauge_size};
276 root 1.163 $GAUGES->{win}->set_size ($WIDTH, $h);
277 root 1.164 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 root 1.163 }
279     );
280 elmex 1.158
281     $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
283     range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 elmex 1.166 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 root 1.163 connect_changed => sub {
286     $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287     &set_gauge_window_fontsize;
288     }
289     );
290 elmex 1.158
291 root 1.163 $table->add (1, $row++, new CFClient::UI::Button
292     expand => 1, align => 0, text => "Apply",
293 root 1.168 tooltip => "Apply the video settings",
294 root 1.163 connect_activate => sub {
295     video_shutdown ();
296     video_init ();
297     }
298     );
299 root 1.111
300 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
301 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
302     state => $CFG->{audio_enable},
303     tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
304     connect_changed => sub {
305     $CFG->{audio_enable} = $_[1];
306     }
307     );
308 root 1.140 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
309     # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
310     # $CFG->{effects_volume} = $_[1];
311     # });
312 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
313     $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
314 root 1.163 $hbox->add (new CFClient::UI::CheckBox
315     expand => 1, state => $CFG->{bgm_enable},
316     tooltip => "Enable background music playing",
317     connect_changed => sub {
318     $CFG->{bgm_enable} = $_[1];
319     }
320     );
321     $hbox->add (new CFClient::UI::Slider
322     expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
323     tooltip => "The volume of the background music",
324     connect_changed => sub {
325     $CFG->{bgm_volume} = $_[1];
326     CFClient::MixMusic::volume $_[1] * 128;
327     }
328     );
329 root 1.140
330 root 1.163 $table->add (1, $row++, new CFClient::UI::Button
331     expand => 1, align => 0, text => "Apply",
332 root 1.168 tooltip => "Apply the audio settings",
333 root 1.163 connect_activate => sub {
334     audio_shutdown ();
335     audio_init ();
336     }
337     );
338 elmex 1.137
339 elmex 1.188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
340     $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341     text => $CFG->{say_command},
342     tooltip => "This is the command that will be used if you write a line in the message window entry. "
343     ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344     ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
345     connect_changed => sub {
346     my ($self, $value) = @_;
347     $CFG->{say_command} = $value;
348     }
349     );
350    
351 root 1.111 $dialog
352     }
353    
354 elmex 1.157 sub set_stats_window_fontsize {
355 elmex 1.158 for (values %{$STATWIDS}) {
356 elmex 1.157 $_->set_fontsize ($::CFG->{stat_fontsize});
357     }
358     }
359    
360 elmex 1.158 sub set_gauge_window_fontsize {
361     for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
362     $_->set_fontsize ($::CFG->{gauge_fontsize});
363     }
364 root 1.169
365     # local $GAUGES->{win}{parent};#d#
366     # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367 elmex 1.158 }
368    
369     sub make_gauge_window {
370     my $gh = int ($HEIGHT * $CFG->{gauge_size});
371 elmex 1.161 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372 elmex 1.158
373     my $win = new CFClient::UI::Frame (
374 root 1.169 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
375 elmex 1.158 );
376 root 1.173 $win->add (my $hbox = new CFClient::UI::HBox
377     children => [
378     (new CFClient::UI::HBox expand => 1),
379     ($FLOORBOX = new CFClient::UI::VBox),
380     (my $vbox = new CFClient::UI::VBox),
381     ],
382     );
383 elmex 1.158
384 root 1.173 $vbox->add (new CFClient::UI::HBox
385     expand => 1,
386     children => [
387     (new CFClient::UI::Empty expand => 1),
388     (my $hb = new CFClient::UI::HBox),
389     ],
390     );
391 elmex 1.161
392 root 1.172 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 root 1.181 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 root 1.172 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 root 1.181 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 root 1.172 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 root 1.181 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 root 1.172 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 root 1.181 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400 root 1.172
401 root 1.173 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 root 1.182 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 root 1.173 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 root 1.172 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405 elmex 1.158
406     $GAUGES = {
407 elmex 1.166 exp => $exp, win => $win, range => $rng,
408 elmex 1.158 food => $fg, mana => $mg, hp => $hg, grace => $gg
409     };
410 root 1.169
411     &set_gauge_window_fontsize;
412    
413 elmex 1.158 $win
414     }
415    
416 elmex 1.154 sub make_stats_window {
417 root 1.183 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
418 root 1.155
419 root 1.185 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 root 1.168 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
421     $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
422 elmex 1.156
423     $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424    
425     $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426    
427 root 1.174 my $black = [0, 0, 0];
428    
429 root 1.180 for (
430     [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431     [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
432     [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
433     [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434     [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435     [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436     [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
437    
438     [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439     [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440     [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441     [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442     [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443     [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444     ) {
445     my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446    
447     $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 root 1.184 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 root 1.180 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 root 1.184 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 root 1.180 }
452 root 1.155
453 elmex 1.158 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454 root 1.155
455 elmex 1.156 my $row = 0;
456     my $col = 0;
457 root 1.155
458 elmex 1.166 my %resist_names = (
459 elmex 1.190 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460     holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461     conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462     fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 root 1.180 depl => "Depletion (some monsters and other effects can cause stats depletion)",
464 elmex 1.190 magic => "Magic (resistance to magic spells like magic missile or similar)",
465 root 1.180 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
466 elmex 1.190 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467     pois => "Poison (resistance to getting poisoned)",
468     para => "Paralysation (this resistance affects the chance you get paralysed)",
469 root 1.180 deat => "Death (resistance against death spells)",
470 elmex 1.190 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471     blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
472     fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 elmex 1.166 tund => "Turn undead",
474 elmex 1.190 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
475     cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 root 1.180 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
477 elmex 1.166 );
478 elmex 1.156 for (qw/slow holyw conf fire depl magic
479     drain acid pois para deat phys
480     blind fear tund elec cold ghit/)
481     {
482 root 1.164 $tbl2->add ($col, $row,
483 elmex 1.156 $STATWIDS->{"res_$_"} =
484 root 1.168 new CFClient::UI::Label
485 root 1.184 font => $FONT_FIXED,
486 root 1.180 template => "-100%",
487     align => +1,
488     valign => 0,
489     can_events => 1,
490     can_hover => 1,
491     tooltip => $resist_names{$_},
492 root 1.168 );
493     $tbl2->add ($col + 1, $row, new CFClient::UI::Image
494 root 1.185 font => $FONT_FIXED,
495 root 1.180 can_hover => 1,
496 root 1.168 can_events => 1,
497 root 1.180 image => "ui/resist/resist_$_.png",
498     tooltip => $resist_names{$_},
499 elmex 1.156 );
500    
501     $row++;
502     if ($row % 6 == 0) {
503     $col += 2;
504     $row = 0;
505     }
506     }
507    
508 elmex 1.157 &set_stats_window_fontsize;
509 elmex 1.156 update_stats_window ({});
510 root 1.155
511 elmex 1.154 $tgw
512     }
513    
514 root 1.169 sub formsep {
515     reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
516     }
517    
518 elmex 1.154 sub update_stats_window {
519     my ($stats) = @_;
520    
521 elmex 1.156 # i love text protocols!!!
522 root 1.169 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
523     my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
524     my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
525     my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
526     my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
527 elmex 1.156 my $fo_m = 999;
528 root 1.169 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
529     my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
530 elmex 1.156
531     $GAUGES->{hp} ->set_value ($hp, $hp_m);
532     $GAUGES->{mana} ->set_value ($sp, $sp_m);
533     $GAUGES->{food} ->set_value ($fo, $fo_m);
534     $GAUGES->{grace} ->set_value ($gr, $gr_m);
535 root 1.169 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
536     . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
537     my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
538 elmex 1.159 $rng =~ s/^Range: //; # thank you so much dear server
539     $GAUGES->{range} ->set_text ("Rng: " . $rng);
540 root 1.169 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
541 elmex 1.165 $title =~ s/^Player: //;
542     $STATWIDS->{title} ->set_text ("Title: " . $title);
543 elmex 1.156
544 root 1.169 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
545     $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
546     $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
547     $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
548     $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
549     $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
550     $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
551     $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
552     $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
553     $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
554     $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
555     $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
556     $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
557 elmex 1.156
558     my %tbl = (
559     phys => 100,
560     magic => 101,
561     fire => 102,
562     elec => 103,
563     cold => 104,
564     conf => 105,
565     acid => 106,
566     drain => 107,
567     ghit => 108,
568     pois => 109,
569     slow => 110,
570     para => 111,
571     tund => 112,
572     fear => 113,
573 elmex 1.165 depl => 113,
574 elmex 1.156 deat => 115,
575     holyw => 116,
576     blind => 117
577 elmex 1.154 );
578 elmex 1.156
579     for (keys %tbl) {
580     $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
581     }
582    
583 elmex 1.154 }
584    
585 root 1.112 sub metaserver_dialog {
586     my $dialog = new CFClient::UI::FancyFrame
587 root 1.199 title => "Server List",
588 root 1.112 child => (my $vbox = new CFClient::UI::VBox);
589    
590     $vbox->add ($dialog->{table} = new CFClient::UI::Table);
591    
592     $dialog
593     }
594    
595 root 1.179 my $METASERVER_ATIME;
596    
597 root 1.112 sub update_metaserver {
598 root 1.114 my ($HOST) = @_;
599    
600 root 1.179 return if $METASERVER_ATIME > time;
601     $METASERVER_ATIME = time + 60;
602    
603 root 1.178 my $table = $METASERVER->{table};
604     $table->clear;
605 root 1.179 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
606 root 1.112
607     my $buf;
608    
609     my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
610    
611 root 1.178 unless ($fh) {
612     $label->set_text ("unable to contact metaserver: $!");
613     return;
614     }
615    
616 root 1.112 Event->io (fd => $fh, poll => 'r', cb => sub {
617     my $res = sysread $fh, $buf, 8192, length $buf;
618    
619     if (!defined $res) {
620     $_[0]->w->cancel;
621 root 1.178 $label->set_text ("error while retrieving server list: $!");
622 root 1.112 } elsif ($res == 0) {
623     $_[0]->w->cancel;
624     status "server list retrieved";
625 root 1.113
626 root 1.178 utf8::decode $buf if utf8::valid $buf;
627 root 1.113
628     $table->clear;
629    
630 root 1.114 my @col = qw(Use #Users Host Uptime Version Description);
631 root 1.113 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
632     for 0 .. $#col;
633    
634     my @align = qw(1 0 1 1 -1);
635    
636     my $y = 0;
637 root 1.114 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
638 root 1.113 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
639    
640     for ($desc) {
641     s/<br>/\n/gi;
642     s/<li>/\n· /gi;
643     s/<.*?>//sgi;
644     s/&/&amp;/g;
645     s/</&lt;/g;
646     s/>/&gt;/g;
647     }
648    
649     $uptime = sprintf "%dd %02d:%02d:%02d",
650     (int $m->[8] / 86400),
651     (int $m->[8] / 3600) % 24,
652     (int $m->[8] / 60) % 60,
653     $m->[8] % 60;
654    
655     $m = [$users, $host, $uptime, $version, $desc];
656    
657     $y++;
658 root 1.114
659     $table->add (0, $y, new CFClient::UI::VBox children => [
660 root 1.178 (new CFClient::UI::Button text => "Use", connect_activate => sub {
661 root 1.114 $HOST->set_text ($CFG->{host} = $host);
662     }),
663     (new CFClient::UI::Empty expand => 1),
664     ]);
665    
666 root 1.140 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 root 1.113 for 0 .. $#$m;
668     }
669 root 1.112 }
670     });
671     }
672    
673 root 1.111 sub server_setup {
674     my $dialog = new CFClient::UI::FancyFrame
675 root 1.150 title => "Server Setup",
676 root 1.111 child => (my $vbox = new CFClient::UI::VBox);
677 root 1.81
678 root 1.82 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
679 root 1.141 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
680 root 1.112
681     {
682     $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
683    
684 elmex 1.166 $vbox->add (
685     my $HOST = new CFClient::UI::Entry
686     expand => 1,
687     text => $CFG->{host},
688     tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
689     connect_changed => sub {
690     my ($self, $value) = @_;
691     $CFG->{host} = $value;
692     }
693     );
694 root 1.112
695     $METASERVER = metaserver_dialog;
696 elmex 1.101
697 elmex 1.166 $vbox->add (new CFClient::UI::Flopper
698     expand => 1,
699 root 1.200 text => "Server List",
700 elmex 1.166 other => $METASERVER,
701 root 1.200 tooltip => "Show a list of available crossfire servers",
702 elmex 1.166 connect_open => sub {
703     update_metaserver $HOST;
704     }
705     );
706 root 1.112 }
707 root 1.81
708 root 1.141 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
709 elmex 1.166 $table->add (1, 4, new CFClient::UI::Entry
710     text => $CFG->{user},
711     tooltip => "The name of your character on the server",
712     connect_changed => sub {
713     my ($self, $value) = @_;
714     $CFG->{user} = $value;
715     }
716     );
717 root 1.81
718 root 1.141 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
719 elmex 1.166 $table->add (1, 5, new CFClient::UI::Entry
720     text => $CFG->{password},
721     hidden => 1,
722     tooltip => "The password for your character",
723     connect_changed => sub {
724     my ($self, $value) = @_;
725     $CFG->{password} = $value;
726     }
727     );
728 elmex 1.101
729 root 1.141 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 elmex 1.101 $table->add (1, 7, new CFClient::UI::Slider
731 root 1.81 req_w => 100,
732     range => [$CFG->{mapsize}, 10, 100 + 1, 1],
733 elmex 1.166 tooltip => "This is the size of the portion of the map update the server sends you. "
734     ."If you set this to a high value you will be able to see further for example.",
735 root 1.81 connect_changed => sub {
736     my ($self, $value) = @_;
737    
738     $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739     },
740     );
741    
742 root 1.199 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
743     expand => 1,
744     align => 0,
745     text => "Login",
746     connect_activate => sub {
747     $CONN ? stop_game
748     : start_game;
749     },
750     );
751 root 1.82
752 root 1.98 $dialog
753 root 1.81 }
754 root 1.58
755 root 1.111 sub message_window {
756 root 1.99 my $window = new CFClient::UI::FancyFrame
757 root 1.150 title => "Messages",
758 root 1.186 border_bg => [1, 1, 1, 1],
759     bg => [0, 0, 0, 0.5],
760 root 1.124 user_w => int $::WIDTH / 3,
761     user_h => int $::HEIGHT / 5,
762 root 1.99 child => (my $vbox = new CFClient::UI::VBox);
763    
764 root 1.105 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
765     expand => 1,
766 root 1.168 font => $FONT_FIXED,
767 root 1.105 fontsize => $::CFG->{log_fontsize},
768     );
769    
770 root 1.122 $vbox->add (my $input = new CFClient::UI::Entry
771 elmex 1.118 connect_focus_in => sub {
772     my ($input, $prev_focus) = @_;
773    
774     delete $input->{refocus_map};
775    
776     if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
777     $input->{refocus_map} = 1;
778     }
779     delete $input->{auto_activated};
780     },
781 root 1.116 connect_activate => sub {
782 elmex 1.100 my ($input, $text) = @_;
783     $input->set_text ('');
784    
785     if ($text =~ /^\/(.*)/) {
786 root 1.123 $::CONN->user_send ($1);
787 elmex 1.100 } else {
788 elmex 1.101 my $say_cmd = $::CFG->{say_command} || 'say';
789 root 1.123 $::CONN->user_send ("$say_cmd $text");
790 elmex 1.100 }
791 elmex 1.118 if ($input->{refocus_map}) {
792     delete $input->{refocus_map};
793     $MAPWIDGET->focus_in
794     }
795 root 1.116 },
796     connect_escape => sub {
797 elmex 1.102 $MAPWIDGET->focus_in
798 root 1.116 },
799     );
800 elmex 1.102
801     $CONSOLE = {
802     window => $window,
803     input => $input
804     };
805 root 1.99
806     $window
807     }
808    
809 elmex 1.191 sub make_inventory_window {
810     my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
811 root 1.195 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
812 elmex 1.191 $invwin
813     }
814    
815 root 1.89 sub sdl_init {
816 root 1.145 CFClient::SDL_Init
817 root 1.89 and die "SDL::Init failed!\n";
818     }
819    
820 root 1.134 sub video_init {
821 root 1.89 sdl_init;
822    
823 root 1.197 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824    
825 root 1.84 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826     $FULLSCREEN = $CFG->{fullscreen};
827 root 1.89 $FAST = $CFG->{fast};
828 root 1.84
829 root 1.145 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830     or die "SDL_SetVideoMode failed!\n";
831 root 1.2
832 root 1.86 $SDL_ACTIVE = 1;
833    
834 root 1.87 $LAST_REFRESH = time - 0.01;
835 root 1.45
836 root 1.67 CFClient::gl_init;
837 root 1.30
838 root 1.140 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
839 root 1.39
840 root 1.52 #############################################################################
841    
842 root 1.99 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
843 root 1.140 $DEBUG_STATUS->show;
844 root 1.52
845 root 1.72 $STATUS_LINE = new CFClient::UI::Label
846 root 1.77 padding => 0,
847 root 1.140 y => $HEIGHT - $FONTSIZE * 1.8;
848     $STATUS_LINE->show;
849 root 1.51
850 root 1.72 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
851 root 1.123 padding => 0,
852 root 1.140 fontsize => 0.8,
853 root 1.123 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
854 root 1.140 $ALT_ENTER_MESSAGE->show;
855     $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
856 root 1.30
857 root 1.187 CFClient::UI::FancyFrame->new (
858     border_bg => [1, 1, 1, 192/255],
859     bg => [1, 1, 1, 0],
860 root 1.189 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
861 root 1.187 )->show;
862    
863     $MAPWIDGET = new CFClient::MapWidget;
864 elmex 1.102 $MAPWIDGET->connect (activate_console => sub {
865 elmex 1.103 my ($mapwidget, $preset) = @_;
866    
867 elmex 1.102 if ($CONSOLE) {
868 elmex 1.118 $CONSOLE->{input}->{auto_activated} = 1;
869 elmex 1.102 $CONSOLE->{input}->focus_in;
870 elmex 1.103
871     if ($preset && $CONSOLE->{input}->get_text eq '') {
872     $CONSOLE->{input}->set_text ($preset);
873     }
874 elmex 1.102 }
875     });
876 root 1.187 $MAPWIDGET->show;
877     $MAPWIDGET->focus_in;
878 root 1.81
879 root 1.187 $BUTTONBAR = new CFClient::UI::HBox;
880 root 1.111
881     $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
882     $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
883     $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
884    
885 root 1.192 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
886    
887 root 1.167 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
888 elmex 1.191 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
889 root 1.167
890 root 1.111 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
891     CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
892     status "Configuration Saved";
893     });
894 root 1.98
895 root 1.187 $BUTTONBAR->show;
896    
897 root 1.119 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
898 root 1.2 }
899    
900 root 1.134 sub video_shutdown {
901 root 1.111 $CFClient::UI::ROOT->{children} = [];
902 root 1.177 undef $CFClient::UI::GRAB;
903     undef $CFClient::UI::HOVER;
904 root 1.86 undef $SDL_ACTIVE;
905 root 1.134 }
906    
907 root 1.153 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
908 root 1.135 my $bgmusic;#TODO#hack#d#
909    
910 root 1.198 sub audio_channel_finished {
911     my ($channel) = @_;
912    
913     warn "channel $channel finished\n";#d#
914     }
915    
916 root 1.153 sub audio_music_finished {
917     return unless $CFG->{bgm_enable};
918    
919     # TODO: hack, do play loop and mood music
920     $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
921     $bgmusic->play (0);
922    
923     push @bgmusic, shift @bgmusic;
924     }
925    
926 root 1.134 sub audio_init {
927 root 1.139 if ($CFG->{audio_enable}) {
928 root 1.195 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
929 root 1.146 $SDL_MIXER = !CFClient::Mix_OpenAudio;
930     CFClient::Mix_AllocateChannels 8;
931 root 1.149 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
932 root 1.134
933 root 1.153 audio_music_finished;
934 root 1.135
935 root 1.134 while (<$fh>) {
936     next if /^\s*#/;
937     next if /^\s*$/;
938    
939     my ($file, $volume, $event) = split /\s+/, $_, 3;
940    
941     push @SOUNDS, "$volume,$file";
942    
943     $AUDIO_CHUNKS{"$volume,$file"} ||= do {
944 root 1.146 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
945 root 1.134 $chunk->volume ($volume * 128 / 100);
946     $chunk
947     };
948     }
949     } else {
950     status "unable to open sound config: $!";
951     }
952     }
953     }
954    
955     sub audio_shutdown {
956 root 1.146 CFClient::Mix_CloseAudio if $SDL_MIXER;
957 root 1.134 undef $SDL_MIXER;
958     @SOUNDS = ();
959     %AUDIO_CHUNKS = ();
960 root 1.62 }
961    
962 root 1.87 my %animate_object;
963     my $animate_timer;
964    
965     my $want_refresh;
966     my $can_refresh;
967    
968     my $fps = 9;
969    
970 root 1.30 sub force_refresh {
971 root 1.87 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
972     debug sprintf "%3.2f", $fps;
973    
974 root 1.96 $want_refresh = 0;
975 root 1.87 $can_refresh = 0;
976    
977 root 1.111 $CFClient::UI::ROOT->draw;
978 root 1.1
979 root 1.148 CFClient::SDL_GL_SwapBuffers;
980 root 1.87
981     $LAST_REFRESH = $NOW;
982 root 1.1 }
983    
984 root 1.87 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
985     $NOW = time;
986    
987 root 1.147 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
988     for CFClient::SDL_PollEvent;
989 root 1.87
990     if (%animate_object) {
991     $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
992     $want_refresh++;
993     }
994    
995     if ($want_refresh) {
996     force_refresh;
997     } else {
998     $can_refresh = 1;
999     }
1000     });
1001 root 1.64
1002 root 1.30 sub refresh {
1003 root 1.87 $want_refresh++;
1004 root 1.30 }
1005    
1006 root 1.45 sub animation_start {
1007     my ($widget) = @_;
1008 root 1.87 $animate_object{$widget} = $widget;
1009 root 1.45 }
1010    
1011     sub animation_stop {
1012     my ($widget) = @_;
1013 root 1.87 delete $animate_object{$widget};
1014 root 1.45 }
1015    
1016 root 1.2 @conn::ISA = Crossfire::Protocol::;
1017 root 1.1
1018 elmex 1.125 sub conn::stats_update {
1019     my ($self, $stats) = @_;
1020    
1021 elmex 1.154 update_stats_window ($stats);
1022 elmex 1.125 }
1023    
1024 root 1.89 sub conn::user_send {
1025 root 1.88 my ($self, $command) = @_;
1026    
1027 root 1.123 $self->send_command ($command);
1028 root 1.88 status $command;
1029     }
1030    
1031 root 1.119 sub conn::map_scroll {
1032     my ($self, $dx, $dy) = @_;
1033    
1034     $MAP->scroll ($dx, $dy);
1035     }
1036    
1037 root 1.94 sub conn::feed_map1a {
1038     my ($self, $data) = @_;
1039    
1040 root 1.95 # $self->Crossfire::Protocol::feed_map1a ($data);
1041 root 1.1
1042 root 1.95 $MAP->map1a_update ($data);
1043 root 1.69 $MAPWIDGET->update;
1044 root 1.1 }
1045    
1046 root 1.116 sub conn::flush_map {
1047     my ($self) = @_;
1048    
1049     my $map_info = delete $self->{map_info}
1050     or return;
1051    
1052     my ($hash, $x, $y, $w, $h) = @$map_info;
1053    
1054     my $data = $MAP->get_rect ($x, $y, $w, $h);
1055     $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1056 root 1.152 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1057 root 1.116 }
1058 root 1.1
1059 root 1.2 sub conn::map_clear {
1060 root 1.1 my ($self) = @_;
1061    
1062 root 1.116 $self->flush_map;
1063 root 1.150 delete $self->{neigh_map};
1064 root 1.116
1065 root 1.95 $MAP->clear;
1066 root 1.1 }
1067    
1068 root 1.116
1069 root 1.119 sub conn::load_map($$$) {
1070     my ($self, $hash, $x, $y) = @_;
1071 root 1.115
1072 root 1.116 if (defined (my $data = $MAPCACHE->get ($hash))) {
1073     $data = Compress::LZF::decompress $data;
1074 root 1.152 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1075 root 1.116 for my $id ($MAP->set_rect ($x, $y, $data)) {
1076     my $data = $TILECACHE->get ($id)
1077     or next;
1078    
1079     $self->set_texture ($id => $data);
1080     }
1081     }
1082 root 1.115 }
1083    
1084 root 1.152 # this method does a "flood fill" into every tile direction
1085     # it assumes that tiles are arranged in a rectangular grid,
1086     # i.e. a map is the same as the left of the right map etc.
1087     # failure to comply are harmless and result in display errors
1088     # at worst.
1089 root 1.119 sub conn::flood_fill {
1090 root 1.150 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1091 root 1.119
1092 root 1.121 # the server does not allow map paths > 6
1093 root 1.187 return if 7 <= length $path;
1094 root 1.120
1095 root 1.150 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096    
1097     for (
1098     [1, 0, -1],
1099     [2, 1, 0],
1100     [3, 0, 1],
1101     [4, -1, 0],
1102     ) {
1103     my ($tile, $dx, $dy) = @$_;
1104    
1105     my $gx = $gx + $dx;
1106     my $gy = $gy + $dy;
1107    
1108 root 1.119 next unless $flags & (1 << ($tile - 1));
1109 root 1.150 next if $self->{neigh_grid}{$gx, $gy}++;
1110 root 1.119
1111 root 1.150 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112     if (my $info = $neigh->[$tile]) {
1113     my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114 root 1.119
1115 root 1.150 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1116     if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117    
1118     } else {
1119     $self->send_mapinfo ("spatial $path$tile", sub {
1120     my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121 root 1.119
1122 root 1.150 return if $mode ne "spatial";
1123 root 1.119
1124 root 1.150 $x += $MAP->ox;
1125     $y += $MAP->oy;
1126    
1127     $self->load_map ($hash, $x, $y)
1128     unless $self->{neigh_map}{$hash}[5]++;#d#
1129 root 1.119
1130 root 1.150 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131 root 1.119
1132 root 1.150 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1133     if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134     });
1135     }
1136 root 1.119 }
1137     }
1138    
1139     sub conn::map_change {
1140     my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1141    
1142     $self->flush_map;
1143    
1144     my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1145    
1146 root 1.187 my $mapmapw = $MAPMAP->{w};
1147     my $mapmaph = $MAPMAP->{h};
1148 root 1.150
1149     $self->{neigh_rect} = [
1150 root 1.152 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151     $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 root 1.150 ];
1153 root 1.119
1154 root 1.150 delete $self->{neigh_grid};
1155     $self->flood_fill (0, 0, "", $hash, $flags);
1156 root 1.119
1157     $x += $ox;
1158     $y += $oy;
1159    
1160     $self->{map_info} = [$hash, $x, $y, $w, $h];
1161    
1162 elmex 1.158 my $map = $self->{map_info}[0];
1163     $map =~ s/^.*?\/([^\/]+)$/\1/;
1164     $STATWIDS->{map}->set_text ("Map: " . $map);
1165 elmex 1.157
1166 root 1.119 $self->load_map ($hash, $x, $y);
1167     }
1168    
1169 root 1.19 sub conn::face_find {
1170 root 1.116 my ($self, $facenum, $face) = @_;
1171    
1172     my $hash = "$face->{chksum},$face->{name}";
1173    
1174     my $id = $FACEMAP->get ($hash);
1175    
1176     unless ($id) {
1177     # create new id for face
1178     # i love transactions
1179     for (1..100) {
1180     my $txn = $CFClient::DB_ENV->txn_begin;
1181     my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182     if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183     $id++;
1184     if ($FACEMAP->put (id => $id) == 0
1185     && $FACEMAP->put ($hash => $id) == 0) {
1186     $txn->txn_commit;
1187    
1188     goto gotid;
1189     }
1190     }
1191     $txn->abort;
1192     }
1193 root 1.19
1194 root 1.116 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1195     }
1196 root 1.114
1197 root 1.116 gotid:
1198     $face->{id} = $id;
1199     $MAP->set_face ($facenum => $id);
1200     $TILECACHE->get ($id)
1201 root 1.19 }
1202    
1203 root 1.2 sub conn::face_update {
1204 root 1.95 my ($self, $facenum, $face) = @_;
1205 root 1.19
1206 root 1.116 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1207    
1208     $self->set_texture ($face->{id} => delete $face->{image});
1209     }
1210 root 1.1
1211 root 1.116 sub conn::set_texture {
1212     my ($self, $id, $data) = @_;
1213 root 1.95
1214 root 1.116 $self->{texture}[$id] ||= do {
1215     my $tex =
1216     new_from_image CFClient::Texture
1217 root 1.173 $data, minify => 1, mipmap => 1;
1218 root 1.116
1219     $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1220     $MAPWIDGET->update;
1221    
1222     $tex
1223     };
1224 root 1.1 }
1225    
1226 root 1.134 sub conn::sound_play {
1227     my ($self, $x, $y, $soundnum, $type) = @_;
1228    
1229 root 1.139 $SDL_MIXER
1230     or return;
1231    
1232 root 1.134 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1233     or return;
1234    
1235 root 1.146 $chunk->play;
1236 root 1.143 # warn "sound $x,$y,$soundnum,$type\n";#d#
1237 root 1.134 }
1238    
1239 root 1.170 my $LAST_QUERY; # server is stupid, stupid, stupid
1240    
1241 root 1.33 sub conn::query {
1242     my ($self, $flags, $prompt) = @_;
1243    
1244 root 1.170 $prompt = $LAST_QUERY unless length $prompt;
1245     $LAST_QUERY = $prompt;
1246    
1247     my $dialog = new CFClient::UI::FancyFrame
1248     title => "Query",
1249     child => my $vbox = new CFClient::UI::VBox;
1250    
1251     $vbox->add (new CFClient::UI::Label
1252     max_w => $::WIDTH * 0.4,
1253     text => $prompt);
1254    
1255     if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1256     $vbox->add (my $hbox = new CFClient::HBox);
1257     $hbox->add (new CFClient::Button
1258     text => "No",
1259     connect_activate => sub {
1260     $self->send ("reply n");
1261     $dialog->destroy;
1262     $MAPWIDGET->focus_in;
1263     }
1264     );
1265     $hbox->add (new CFClient::Button
1266     text => "Yes",
1267     connect_activate => sub {
1268     $self->send ("reply y");
1269     $dialog->destroy;
1270     $MAPWIDGET->focus_in;
1271     },
1272     );
1273    
1274     $dialog->focus_in;
1275    
1276     } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1277     $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1278     $vbox->add (my $entry = new CFClient::UI::Entry
1279     connect_changed => sub {
1280     $self->send ("reply $_[1]");
1281     $dialog->destroy;
1282     $MAPWIDGET->focus_in;
1283     },
1284     );
1285    
1286     $entry->focus_in;
1287    
1288     } else {
1289     $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1290    
1291     $vbox->add (my $entry = new CFClient::UI::Entry
1292     $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1293     connect_activate => sub {
1294     $self->send ("reply $_[1]");
1295     $dialog->destroy;
1296     $MAPWIDGET->focus_in;
1297     },
1298     );
1299    
1300     $entry->focus_in;
1301     }
1302    
1303     $dialog->show;
1304 root 1.33 }
1305    
1306 root 1.99 sub conn::drawinfo {
1307     my ($self, $color, $text) = @_;
1308    
1309     my @color = (
1310     [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1311     [1.00, 1.00, 1.00],
1312 root 1.117 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1313 root 1.99 [1.00, 0.00, 0.00],
1314     [1.00, 0.54, 0.00],
1315     [0.11, 0.56, 1.00],
1316     [0.93, 0.46, 0.00],
1317     [0.18, 0.54, 0.34],
1318     [0.56, 0.73, 0.56],
1319     [0.80, 0.80, 0.80],
1320     [0.55, 0.41, 0.13],
1321     [0.99, 0.77, 0.26],
1322     [0.74, 0.65, 0.41],
1323     );
1324    
1325     $LOGVIEW->add_paragraph ($color[$color], $text);
1326     }
1327    
1328 root 1.144 sub conn::spell_add {
1329 root 1.143 my ($self, $spell) = @_;
1330    
1331 root 1.171 # TODO
1332     # create a widget dynamically, using spell face (CF::Protocol downloads them)
1333     $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1334     $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1335 root 1.144 }
1336    
1337     sub conn::spell_delete {
1338     my ($self, $spell) = @_;
1339     }
1340    
1341     sub conn::addme_success {
1342     my ($self) = @_;
1343    
1344     for my $skill (values %{$self->{skill_info}}) {
1345 root 1.171 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1346     $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1347 root 1.144 }
1348 root 1.200
1349     $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1350     $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1351     $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1352     $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1353     }
1354    
1355     sub conn::eof {
1356     stop_game;
1357 root 1.143 }
1358    
1359 root 1.173 sub update_floorbox {
1360     $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1361 root 1.200 return unless $CONN;
1362    
1363 root 1.173 $FLOORBOX->clear;
1364     $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1365    
1366     # we basically have to use the same sorting as everybody else
1367 root 1.193 for my $item (@{ $CONN->{container}{0} }) {
1368 elmex 1.196 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1369 root 1.173 }
1370     });
1371     refresh;
1372     }
1373    
1374 root 1.169 sub conn::container_add {
1375     my ($self, $id, $items) = @_;
1376    
1377 root 1.173 update_floorbox if $id == 0;
1378 elmex 1.191 if ($self->{player}{tag} == $id) {
1379     $INV->set_items ($self->{container}{$self->{player}{tag}});
1380     }
1381 root 1.169 # $self-<{player}{tag} => player inv
1382     #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1383     }
1384    
1385     sub conn::container_clear {
1386     my ($self, $id) = @_;
1387 root 1.173
1388     update_floorbox if $id == 0;
1389 elmex 1.191 if ($self->{player}{tag} == $id) {
1390     $INV->set_items ($self->{container}{$id});
1391     }
1392    
1393 root 1.169 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1394     }
1395    
1396 root 1.173 sub conn::item_delete {
1397     my ($self, @items) = @_;
1398    
1399     for (@items) {
1400     update_floorbox if $_->{container} == 0;
1401 elmex 1.191 if ($self->{player}{tag} == $_->{container}) {
1402     $INV->set_items ($self->{container}{$_->{container}});
1403     }
1404 root 1.173 }
1405     }
1406    
1407     sub conn::item_update {
1408     my ($self, $item) = @_;
1409    
1410     update_floorbox if $item->{container} == 0;
1411 elmex 1.191 if ($self->{player}{tag} == $item->{container}) {
1412     $INV->set_items ($self->{container}{$item->{container}});
1413     }
1414 root 1.173 }
1415    
1416 root 1.87 %SDL_CB = (
1417 root 1.145 CFClient::SDL_QUIT => sub {
1418 root 1.87 Event::unloop -1;
1419     },
1420 root 1.145 CFClient::SDL_VIDEORESIZE => sub {
1421 root 1.87 },
1422 root 1.153 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1423     CFClient::SDL_ACTIVEEVENT => sub {
1424     # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1425 root 1.87 },
1426 root 1.145 CFClient::SDL_KEYDOWN => sub {
1427 root 1.147 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1428 root 1.87 # alt-enter
1429 root 1.134 video_shutdown;
1430 root 1.99 $CFG->{fullscreen} = !$CFG->{fullscreen};
1431 root 1.134 video_init;
1432 root 1.87 } else {
1433 root 1.147 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1434 elmex 1.23 }
1435 root 1.87 },
1436 root 1.198 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1437     CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1438 root 1.153 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1439 root 1.198 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1440     CFClient::SDL_USEREVENT => sub {
1441     if ($_[0]{code} == 1) {
1442     audio_channel_finished $_[0]{data1};
1443     } elsif ($_[0]{code} == 0) {
1444     audio_music_finished;
1445     }
1446     },
1447 root 1.87 );
1448 elmex 1.23
1449 root 1.1 #############################################################################
1450    
1451 root 1.131 $SIG{INT} = $SIG{TERM} = sub { exit };
1452    
1453 root 1.194 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1454    
1455 root 1.116 $TILECACHE = CFClient::db_table "tilecache";
1456     $FACEMAP = CFClient::db_table "facemap";
1457 root 1.114
1458 root 1.90 my %DEF_CFG = (
1459 root 1.105 sdl_mode => 0,
1460 root 1.90 width => 640,
1461     height => 480,
1462 root 1.105 fullscreen => 0,
1463 root 1.90 fast => 0,
1464 root 1.169 map_scale => 0.5,
1465 root 1.97 fow_enable => 1,
1466 root 1.90 fow_intensity => 0.45,
1467 root 1.92 fow_smooth => 0,
1468 root 1.140 gui_fontsize => 1,
1469 elmex 1.157 log_fontsize => 1,
1470 elmex 1.158 gauge_fontsize => 1,
1471     gauge_size => 0.35,
1472 elmex 1.157 stat_fontsize => 1,
1473 root 1.90 mapsize => 100,
1474     host => "crossfire.schmorp.de",
1475 elmex 1.101 say_command => 'say',
1476 root 1.139 audio_enable => 1,
1477     bgm_enable => 1,
1478 root 1.149 bgm_volume => 0.25,
1479 root 1.90 );
1480    
1481     while (my ($k, $v) = each %DEF_CFG) {
1482     $CFG->{$k} = $v unless exists $CFG->{$k};
1483     }
1484 elmex 1.12
1485 root 1.89 sdl_init;
1486 root 1.87
1487 root 1.93 @SDL_MODES = reverse
1488     grep $_->[0] >= 640 && $_->[1] >= 480,
1489 root 1.145 CFClient::SDL_ListModes;
1490 root 1.87
1491 root 1.89 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1492    
1493     $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1494    
1495 root 1.65 {
1496 root 1.168 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1497     DejaVuSans.ttf
1498     DejaVuSansMono.ttf
1499     DejaVuSans-Bold.ttf
1500     DejaVuSansMono-Bold.ttf
1501     DejaVuSans-Oblique.ttf
1502     DejaVuSansMono-Oblique.ttf
1503     DejaVuSans-BoldOblique.ttf
1504     DejaVuSansMono-BoldOblique.ttf
1505     );
1506 root 1.65
1507 root 1.67 CFClient::add_font $_ for @fonts;
1508 root 1.168
1509     $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1510     $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1511    
1512     $FONT_PROP->make_default;
1513 root 1.65 }
1514 root 1.40
1515 root 1.134 video_init;
1516     audio_init;
1517 root 1.122
1518 root 1.87 Event::loop;
1519 root 1.19
1520 root 1.148 END { CFClient::SDL_Quit }
1521 root 1.131
1522 root 1.178 =head1 pclient - Crossfire+ and Crossfire game client
1523    
1524     Pclient is a Crossfire+ and Crossfire game client.
1525    
1526     =head2 Features
1527    
1528     =over 4
1529    
1530     =item Fullscreen Map
1531    
1532     PClient can uses a fullscreen map, which greatly enhances how much of the
1533     game world you can see.
1534    
1535     =item Persistent Map Cache (Crossfire+ only)
1536    
1537     PClient can persistently cache all map data it received from the
1538     server. This not only allows it to display an overview map, but also
1539     ensures that once-explored areas will be available the next time you want
1540     to explore more.
1541    
1542     =item Hardware acceleration
1543    
1544     Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1545     acceleration. Most modern graphics cards have difficulties with 2D
1546     acceleration, while 3D graphics is accelerated well.
1547    
1548     =item No arbitrary limits
1549    
1550     Unlike other Crossfire clients, pclient does not suffer from arbitrary
1551     limits (like a fixed amount of face numbers). There are still limits, but
1552     they are not arbitrarily low :)
1553    
1554     =back
1555    
1556 root 1.179 =head1 USAGE
1557    
1558     =head2 The Map
1559    
1560     The map is always displayed in the background, behind all other windows and UI elements.
1561    
1562     #TODO# middle-click scrolls
1563     #
1564     # keys:
1565     #
1566     # a apply
1567     # keypad moves, kp_5 applies ranged attack to self
1568    
1569     Starting to type enters the I<completion mode>. In that mode, you can type
1570     abbreviations or commands and have them executed as soon as they match a
1571     valid command. This is best explained by a few examples:
1572    
1573     Typing B<climb> will display a list of commands with I<climb> in their
1574     name, such as I<ready_skill climbing> and I<use_skill climbing>.
1575    
1576     You can abbreviate commands by typing only the first character of every
1577     word. For example, typing I<iwor> will likely select I<invoke word of
1578     recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1579     will likely select I<ready_skill climbing> and I<usl> will give you
1580     I<use_skill levitation>.
1581    
1582     =head2 The map overview
1583    
1584     #TODO#
1585    
1586     =head2 The Status area in the lower right corner
1587    
1588     #TODO#
1589    
1590     =head2 The I<Statistics>/I>Stats> window
1591    
1592     #TODO#
1593    
1594 root 1.178 =head1 FAQ
1595    
1596     =over 4
1597    
1598     =item The client is very sluggish and slow, what can I do about this?
1599    
1600     Most likely, you don't have accelerated OpenGL support. Try to find a
1601     newer driver, or a driver from your hardware vendor, that features OpenGL
1602     support.
1603    
1604     If this is not an option, the following Setup options reduce the load and
1605     will likely make the client playable with sofwtare rendering (it will
1606     still be slow, though):
1607    
1608     =over 4
1609    
1610     =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1611    
1612     =item Enable B<Fast & Ugly> mode
1613    
1614     =item Disable B<Fog of War>
1615    
1616     =item Increase B<Map Scale>
1617    
1618     =back
1619    
1620     =back
1621    
1622     =head1 AUTHOR
1623    
1624     Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1625    
1626    
1627 root 1.82