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Revision: 1.205
Committed: Tue May 9 16:22:44 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.204: +61 -57 lines
Log Message:
better error reporting during initialisation

File Contents

# User Rev Content
1 root 1.1 #!/opt/bin/perl
2 root 1.25
3 root 1.2 use strict;
4 root 1.25 use utf8;
5 root 1.2
6 root 1.176 BEGIN {
7     if (%PAR::LibCache) {
8     @INC = grep ref, @INC; # weed out all paths except pars loader refs
9    
10     while (my ($filename, $zip) = each %PAR::LibCache) {
11     for ($zip->memberNames) {
12     next unless /^\/root\/(.*)/;
13     $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14     unless -e "$ENV{PAR_TEMP}/$1";
15     }
16     }
17    
18     unshift @INC, $ENV{PAR_TEMP};
19    
20     if ($^O eq "MSWin32") {
21     $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22     }
23     }
24     }
25    
26     # need to do it again because that pile of garbage called PAR nukes it before main
27     unshift @INC, $ENV{PAR_TEMP};
28    
29 root 1.87 use Time::HiRes 'time';
30     use Event;
31 root 1.13
32 elmex 1.11 use Crossfire;
33 root 1.2 use Crossfire::Protocol;
34    
35 root 1.116 use Compress::LZF;
36    
37 root 1.67 use CFClient;
38 root 1.72 use CFClient::UI;
39 root 1.141 use CFClient::MapWidget;
40 elmex 1.10
41 root 1.177 $Event::DIED = sub {
42     CFClient::error $_[1];
43     };
44 root 1.176
45 root 1.178 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46    
47 root 1.63 our $VERSION = '0.1';
48    
49 root 1.96 my $MAX_FPS = 60;
50 root 1.90 my $MIN_FPS = 5; # unused as of yet
51 root 1.63
52 root 1.112 our $META_SERVER = "crossfire.real-time.com:13326";
53    
54 root 1.116 our $FACEMAP;
55     our $TILECACHE;
56     our $MAPCACHE;
57 root 1.19
58 root 1.87 our $LAST_REFRESH;
59     our $NOW;
60    
61 elmex 1.10 our $CFG;
62 root 1.13 our $CONN;
63 root 1.85 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64 root 1.2
65 root 1.75 our @SDL_MODES;
66 root 1.30 our $WIDTH;
67     our $HEIGHT;
68     our $FULLSCREEN;
69 root 1.99 our $FONTSIZE;
70 root 1.30
71 root 1.168 our $FONT_PROP;
72     our $FONT_FIXED;
73    
74 root 1.95 our $MAP;
75 root 1.187 our $MAPMAP;
76 root 1.69 our $MAPWIDGET;
77 root 1.112 our $BUTTONBAR;
78     our $LOGVIEW;
79     our $CONSOLE;
80     our $METASERVER;
81 root 1.199 our $LOGIN_BUTTON;
82 root 1.57
83 root 1.173 our $FLOORBOX;
84 elmex 1.125 our $GAUGES;
85 elmex 1.154 our $STATWIDS;
86 elmex 1.125
87 root 1.86 our $SDL_ACTIVE;
88 root 1.13 our %SDL_CB;
89 root 1.18
90 root 1.134 our $SDL_MIXER;
91     our @SOUNDS; # event => file mapping
92     our %AUDIO_CHUNKS; # audio files
93    
94 root 1.30 our $ALT_ENTER_MESSAGE;
95 root 1.51 our $STATUS_LINE;
96 root 1.64 our $DEBUG_STATUS;
97 root 1.30
98 elmex 1.191 our $INVWIN;
99     our $INV;
100    
101 root 1.82 sub status {
102     $STATUS_LINE->set_text ($_[0]);
103 root 1.128 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104 root 1.82 }
105    
106     sub debug {
107     $DEBUG_STATUS->set_text ($_[0]);
108 root 1.128 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
109 root 1.82 }
110    
111 root 1.84 sub start_game {
112 root 1.85 status "logging in...";
113    
114 root 1.106 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
115 root 1.84
116 root 1.116 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
117 root 1.95 $MAP = new CFClient::Map $mapsize, $mapsize;
118 root 1.112
119     my ($host, $port) = split /:/, $CFG->{host};
120 root 1.95
121 root 1.194 $CONN = eval {
122     new conn
123     host => $host,
124     port => $port || 13327,
125     user => $CFG->{user},
126     pass => $CFG->{password},
127     mapw => $mapsize,
128     maph => $mapsize,
129     ;
130     };
131 root 1.84
132 root 1.194 if ($CONN) {
133 root 1.200 $LOGIN_BUTTON->set_text ("Logout");
134    
135 root 1.194 status "login successful";
136 root 1.85
137 root 1.194 CFClient::lowdelay fileno $CONN->{fh};
138     } else {
139     status "unable to connect";
140 root 1.199 stop_game();
141 root 1.194 }
142 root 1.84 }
143    
144     sub stop_game {
145 root 1.200 return unless $CONN;
146    
147 root 1.199 status "connection closed";
148     $LOGIN_BUTTON->set_text ("Login");
149 root 1.200 $CONN->destroy;
150     $CONN = 0; # false, does not autovivify
151    
152     undef $MAPCACHE;
153     undef $MAP;
154 root 1.84 }
155    
156 root 1.111 sub client_setup {
157 root 1.99 my $dialog = new CFClient::UI::FancyFrame
158 root 1.150 title => "Client Setup",
159 root 1.81 child => (my $vbox = new CFClient::UI::VBox);
160     $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161    
162 root 1.140 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 root 1.81 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164    
165     $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
166 root 1.150 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167 root 1.81
168     $mode_slider->connect (changed => sub {
169     my ($self, $value) = @_;
170    
171     $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
172     $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
173     });
174     $mode_slider->emit (changed => $mode_slider->{range}[0]);
175 root 1.82
176 elmex 1.158 my $row = 1;
177    
178     $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
179 elmex 1.166 $table->add (1, $row++, new CFClient::UI::CheckBox
180     state => $CFG->{fullscreen},
181     tooltip => "Bring the client into fullscreen mode",
182     connect_changed => sub {
183     my ($self, $value) = @_;
184     $CFG->{fullscreen} = $value;
185     }
186     );
187 root 1.85
188 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
189 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
190     state => $CFG->{fast},
191     tooltip => "Lower the visual quality considerably to speed up rendering.",
192     connect_changed => sub {
193     my ($self, $value) = @_;
194     $CFG->{fast} = $value;
195     }
196     );
197 root 1.89
198 root 1.169 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199     $table->add (1, $row++, new CFClient::UI::Slider
200     range => [$CFG->{map_scale}, 0.25, 2, 0.05],
201     tooltip => "Enlarge or shrink the displayed map",
202     connect_changed => sub {
203     my ($self, $value) = @_;
204     $CFG->{map_scale} = 0.05 * int $value / 0.05;
205     }
206     );
207    
208 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
210     state => $CFG->{fow_enable},
211     tooltip => "Fog-of-War marks areas that cannot be seen by the player",
212     connect_changed => sub {
213     my ($self, $value) = @_;
214     $CFG->{fow_enable} = $value;
215     }
216     );
217 root 1.97
218 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
220     range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
221     tooltip => "The higher the intensity, the lighter the Fog-of-War color",
222     connect_changed => sub {
223     my ($self, $value) = @_;
224     $CFG->{fow_intensity} = $value;
225     }
226     );
227 root 1.90
228 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
229 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
230     state => $CFG->{fow_smooth},
231     tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
232     connect_changed => sub {
233     my ($self, $value) = @_;
234     $CFG->{fow_smooth} = $value;
235     status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
236     }
237     );
238 root 1.91
239 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
241     range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
242     tooltip => "The font size used by most GUI elements",
243     connect_changed => sub {
244     $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245 root 1.140 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 root 1.163 }
247     );
248 root 1.140
249 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
251     range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
252     tooltip => "The font size used by the server log window only",
253     connect_changed => sub {
254     $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255     }
256     );
257 root 1.105
258 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259 root 1.163
260     $table->add (1, $row++, new CFClient::UI::Slider
261     range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
262     tooltip => "The font size used by the statistics window only",
263     connect_changed => sub {
264     $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
265     &set_stats_window_fontsize;
266     }
267     );
268 elmex 1.157
269 root 1.163 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270     $table->add (1, $row++, new CFClient::UI::Slider
271     range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
272     tooltip => "Adjust the size of the stats gauges at the bottom right",
273     connect_changed => sub {
274     $CFG->{gauge_size} = $_[1];
275 root 1.164 my $h = int $HEIGHT * $CFG->{gauge_size};
276 root 1.163 $GAUGES->{win}->set_size ($WIDTH, $h);
277 root 1.164 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 root 1.163 }
279     );
280 elmex 1.158
281     $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 root 1.163 $table->add (1, $row++, new CFClient::UI::Slider
283     range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 elmex 1.166 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 root 1.163 connect_changed => sub {
286     $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287     &set_gauge_window_fontsize;
288     }
289     );
290 elmex 1.158
291 root 1.163 $table->add (1, $row++, new CFClient::UI::Button
292     expand => 1, align => 0, text => "Apply",
293 root 1.168 tooltip => "Apply the video settings",
294 root 1.163 connect_activate => sub {
295     video_shutdown ();
296     video_init ();
297     }
298     );
299 root 1.111
300 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
301 root 1.163 $table->add (1, $row++, new CFClient::UI::CheckBox
302     state => $CFG->{audio_enable},
303     tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
304     connect_changed => sub {
305     $CFG->{audio_enable} = $_[1];
306     }
307     );
308 root 1.140 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
309     # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
310     # $CFG->{effects_volume} = $_[1];
311     # });
312 elmex 1.158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
313     $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
314 root 1.163 $hbox->add (new CFClient::UI::CheckBox
315     expand => 1, state => $CFG->{bgm_enable},
316     tooltip => "Enable background music playing",
317     connect_changed => sub {
318     $CFG->{bgm_enable} = $_[1];
319     }
320     );
321     $hbox->add (new CFClient::UI::Slider
322     expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
323     tooltip => "The volume of the background music",
324     connect_changed => sub {
325     $CFG->{bgm_volume} = $_[1];
326     CFClient::MixMusic::volume $_[1] * 128;
327     }
328     );
329 root 1.140
330 root 1.163 $table->add (1, $row++, new CFClient::UI::Button
331     expand => 1, align => 0, text => "Apply",
332 root 1.168 tooltip => "Apply the audio settings",
333 root 1.163 connect_activate => sub {
334     audio_shutdown ();
335     audio_init ();
336     }
337     );
338 elmex 1.137
339 elmex 1.188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
340     $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341     text => $CFG->{say_command},
342     tooltip => "This is the command that will be used if you write a line in the message window entry. "
343     ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344     ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
345     connect_changed => sub {
346     my ($self, $value) = @_;
347     $CFG->{say_command} = $value;
348     }
349     );
350    
351 root 1.111 $dialog
352     }
353    
354 elmex 1.157 sub set_stats_window_fontsize {
355 elmex 1.158 for (values %{$STATWIDS}) {
356 elmex 1.157 $_->set_fontsize ($::CFG->{stat_fontsize});
357     }
358     }
359    
360 elmex 1.158 sub set_gauge_window_fontsize {
361     for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
362     $_->set_fontsize ($::CFG->{gauge_fontsize});
363     }
364 root 1.169
365     # local $GAUGES->{win}{parent};#d#
366     # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367 elmex 1.158 }
368    
369     sub make_gauge_window {
370     my $gh = int ($HEIGHT * $CFG->{gauge_size});
371 elmex 1.161 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372 elmex 1.158
373     my $win = new CFClient::UI::Frame (
374 root 1.169 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
375 elmex 1.158 );
376 root 1.173 $win->add (my $hbox = new CFClient::UI::HBox
377     children => [
378     (new CFClient::UI::HBox expand => 1),
379     ($FLOORBOX = new CFClient::UI::VBox),
380     (my $vbox = new CFClient::UI::VBox),
381     ],
382     );
383 elmex 1.158
384 root 1.173 $vbox->add (new CFClient::UI::HBox
385     expand => 1,
386     children => [
387     (new CFClient::UI::Empty expand => 1),
388     (my $hb = new CFClient::UI::HBox),
389     ],
390     );
391 elmex 1.161
392 root 1.172 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 root 1.181 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 root 1.172 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 root 1.181 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 root 1.172 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 root 1.181 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 root 1.172 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 root 1.181 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400 root 1.172
401 root 1.173 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 root 1.182 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 root 1.173 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 root 1.172 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405 elmex 1.158
406     $GAUGES = {
407 elmex 1.166 exp => $exp, win => $win, range => $rng,
408 elmex 1.158 food => $fg, mana => $mg, hp => $hg, grace => $gg
409     };
410 root 1.169
411     &set_gauge_window_fontsize;
412    
413 elmex 1.158 $win
414     }
415    
416 elmex 1.154 sub make_stats_window {
417 root 1.183 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
418 root 1.155
419 root 1.185 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 root 1.168 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
421     $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
422 elmex 1.156
423     $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424    
425     $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426    
427 root 1.174 my $black = [0, 0, 0];
428    
429 root 1.180 for (
430     [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431     [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
432     [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
433     [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434     [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435     [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436     [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
437    
438     [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439     [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440     [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441     [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442     [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443     [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444     ) {
445     my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446    
447     $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 root 1.184 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 root 1.180 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 root 1.184 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 root 1.180 }
452 root 1.155
453 elmex 1.158 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454 root 1.155
455 elmex 1.156 my $row = 0;
456     my $col = 0;
457 root 1.155
458 elmex 1.166 my %resist_names = (
459 elmex 1.190 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460     holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461     conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462     fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 root 1.180 depl => "Depletion (some monsters and other effects can cause stats depletion)",
464 elmex 1.190 magic => "Magic (resistance to magic spells like magic missile or similar)",
465 root 1.180 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
466 elmex 1.190 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467     pois => "Poison (resistance to getting poisoned)",
468     para => "Paralysation (this resistance affects the chance you get paralysed)",
469 root 1.180 deat => "Death (resistance against death spells)",
470 elmex 1.190 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471     blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
472     fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 elmex 1.166 tund => "Turn undead",
474 elmex 1.190 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
475     cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 root 1.180 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
477 elmex 1.166 );
478 elmex 1.156 for (qw/slow holyw conf fire depl magic
479     drain acid pois para deat phys
480     blind fear tund elec cold ghit/)
481     {
482 root 1.164 $tbl2->add ($col, $row,
483 elmex 1.156 $STATWIDS->{"res_$_"} =
484 root 1.168 new CFClient::UI::Label
485 root 1.184 font => $FONT_FIXED,
486 root 1.180 template => "-100%",
487     align => +1,
488     valign => 0,
489     can_events => 1,
490     can_hover => 1,
491     tooltip => $resist_names{$_},
492 root 1.168 );
493     $tbl2->add ($col + 1, $row, new CFClient::UI::Image
494 root 1.185 font => $FONT_FIXED,
495 root 1.180 can_hover => 1,
496 root 1.168 can_events => 1,
497 root 1.180 image => "ui/resist/resist_$_.png",
498     tooltip => $resist_names{$_},
499 elmex 1.156 );
500    
501     $row++;
502     if ($row % 6 == 0) {
503     $col += 2;
504     $row = 0;
505     }
506     }
507    
508 elmex 1.157 &set_stats_window_fontsize;
509 elmex 1.156 update_stats_window ({});
510 root 1.155
511 elmex 1.154 $tgw
512     }
513    
514 root 1.169 sub formsep {
515     reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
516     }
517    
518 elmex 1.154 sub update_stats_window {
519     my ($stats) = @_;
520    
521 elmex 1.156 # i love text protocols!!!
522 root 1.169 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
523     my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
524     my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
525     my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
526     my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
527 elmex 1.156 my $fo_m = 999;
528 root 1.169 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
529     my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
530 elmex 1.156
531     $GAUGES->{hp} ->set_value ($hp, $hp_m);
532     $GAUGES->{mana} ->set_value ($sp, $sp_m);
533     $GAUGES->{food} ->set_value ($fo, $fo_m);
534     $GAUGES->{grace} ->set_value ($gr, $gr_m);
535 root 1.169 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
536     . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
537     my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
538 elmex 1.159 $rng =~ s/^Range: //; # thank you so much dear server
539     $GAUGES->{range} ->set_text ("Rng: " . $rng);
540 root 1.169 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
541 elmex 1.165 $title =~ s/^Player: //;
542     $STATWIDS->{title} ->set_text ("Title: " . $title);
543 elmex 1.156
544 root 1.169 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
545     $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
546     $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
547     $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
548     $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
549     $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
550     $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
551     $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
552     $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
553     $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
554     $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
555     $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
556     $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
557 elmex 1.156
558     my %tbl = (
559     phys => 100,
560     magic => 101,
561     fire => 102,
562     elec => 103,
563     cold => 104,
564     conf => 105,
565     acid => 106,
566     drain => 107,
567     ghit => 108,
568     pois => 109,
569     slow => 110,
570     para => 111,
571     tund => 112,
572     fear => 113,
573 elmex 1.165 depl => 113,
574 elmex 1.156 deat => 115,
575     holyw => 116,
576     blind => 117
577 elmex 1.154 );
578 elmex 1.156
579     for (keys %tbl) {
580     $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
581     }
582    
583 elmex 1.154 }
584    
585 root 1.112 sub metaserver_dialog {
586     my $dialog = new CFClient::UI::FancyFrame
587 root 1.199 title => "Server List",
588 root 1.112 child => (my $vbox = new CFClient::UI::VBox);
589    
590     $vbox->add ($dialog->{table} = new CFClient::UI::Table);
591    
592     $dialog
593     }
594    
595 root 1.179 my $METASERVER_ATIME;
596    
597 root 1.112 sub update_metaserver {
598 root 1.114 my ($HOST) = @_;
599    
600 root 1.179 return if $METASERVER_ATIME > time;
601     $METASERVER_ATIME = time + 60;
602    
603 root 1.178 my $table = $METASERVER->{table};
604     $table->clear;
605 root 1.179 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
606 root 1.112
607     my $buf;
608    
609     my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
610    
611 root 1.178 unless ($fh) {
612     $label->set_text ("unable to contact metaserver: $!");
613     return;
614     }
615    
616 root 1.112 Event->io (fd => $fh, poll => 'r', cb => sub {
617     my $res = sysread $fh, $buf, 8192, length $buf;
618    
619     if (!defined $res) {
620     $_[0]->w->cancel;
621 root 1.178 $label->set_text ("error while retrieving server list: $!");
622 root 1.112 } elsif ($res == 0) {
623     $_[0]->w->cancel;
624     status "server list retrieved";
625 root 1.113
626 root 1.178 utf8::decode $buf if utf8::valid $buf;
627 root 1.113
628     $table->clear;
629    
630 root 1.114 my @col = qw(Use #Users Host Uptime Version Description);
631 root 1.113 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
632     for 0 .. $#col;
633    
634     my @align = qw(1 0 1 1 -1);
635    
636     my $y = 0;
637 root 1.114 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
638 root 1.113 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
639    
640     for ($desc) {
641     s/<br>/\n/gi;
642     s/<li>/\n· /gi;
643     s/<.*?>//sgi;
644     s/&/&amp;/g;
645     s/</&lt;/g;
646     s/>/&gt;/g;
647     }
648    
649     $uptime = sprintf "%dd %02d:%02d:%02d",
650     (int $m->[8] / 86400),
651     (int $m->[8] / 3600) % 24,
652     (int $m->[8] / 60) % 60,
653     $m->[8] % 60;
654    
655     $m = [$users, $host, $uptime, $version, $desc];
656    
657     $y++;
658 root 1.114
659     $table->add (0, $y, new CFClient::UI::VBox children => [
660 root 1.178 (new CFClient::UI::Button text => "Use", connect_activate => sub {
661 root 1.114 $HOST->set_text ($CFG->{host} = $host);
662     }),
663     (new CFClient::UI::Empty expand => 1),
664     ]);
665    
666 root 1.140 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 root 1.113 for 0 .. $#$m;
668     }
669 root 1.112 }
670     });
671     }
672    
673 root 1.111 sub server_setup {
674     my $dialog = new CFClient::UI::FancyFrame
675 root 1.150 title => "Server Setup",
676 root 1.111 child => (my $vbox = new CFClient::UI::VBox);
677 root 1.81
678 root 1.82 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
679 root 1.141 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
680 root 1.112
681     {
682     $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
683    
684 elmex 1.166 $vbox->add (
685     my $HOST = new CFClient::UI::Entry
686     expand => 1,
687     text => $CFG->{host},
688     tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
689     connect_changed => sub {
690     my ($self, $value) = @_;
691     $CFG->{host} = $value;
692     }
693     );
694 root 1.112
695     $METASERVER = metaserver_dialog;
696 elmex 1.101
697 elmex 1.166 $vbox->add (new CFClient::UI::Flopper
698     expand => 1,
699 root 1.200 text => "Server List",
700 elmex 1.166 other => $METASERVER,
701 root 1.200 tooltip => "Show a list of available crossfire servers",
702 elmex 1.166 connect_open => sub {
703     update_metaserver $HOST;
704     }
705     );
706 root 1.112 }
707 root 1.81
708 root 1.141 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
709 elmex 1.166 $table->add (1, 4, new CFClient::UI::Entry
710     text => $CFG->{user},
711     tooltip => "The name of your character on the server",
712     connect_changed => sub {
713     my ($self, $value) = @_;
714     $CFG->{user} = $value;
715     }
716     );
717 root 1.81
718 root 1.141 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
719 elmex 1.166 $table->add (1, 5, new CFClient::UI::Entry
720     text => $CFG->{password},
721     hidden => 1,
722     tooltip => "The password for your character",
723     connect_changed => sub {
724     my ($self, $value) = @_;
725     $CFG->{password} = $value;
726     }
727     );
728 elmex 1.101
729 root 1.141 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 elmex 1.101 $table->add (1, 7, new CFClient::UI::Slider
731 root 1.81 req_w => 100,
732     range => [$CFG->{mapsize}, 10, 100 + 1, 1],
733 elmex 1.166 tooltip => "This is the size of the portion of the map update the server sends you. "
734     ."If you set this to a high value you will be able to see further for example.",
735 root 1.81 connect_changed => sub {
736     my ($self, $value) = @_;
737    
738     $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739     },
740     );
741    
742 root 1.199 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
743     expand => 1,
744     align => 0,
745     text => "Login",
746     connect_activate => sub {
747     $CONN ? stop_game
748     : start_game;
749     },
750     );
751 root 1.82
752 root 1.98 $dialog
753 root 1.81 }
754 root 1.58
755 root 1.111 sub message_window {
756 root 1.99 my $window = new CFClient::UI::FancyFrame
757 root 1.150 title => "Messages",
758 root 1.186 border_bg => [1, 1, 1, 1],
759     bg => [0, 0, 0, 0.5],
760 root 1.124 user_w => int $::WIDTH / 3,
761     user_h => int $::HEIGHT / 5,
762 root 1.99 child => (my $vbox = new CFClient::UI::VBox);
763    
764 root 1.105 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
765     expand => 1,
766 root 1.168 font => $FONT_FIXED,
767 root 1.105 fontsize => $::CFG->{log_fontsize},
768     );
769    
770 root 1.122 $vbox->add (my $input = new CFClient::UI::Entry
771 elmex 1.118 connect_focus_in => sub {
772     my ($input, $prev_focus) = @_;
773    
774     delete $input->{refocus_map};
775    
776     if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
777     $input->{refocus_map} = 1;
778     }
779     delete $input->{auto_activated};
780     },
781 root 1.116 connect_activate => sub {
782 elmex 1.100 my ($input, $text) = @_;
783     $input->set_text ('');
784    
785     if ($text =~ /^\/(.*)/) {
786 root 1.123 $::CONN->user_send ($1);
787 elmex 1.100 } else {
788 elmex 1.101 my $say_cmd = $::CFG->{say_command} || 'say';
789 root 1.123 $::CONN->user_send ("$say_cmd $text");
790 elmex 1.100 }
791 elmex 1.118 if ($input->{refocus_map}) {
792     delete $input->{refocus_map};
793     $MAPWIDGET->focus_in
794     }
795 root 1.116 },
796     connect_escape => sub {
797 elmex 1.102 $MAPWIDGET->focus_in
798 root 1.116 },
799     );
800 elmex 1.102
801     $CONSOLE = {
802     window => $window,
803     input => $input
804     };
805 root 1.99
806     $window
807     }
808    
809 elmex 1.191 sub make_inventory_window {
810     my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
811 root 1.195 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
812 elmex 1.191 $invwin
813     }
814    
815 root 1.89 sub sdl_init {
816 root 1.145 CFClient::SDL_Init
817 root 1.89 and die "SDL::Init failed!\n";
818     }
819    
820 root 1.134 sub video_init {
821 root 1.89 sdl_init;
822    
823 root 1.197 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824    
825 root 1.84 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826     $FULLSCREEN = $CFG->{fullscreen};
827 root 1.89 $FAST = $CFG->{fast};
828 root 1.84
829 root 1.145 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830     or die "SDL_SetVideoMode failed!\n";
831 root 1.2
832 root 1.86 $SDL_ACTIVE = 1;
833 root 1.87 $LAST_REFRESH = time - 0.01;
834 root 1.45
835 root 1.67 CFClient::gl_init;
836 root 1.30
837 root 1.140 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
838 root 1.39
839 root 1.202 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
840    
841 root 1.52 #############################################################################
842    
843 root 1.202 if ($DEBUG_STATUS) {
844     # reconfigure all widgets
845     $CFClient::UI::ROOT->reconfigure;
846    
847     } else {
848     # create the widgets
849    
850     $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
851     $DEBUG_STATUS->show;
852    
853     $STATUS_LINE = new CFClient::UI::Label
854     padding => 0,
855     y => $HEIGHT - $FONTSIZE * 1.8;
856     $STATUS_LINE->show;
857    
858     $ALT_ENTER_MESSAGE = new CFClient::UI::Label
859     padding => 0,
860     fontsize => 0.8,
861     markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
862     $ALT_ENTER_MESSAGE->show;
863     $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
864    
865     CFClient::UI::FancyFrame->new (
866     border_bg => [1, 1, 1, 192/255],
867     bg => [1, 1, 1, 0],
868     child => ($MAPMAP = new CFClient::MapWidget::MapMap),
869     )->show;
870    
871     $MAPWIDGET = new CFClient::MapWidget;
872     $MAPWIDGET->connect (activate_console => sub {
873     my ($mapwidget, $preset) = @_;
874    
875     if ($CONSOLE) {
876     $CONSOLE->{input}->{auto_activated} = 1;
877     $CONSOLE->{input}->focus_in;
878 elmex 1.103
879 root 1.202 if ($preset && $CONSOLE->{input}->get_text eq '') {
880     $CONSOLE->{input}->set_text ($preset);
881     }
882 elmex 1.103 }
883 root 1.202 });
884     $MAPWIDGET->show;
885     $MAPWIDGET->focus_in;
886 root 1.81
887 root 1.202 $BUTTONBAR = new CFClient::UI::HBox;
888 root 1.111
889 root 1.202 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
890     $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
891     $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
892 root 1.111
893 root 1.202 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
894 root 1.192
895 root 1.202 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
896     $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
897 root 1.167
898 root 1.202 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
899     CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
900     status "Configuration Saved";
901     });
902 root 1.98
903 root 1.202 $BUTTONBAR->show;
904 root 1.187
905 root 1.202 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
906     }
907 root 1.2 }
908    
909 root 1.134 sub video_shutdown {
910 root 1.86 undef $SDL_ACTIVE;
911 root 1.134 }
912    
913 root 1.153 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
914 root 1.135 my $bgmusic;#TODO#hack#d#
915    
916 root 1.198 sub audio_channel_finished {
917     my ($channel) = @_;
918    
919     warn "channel $channel finished\n";#d#
920     }
921    
922 root 1.153 sub audio_music_finished {
923     return unless $CFG->{bgm_enable};
924    
925     # TODO: hack, do play loop and mood music
926     $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
927     $bgmusic->play (0);
928    
929     push @bgmusic, shift @bgmusic;
930     }
931    
932 root 1.134 sub audio_init {
933 root 1.139 if ($CFG->{audio_enable}) {
934 root 1.195 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
935 root 1.146 $SDL_MIXER = !CFClient::Mix_OpenAudio;
936     CFClient::Mix_AllocateChannels 8;
937 root 1.149 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
938 root 1.134
939 root 1.153 audio_music_finished;
940 root 1.135
941 root 1.134 while (<$fh>) {
942     next if /^\s*#/;
943     next if /^\s*$/;
944    
945     my ($file, $volume, $event) = split /\s+/, $_, 3;
946    
947     push @SOUNDS, "$volume,$file";
948    
949     $AUDIO_CHUNKS{"$volume,$file"} ||= do {
950 root 1.146 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
951 root 1.134 $chunk->volume ($volume * 128 / 100);
952     $chunk
953     };
954     }
955     } else {
956     status "unable to open sound config: $!";
957     }
958     }
959     }
960    
961     sub audio_shutdown {
962 root 1.146 CFClient::Mix_CloseAudio if $SDL_MIXER;
963 root 1.134 undef $SDL_MIXER;
964     @SOUNDS = ();
965     %AUDIO_CHUNKS = ();
966 root 1.62 }
967    
968 root 1.87 my %animate_object;
969     my $animate_timer;
970    
971     my $want_refresh;
972     my $can_refresh;
973    
974     my $fps = 9;
975    
976 root 1.30 sub force_refresh {
977 root 1.87 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
978     debug sprintf "%3.2f", $fps;
979    
980 root 1.96 $want_refresh = 0;
981 root 1.87 $can_refresh = 0;
982    
983 root 1.111 $CFClient::UI::ROOT->draw;
984 root 1.1
985 root 1.148 CFClient::SDL_GL_SwapBuffers;
986 root 1.87
987     $LAST_REFRESH = $NOW;
988 root 1.1 }
989    
990 root 1.87 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
991     $NOW = time;
992    
993 root 1.147 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
994     for CFClient::SDL_PollEvent;
995 root 1.87
996     if (%animate_object) {
997     $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
998     $want_refresh++;
999     }
1000    
1001     if ($want_refresh) {
1002     force_refresh;
1003     } else {
1004     $can_refresh = 1;
1005     }
1006     });
1007 root 1.64
1008 root 1.30 sub refresh {
1009 root 1.87 $want_refresh++;
1010 root 1.30 }
1011    
1012 root 1.45 sub animation_start {
1013     my ($widget) = @_;
1014 root 1.87 $animate_object{$widget} = $widget;
1015 root 1.45 }
1016    
1017     sub animation_stop {
1018     my ($widget) = @_;
1019 root 1.87 delete $animate_object{$widget};
1020 root 1.45 }
1021    
1022 root 1.2 @conn::ISA = Crossfire::Protocol::;
1023 root 1.1
1024 elmex 1.125 sub conn::stats_update {
1025     my ($self, $stats) = @_;
1026    
1027 elmex 1.154 update_stats_window ($stats);
1028 elmex 1.125 }
1029    
1030 root 1.89 sub conn::user_send {
1031 root 1.88 my ($self, $command) = @_;
1032    
1033 root 1.123 $self->send_command ($command);
1034 root 1.88 status $command;
1035     }
1036    
1037 root 1.119 sub conn::map_scroll {
1038     my ($self, $dx, $dy) = @_;
1039    
1040     $MAP->scroll ($dx, $dy);
1041     }
1042    
1043 root 1.94 sub conn::feed_map1a {
1044     my ($self, $data) = @_;
1045    
1046 root 1.95 # $self->Crossfire::Protocol::feed_map1a ($data);
1047 root 1.1
1048 root 1.95 $MAP->map1a_update ($data);
1049 root 1.69 $MAPWIDGET->update;
1050 root 1.1 }
1051    
1052 root 1.116 sub conn::flush_map {
1053     my ($self) = @_;
1054    
1055     my $map_info = delete $self->{map_info}
1056     or return;
1057    
1058     my ($hash, $x, $y, $w, $h) = @$map_info;
1059    
1060     my $data = $MAP->get_rect ($x, $y, $w, $h);
1061     $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1062 root 1.152 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1063 root 1.116 }
1064 root 1.1
1065 root 1.2 sub conn::map_clear {
1066 root 1.1 my ($self) = @_;
1067    
1068 root 1.116 $self->flush_map;
1069 root 1.150 delete $self->{neigh_map};
1070 root 1.116
1071 root 1.95 $MAP->clear;
1072 root 1.1 }
1073    
1074 root 1.116
1075 root 1.119 sub conn::load_map($$$) {
1076     my ($self, $hash, $x, $y) = @_;
1077 root 1.115
1078 root 1.116 if (defined (my $data = $MAPCACHE->get ($hash))) {
1079     $data = Compress::LZF::decompress $data;
1080 root 1.152 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1081 root 1.116 for my $id ($MAP->set_rect ($x, $y, $data)) {
1082     my $data = $TILECACHE->get ($id)
1083     or next;
1084    
1085     $self->set_texture ($id => $data);
1086     }
1087     }
1088 root 1.115 }
1089    
1090 root 1.152 # this method does a "flood fill" into every tile direction
1091     # it assumes that tiles are arranged in a rectangular grid,
1092     # i.e. a map is the same as the left of the right map etc.
1093     # failure to comply are harmless and result in display errors
1094     # at worst.
1095 root 1.119 sub conn::flood_fill {
1096 root 1.150 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1097 root 1.119
1098 root 1.121 # the server does not allow map paths > 6
1099 root 1.187 return if 7 <= length $path;
1100 root 1.120
1101 root 1.150 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1102    
1103     for (
1104     [1, 0, -1],
1105     [2, 1, 0],
1106     [3, 0, 1],
1107     [4, -1, 0],
1108     ) {
1109     my ($tile, $dx, $dy) = @$_;
1110    
1111     my $gx = $gx + $dx;
1112     my $gy = $gy + $dy;
1113    
1114 root 1.119 next unless $flags & (1 << ($tile - 1));
1115 root 1.150 next if $self->{neigh_grid}{$gx, $gy}++;
1116 root 1.119
1117 root 1.150 my $neigh = $self->{neigh_map}{$hash} ||= [];
1118     if (my $info = $neigh->[$tile]) {
1119     my ($flags, $x, $y, $w, $h, $hash) = @$info;
1120 root 1.119
1121 root 1.150 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1122     if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1123    
1124     } else {
1125     $self->send_mapinfo ("spatial $path$tile", sub {
1126     my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1127 root 1.119
1128 root 1.150 return if $mode ne "spatial";
1129 root 1.119
1130 root 1.150 $x += $MAP->ox;
1131     $y += $MAP->oy;
1132    
1133     $self->load_map ($hash, $x, $y)
1134     unless $self->{neigh_map}{$hash}[5]++;#d#
1135 root 1.119
1136 root 1.150 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1137 root 1.119
1138 root 1.150 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1139     if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1140     });
1141     }
1142 root 1.119 }
1143     }
1144    
1145     sub conn::map_change {
1146     my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1147    
1148     $self->flush_map;
1149    
1150     my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1151    
1152 root 1.187 my $mapmapw = $MAPMAP->{w};
1153     my $mapmaph = $MAPMAP->{h};
1154 root 1.150
1155     $self->{neigh_rect} = [
1156 root 1.152 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1157     $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1158 root 1.150 ];
1159 root 1.119
1160 root 1.150 delete $self->{neigh_grid};
1161     $self->flood_fill (0, 0, "", $hash, $flags);
1162 root 1.119
1163     $x += $ox;
1164     $y += $oy;
1165    
1166     $self->{map_info} = [$hash, $x, $y, $w, $h];
1167    
1168 elmex 1.158 my $map = $self->{map_info}[0];
1169     $map =~ s/^.*?\/([^\/]+)$/\1/;
1170     $STATWIDS->{map}->set_text ("Map: " . $map);
1171 elmex 1.157
1172 root 1.119 $self->load_map ($hash, $x, $y);
1173     }
1174    
1175 root 1.19 sub conn::face_find {
1176 root 1.116 my ($self, $facenum, $face) = @_;
1177    
1178     my $hash = "$face->{chksum},$face->{name}";
1179    
1180     my $id = $FACEMAP->get ($hash);
1181    
1182     unless ($id) {
1183     # create new id for face
1184     # i love transactions
1185     for (1..100) {
1186     my $txn = $CFClient::DB_ENV->txn_begin;
1187     my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1188     if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1189     $id++;
1190     if ($FACEMAP->put (id => $id) == 0
1191     && $FACEMAP->put ($hash => $id) == 0) {
1192     $txn->txn_commit;
1193    
1194     goto gotid;
1195     }
1196     }
1197     $txn->abort;
1198     }
1199 root 1.19
1200 root 1.116 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1201     }
1202 root 1.114
1203 root 1.116 gotid:
1204     $face->{id} = $id;
1205     $MAP->set_face ($facenum => $id);
1206 root 1.201 $self->{faceid}[$facenum] = $id;#d#
1207 root 1.116 $TILECACHE->get ($id)
1208 root 1.19 }
1209    
1210 root 1.2 sub conn::face_update {
1211 root 1.95 my ($self, $facenum, $face) = @_;
1212 root 1.19
1213 root 1.116 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1214    
1215     $self->set_texture ($face->{id} => delete $face->{image});
1216     }
1217 root 1.1
1218 root 1.116 sub conn::set_texture {
1219     my ($self, $id, $data) = @_;
1220 root 1.95
1221 root 1.116 $self->{texture}[$id] ||= do {
1222     my $tex =
1223     new_from_image CFClient::Texture
1224 root 1.173 $data, minify => 1, mipmap => 1;
1225 root 1.116
1226     $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1227     $MAPWIDGET->update;
1228    
1229     $tex
1230     };
1231 root 1.1 }
1232    
1233 root 1.134 sub conn::sound_play {
1234     my ($self, $x, $y, $soundnum, $type) = @_;
1235    
1236 root 1.139 $SDL_MIXER
1237     or return;
1238    
1239 root 1.134 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1240     or return;
1241    
1242 root 1.146 $chunk->play;
1243 root 1.143 # warn "sound $x,$y,$soundnum,$type\n";#d#
1244 root 1.134 }
1245    
1246 root 1.170 my $LAST_QUERY; # server is stupid, stupid, stupid
1247    
1248 root 1.33 sub conn::query {
1249     my ($self, $flags, $prompt) = @_;
1250    
1251 root 1.170 $prompt = $LAST_QUERY unless length $prompt;
1252     $LAST_QUERY = $prompt;
1253    
1254     my $dialog = new CFClient::UI::FancyFrame
1255     title => "Query",
1256     child => my $vbox = new CFClient::UI::VBox;
1257    
1258     $vbox->add (new CFClient::UI::Label
1259     max_w => $::WIDTH * 0.4,
1260     text => $prompt);
1261    
1262     if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1263     $vbox->add (my $hbox = new CFClient::HBox);
1264     $hbox->add (new CFClient::Button
1265     text => "No",
1266     connect_activate => sub {
1267     $self->send ("reply n");
1268     $dialog->destroy;
1269     $MAPWIDGET->focus_in;
1270     }
1271     );
1272     $hbox->add (new CFClient::Button
1273     text => "Yes",
1274     connect_activate => sub {
1275     $self->send ("reply y");
1276     $dialog->destroy;
1277     $MAPWIDGET->focus_in;
1278     },
1279     );
1280    
1281     $dialog->focus_in;
1282    
1283     } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1284     $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1285     $vbox->add (my $entry = new CFClient::UI::Entry
1286     connect_changed => sub {
1287     $self->send ("reply $_[1]");
1288     $dialog->destroy;
1289     $MAPWIDGET->focus_in;
1290     },
1291     );
1292    
1293     $entry->focus_in;
1294    
1295     } else {
1296     $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1297    
1298     $vbox->add (my $entry = new CFClient::UI::Entry
1299     $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1300     connect_activate => sub {
1301     $self->send ("reply $_[1]");
1302     $dialog->destroy;
1303     $MAPWIDGET->focus_in;
1304     },
1305     );
1306    
1307     $entry->focus_in;
1308     }
1309    
1310     $dialog->show;
1311 root 1.33 }
1312    
1313 root 1.99 sub conn::drawinfo {
1314     my ($self, $color, $text) = @_;
1315    
1316     my @color = (
1317     [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1318     [1.00, 1.00, 1.00],
1319 root 1.117 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1320 root 1.99 [1.00, 0.00, 0.00],
1321     [1.00, 0.54, 0.00],
1322     [0.11, 0.56, 1.00],
1323     [0.93, 0.46, 0.00],
1324     [0.18, 0.54, 0.34],
1325     [0.56, 0.73, 0.56],
1326     [0.80, 0.80, 0.80],
1327     [0.55, 0.41, 0.13],
1328     [0.99, 0.77, 0.26],
1329     [0.74, 0.65, 0.41],
1330     );
1331    
1332     $LOGVIEW->add_paragraph ($color[$color], $text);
1333     }
1334    
1335 root 1.144 sub conn::spell_add {
1336 root 1.143 my ($self, $spell) = @_;
1337    
1338 root 1.171 # TODO
1339     # create a widget dynamically, using spell face (CF::Protocol downloads them)
1340     $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1341     $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1342 root 1.144 }
1343    
1344     sub conn::spell_delete {
1345     my ($self, $spell) = @_;
1346     }
1347    
1348     sub conn::addme_success {
1349     my ($self) = @_;
1350    
1351     for my $skill (values %{$self->{skill_info}}) {
1352 root 1.171 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1353     $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1354 root 1.144 }
1355 root 1.200
1356     $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1357     $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1358     $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1359     $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1360     }
1361    
1362     sub conn::eof {
1363     stop_game;
1364 root 1.143 }
1365    
1366 root 1.173 sub update_floorbox {
1367     $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1368 root 1.200 return unless $CONN;
1369    
1370 root 1.173 $FLOORBOX->clear;
1371     $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1372    
1373     # we basically have to use the same sorting as everybody else
1374 root 1.204 $FLOORBOX->add (
1375     map +(new CFClient::UI::InventoryItem item => $_),
1376     @{ $CONN->{container}{0} }
1377     );
1378 root 1.173 });
1379     refresh;
1380     }
1381    
1382 root 1.169 sub conn::container_add {
1383 root 1.203 my ($self, $tag, $items) = @_;
1384    
1385     update_floorbox if $tag == 0;
1386    
1387     $INV->set_items ($self->{container}{$self->{player}{tag}})
1388     if $tag == $self->{player}{tag};
1389 root 1.169
1390     # $self-<{player}{tag} => player inv
1391     #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1392     }
1393    
1394     sub conn::container_clear {
1395 root 1.203 my ($self, $tag) = @_;
1396 root 1.173
1397 root 1.203 update_floorbox if $tag == 0;
1398    
1399     $INV->set_items ($self->{container}{$tag})
1400     if $tag == $self->{player}{tag};
1401 elmex 1.191
1402 root 1.169 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1403     }
1404    
1405 root 1.173 sub conn::item_delete {
1406     my ($self, @items) = @_;
1407    
1408     for (@items) {
1409     update_floorbox if $_->{container} == 0;
1410 root 1.203
1411     $INV->set_items ($self->{container}{$_->{container}})
1412     if $_->{container} == $self->{player}{tag};
1413 root 1.173 }
1414     }
1415    
1416     sub conn::item_update {
1417     my ($self, $item) = @_;
1418    
1419     update_floorbox if $item->{container} == 0;
1420 root 1.203
1421     $INV->set_items ($self->{container}{$item->{container}})
1422 root 1.204 if $item->{container} == $self->{player}{tag};
1423 root 1.173 }
1424    
1425 root 1.87 %SDL_CB = (
1426 root 1.145 CFClient::SDL_QUIT => sub {
1427 root 1.87 Event::unloop -1;
1428     },
1429 root 1.145 CFClient::SDL_VIDEORESIZE => sub {
1430 root 1.87 },
1431 root 1.153 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1432     CFClient::SDL_ACTIVEEVENT => sub {
1433     # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1434 root 1.87 },
1435 root 1.145 CFClient::SDL_KEYDOWN => sub {
1436 root 1.147 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1437 root 1.87 # alt-enter
1438 root 1.134 video_shutdown;
1439 root 1.99 $CFG->{fullscreen} = !$CFG->{fullscreen};
1440 root 1.134 video_init;
1441 root 1.87 } else {
1442 root 1.147 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1443 elmex 1.23 }
1444 root 1.87 },
1445 root 1.198 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1446     CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1447 root 1.153 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1448 root 1.198 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1449     CFClient::SDL_USEREVENT => sub {
1450     if ($_[0]{code} == 1) {
1451     audio_channel_finished $_[0]{data1};
1452     } elsif ($_[0]{code} == 0) {
1453     audio_music_finished;
1454     }
1455     },
1456 root 1.87 );
1457 elmex 1.23
1458 root 1.1 #############################################################################
1459    
1460 root 1.131 $SIG{INT} = $SIG{TERM} = sub { exit };
1461    
1462 root 1.205 {
1463     local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1464 root 1.194
1465 root 1.205 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1466 root 1.114
1467 root 1.205 $TILECACHE = CFClient::db_table "tilecache";
1468     $FACEMAP = CFClient::db_table "facemap";
1469 root 1.90
1470 root 1.205 my %DEF_CFG = (
1471     sdl_mode => 0,
1472     width => 640,
1473     height => 480,
1474     fullscreen => 0,
1475     fast => 0,
1476     map_scale => 0.5,
1477     fow_enable => 1,
1478     fow_intensity => 0.45,
1479     fow_smooth => 0,
1480     gui_fontsize => 1,
1481     log_fontsize => 1,
1482     gauge_fontsize => 1,
1483     gauge_size => 0.35,
1484     stat_fontsize => 1,
1485     mapsize => 100,
1486     host => "crossfire.schmorp.de",
1487     say_command => 'say',
1488     audio_enable => 1,
1489     bgm_enable => 1,
1490     bgm_volume => 0.25,
1491     );
1492 root 1.87
1493 root 1.205 while (my ($k, $v) = each %DEF_CFG) {
1494     $CFG->{$k} = $v unless exists $CFG->{$k};
1495     }
1496    
1497     sdl_init;
1498    
1499     @SDL_MODES = reverse
1500     grep $_->[0] >= 640 && $_->[1] >= 480,
1501     CFClient::SDL_ListModes;
1502    
1503     @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1504    
1505     $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1506    
1507     {
1508     my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1509     DejaVuSans.ttf
1510     DejaVuSansMono.ttf
1511     DejaVuSans-Bold.ttf
1512     DejaVuSansMono-Bold.ttf
1513     DejaVuSans-Oblique.ttf
1514     DejaVuSansMono-Oblique.ttf
1515     DejaVuSans-BoldOblique.ttf
1516     DejaVuSansMono-BoldOblique.ttf
1517     );
1518    
1519     CFClient::add_font $_ for @fonts;
1520    
1521     $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1522     $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1523 root 1.89
1524 root 1.205 $FONT_PROP->make_default;
1525     }
1526 root 1.89
1527 root 1.205 video_init;
1528     audio_init;
1529 root 1.65 }
1530 root 1.40
1531 root 1.87 Event::loop;
1532 root 1.19
1533 root 1.148 END { CFClient::SDL_Quit }
1534 root 1.131
1535 root 1.178 =head1 pclient - Crossfire+ and Crossfire game client
1536    
1537     Pclient is a Crossfire+ and Crossfire game client.
1538    
1539     =head2 Features
1540    
1541     =over 4
1542    
1543     =item Fullscreen Map
1544    
1545     PClient can uses a fullscreen map, which greatly enhances how much of the
1546     game world you can see.
1547    
1548     =item Persistent Map Cache (Crossfire+ only)
1549    
1550     PClient can persistently cache all map data it received from the
1551     server. This not only allows it to display an overview map, but also
1552     ensures that once-explored areas will be available the next time you want
1553     to explore more.
1554    
1555     =item Hardware acceleration
1556    
1557     Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1558     acceleration. Most modern graphics cards have difficulties with 2D
1559     acceleration, while 3D graphics is accelerated well.
1560    
1561     =item No arbitrary limits
1562    
1563     Unlike other Crossfire clients, pclient does not suffer from arbitrary
1564     limits (like a fixed amount of face numbers). There are still limits, but
1565     they are not arbitrarily low :)
1566    
1567     =back
1568    
1569 root 1.179 =head1 USAGE
1570    
1571     =head2 The Map
1572    
1573     The map is always displayed in the background, behind all other windows and UI elements.
1574    
1575     #TODO# middle-click scrolls
1576     #
1577     # keys:
1578     #
1579     # a apply
1580     # keypad moves, kp_5 applies ranged attack to self
1581    
1582     Starting to type enters the I<completion mode>. In that mode, you can type
1583     abbreviations or commands and have them executed as soon as they match a
1584     valid command. This is best explained by a few examples:
1585    
1586     Typing B<climb> will display a list of commands with I<climb> in their
1587     name, such as I<ready_skill climbing> and I<use_skill climbing>.
1588    
1589     You can abbreviate commands by typing only the first character of every
1590     word. For example, typing I<iwor> will likely select I<invoke word of
1591     recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1592     will likely select I<ready_skill climbing> and I<usl> will give you
1593     I<use_skill levitation>.
1594    
1595     =head2 The map overview
1596    
1597     #TODO#
1598    
1599     =head2 The Status area in the lower right corner
1600    
1601     #TODO#
1602    
1603     =head2 The I<Statistics>/I>Stats> window
1604    
1605     #TODO#
1606    
1607 root 1.178 =head1 FAQ
1608    
1609     =over 4
1610    
1611     =item The client is very sluggish and slow, what can I do about this?
1612    
1613     Most likely, you don't have accelerated OpenGL support. Try to find a
1614     newer driver, or a driver from your hardware vendor, that features OpenGL
1615     support.
1616    
1617     If this is not an option, the following Setup options reduce the load and
1618     will likely make the client playable with sofwtare rendering (it will
1619     still be slow, though):
1620    
1621     =over 4
1622    
1623     =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1624    
1625     =item Enable B<Fast & Ugly> mode
1626    
1627     =item Disable B<Fog of War>
1628    
1629     =item Increase B<Map Scale>
1630    
1631     =back
1632    
1633     =back
1634    
1635     =head1 AUTHOR
1636    
1637     Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1638    
1639    
1640 root 1.82