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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.200
Committed: Mon May 8 17:23:08 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.199: +22 -7 lines
Log Message:
more robust connection handling

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 CFClient::error $_[1];
43 };
44
45 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
47 our $VERSION = '0.1';
48
49 my $MAX_FPS = 60;
50 my $MIN_FPS = 5; # unused as of yet
51
52 our $META_SERVER = "crossfire.real-time.com:13326";
53
54 our $FACEMAP;
55 our $TILECACHE;
56 our $MAPCACHE;
57
58 our $LAST_REFRESH;
59 our $NOW;
60
61 our $CFG;
62 our $CONN;
63 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65 our @SDL_MODES;
66 our $WIDTH;
67 our $HEIGHT;
68 our $FULLSCREEN;
69 our $FONTSIZE;
70
71 our $FONT_PROP;
72 our $FONT_FIXED;
73
74 our $MAP;
75 our $MAPMAP;
76 our $MAPWIDGET;
77 our $BUTTONBAR;
78 our $LOGVIEW;
79 our $CONSOLE;
80 our $METASERVER;
81 our $LOGIN_BUTTON;
82
83 our $FLOORBOX;
84 our $GAUGES;
85 our $STATWIDS;
86
87 our $SDL_ACTIVE;
88 our %SDL_CB;
89
90 our $SDL_MIXER;
91 our @SOUNDS; # event => file mapping
92 our %AUDIO_CHUNKS; # audio files
93
94 our $ALT_ENTER_MESSAGE;
95 our $STATUS_LINE;
96 our $DEBUG_STATUS;
97
98 our $INVWIN;
99 our $INV;
100
101 sub status {
102 $STATUS_LINE->set_text ($_[0]);
103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104 }
105
106 sub debug {
107 $DEBUG_STATUS->set_text ($_[0]);
108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
109 }
110
111 sub start_game {
112 status "logging in...";
113
114 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
115
116 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
117 $MAP = new CFClient::Map $mapsize, $mapsize;
118
119 my ($host, $port) = split /:/, $CFG->{host};
120
121 $CONN = eval {
122 new conn
123 host => $host,
124 port => $port || 13327,
125 user => $CFG->{user},
126 pass => $CFG->{password},
127 mapw => $mapsize,
128 maph => $mapsize,
129 ;
130 };
131
132 if ($CONN) {
133 $LOGIN_BUTTON->set_text ("Logout");
134
135 status "login successful";
136
137 CFClient::lowdelay fileno $CONN->{fh};
138 } else {
139 status "unable to connect";
140 stop_game();
141 }
142 }
143
144 sub stop_game {
145 return unless $CONN;
146
147 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify
151
152 undef $MAPCACHE;
153 undef $MAP;
154 }
155
156 sub client_setup {
157 my $dialog = new CFClient::UI::FancyFrame
158 title => "Client Setup",
159 child => (my $vbox = new CFClient::UI::VBox);
160 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161
162 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164
165 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
166 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167
168 $mode_slider->connect (changed => sub {
169 my ($self, $value) = @_;
170
171 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
172 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
173 });
174 $mode_slider->emit (changed => $mode_slider->{range}[0]);
175
176 my $row = 1;
177
178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
179 $table->add (1, $row++, new CFClient::UI::CheckBox
180 state => $CFG->{fullscreen},
181 tooltip => "Bring the client into fullscreen mode",
182 connect_changed => sub {
183 my ($self, $value) = @_;
184 $CFG->{fullscreen} = $value;
185 }
186 );
187
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
189 $table->add (1, $row++, new CFClient::UI::CheckBox
190 state => $CFG->{fast},
191 tooltip => "Lower the visual quality considerably to speed up rendering.",
192 connect_changed => sub {
193 my ($self, $value) = @_;
194 $CFG->{fast} = $value;
195 }
196 );
197
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
201 tooltip => "Enlarge or shrink the displayed map",
202 connect_changed => sub {
203 my ($self, $value) = @_;
204 $CFG->{map_scale} = 0.05 * int $value / 0.05;
205 }
206 );
207
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 $table->add (1, $row++, new CFClient::UI::CheckBox
210 state => $CFG->{fow_enable},
211 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
212 connect_changed => sub {
213 my ($self, $value) = @_;
214 $CFG->{fow_enable} = $value;
215 }
216 );
217
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
221 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
222 connect_changed => sub {
223 my ($self, $value) = @_;
224 $CFG->{fow_intensity} = $value;
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
229 $table->add (1, $row++, new CFClient::UI::CheckBox
230 state => $CFG->{fow_smooth},
231 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
232 connect_changed => sub {
233 my ($self, $value) = @_;
234 $CFG->{fow_smooth} = $value;
235 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
236 }
237 );
238
239 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
242 tooltip => "The font size used by most GUI elements",
243 connect_changed => sub {
244 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 }
247 );
248
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
252 tooltip => "The font size used by the server log window only",
253 connect_changed => sub {
254 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255 }
256 );
257
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259
260 $table->add (1, $row++, new CFClient::UI::Slider
261 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
262 tooltip => "The font size used by the statistics window only",
263 connect_changed => sub {
264 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
265 &set_stats_window_fontsize;
266 }
267 );
268
269 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
272 tooltip => "Adjust the size of the stats gauges at the bottom right",
273 connect_changed => sub {
274 $CFG->{gauge_size} = $_[1];
275 my $h = int $HEIGHT * $CFG->{gauge_size};
276 $GAUGES->{win}->set_size ($WIDTH, $h);
277 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 }
279 );
280
281 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 $table->add (1, $row++, new CFClient::UI::Slider
283 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 connect_changed => sub {
286 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287 &set_gauge_window_fontsize;
288 }
289 );
290
291 $table->add (1, $row++, new CFClient::UI::Button
292 expand => 1, align => 0, text => "Apply",
293 tooltip => "Apply the video settings",
294 connect_activate => sub {
295 video_shutdown ();
296 video_init ();
297 }
298 );
299
300 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
301 $table->add (1, $row++, new CFClient::UI::CheckBox
302 state => $CFG->{audio_enable},
303 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
304 connect_changed => sub {
305 $CFG->{audio_enable} = $_[1];
306 }
307 );
308 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
309 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
310 # $CFG->{effects_volume} = $_[1];
311 # });
312 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
313 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
314 $hbox->add (new CFClient::UI::CheckBox
315 expand => 1, state => $CFG->{bgm_enable},
316 tooltip => "Enable background music playing",
317 connect_changed => sub {
318 $CFG->{bgm_enable} = $_[1];
319 }
320 );
321 $hbox->add (new CFClient::UI::Slider
322 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
323 tooltip => "The volume of the background music",
324 connect_changed => sub {
325 $CFG->{bgm_volume} = $_[1];
326 CFClient::MixMusic::volume $_[1] * 128;
327 }
328 );
329
330 $table->add (1, $row++, new CFClient::UI::Button
331 expand => 1, align => 0, text => "Apply",
332 tooltip => "Apply the audio settings",
333 connect_activate => sub {
334 audio_shutdown ();
335 audio_init ();
336 }
337 );
338
339 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
340 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341 text => $CFG->{say_command},
342 tooltip => "This is the command that will be used if you write a line in the message window entry. "
343 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
345 connect_changed => sub {
346 my ($self, $value) = @_;
347 $CFG->{say_command} = $value;
348 }
349 );
350
351 $dialog
352 }
353
354 sub set_stats_window_fontsize {
355 for (values %{$STATWIDS}) {
356 $_->set_fontsize ($::CFG->{stat_fontsize});
357 }
358 }
359
360 sub set_gauge_window_fontsize {
361 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
362 $_->set_fontsize ($::CFG->{gauge_fontsize});
363 }
364
365 # local $GAUGES->{win}{parent};#d#
366 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367 }
368
369 sub make_gauge_window {
370 my $gh = int ($HEIGHT * $CFG->{gauge_size});
371 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372
373 my $win = new CFClient::UI::Frame (
374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
375 );
376 $win->add (my $hbox = new CFClient::UI::HBox
377 children => [
378 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox),
380 (my $vbox = new CFClient::UI::VBox),
381 ],
382 );
383
384 $vbox->add (new CFClient::UI::HBox
385 expand => 1,
386 children => [
387 (new CFClient::UI::Empty expand => 1),
388 (my $hb = new CFClient::UI::HBox),
389 ],
390 );
391
392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400
401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405
406 $GAUGES = {
407 exp => $exp, win => $win, range => $rng,
408 food => $fg, mana => $mg, hp => $hg, grace => $gg
409 };
410
411 &set_gauge_window_fontsize;
412
413 $win
414 }
415
416 sub make_stats_window {
417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
418
419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
422
423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424
425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426
427 my $black = [0, 0, 0];
428
429 for (
430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
437
438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446
447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 }
452
453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454
455 my $row = 0;
456 my $col = 0;
457
458 my %resist_names = (
459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 depl => "Depletion (some monsters and other effects can cause stats depletion)",
464 magic => "Magic (resistance to magic spells like magic missile or similar)",
465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467 pois => "Poison (resistance to getting poisoned)",
468 para => "Paralysation (this resistance affects the chance you get paralysed)",
469 deat => "Death (resistance against death spells)",
470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 tund => "Turn undead",
474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
477 );
478 for (qw/slow holyw conf fire depl magic
479 drain acid pois para deat phys
480 blind fear tund elec cold ghit/)
481 {
482 $tbl2->add ($col, $row,
483 $STATWIDS->{"res_$_"} =
484 new CFClient::UI::Label
485 font => $FONT_FIXED,
486 template => "-100%",
487 align => +1,
488 valign => 0,
489 can_events => 1,
490 can_hover => 1,
491 tooltip => $resist_names{$_},
492 );
493 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
494 font => $FONT_FIXED,
495 can_hover => 1,
496 can_events => 1,
497 image => "ui/resist/resist_$_.png",
498 tooltip => $resist_names{$_},
499 );
500
501 $row++;
502 if ($row % 6 == 0) {
503 $col += 2;
504 $row = 0;
505 }
506 }
507
508 &set_stats_window_fontsize;
509 update_stats_window ({});
510
511 $tgw
512 }
513
514 sub formsep {
515 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
516 }
517
518 sub update_stats_window {
519 my ($stats) = @_;
520
521 # i love text protocols!!!
522 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
523 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
524 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
525 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
526 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
527 my $fo_m = 999;
528 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
529 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
530
531 $GAUGES->{hp} ->set_value ($hp, $hp_m);
532 $GAUGES->{mana} ->set_value ($sp, $sp_m);
533 $GAUGES->{food} ->set_value ($fo, $fo_m);
534 $GAUGES->{grace} ->set_value ($gr, $gr_m);
535 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
536 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
537 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
538 $rng =~ s/^Range: //; # thank you so much dear server
539 $GAUGES->{range} ->set_text ("Rng: " . $rng);
540 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
541 $title =~ s/^Player: //;
542 $STATWIDS->{title} ->set_text ("Title: " . $title);
543
544 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
545 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
546 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
547 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
548 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
549 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
550 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
551 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
552 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
553 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
554 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
555 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
556 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
557
558 my %tbl = (
559 phys => 100,
560 magic => 101,
561 fire => 102,
562 elec => 103,
563 cold => 104,
564 conf => 105,
565 acid => 106,
566 drain => 107,
567 ghit => 108,
568 pois => 109,
569 slow => 110,
570 para => 111,
571 tund => 112,
572 fear => 113,
573 depl => 113,
574 deat => 115,
575 holyw => 116,
576 blind => 117
577 );
578
579 for (keys %tbl) {
580 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
581 }
582
583 }
584
585 sub metaserver_dialog {
586 my $dialog = new CFClient::UI::FancyFrame
587 title => "Server List",
588 child => (my $vbox = new CFClient::UI::VBox);
589
590 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
591
592 $dialog
593 }
594
595 my $METASERVER_ATIME;
596
597 sub update_metaserver {
598 my ($HOST) = @_;
599
600 return if $METASERVER_ATIME > time;
601 $METASERVER_ATIME = time + 60;
602
603 my $table = $METASERVER->{table};
604 $table->clear;
605 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
606
607 my $buf;
608
609 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
610
611 unless ($fh) {
612 $label->set_text ("unable to contact metaserver: $!");
613 return;
614 }
615
616 Event->io (fd => $fh, poll => 'r', cb => sub {
617 my $res = sysread $fh, $buf, 8192, length $buf;
618
619 if (!defined $res) {
620 $_[0]->w->cancel;
621 $label->set_text ("error while retrieving server list: $!");
622 } elsif ($res == 0) {
623 $_[0]->w->cancel;
624 status "server list retrieved";
625
626 utf8::decode $buf if utf8::valid $buf;
627
628 $table->clear;
629
630 my @col = qw(Use #Users Host Uptime Version Description);
631 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
632 for 0 .. $#col;
633
634 my @align = qw(1 0 1 1 -1);
635
636 my $y = 0;
637 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
638 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
639
640 for ($desc) {
641 s/<br>/\n/gi;
642 s/<li>/\n· /gi;
643 s/<.*?>//sgi;
644 s/&/&amp;/g;
645 s/</&lt;/g;
646 s/>/&gt;/g;
647 }
648
649 $uptime = sprintf "%dd %02d:%02d:%02d",
650 (int $m->[8] / 86400),
651 (int $m->[8] / 3600) % 24,
652 (int $m->[8] / 60) % 60,
653 $m->[8] % 60;
654
655 $m = [$users, $host, $uptime, $version, $desc];
656
657 $y++;
658
659 $table->add (0, $y, new CFClient::UI::VBox children => [
660 (new CFClient::UI::Button text => "Use", connect_activate => sub {
661 $HOST->set_text ($CFG->{host} = $host);
662 }),
663 (new CFClient::UI::Empty expand => 1),
664 ]);
665
666 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 for 0 .. $#$m;
668 }
669 }
670 });
671 }
672
673 sub server_setup {
674 my $dialog = new CFClient::UI::FancyFrame
675 title => "Server Setup",
676 child => (my $vbox = new CFClient::UI::VBox);
677
678 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
679 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
680
681 {
682 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
683
684 $vbox->add (
685 my $HOST = new CFClient::UI::Entry
686 expand => 1,
687 text => $CFG->{host},
688 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
689 connect_changed => sub {
690 my ($self, $value) = @_;
691 $CFG->{host} = $value;
692 }
693 );
694
695 $METASERVER = metaserver_dialog;
696
697 $vbox->add (new CFClient::UI::Flopper
698 expand => 1,
699 text => "Server List",
700 other => $METASERVER,
701 tooltip => "Show a list of available crossfire servers",
702 connect_open => sub {
703 update_metaserver $HOST;
704 }
705 );
706 }
707
708 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
709 $table->add (1, 4, new CFClient::UI::Entry
710 text => $CFG->{user},
711 tooltip => "The name of your character on the server",
712 connect_changed => sub {
713 my ($self, $value) = @_;
714 $CFG->{user} = $value;
715 }
716 );
717
718 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
719 $table->add (1, 5, new CFClient::UI::Entry
720 text => $CFG->{password},
721 hidden => 1,
722 tooltip => "The password for your character",
723 connect_changed => sub {
724 my ($self, $value) = @_;
725 $CFG->{password} = $value;
726 }
727 );
728
729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 $table->add (1, 7, new CFClient::UI::Slider
731 req_w => 100,
732 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
733 tooltip => "This is the size of the portion of the map update the server sends you. "
734 ."If you set this to a high value you will be able to see further for example.",
735 connect_changed => sub {
736 my ($self, $value) = @_;
737
738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739 },
740 );
741
742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1,
744 align => 0,
745 text => "Login",
746 connect_activate => sub {
747 $CONN ? stop_game
748 : start_game;
749 },
750 );
751
752 $dialog
753 }
754
755 sub message_window {
756 my $window = new CFClient::UI::FancyFrame
757 title => "Messages",
758 border_bg => [1, 1, 1, 1],
759 bg => [0, 0, 0, 0.5],
760 user_w => int $::WIDTH / 3,
761 user_h => int $::HEIGHT / 5,
762 child => (my $vbox = new CFClient::UI::VBox);
763
764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
765 expand => 1,
766 font => $FONT_FIXED,
767 fontsize => $::CFG->{log_fontsize},
768 );
769
770 $vbox->add (my $input = new CFClient::UI::Entry
771 connect_focus_in => sub {
772 my ($input, $prev_focus) = @_;
773
774 delete $input->{refocus_map};
775
776 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
777 $input->{refocus_map} = 1;
778 }
779 delete $input->{auto_activated};
780 },
781 connect_activate => sub {
782 my ($input, $text) = @_;
783 $input->set_text ('');
784
785 if ($text =~ /^\/(.*)/) {
786 $::CONN->user_send ($1);
787 } else {
788 my $say_cmd = $::CFG->{say_command} || 'say';
789 $::CONN->user_send ("$say_cmd $text");
790 }
791 if ($input->{refocus_map}) {
792 delete $input->{refocus_map};
793 $MAPWIDGET->focus_in
794 }
795 },
796 connect_escape => sub {
797 $MAPWIDGET->focus_in
798 },
799 );
800
801 $CONSOLE = {
802 window => $window,
803 input => $input
804 };
805
806 $window
807 }
808
809 sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
812 $invwin
813 }
814
815 sub sdl_init {
816 CFClient::SDL_Init
817 and die "SDL::Init failed!\n";
818 }
819
820 sub video_init {
821 sdl_init;
822
823 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824
825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826 $FULLSCREEN = $CFG->{fullscreen};
827 $FAST = $CFG->{fast};
828
829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830 or die "SDL_SetVideoMode failed!\n";
831
832 $SDL_ACTIVE = 1;
833
834 $LAST_REFRESH = time - 0.01;
835
836 CFClient::gl_init;
837
838 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
839
840 #############################################################################
841
842 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
843 $DEBUG_STATUS->show;
844
845 $STATUS_LINE = new CFClient::UI::Label
846 padding => 0,
847 y => $HEIGHT - $FONTSIZE * 1.8;
848 $STATUS_LINE->show;
849
850 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
851 padding => 0,
852 fontsize => 0.8,
853 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
854 $ALT_ENTER_MESSAGE->show;
855 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
856
857 CFClient::UI::FancyFrame->new (
858 border_bg => [1, 1, 1, 192/255],
859 bg => [1, 1, 1, 0],
860 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
861 )->show;
862
863 $MAPWIDGET = new CFClient::MapWidget;
864 $MAPWIDGET->connect (activate_console => sub {
865 my ($mapwidget, $preset) = @_;
866
867 if ($CONSOLE) {
868 $CONSOLE->{input}->{auto_activated} = 1;
869 $CONSOLE->{input}->focus_in;
870
871 if ($preset && $CONSOLE->{input}->get_text eq '') {
872 $CONSOLE->{input}->set_text ($preset);
873 }
874 }
875 });
876 $MAPWIDGET->show;
877 $MAPWIDGET->focus_in;
878
879 $BUTTONBAR = new CFClient::UI::HBox;
880
881 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
882 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
883 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
884
885 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
886
887 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
889
890 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
891 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
892 status "Configuration Saved";
893 });
894
895 $BUTTONBAR->show;
896
897 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
898 }
899
900 sub video_shutdown {
901 $CFClient::UI::ROOT->{children} = [];
902 undef $CFClient::UI::GRAB;
903 undef $CFClient::UI::HOVER;
904 undef $SDL_ACTIVE;
905 }
906
907 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
908 my $bgmusic;#TODO#hack#d#
909
910 sub audio_channel_finished {
911 my ($channel) = @_;
912
913 warn "channel $channel finished\n";#d#
914 }
915
916 sub audio_music_finished {
917 return unless $CFG->{bgm_enable};
918
919 # TODO: hack, do play loop and mood music
920 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
921 $bgmusic->play (0);
922
923 push @bgmusic, shift @bgmusic;
924 }
925
926 sub audio_init {
927 if ($CFG->{audio_enable}) {
928 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
929 $SDL_MIXER = !CFClient::Mix_OpenAudio;
930 CFClient::Mix_AllocateChannels 8;
931 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
932
933 audio_music_finished;
934
935 while (<$fh>) {
936 next if /^\s*#/;
937 next if /^\s*$/;
938
939 my ($file, $volume, $event) = split /\s+/, $_, 3;
940
941 push @SOUNDS, "$volume,$file";
942
943 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
944 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
945 $chunk->volume ($volume * 128 / 100);
946 $chunk
947 };
948 }
949 } else {
950 status "unable to open sound config: $!";
951 }
952 }
953 }
954
955 sub audio_shutdown {
956 CFClient::Mix_CloseAudio if $SDL_MIXER;
957 undef $SDL_MIXER;
958 @SOUNDS = ();
959 %AUDIO_CHUNKS = ();
960 }
961
962 my %animate_object;
963 my $animate_timer;
964
965 my $want_refresh;
966 my $can_refresh;
967
968 my $fps = 9;
969
970 sub force_refresh {
971 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
972 debug sprintf "%3.2f", $fps;
973
974 $want_refresh = 0;
975 $can_refresh = 0;
976
977 $CFClient::UI::ROOT->draw;
978
979 CFClient::SDL_GL_SwapBuffers;
980
981 $LAST_REFRESH = $NOW;
982 }
983
984 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
985 $NOW = time;
986
987 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
988 for CFClient::SDL_PollEvent;
989
990 if (%animate_object) {
991 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
992 $want_refresh++;
993 }
994
995 if ($want_refresh) {
996 force_refresh;
997 } else {
998 $can_refresh = 1;
999 }
1000 });
1001
1002 sub refresh {
1003 $want_refresh++;
1004 }
1005
1006 sub animation_start {
1007 my ($widget) = @_;
1008 $animate_object{$widget} = $widget;
1009 }
1010
1011 sub animation_stop {
1012 my ($widget) = @_;
1013 delete $animate_object{$widget};
1014 }
1015
1016 @conn::ISA = Crossfire::Protocol::;
1017
1018 sub conn::stats_update {
1019 my ($self, $stats) = @_;
1020
1021 update_stats_window ($stats);
1022 }
1023
1024 sub conn::user_send {
1025 my ($self, $command) = @_;
1026
1027 $self->send_command ($command);
1028 status $command;
1029 }
1030
1031 sub conn::map_scroll {
1032 my ($self, $dx, $dy) = @_;
1033
1034 $MAP->scroll ($dx, $dy);
1035 }
1036
1037 sub conn::feed_map1a {
1038 my ($self, $data) = @_;
1039
1040 # $self->Crossfire::Protocol::feed_map1a ($data);
1041
1042 $MAP->map1a_update ($data);
1043 $MAPWIDGET->update;
1044 }
1045
1046 sub conn::flush_map {
1047 my ($self) = @_;
1048
1049 my $map_info = delete $self->{map_info}
1050 or return;
1051
1052 my ($hash, $x, $y, $w, $h) = @$map_info;
1053
1054 my $data = $MAP->get_rect ($x, $y, $w, $h);
1055 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1056 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1057 }
1058
1059 sub conn::map_clear {
1060 my ($self) = @_;
1061
1062 $self->flush_map;
1063 delete $self->{neigh_map};
1064
1065 $MAP->clear;
1066 }
1067
1068
1069 sub conn::load_map($$$) {
1070 my ($self, $hash, $x, $y) = @_;
1071
1072 if (defined (my $data = $MAPCACHE->get ($hash))) {
1073 $data = Compress::LZF::decompress $data;
1074 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1075 for my $id ($MAP->set_rect ($x, $y, $data)) {
1076 my $data = $TILECACHE->get ($id)
1077 or next;
1078
1079 $self->set_texture ($id => $data);
1080 }
1081 }
1082 }
1083
1084 # this method does a "flood fill" into every tile direction
1085 # it assumes that tiles are arranged in a rectangular grid,
1086 # i.e. a map is the same as the left of the right map etc.
1087 # failure to comply are harmless and result in display errors
1088 # at worst.
1089 sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1091
1092 # the server does not allow map paths > 6
1093 return if 7 <= length $path;
1094
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096
1097 for (
1098 [1, 0, -1],
1099 [2, 1, 0],
1100 [3, 0, 1],
1101 [4, -1, 0],
1102 ) {
1103 my ($tile, $dx, $dy) = @$_;
1104
1105 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy;
1107
1108 next unless $flags & (1 << ($tile - 1));
1109 next if $self->{neigh_grid}{$gx, $gy}++;
1110
1111 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117
1118 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121
1122 return if $mode ne "spatial";
1123
1124 $x += $MAP->ox;
1125 $y += $MAP->oy;
1126
1127 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d#
1129
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 });
1135 }
1136 }
1137 }
1138
1139 sub conn::map_change {
1140 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1141
1142 $self->flush_map;
1143
1144 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1145
1146 my $mapmapw = $MAPMAP->{w};
1147 my $mapmaph = $MAPMAP->{h};
1148
1149 $self->{neigh_rect} = [
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ];
1153
1154 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156
1157 $x += $ox;
1158 $y += $oy;
1159
1160 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map);
1165
1166 $self->load_map ($hash, $x, $y);
1167 }
1168
1169 sub conn::face_find {
1170 my ($self, $facenum, $face) = @_;
1171
1172 my $hash = "$face->{chksum},$face->{name}";
1173
1174 my $id = $FACEMAP->get ($hash);
1175
1176 unless ($id) {
1177 # create new id for face
1178 # i love transactions
1179 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++;
1184 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit;
1187
1188 goto gotid;
1189 }
1190 }
1191 $txn->abort;
1192 }
1193
1194 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1195 }
1196
1197 gotid:
1198 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id);
1200 $TILECACHE->get ($id)
1201 }
1202
1203 sub conn::face_update {
1204 my ($self, $facenum, $face) = @_;
1205
1206 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1207
1208 $self->set_texture ($face->{id} => delete $face->{image});
1209 }
1210
1211 sub conn::set_texture {
1212 my ($self, $id, $data) = @_;
1213
1214 $self->{texture}[$id] ||= do {
1215 my $tex =
1216 new_from_image CFClient::Texture
1217 $data, minify => 1, mipmap => 1;
1218
1219 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1220 $MAPWIDGET->update;
1221
1222 $tex
1223 };
1224 }
1225
1226 sub conn::sound_play {
1227 my ($self, $x, $y, $soundnum, $type) = @_;
1228
1229 $SDL_MIXER
1230 or return;
1231
1232 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1233 or return;
1234
1235 $chunk->play;
1236 # warn "sound $x,$y,$soundnum,$type\n";#d#
1237 }
1238
1239 my $LAST_QUERY; # server is stupid, stupid, stupid
1240
1241 sub conn::query {
1242 my ($self, $flags, $prompt) = @_;
1243
1244 $prompt = $LAST_QUERY unless length $prompt;
1245 $LAST_QUERY = $prompt;
1246
1247 my $dialog = new CFClient::UI::FancyFrame
1248 title => "Query",
1249 child => my $vbox = new CFClient::UI::VBox;
1250
1251 $vbox->add (new CFClient::UI::Label
1252 max_w => $::WIDTH * 0.4,
1253 text => $prompt);
1254
1255 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1256 $vbox->add (my $hbox = new CFClient::HBox);
1257 $hbox->add (new CFClient::Button
1258 text => "No",
1259 connect_activate => sub {
1260 $self->send ("reply n");
1261 $dialog->destroy;
1262 $MAPWIDGET->focus_in;
1263 }
1264 );
1265 $hbox->add (new CFClient::Button
1266 text => "Yes",
1267 connect_activate => sub {
1268 $self->send ("reply y");
1269 $dialog->destroy;
1270 $MAPWIDGET->focus_in;
1271 },
1272 );
1273
1274 $dialog->focus_in;
1275
1276 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1277 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1278 $vbox->add (my $entry = new CFClient::UI::Entry
1279 connect_changed => sub {
1280 $self->send ("reply $_[1]");
1281 $dialog->destroy;
1282 $MAPWIDGET->focus_in;
1283 },
1284 );
1285
1286 $entry->focus_in;
1287
1288 } else {
1289 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1290
1291 $vbox->add (my $entry = new CFClient::UI::Entry
1292 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1293 connect_activate => sub {
1294 $self->send ("reply $_[1]");
1295 $dialog->destroy;
1296 $MAPWIDGET->focus_in;
1297 },
1298 );
1299
1300 $entry->focus_in;
1301 }
1302
1303 $dialog->show;
1304 }
1305
1306 sub conn::drawinfo {
1307 my ($self, $color, $text) = @_;
1308
1309 my @color = (
1310 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1311 [1.00, 1.00, 1.00],
1312 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1313 [1.00, 0.00, 0.00],
1314 [1.00, 0.54, 0.00],
1315 [0.11, 0.56, 1.00],
1316 [0.93, 0.46, 0.00],
1317 [0.18, 0.54, 0.34],
1318 [0.56, 0.73, 0.56],
1319 [0.80, 0.80, 0.80],
1320 [0.55, 0.41, 0.13],
1321 [0.99, 0.77, 0.26],
1322 [0.74, 0.65, 0.41],
1323 );
1324
1325 $LOGVIEW->add_paragraph ($color[$color], $text);
1326 }
1327
1328 sub conn::spell_add {
1329 my ($self, $spell) = @_;
1330
1331 # TODO
1332 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1333 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1334 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1335 }
1336
1337 sub conn::spell_delete {
1338 my ($self, $spell) = @_;
1339 }
1340
1341 sub conn::addme_success {
1342 my ($self) = @_;
1343
1344 for my $skill (values %{$self->{skill_info}}) {
1345 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1346 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1347 }
1348
1349 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1350 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1351 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1352 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1353 }
1354
1355 sub conn::eof {
1356 stop_game;
1357 }
1358
1359 sub update_floorbox {
1360 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1361 return unless $CONN;
1362
1363 $FLOORBOX->clear;
1364 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1365
1366 # we basically have to use the same sorting as everybody else
1367 for my $item (@{ $CONN->{container}{0} }) {
1368 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1369 }
1370 });
1371 refresh;
1372 }
1373
1374 sub conn::container_add {
1375 my ($self, $id, $items) = @_;
1376
1377 update_floorbox if $id == 0;
1378 if ($self->{player}{tag} == $id) {
1379 $INV->set_items ($self->{container}{$self->{player}{tag}});
1380 }
1381 # $self-<{player}{tag} => player inv
1382 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1383 }
1384
1385 sub conn::container_clear {
1386 my ($self, $id) = @_;
1387
1388 update_floorbox if $id == 0;
1389 if ($self->{player}{tag} == $id) {
1390 $INV->set_items ($self->{container}{$id});
1391 }
1392
1393 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1394 }
1395
1396 sub conn::item_delete {
1397 my ($self, @items) = @_;
1398
1399 for (@items) {
1400 update_floorbox if $_->{container} == 0;
1401 if ($self->{player}{tag} == $_->{container}) {
1402 $INV->set_items ($self->{container}{$_->{container}});
1403 }
1404 }
1405 }
1406
1407 sub conn::item_update {
1408 my ($self, $item) = @_;
1409
1410 update_floorbox if $item->{container} == 0;
1411 if ($self->{player}{tag} == $item->{container}) {
1412 $INV->set_items ($self->{container}{$item->{container}});
1413 }
1414 }
1415
1416 %SDL_CB = (
1417 CFClient::SDL_QUIT => sub {
1418 Event::unloop -1;
1419 },
1420 CFClient::SDL_VIDEORESIZE => sub {
1421 },
1422 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1423 CFClient::SDL_ACTIVEEVENT => sub {
1424 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1425 },
1426 CFClient::SDL_KEYDOWN => sub {
1427 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1428 # alt-enter
1429 video_shutdown;
1430 $CFG->{fullscreen} = !$CFG->{fullscreen};
1431 video_init;
1432 } else {
1433 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1434 }
1435 },
1436 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1437 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1438 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1439 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1440 CFClient::SDL_USEREVENT => sub {
1441 if ($_[0]{code} == 1) {
1442 audio_channel_finished $_[0]{data1};
1443 } elsif ($_[0]{code} == 0) {
1444 audio_music_finished;
1445 }
1446 },
1447 );
1448
1449 #############################################################################
1450
1451 $SIG{INT} = $SIG{TERM} = sub { exit };
1452
1453 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1454
1455 $TILECACHE = CFClient::db_table "tilecache";
1456 $FACEMAP = CFClient::db_table "facemap";
1457
1458 my %DEF_CFG = (
1459 sdl_mode => 0,
1460 width => 640,
1461 height => 480,
1462 fullscreen => 0,
1463 fast => 0,
1464 map_scale => 0.5,
1465 fow_enable => 1,
1466 fow_intensity => 0.45,
1467 fow_smooth => 0,
1468 gui_fontsize => 1,
1469 log_fontsize => 1,
1470 gauge_fontsize => 1,
1471 gauge_size => 0.35,
1472 stat_fontsize => 1,
1473 mapsize => 100,
1474 host => "crossfire.schmorp.de",
1475 say_command => 'say',
1476 audio_enable => 1,
1477 bgm_enable => 1,
1478 bgm_volume => 0.25,
1479 );
1480
1481 while (my ($k, $v) = each %DEF_CFG) {
1482 $CFG->{$k} = $v unless exists $CFG->{$k};
1483 }
1484
1485 sdl_init;
1486
1487 @SDL_MODES = reverse
1488 grep $_->[0] >= 640 && $_->[1] >= 480,
1489 CFClient::SDL_ListModes;
1490
1491 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1492
1493 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1494
1495 {
1496 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1497 DejaVuSans.ttf
1498 DejaVuSansMono.ttf
1499 DejaVuSans-Bold.ttf
1500 DejaVuSansMono-Bold.ttf
1501 DejaVuSans-Oblique.ttf
1502 DejaVuSansMono-Oblique.ttf
1503 DejaVuSans-BoldOblique.ttf
1504 DejaVuSansMono-BoldOblique.ttf
1505 );
1506
1507 CFClient::add_font $_ for @fonts;
1508
1509 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1510 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1511
1512 $FONT_PROP->make_default;
1513 }
1514
1515 video_init;
1516 audio_init;
1517
1518 Event::loop;
1519
1520 END { CFClient::SDL_Quit }
1521
1522 =head1 pclient - Crossfire+ and Crossfire game client
1523
1524 Pclient is a Crossfire+ and Crossfire game client.
1525
1526 =head2 Features
1527
1528 =over 4
1529
1530 =item Fullscreen Map
1531
1532 PClient can uses a fullscreen map, which greatly enhances how much of the
1533 game world you can see.
1534
1535 =item Persistent Map Cache (Crossfire+ only)
1536
1537 PClient can persistently cache all map data it received from the
1538 server. This not only allows it to display an overview map, but also
1539 ensures that once-explored areas will be available the next time you want
1540 to explore more.
1541
1542 =item Hardware acceleration
1543
1544 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1545 acceleration. Most modern graphics cards have difficulties with 2D
1546 acceleration, while 3D graphics is accelerated well.
1547
1548 =item No arbitrary limits
1549
1550 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1551 limits (like a fixed amount of face numbers). There are still limits, but
1552 they are not arbitrarily low :)
1553
1554 =back
1555
1556 =head1 USAGE
1557
1558 =head2 The Map
1559
1560 The map is always displayed in the background, behind all other windows and UI elements.
1561
1562 #TODO# middle-click scrolls
1563 #
1564 # keys:
1565 #
1566 # a apply
1567 # keypad moves, kp_5 applies ranged attack to self
1568
1569 Starting to type enters the I<completion mode>. In that mode, you can type
1570 abbreviations or commands and have them executed as soon as they match a
1571 valid command. This is best explained by a few examples:
1572
1573 Typing B<climb> will display a list of commands with I<climb> in their
1574 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1575
1576 You can abbreviate commands by typing only the first character of every
1577 word. For example, typing I<iwor> will likely select I<invoke word of
1578 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1579 will likely select I<ready_skill climbing> and I<usl> will give you
1580 I<use_skill levitation>.
1581
1582 =head2 The map overview
1583
1584 #TODO#
1585
1586 =head2 The Status area in the lower right corner
1587
1588 #TODO#
1589
1590 =head2 The I<Statistics>/I>Stats> window
1591
1592 #TODO#
1593
1594 =head1 FAQ
1595
1596 =over 4
1597
1598 =item The client is very sluggish and slow, what can I do about this?
1599
1600 Most likely, you don't have accelerated OpenGL support. Try to find a
1601 newer driver, or a driver from your hardware vendor, that features OpenGL
1602 support.
1603
1604 If this is not an option, the following Setup options reduce the load and
1605 will likely make the client playable with sofwtare rendering (it will
1606 still be slow, though):
1607
1608 =over 4
1609
1610 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1611
1612 =item Enable B<Fast & Ugly> mode
1613
1614 =item Disable B<Fog of War>
1615
1616 =item Increase B<Map Scale>
1617
1618 =back
1619
1620 =back
1621
1622 =head1 AUTHOR
1623
1624 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1625
1626
1627