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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.197
Committed: Fri May 5 19:05:47 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.196: +2 -0 lines
Log Message:
better mode management, experimental 'end of channel' event for sound

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 CFClient::error $_[1];
43 };
44
45 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
47 our $VERSION = '0.1';
48
49 my $MAX_FPS = 60;
50 my $MIN_FPS = 5; # unused as of yet
51
52 our $META_SERVER = "crossfire.real-time.com:13326";
53
54 our $FACEMAP;
55 our $TILECACHE;
56 our $MAPCACHE;
57
58 our $LAST_REFRESH;
59 our $NOW;
60
61 our $CFG;
62 our $CONN;
63 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65 our @SDL_MODES;
66 our $WIDTH;
67 our $HEIGHT;
68 our $FULLSCREEN;
69 our $FONTSIZE;
70
71 our $FONT_PROP;
72 our $FONT_FIXED;
73
74 our $MAP;
75 our $MAPMAP;
76 our $MAPWIDGET;
77 our $BUTTONBAR;
78 our $LOGVIEW;
79 our $CONSOLE;
80 our $METASERVER;
81
82 our $FLOORBOX;
83 our $GAUGES;
84 our $STATWIDS;
85
86 our $SDL_ACTIVE;
87 our %SDL_CB;
88
89 our $SDL_MIXER;
90 our @SOUNDS; # event => file mapping
91 our %AUDIO_CHUNKS; # audio files
92
93 our $ALT_ENTER_MESSAGE;
94 our $STATUS_LINE;
95 our $DEBUG_STATUS;
96
97 our $INVWIN;
98 our $INV;
99
100 sub status {
101 $STATUS_LINE->set_text ($_[0]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103 }
104
105 sub debug {
106 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
108 }
109
110 sub start_game {
111 status "logging in...";
112
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize;
118
119 my ($host, $port) = split /:/, $CFG->{host};
120
121 $CONN = eval {
122 new conn
123 host => $host,
124 port => $port || 13327,
125 user => $CFG->{user},
126 pass => $CFG->{password},
127 mapw => $mapsize,
128 maph => $mapsize,
129 ;
130 };
131
132 if ($CONN) {
133 status "login successful";
134
135 CFClient::lowdelay fileno $CONN->{fh};
136 } else {
137 status "unable to connect";
138 }
139 }
140
141 sub stop_game {
142 undef $CONN;
143 }
144
145 sub client_setup {
146 my $dialog = new CFClient::UI::FancyFrame
147 title => "Client Setup",
148 child => (my $vbox = new CFClient::UI::VBox);
149 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
150
151 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
152 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
153
154 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
155 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
156
157 $mode_slider->connect (changed => sub {
158 my ($self, $value) = @_;
159
160 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
161 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
162 });
163 $mode_slider->emit (changed => $mode_slider->{range}[0]);
164
165 my $row = 1;
166
167 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
168 $table->add (1, $row++, new CFClient::UI::CheckBox
169 state => $CFG->{fullscreen},
170 tooltip => "Bring the client into fullscreen mode",
171 connect_changed => sub {
172 my ($self, $value) = @_;
173 $CFG->{fullscreen} = $value;
174 }
175 );
176
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
178 $table->add (1, $row++, new CFClient::UI::CheckBox
179 state => $CFG->{fast},
180 tooltip => "Lower the visual quality considerably to speed up rendering.",
181 connect_changed => sub {
182 my ($self, $value) = @_;
183 $CFG->{fast} = $value;
184 }
185 );
186
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
188 $table->add (1, $row++, new CFClient::UI::Slider
189 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
190 tooltip => "Enlarge or shrink the displayed map",
191 connect_changed => sub {
192 my ($self, $value) = @_;
193 $CFG->{map_scale} = 0.05 * int $value / 0.05;
194 }
195 );
196
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
198 $table->add (1, $row++, new CFClient::UI::CheckBox
199 state => $CFG->{fow_enable},
200 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
201 connect_changed => sub {
202 my ($self, $value) = @_;
203 $CFG->{fow_enable} = $value;
204 }
205 );
206
207 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
208 $table->add (1, $row++, new CFClient::UI::Slider
209 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
210 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
211 connect_changed => sub {
212 my ($self, $value) = @_;
213 $CFG->{fow_intensity} = $value;
214 }
215 );
216
217 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
218 $table->add (1, $row++, new CFClient::UI::CheckBox
219 state => $CFG->{fow_smooth},
220 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
221 connect_changed => sub {
222 my ($self, $value) = @_;
223 $CFG->{fow_smooth} = $value;
224 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
231 tooltip => "The font size used by most GUI elements",
232 connect_changed => sub {
233 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
234 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
235 }
236 );
237
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
239 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
241 tooltip => "The font size used by the server log window only",
242 connect_changed => sub {
243 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
244 }
245 );
246
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
248
249 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
251 tooltip => "The font size used by the statistics window only",
252 connect_changed => sub {
253 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
254 &set_stats_window_fontsize;
255 }
256 );
257
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
259 $table->add (1, $row++, new CFClient::UI::Slider
260 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
261 tooltip => "Adjust the size of the stats gauges at the bottom right",
262 connect_changed => sub {
263 $CFG->{gauge_size} = $_[1];
264 my $h = int $HEIGHT * $CFG->{gauge_size};
265 $GAUGES->{win}->set_size ($WIDTH, $h);
266 $GAUGES->{win}->move (0, $HEIGHT - $h);
267 }
268 );
269
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
273 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
276 &set_gauge_window_fontsize;
277 }
278 );
279
280 $table->add (1, $row++, new CFClient::UI::Button
281 expand => 1, align => 0, text => "Apply",
282 tooltip => "Apply the video settings",
283 connect_activate => sub {
284 video_shutdown ();
285 video_init ();
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
290 $table->add (1, $row++, new CFClient::UI::CheckBox
291 state => $CFG->{audio_enable},
292 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
293 connect_changed => sub {
294 $CFG->{audio_enable} = $_[1];
295 }
296 );
297 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
298 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
299 # $CFG->{effects_volume} = $_[1];
300 # });
301 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
302 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
303 $hbox->add (new CFClient::UI::CheckBox
304 expand => 1, state => $CFG->{bgm_enable},
305 tooltip => "Enable background music playing",
306 connect_changed => sub {
307 $CFG->{bgm_enable} = $_[1];
308 }
309 );
310 $hbox->add (new CFClient::UI::Slider
311 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
312 tooltip => "The volume of the background music",
313 connect_changed => sub {
314 $CFG->{bgm_volume} = $_[1];
315 CFClient::MixMusic::volume $_[1] * 128;
316 }
317 );
318
319 $table->add (1, $row++, new CFClient::UI::Button
320 expand => 1, align => 0, text => "Apply",
321 tooltip => "Apply the audio settings",
322 connect_activate => sub {
323 audio_shutdown ();
324 audio_init ();
325 }
326 );
327
328 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
329 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
330 text => $CFG->{say_command},
331 tooltip => "This is the command that will be used if you write a line in the message window entry. "
332 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
333 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
334 connect_changed => sub {
335 my ($self, $value) = @_;
336 $CFG->{say_command} = $value;
337 }
338 );
339
340 $dialog
341 }
342
343 sub set_stats_window_fontsize {
344 for (values %{$STATWIDS}) {
345 $_->set_fontsize ($::CFG->{stat_fontsize});
346 }
347 }
348
349 sub set_gauge_window_fontsize {
350 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
351 $_->set_fontsize ($::CFG->{gauge_fontsize});
352 }
353
354 # local $GAUGES->{win}{parent};#d#
355 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
356 }
357
358 sub make_gauge_window {
359 my $gh = int ($HEIGHT * $CFG->{gauge_size});
360 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
361
362 my $win = new CFClient::UI::Frame (
363 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
364 );
365 $win->add (my $hbox = new CFClient::UI::HBox
366 children => [
367 (new CFClient::UI::HBox expand => 1),
368 ($FLOORBOX = new CFClient::UI::VBox),
369 (my $vbox = new CFClient::UI::VBox),
370 ],
371 );
372
373 $vbox->add (new CFClient::UI::HBox
374 expand => 1,
375 children => [
376 (new CFClient::UI::Empty expand => 1),
377 (my $hb = new CFClient::UI::HBox),
378 ],
379 );
380
381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
389
390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
394
395 $GAUGES = {
396 exp => $exp, win => $win, range => $rng,
397 food => $fg, mana => $mg, hp => $hg, grace => $gg
398 };
399
400 &set_gauge_window_fontsize;
401
402 $win
403 }
404
405 sub make_stats_window {
406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
407
408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
411
412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
413
414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
415
416 my $black = [0, 0, 0];
417
418 for (
419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
426
427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
435
436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
440 }
441
442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
443
444 my $row = 0;
445 my $col = 0;
446
447 my %resist_names = (
448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
452 depl => "Depletion (some monsters and other effects can cause stats depletion)",
453 magic => "Magic (resistance to magic spells like magic missile or similar)",
454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
456 pois => "Poison (resistance to getting poisoned)",
457 para => "Paralysation (this resistance affects the chance you get paralysed)",
458 deat => "Death (resistance against death spells)",
459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
462 tund => "Turn undead",
463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
466 );
467 for (qw/slow holyw conf fire depl magic
468 drain acid pois para deat phys
469 blind fear tund elec cold ghit/)
470 {
471 $tbl2->add ($col, $row,
472 $STATWIDS->{"res_$_"} =
473 new CFClient::UI::Label
474 font => $FONT_FIXED,
475 template => "-100%",
476 align => +1,
477 valign => 0,
478 can_events => 1,
479 can_hover => 1,
480 tooltip => $resist_names{$_},
481 );
482 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
483 font => $FONT_FIXED,
484 can_hover => 1,
485 can_events => 1,
486 image => "ui/resist/resist_$_.png",
487 tooltip => $resist_names{$_},
488 );
489
490 $row++;
491 if ($row % 6 == 0) {
492 $col += 2;
493 $row = 0;
494 }
495 }
496
497 &set_stats_window_fontsize;
498 update_stats_window ({});
499
500 $tgw
501 }
502
503 sub formsep {
504 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
505 }
506
507 sub update_stats_window {
508 my ($stats) = @_;
509
510 # i love text protocols!!!
511 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
512 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
513 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
514 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
515 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
516 my $fo_m = 999;
517 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
518 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
519
520 $GAUGES->{hp} ->set_value ($hp, $hp_m);
521 $GAUGES->{mana} ->set_value ($sp, $sp_m);
522 $GAUGES->{food} ->set_value ($fo, $fo_m);
523 $GAUGES->{grace} ->set_value ($gr, $gr_m);
524 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
525 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
526 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
527 $rng =~ s/^Range: //; # thank you so much dear server
528 $GAUGES->{range} ->set_text ("Rng: " . $rng);
529 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
530 $title =~ s/^Player: //;
531 $STATWIDS->{title} ->set_text ("Title: " . $title);
532
533 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
534 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
535 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
536 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
537 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
538 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
539 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
540 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
541 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
542 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
543 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
544 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
545 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
546
547 my %tbl = (
548 phys => 100,
549 magic => 101,
550 fire => 102,
551 elec => 103,
552 cold => 104,
553 conf => 105,
554 acid => 106,
555 drain => 107,
556 ghit => 108,
557 pois => 109,
558 slow => 110,
559 para => 111,
560 tund => 112,
561 fear => 113,
562 depl => 113,
563 deat => 115,
564 holyw => 116,
565 blind => 117
566 );
567
568 for (keys %tbl) {
569 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
570 }
571
572 }
573
574 sub metaserver_dialog {
575 my $dialog = new CFClient::UI::FancyFrame
576 title => "Metaserver",
577 child => (my $vbox = new CFClient::UI::VBox);
578
579 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
580
581 $dialog
582 }
583
584 my $METASERVER_ATIME;
585
586 sub update_metaserver {
587 my ($HOST) = @_;
588
589 return if $METASERVER_ATIME > time;
590 $METASERVER_ATIME = time + 60;
591
592 my $table = $METASERVER->{table};
593 $table->clear;
594 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
595
596 my $buf;
597
598 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
599
600 unless ($fh) {
601 $label->set_text ("unable to contact metaserver: $!");
602 return;
603 }
604
605 Event->io (fd => $fh, poll => 'r', cb => sub {
606 my $res = sysread $fh, $buf, 8192, length $buf;
607
608 if (!defined $res) {
609 $_[0]->w->cancel;
610 $label->set_text ("error while retrieving server list: $!");
611 } elsif ($res == 0) {
612 $_[0]->w->cancel;
613 status "server list retrieved";
614
615 utf8::decode $buf if utf8::valid $buf;
616
617 $table->clear;
618
619 my @col = qw(Use #Users Host Uptime Version Description);
620 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
621 for 0 .. $#col;
622
623 my @align = qw(1 0 1 1 -1);
624
625 my $y = 0;
626 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
627 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
628
629 for ($desc) {
630 s/<br>/\n/gi;
631 s/<li>/\n· /gi;
632 s/<.*?>//sgi;
633 s/&/&amp;/g;
634 s/</&lt;/g;
635 s/>/&gt;/g;
636 }
637
638 $uptime = sprintf "%dd %02d:%02d:%02d",
639 (int $m->[8] / 86400),
640 (int $m->[8] / 3600) % 24,
641 (int $m->[8] / 60) % 60,
642 $m->[8] % 60;
643
644 $m = [$users, $host, $uptime, $version, $desc];
645
646 $y++;
647
648 $table->add (0, $y, new CFClient::UI::VBox children => [
649 (new CFClient::UI::Button text => "Use", connect_activate => sub {
650 $HOST->set_text ($CFG->{host} = $host);
651 }),
652 (new CFClient::UI::Empty expand => 1),
653 ]);
654
655 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
656 for 0 .. $#$m;
657 }
658 }
659 });
660 }
661
662 sub server_setup {
663 my $dialog = new CFClient::UI::FancyFrame
664 title => "Server Setup",
665 child => (my $vbox = new CFClient::UI::VBox);
666
667 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
668 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
669
670 {
671 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
672
673 $vbox->add (
674 my $HOST = new CFClient::UI::Entry
675 expand => 1,
676 text => $CFG->{host},
677 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
678 connect_changed => sub {
679 my ($self, $value) = @_;
680 $CFG->{host} = $value;
681 }
682 );
683
684 $METASERVER = metaserver_dialog;
685
686 $vbox->add (new CFClient::UI::Flopper
687 expand => 1,
688 text => "Metaserver",
689 other => $METASERVER,
690 tooltip => "Show a list of avaible crossfire servers",
691 connect_open => sub {
692 update_metaserver $HOST;
693 }
694 );
695 }
696
697 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
698 $table->add (1, 4, new CFClient::UI::Entry
699 text => $CFG->{user},
700 tooltip => "The name of your character on the server",
701 connect_changed => sub {
702 my ($self, $value) = @_;
703 $CFG->{user} = $value;
704 }
705 );
706
707 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
708 $table->add (1, 5, new CFClient::UI::Entry
709 text => $CFG->{password},
710 hidden => 1,
711 tooltip => "The password for your character",
712 connect_changed => sub {
713 my ($self, $value) = @_;
714 $CFG->{password} = $value;
715 }
716 );
717
718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
719 $table->add (1, 7, new CFClient::UI::Slider
720 req_w => 100,
721 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
722 tooltip => "This is the size of the portion of the map update the server sends you. "
723 ."If you set this to a high value you will be able to see further for example.",
724 connect_changed => sub {
725 my ($self, $value) = @_;
726
727 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
728 },
729 );
730
731 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
732 start_game;
733 });
734
735 $dialog
736 }
737
738 sub message_window {
739 my $window = new CFClient::UI::FancyFrame
740 title => "Messages",
741 border_bg => [1, 1, 1, 1],
742 bg => [0, 0, 0, 0.5],
743 user_w => int $::WIDTH / 3,
744 user_h => int $::HEIGHT / 5,
745 child => (my $vbox = new CFClient::UI::VBox);
746
747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
748 expand => 1,
749 font => $FONT_FIXED,
750 fontsize => $::CFG->{log_fontsize},
751 );
752
753 $vbox->add (my $input = new CFClient::UI::Entry
754 connect_focus_in => sub {
755 my ($input, $prev_focus) = @_;
756
757 delete $input->{refocus_map};
758
759 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
760 $input->{refocus_map} = 1;
761 }
762 delete $input->{auto_activated};
763 },
764 connect_activate => sub {
765 my ($input, $text) = @_;
766 $input->set_text ('');
767
768 if ($text =~ /^\/(.*)/) {
769 $::CONN->user_send ($1);
770 } else {
771 my $say_cmd = $::CFG->{say_command} || 'say';
772 $::CONN->user_send ("$say_cmd $text");
773 }
774 if ($input->{refocus_map}) {
775 delete $input->{refocus_map};
776 $MAPWIDGET->focus_in
777 }
778 },
779 connect_escape => sub {
780 $MAPWIDGET->focus_in
781 },
782 );
783
784 $CONSOLE = {
785 window => $window,
786 input => $input
787 };
788
789 $window
790 }
791
792 sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
794 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
795 $invwin
796 }
797
798 sub sdl_init {
799 CFClient::SDL_Init
800 and die "SDL::Init failed!\n";
801 }
802
803 sub video_init {
804 sdl_init;
805
806 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
807
808 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
809 $FULLSCREEN = $CFG->{fullscreen};
810 $FAST = $CFG->{fast};
811
812 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
813 or die "SDL_SetVideoMode failed!\n";
814
815 $SDL_ACTIVE = 1;
816
817 $LAST_REFRESH = time - 0.01;
818
819 CFClient::gl_init;
820
821 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
822
823 #############################################################################
824
825 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
826 $DEBUG_STATUS->show;
827
828 $STATUS_LINE = new CFClient::UI::Label
829 padding => 0,
830 y => $HEIGHT - $FONTSIZE * 1.8;
831 $STATUS_LINE->show;
832
833 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
834 padding => 0,
835 fontsize => 0.8,
836 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
837 $ALT_ENTER_MESSAGE->show;
838 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
839
840 CFClient::UI::FancyFrame->new (
841 border_bg => [1, 1, 1, 192/255],
842 bg => [1, 1, 1, 0],
843 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
844 )->show;
845
846 $MAPWIDGET = new CFClient::MapWidget;
847 $MAPWIDGET->connect (activate_console => sub {
848 my ($mapwidget, $preset) = @_;
849
850 if ($CONSOLE) {
851 $CONSOLE->{input}->{auto_activated} = 1;
852 $CONSOLE->{input}->focus_in;
853
854 if ($preset && $CONSOLE->{input}->get_text eq '') {
855 $CONSOLE->{input}->set_text ($preset);
856 }
857 }
858 });
859 $MAPWIDGET->show;
860 $MAPWIDGET->focus_in;
861
862 $BUTTONBAR = new CFClient::UI::HBox;
863
864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
866 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
867
868 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
869
870 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
871 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
872
873 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
874 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
875 status "Configuration Saved";
876 });
877
878 $BUTTONBAR->show;
879
880 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
881 }
882
883 sub video_shutdown {
884 $CFClient::UI::ROOT->{children} = [];
885 undef $CFClient::UI::GRAB;
886 undef $CFClient::UI::HOVER;
887 undef $SDL_ACTIVE;
888 }
889
890 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
891 my $bgmusic;#TODO#hack#d#
892
893 sub audio_music_finished {
894 return unless $CFG->{bgm_enable};
895
896 # TODO: hack, do play loop and mood music
897 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
898 $bgmusic->play (0);
899
900 push @bgmusic, shift @bgmusic;
901 }
902
903 sub audio_init {
904 if ($CFG->{audio_enable}) {
905 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
906 $SDL_MIXER = !CFClient::Mix_OpenAudio;
907 CFClient::Mix_AllocateChannels 8;
908 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
909
910 audio_music_finished;
911
912 while (<$fh>) {
913 next if /^\s*#/;
914 next if /^\s*$/;
915
916 my ($file, $volume, $event) = split /\s+/, $_, 3;
917
918 push @SOUNDS, "$volume,$file";
919
920 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
921 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
922 $chunk->volume ($volume * 128 / 100);
923 $chunk
924 };
925 }
926 } else {
927 status "unable to open sound config: $!";
928 }
929 }
930 }
931
932 sub audio_shutdown {
933 CFClient::Mix_CloseAudio if $SDL_MIXER;
934 undef $SDL_MIXER;
935 @SOUNDS = ();
936 %AUDIO_CHUNKS = ();
937 }
938
939 my %animate_object;
940 my $animate_timer;
941
942 my $want_refresh;
943 my $can_refresh;
944
945 my $fps = 9;
946
947 sub force_refresh {
948 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
949 debug sprintf "%3.2f", $fps;
950
951 $want_refresh = 0;
952 $can_refresh = 0;
953
954 $CFClient::UI::ROOT->draw;
955
956 CFClient::SDL_GL_SwapBuffers;
957
958 $LAST_REFRESH = $NOW;
959 }
960
961 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
962 $NOW = time;
963
964 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
965 for CFClient::SDL_PollEvent;
966
967 if (%animate_object) {
968 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
969 $want_refresh++;
970 }
971
972 if ($want_refresh) {
973 force_refresh;
974 } else {
975 $can_refresh = 1;
976 }
977 });
978
979 sub refresh {
980 $want_refresh++;
981 }
982
983 sub animation_start {
984 my ($widget) = @_;
985 $animate_object{$widget} = $widget;
986 }
987
988 sub animation_stop {
989 my ($widget) = @_;
990 delete $animate_object{$widget};
991 }
992
993 @conn::ISA = Crossfire::Protocol::;
994
995 sub conn::stats_update {
996 my ($self, $stats) = @_;
997
998 update_stats_window ($stats);
999 }
1000
1001 sub conn::user_send {
1002 my ($self, $command) = @_;
1003
1004 $self->send_command ($command);
1005 status $command;
1006 }
1007
1008 sub conn::map_scroll {
1009 my ($self, $dx, $dy) = @_;
1010
1011 $MAP->scroll ($dx, $dy);
1012 }
1013
1014 sub conn::feed_map1a {
1015 my ($self, $data) = @_;
1016
1017 # $self->Crossfire::Protocol::feed_map1a ($data);
1018
1019 $MAP->map1a_update ($data);
1020 $MAPWIDGET->update;
1021 }
1022
1023 sub conn::flush_map {
1024 my ($self) = @_;
1025
1026 my $map_info = delete $self->{map_info}
1027 or return;
1028
1029 my ($hash, $x, $y, $w, $h) = @$map_info;
1030
1031 my $data = $MAP->get_rect ($x, $y, $w, $h);
1032 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1033 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1034 }
1035
1036 sub conn::map_clear {
1037 my ($self) = @_;
1038
1039 $self->flush_map;
1040 delete $self->{neigh_map};
1041
1042 $MAP->clear;
1043 }
1044
1045
1046 sub conn::load_map($$$) {
1047 my ($self, $hash, $x, $y) = @_;
1048
1049 if (defined (my $data = $MAPCACHE->get ($hash))) {
1050 $data = Compress::LZF::decompress $data;
1051 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1052 for my $id ($MAP->set_rect ($x, $y, $data)) {
1053 my $data = $TILECACHE->get ($id)
1054 or next;
1055
1056 $self->set_texture ($id => $data);
1057 }
1058 }
1059 }
1060
1061 # this method does a "flood fill" into every tile direction
1062 # it assumes that tiles are arranged in a rectangular grid,
1063 # i.e. a map is the same as the left of the right map etc.
1064 # failure to comply are harmless and result in display errors
1065 # at worst.
1066 sub conn::flood_fill {
1067 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1068
1069 # the server does not allow map paths > 6
1070 return if 7 <= length $path;
1071
1072 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1073
1074 for (
1075 [1, 0, -1],
1076 [2, 1, 0],
1077 [3, 0, 1],
1078 [4, -1, 0],
1079 ) {
1080 my ($tile, $dx, $dy) = @$_;
1081
1082 my $gx = $gx + $dx;
1083 my $gy = $gy + $dy;
1084
1085 next unless $flags & (1 << ($tile - 1));
1086 next if $self->{neigh_grid}{$gx, $gy}++;
1087
1088 my $neigh = $self->{neigh_map}{$hash} ||= [];
1089 if (my $info = $neigh->[$tile]) {
1090 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1091
1092 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1093 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1094
1095 } else {
1096 $self->send_mapinfo ("spatial $path$tile", sub {
1097 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1098
1099 return if $mode ne "spatial";
1100
1101 $x += $MAP->ox;
1102 $y += $MAP->oy;
1103
1104 $self->load_map ($hash, $x, $y)
1105 unless $self->{neigh_map}{$hash}[5]++;#d#
1106
1107 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1108
1109 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1110 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1111 });
1112 }
1113 }
1114 }
1115
1116 sub conn::map_change {
1117 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1118
1119 $self->flush_map;
1120
1121 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1122
1123 my $mapmapw = $MAPMAP->{w};
1124 my $mapmaph = $MAPMAP->{h};
1125
1126 $self->{neigh_rect} = [
1127 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1128 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1129 ];
1130
1131 delete $self->{neigh_grid};
1132 $self->flood_fill (0, 0, "", $hash, $flags);
1133
1134 $x += $ox;
1135 $y += $oy;
1136
1137 $self->{map_info} = [$hash, $x, $y, $w, $h];
1138
1139 my $map = $self->{map_info}[0];
1140 $map =~ s/^.*?\/([^\/]+)$/\1/;
1141 $STATWIDS->{map}->set_text ("Map: " . $map);
1142
1143 $self->load_map ($hash, $x, $y);
1144 }
1145
1146 sub conn::face_find {
1147 my ($self, $facenum, $face) = @_;
1148
1149 my $hash = "$face->{chksum},$face->{name}";
1150
1151 my $id = $FACEMAP->get ($hash);
1152
1153 unless ($id) {
1154 # create new id for face
1155 # i love transactions
1156 for (1..100) {
1157 my $txn = $CFClient::DB_ENV->txn_begin;
1158 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1159 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1160 $id++;
1161 if ($FACEMAP->put (id => $id) == 0
1162 && $FACEMAP->put ($hash => $id) == 0) {
1163 $txn->txn_commit;
1164
1165 goto gotid;
1166 }
1167 }
1168 $txn->abort;
1169 }
1170
1171 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1172 }
1173
1174 gotid:
1175 $face->{id} = $id;
1176 $MAP->set_face ($facenum => $id);
1177 $self->{faceid}[$facenum] = $id;#d#
1178 $TILECACHE->get ($id)
1179 }
1180
1181 sub conn::face_update {
1182 my ($self, $facenum, $face) = @_;
1183
1184 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1185
1186 $self->set_texture ($face->{id} => delete $face->{image});
1187 }
1188
1189 sub conn::set_texture {
1190 my ($self, $id, $data) = @_;
1191
1192 $self->{texture}[$id] ||= do {
1193 my $tex =
1194 new_from_image CFClient::Texture
1195 $data, minify => 1, mipmap => 1;
1196
1197 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1198 $MAPWIDGET->update;
1199
1200 $tex
1201 };
1202 }
1203
1204 sub conn::sound_play {
1205 my ($self, $x, $y, $soundnum, $type) = @_;
1206
1207 $SDL_MIXER
1208 or return;
1209
1210 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1211 or return;
1212
1213 $chunk->play;
1214 # warn "sound $x,$y,$soundnum,$type\n";#d#
1215 }
1216
1217 my $LAST_QUERY; # server is stupid, stupid, stupid
1218
1219 sub conn::query {
1220 my ($self, $flags, $prompt) = @_;
1221
1222 $prompt = $LAST_QUERY unless length $prompt;
1223 $LAST_QUERY = $prompt;
1224
1225 my $dialog = new CFClient::UI::FancyFrame
1226 title => "Query",
1227 child => my $vbox = new CFClient::UI::VBox;
1228
1229 $vbox->add (new CFClient::UI::Label
1230 max_w => $::WIDTH * 0.4,
1231 text => $prompt);
1232
1233 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1234 $vbox->add (my $hbox = new CFClient::HBox);
1235 $hbox->add (new CFClient::Button
1236 text => "No",
1237 connect_activate => sub {
1238 $self->send ("reply n");
1239 $dialog->destroy;
1240 $MAPWIDGET->focus_in;
1241 }
1242 );
1243 $hbox->add (new CFClient::Button
1244 text => "Yes",
1245 connect_activate => sub {
1246 $self->send ("reply y");
1247 $dialog->destroy;
1248 $MAPWIDGET->focus_in;
1249 },
1250 );
1251
1252 $dialog->focus_in;
1253
1254 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1255 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1256 $vbox->add (my $entry = new CFClient::UI::Entry
1257 connect_changed => sub {
1258 $self->send ("reply $_[1]");
1259 $dialog->destroy;
1260 $MAPWIDGET->focus_in;
1261 },
1262 );
1263
1264 $entry->focus_in;
1265
1266 } else {
1267 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1268
1269 $vbox->add (my $entry = new CFClient::UI::Entry
1270 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1271 connect_activate => sub {
1272 $self->send ("reply $_[1]");
1273 $dialog->destroy;
1274 $MAPWIDGET->focus_in;
1275 },
1276 );
1277
1278 $entry->focus_in;
1279 }
1280
1281 $dialog->show;
1282 }
1283
1284 sub conn::drawinfo {
1285 my ($self, $color, $text) = @_;
1286
1287 my @color = (
1288 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1289 [1.00, 1.00, 1.00],
1290 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1291 [1.00, 0.00, 0.00],
1292 [1.00, 0.54, 0.00],
1293 [0.11, 0.56, 1.00],
1294 [0.93, 0.46, 0.00],
1295 [0.18, 0.54, 0.34],
1296 [0.56, 0.73, 0.56],
1297 [0.80, 0.80, 0.80],
1298 [0.55, 0.41, 0.13],
1299 [0.99, 0.77, 0.26],
1300 [0.74, 0.65, 0.41],
1301 );
1302
1303 $LOGVIEW->add_paragraph ($color[$color], $text);
1304 }
1305
1306 sub conn::spell_add {
1307 my ($self, $spell) = @_;
1308
1309 # TODO
1310 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1311 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1312 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1313 }
1314
1315 sub conn::spell_delete {
1316 my ($self, $spell) = @_;
1317 }
1318
1319 sub conn::addme_success {
1320 my ($self) = @_;
1321
1322 for my $skill (values %{$self->{skill_info}}) {
1323 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1324 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1325 }
1326 }
1327
1328 sub update_floorbox {
1329 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1330 $FLOORBOX->clear;
1331 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1332
1333 # we basically have to use the same sorting as everybody else
1334 for my $item (@{ $CONN->{container}{0} }) {
1335 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1336 }
1337 });
1338 refresh;
1339 }
1340
1341 sub conn::container_add {
1342 my ($self, $id, $items) = @_;
1343
1344 update_floorbox if $id == 0;
1345 if ($self->{player}{tag} == $id) {
1346 $INV->set_items ($self->{container}{$self->{player}{tag}});
1347 }
1348 # $self-<{player}{tag} => player inv
1349 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1350 }
1351
1352 sub conn::container_clear {
1353 my ($self, $id) = @_;
1354
1355 update_floorbox if $id == 0;
1356 if ($self->{player}{tag} == $id) {
1357 $INV->set_items ($self->{container}{$id});
1358 }
1359
1360 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1361 }
1362
1363 sub conn::item_delete {
1364 my ($self, @items) = @_;
1365
1366 for (@items) {
1367 update_floorbox if $_->{container} == 0;
1368 if ($self->{player}{tag} == $_->{container}) {
1369 $INV->set_items ($self->{container}{$_->{container}});
1370 }
1371 }
1372 }
1373
1374 sub conn::item_update {
1375 my ($self, $item) = @_;
1376
1377 update_floorbox if $item->{container} == 0;
1378 if ($self->{player}{tag} == $item->{container}) {
1379 $INV->set_items ($self->{container}{$item->{container}});
1380 }
1381 }
1382
1383 %SDL_CB = (
1384 CFClient::SDL_QUIT => sub {
1385 Event::unloop -1;
1386 },
1387 CFClient::SDL_VIDEORESIZE => sub {
1388 },
1389 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1390 CFClient::SDL_ACTIVEEVENT => sub {
1391 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1392 },
1393 CFClient::SDL_KEYDOWN => sub {
1394 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1395 # alt-enter
1396 video_shutdown;
1397 $CFG->{fullscreen} = !$CFG->{fullscreen};
1398 video_init;
1399 } else {
1400 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1401 }
1402 },
1403 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1404 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1405 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1406 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1407 CFClient::SDL_USEREVENT => \&audio_music_finished,
1408 );
1409
1410 #############################################################################
1411
1412 $SIG{INT} = $SIG{TERM} = sub { exit };
1413
1414 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1415
1416 $TILECACHE = CFClient::db_table "tilecache";
1417 $FACEMAP = CFClient::db_table "facemap";
1418
1419 my %DEF_CFG = (
1420 sdl_mode => 0,
1421 width => 640,
1422 height => 480,
1423 fullscreen => 0,
1424 fast => 0,
1425 map_scale => 0.5,
1426 fow_enable => 1,
1427 fow_intensity => 0.45,
1428 fow_smooth => 0,
1429 gui_fontsize => 1,
1430 log_fontsize => 1,
1431 gauge_fontsize => 1,
1432 gauge_size => 0.35,
1433 stat_fontsize => 1,
1434 mapsize => 100,
1435 host => "crossfire.schmorp.de",
1436 say_command => 'say',
1437 audio_enable => 1,
1438 bgm_enable => 1,
1439 bgm_volume => 0.25,
1440 );
1441
1442 while (my ($k, $v) = each %DEF_CFG) {
1443 $CFG->{$k} = $v unless exists $CFG->{$k};
1444 }
1445
1446 sdl_init;
1447
1448 @SDL_MODES = reverse
1449 grep $_->[0] >= 640 && $_->[1] >= 480,
1450 CFClient::SDL_ListModes;
1451
1452 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1453
1454 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1455
1456 {
1457 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1458 DejaVuSans.ttf
1459 DejaVuSansMono.ttf
1460 DejaVuSans-Bold.ttf
1461 DejaVuSansMono-Bold.ttf
1462 DejaVuSans-Oblique.ttf
1463 DejaVuSansMono-Oblique.ttf
1464 DejaVuSans-BoldOblique.ttf
1465 DejaVuSansMono-BoldOblique.ttf
1466 );
1467
1468 CFClient::add_font $_ for @fonts;
1469
1470 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1471 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1472
1473 $FONT_PROP->make_default;
1474 }
1475
1476 video_init;
1477 audio_init;
1478
1479 Event::loop;
1480
1481 END { CFClient::SDL_Quit }
1482
1483 =head1 pclient - Crossfire+ and Crossfire game client
1484
1485 Pclient is a Crossfire+ and Crossfire game client.
1486
1487 =head2 Features
1488
1489 =over 4
1490
1491 =item Fullscreen Map
1492
1493 PClient can uses a fullscreen map, which greatly enhances how much of the
1494 game world you can see.
1495
1496 =item Persistent Map Cache (Crossfire+ only)
1497
1498 PClient can persistently cache all map data it received from the
1499 server. This not only allows it to display an overview map, but also
1500 ensures that once-explored areas will be available the next time you want
1501 to explore more.
1502
1503 =item Hardware acceleration
1504
1505 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1506 acceleration. Most modern graphics cards have difficulties with 2D
1507 acceleration, while 3D graphics is accelerated well.
1508
1509 =item No arbitrary limits
1510
1511 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1512 limits (like a fixed amount of face numbers). There are still limits, but
1513 they are not arbitrarily low :)
1514
1515 =back
1516
1517 =head1 USAGE
1518
1519 =head2 The Map
1520
1521 The map is always displayed in the background, behind all other windows and UI elements.
1522
1523 #TODO# middle-click scrolls
1524 #
1525 # keys:
1526 #
1527 # a apply
1528 # keypad moves, kp_5 applies ranged attack to self
1529
1530 Starting to type enters the I<completion mode>. In that mode, you can type
1531 abbreviations or commands and have them executed as soon as they match a
1532 valid command. This is best explained by a few examples:
1533
1534 Typing B<climb> will display a list of commands with I<climb> in their
1535 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1536
1537 You can abbreviate commands by typing only the first character of every
1538 word. For example, typing I<iwor> will likely select I<invoke word of
1539 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1540 will likely select I<ready_skill climbing> and I<usl> will give you
1541 I<use_skill levitation>.
1542
1543 =head2 The map overview
1544
1545 #TODO#
1546
1547 =head2 The Status area in the lower right corner
1548
1549 #TODO#
1550
1551 =head2 The I<Statistics>/I>Stats> window
1552
1553 #TODO#
1554
1555 =head1 FAQ
1556
1557 =over 4
1558
1559 =item The client is very sluggish and slow, what can I do about this?
1560
1561 Most likely, you don't have accelerated OpenGL support. Try to find a
1562 newer driver, or a driver from your hardware vendor, that features OpenGL
1563 support.
1564
1565 If this is not an option, the following Setup options reduce the load and
1566 will likely make the client playable with sofwtare rendering (it will
1567 still be slow, though):
1568
1569 =over 4
1570
1571 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1572
1573 =item Enable B<Fast & Ugly> mode
1574
1575 =item Disable B<Fog of War>
1576
1577 =item Increase B<Map Scale>
1578
1579 =back
1580
1581 =back
1582
1583 =head1 AUTHOR
1584
1585 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1586
1587
1588