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#!/opt/bin/perl |
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use strict; |
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use Crossfire::Client; |
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use Crossfire::Protocol; |
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package Crossfire::Client; # uh, yeah |
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use strict; |
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use SDL; |
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use SDL::App; |
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use SDL::Event; |
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use SDL::Surface; |
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use SDL::OpenGL; |
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use SDL::OpenGL::Constants; |
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my $conn; |
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my $app; |
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my $WIDTH = 640; |
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my $HEIGHT = 480; |
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sub glinit { |
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# nuke all gl context data |
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$app = new SDL::App |
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-flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
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-title => "Crossfire+ Client", |
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-width => $WIDTH, |
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-height => $HEIGHT, |
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-opengl => 1, |
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-red_size => 8, |
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-green_size => 8, |
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-blue_size => 8, |
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-double_buffer => 1, |
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-resizeable => 0; |
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glEnable GL_TEXTURE_2D; |
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# glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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glShadeModel GL_FLAT; |
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glDisable GL_DEPTH_TEST; |
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glMatrixMode GL_PROJECTION; |
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glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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glEnable GL_BLEND; |
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glLoadIdentity; |
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glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; |
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# re-bind all textures |
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} |
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sub refresh { |
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glClearColor 0, 0, 0, 0; |
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glClear GL_COLOR_BUFFER_BIT; |
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my $map = $conn->{map}; |
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for my $x (0 .. $conn->{mapw} - 1) { |
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for my $y (0 .. $conn->{maph} - 1) { |
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my $cell = $map->[$x][$y] |
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or next; |
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# my $darkness = $cell->[3] * (1 / 255); |
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# glColor $darkness, $darkness, $darkness; |
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for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
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my $tex = $conn->{face}[$num]{texture} || 0; |
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glBindTexture GL_TEXTURE_2D, $tex; |
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glBegin GL_QUADS; |
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glTexCoord 0, 0; glVertex $x, $y; |
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glTexCoord 0, 1; glVertex $x, $y + 1; |
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glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
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glTexCoord 1, 0; glVertex $x + 1, $y; |
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glEnd; |
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} |
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} |
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} |
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SDL::GLSwapBuffers; |
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} |
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my $ev = new SDL::Event; |
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my %ev_cb; |
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sub event(&$) { |
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$ev_cb{$_[0]->()} = $_[1]; |
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} |
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sub does(&) { shift } |
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event {SDL_QUIT} does { |
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exit; |
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}; |
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event {SDL_VIDEORESIZE} does { |
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print "resize\n"; |
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}; |
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event {SDL_VIDEOEXPOSE} does { |
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refresh; |
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}; |
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event {SDL_KEYDOWN} does { |
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print "keypress\n"; |
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}; |
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event {SDL_KEYUP} does { |
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print "keyup\n";#d# |
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}; |
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event {SDL_MOUSEMOTION} does { |
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print "motion\n"; |
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}; |
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event {SDL_MOUSEBUTTONDOWN} does { |
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print "button\n"; |
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}; |
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event {SDL_MOUSEBUTTONUP} does { |
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print "buttup\n"; |
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}; |
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event {SDL_ACTIVEEVENT} does { |
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print "active\n"; |
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}; |
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package Crossfire::Client; |
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@conn::ISA = Crossfire::Protocol::; |
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sub conn::map_update { |
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my ($self, $dirty) = @_; |
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refresh; |
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} |
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sub conn::map_scroll { |
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my ($self, $dx, $dy) = @_; |
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refresh; |
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} |
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sub conn::map_clear { |
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my ($self) = @_; |
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refresh; |
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} |
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sub conn::face_update { |
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my ($self, $num, $face) = @_; |
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warn "up face $self,$num,$face\n";#d# |
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#TODO |
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open my $fh, ">:raw", "/tmp/x~"; |
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syswrite $fh, $face->{image}; |
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close $fh; |
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my $surface = new SDL::Surface -name => "/tmp/x~"; |
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unlink "/tmp/x~"; |
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my ($tex) = @{glGenTextures 1}; |
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glGetError(); |
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$face->{texture} = $tex; |
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glBindTexture GL_TEXTURE_2D, $tex; |
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my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
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$surface->rgba; |
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glTexImage2D GL_TEXTURE_2D, 0, |
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4, # components |
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$surface->width, $surface->height, |
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0, |
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GL_RGBA, |
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GL_UNSIGNED_BYTE, |
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$surface->pixels; |
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my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
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} |
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############################################################################# |
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use Event; |
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glinit; |
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$conn = new conn |
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host => "cf.schmorp.de", |
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port => 13327; |
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Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { |
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while ($ev->poll) { |
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($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); |
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} |
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}); |
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Event::loop; |
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