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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.230
Committed: Fri May 19 23:18:42 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.229: +3 -3 lines
Log Message:
implement face animation, fix inventory layout

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 # do things only needed for single-binary version (par)
7 BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
10
11 while (my ($filename, $zip) = each %PAR::LibCache) {
12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23 }
24
25 # need to do it again because that pile of garbage called PAR nukes it before main
26 unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
29 use Time::HiRes 'time';
30 use Pod::POM;
31 use Event;
32
33 use Crossfire;
34 use Crossfire::Protocol;
35
36 use Compress::LZF;
37
38 use CFClient;
39 use CFClient::UI;
40 use CFClient::MapWidget;
41
42 $Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45 };
46
47 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
48
49 our $VERSION = '0.1';
50
51 my $MAX_FPS = 60;
52 my $MIN_FPS = 5; # unused as of yet
53
54 our $META_SERVER = "crossfire.real-time.com:13326";
55
56 our $FACEMAP;
57 our $TILECACHE;
58 our $MAPCACHE;
59
60 our $LAST_REFRESH;
61 our $NOW;
62
63 our $CFG;
64 our $CONN;
65 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67 our $WANT_REFRESH;
68 our $CAN_REFRESH;
69
70 our @SDL_MODES;
71 our $WIDTH;
72 our $HEIGHT;
73 our $FULLSCREEN;
74 our $FONTSIZE;
75
76 our $FONT_PROP;
77 our $FONT_FIXED;
78
79 our $MAP;
80 our $MAPMAP;
81 our $MAPWIDGET;
82 our $BUTTONBAR;
83 our $LOGVIEW;
84 our $CONSOLE;
85 our $METASERVER;
86 our $LOGIN_BUTTON;
87
88 our $FLOORBOX;
89 our $GAUGES;
90 our $STATWIDS;
91
92 our $SDL_ACTIVE;
93 our %SDL_CB;
94
95 our $SDL_MIXER;
96 our @SOUNDS; # event => file mapping
97 our %AUDIO_CHUNKS; # audio files
98
99 our $ALT_ENTER_MESSAGE;
100 our $STATUSBOX;
101 our $DEBUG_STATUS;
102
103 our $INVWIN;
104 our $INV;
105 our $INVR;
106 our $INVR_LBL;
107 our $OPENCONT;
108
109 sub status {
110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111 }
112
113 sub debug {
114 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
117 }
118
119 sub start_game {
120 status "logging in...";
121
122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
123
124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
125 $MAP = new CFClient::Map $mapsize, $mapsize;
126
127 my ($host, $port) = split /:/, $CFG->{host};
128
129 $CONN = eval {
130 new conn
131 host => $host,
132 port => $port || 13327,
133 user => $CFG->{user},
134 pass => $CFG->{password},
135 mapw => $mapsize,
136 maph => $mapsize,
137 ;
138 };
139
140 if ($CONN) {
141 CFClient::lowdelay fileno $CONN->{fh};
142
143 $LOGIN_BUTTON->set_text ("Logout");
144 status "login successful";
145
146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
149 } else {
150 status "unable to connect";
151 stop_game();
152 }
153 }
154
155 sub stop_game {
156 return unless $CONN;
157
158 status "connection closed";
159 $LOGIN_BUTTON->set_text ("Login");
160 $CONN->destroy;
161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
165
166 undef $MAPCACHE;
167 undef $MAP;
168 }
169
170 sub client_setup {
171 my $dialog = new CFClient::UI::FancyFrame
172 title => "Client Setup",
173 child => (my $vbox = new CFClient::UI::VBox);
174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
175
176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
178
179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
181
182 $mode_slider->connect (changed => sub {
183 my ($self, $value) = @_;
184
185 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
186 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
187 });
188 $mode_slider->emit (changed => $mode_slider->{range}[0]);
189
190 my $row = 1;
191
192 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
193 $table->add (1, $row++, new CFClient::UI::CheckBox
194 state => $CFG->{fullscreen},
195 tooltip => "Bring the client into fullscreen mode",
196 connect_changed => sub {
197 my ($self, $value) = @_;
198 $CFG->{fullscreen} = $value;
199 }
200 );
201
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
203 $table->add (1, $row++, new CFClient::UI::CheckBox
204 state => $CFG->{fast},
205 tooltip => "Lower the visual quality considerably to speed up rendering.",
206 connect_changed => sub {
207 my ($self, $value) = @_;
208 $CFG->{fast} = $value;
209 }
210 );
211
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
215 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub {
217 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value;
219 }
220 );
221
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
223 $table->add (1, $row++, new CFClient::UI::CheckBox
224 state => $CFG->{fow_enable},
225 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
226 connect_changed => sub {
227 my ($self, $value) = @_;
228 $CFG->{fow_enable} = $value;
229 }
230 );
231
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
233 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
235 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
236 connect_changed => sub {
237 my ($self, $value) = @_;
238 $CFG->{fow_intensity} = $value;
239 }
240 );
241
242 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
243 $table->add (1, $row++, new CFClient::UI::CheckBox
244 state => $CFG->{fow_smooth},
245 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
246 connect_changed => sub {
247 my ($self, $value) = @_;
248 $CFG->{fow_smooth} = $value;
249 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
250 }
251 );
252
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
256 tooltip => "The font size used by most GUI elements",
257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
258 );
259
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
263 tooltip => "The font size used by the server log window only",
264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
265 );
266
267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
268
269 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
271 tooltip => "The font size used by the statistics window only",
272 connect_changed => sub {
273 $CFG->{stat_fontsize} = $_[1];
274 &set_stats_window_fontsize;
275 }
276 );
277
278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
281 tooltip => "Adjust the size of the stats gauges at the bottom right",
282 connect_changed => sub {
283 $CFG->{gauge_size} = $_[1];
284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = $_[1];
294 &set_gauge_window_fontsize;
295 }
296 );
297
298 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply",
300 tooltip => "Apply the video settings",
301 connect_activate => sub {
302 video_shutdown ();
303 video_init ();
304 }
305 );
306
307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
312 $CFG->{audio_enable} = $_[1];
313 }
314 );
315 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
316 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
317 # $CFG->{effects_volume} = $_[1];
318 # });
319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1];
326 }
327 );
328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128;
334 }
335 );
336
337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
341 audio_shutdown ();
342 audio_init ();
343 }
344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
357
358 $dialog
359 }
360
361 sub set_stats_window_fontsize {
362 for (values %{$STATWIDS}) {
363 $_->set_fontsize ($::CFG->{stat_fontsize});
364 }
365 }
366
367 sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 }
371
372 # local $GAUGES->{win}{parent};#d#
373 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374 }
375
376 sub make_gauge_window {
377 my $gh = int $HEIGHT * $CFG->{gauge_size};
378
379 my $win = new CFClient::UI::Frame (
380 req_y => -1,
381 user_w => $WIDTH,
382 user_h => $gh,
383 );
384
385 $win->add (my $hbox = new CFClient::UI::HBox
386 children => [
387 (new CFClient::UI::HBox expand => 1),
388 (new CFClient::UI::VBox children => [
389 (new CFClient::UI::Empty expand => 1),
390 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
391 ]),
392 (my $vbox = new CFClient::UI::VBox),
393 ],
394 );
395
396 $vbox->add (new CFClient::UI::HBox
397 expand => 1,
398 children => [
399 (new CFClient::UI::Empty expand => 1),
400 (my $hb = new CFClient::UI::HBox),
401 ],
402 );
403
404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
412
413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
416 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
417
418 $GAUGES = {
419 exp => $exp, win => $win, range => $rng,
420 food => $fg, mana => $mg, hp => $hg, grace => $gg
421 };
422
423 &set_gauge_window_fontsize;
424
425 $win
426 }
427
428 sub make_stats_window {
429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
430
431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
434
435 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
436
437 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
438
439 my $black = [0, 0, 0];
440
441 for (
442 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
443 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
444 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
445 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
446 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
447 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
448 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
449
450 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
451 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
452 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
453 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
454 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
455 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
456 ) {
457 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
458
459 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
460 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
461 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
462 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
463 }
464
465 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
466
467 my $row = 0;
468 my $col = 0;
469
470 my %resist_names = (
471 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
472 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
473 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
474 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
475 depl => "Depletion (some monsters and other effects can cause stats depletion)",
476 magic => "Magic (resistance to magic spells like magic missile or similar)",
477 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
478 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
479 pois => "Poison (resistance to getting poisoned)",
480 para => "Paralysation (this resistance affects the chance you get paralysed)",
481 deat => "Death (resistance against death spells)",
482 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
483 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
484 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
485 tund => "Turn undead",
486 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
487 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
488 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
489 );
490 for (qw/slow holyw conf fire depl magic
491 drain acid pois para deat phys
492 blind fear tund elec cold ghit/)
493 {
494 $tbl2->add ($col, $row,
495 $STATWIDS->{"res_$_"} =
496 new CFClient::UI::Label
497 font => $FONT_FIXED,
498 template => "-100%",
499 align => +1,
500 valign => 0,
501 can_events => 1,
502 can_hover => 1,
503 tooltip => $resist_names{$_},
504 );
505 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
506 font => $FONT_FIXED,
507 can_hover => 1,
508 can_events => 1,
509 image => "ui/resist/resist_$_.png",
510 tooltip => $resist_names{$_},
511 );
512
513 $row++;
514 if ($row % 6 == 0) {
515 $col += 2;
516 $row = 0;
517 }
518 }
519
520 &set_stats_window_fontsize;
521 update_stats_window ({});
522
523 $tgw
524 }
525
526 sub formsep {
527 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
528 }
529
530 sub update_stats_window {
531 my ($stats) = @_;
532
533 # i love text protocols!!!
534 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
535 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
536 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
537 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
538 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
539 my $fo_m = 999;
540 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
541 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
542
543 $GAUGES->{hp} ->set_value ($hp, $hp_m);
544 $GAUGES->{mana} ->set_value ($sp, $sp_m);
545 $GAUGES->{food} ->set_value ($fo, $fo_m);
546 $GAUGES->{grace} ->set_value ($gr, $gr_m);
547 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
548 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
549 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
550 $rng =~ s/^Range: //; # thank you so much dear server
551 $GAUGES->{range} ->set_text ("Rng: " . $rng);
552 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
553 $title =~ s/^Player: //;
554 $STATWIDS->{title} ->set_text ("Title: " . $title);
555
556 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
557 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
558 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
559 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
560 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
561 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
562 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
563 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
564 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
565 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
566 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
567 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
568 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
569
570 my %tbl = (
571 phys => 100,
572 magic => 101,
573 fire => 102,
574 elec => 103,
575 cold => 104,
576 conf => 105,
577 acid => 106,
578 drain => 107,
579 ghit => 108,
580 pois => 109,
581 slow => 110,
582 para => 111,
583 tund => 112,
584 fear => 113,
585 depl => 113,
586 deat => 115,
587 holyw => 116,
588 blind => 117
589 );
590
591 for (keys %tbl) {
592 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
593 }
594
595 }
596
597 sub metaserver_dialog {
598 my $dialog = new CFClient::UI::FancyFrame
599 title => "Server List",
600 child => (my $vbox = new CFClient::UI::VBox);
601
602 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
603
604 $dialog
605 }
606
607 my $METASERVER_ATIME;
608
609 sub update_metaserver {
610 my ($HOST) = @_;
611
612 return if $METASERVER_ATIME > time;
613 $METASERVER_ATIME = time + 60;
614
615 my $table = $METASERVER->{table};
616 $table->clear;
617 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
618
619 my $buf;
620
621 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
622
623 unless ($fh) {
624 $label->set_text ("unable to contact metaserver: $!");
625 return;
626 }
627
628 Event->io (fd => $fh, poll => 'r', cb => sub {
629 my $res = sysread $fh, $buf, 8192, length $buf;
630
631 if (!defined $res) {
632 $_[0]->w->cancel;
633 $label->set_text ("error while retrieving server list: $!");
634 } elsif ($res == 0) {
635 $_[0]->w->cancel;
636 status "server list retrieved";
637
638 utf8::decode $buf if utf8::valid $buf;
639
640 $table->clear;
641
642 my @col = qw(Use #Users Host Uptime Version Description);
643 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
644 for 0 .. $#col;
645
646 my @align = qw(1 0 1 1 -1);
647
648 my $y = 0;
649 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
650 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
651
652 for ($desc) {
653 s/<br>/\n/gi;
654 s/<li>/\n· /gi;
655 s/<.*?>//sgi;
656 s/&/&amp;/g;
657 s/</&lt;/g;
658 s/>/&gt;/g;
659 }
660
661 $uptime = sprintf "%dd %02d:%02d:%02d",
662 (int $m->[8] / 86400),
663 (int $m->[8] / 3600) % 24,
664 (int $m->[8] / 60) % 60,
665 $m->[8] % 60;
666
667 $m = [$users, $host, $uptime, $version, $desc];
668
669 $y++;
670
671 $table->add (0, $y, new CFClient::UI::VBox children => [
672 (new CFClient::UI::Button text => "Use", connect_activate => sub {
673 $HOST->set_text ($CFG->{host} = $host);
674 }),
675 (new CFClient::UI::Empty expand => 1),
676 ]);
677
678 $table->add ($_ + 1, $y, new CFClient::UI::Label
679 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
680 for 0 .. $#$m;
681 }
682 }
683 });
684 }
685
686 sub server_setup {
687 my $dialog = new CFClient::UI::FancyFrame
688 title => "Server Setup",
689 child => (my $vbox = new CFClient::UI::VBox);
690
691 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
692 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
693
694 {
695 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
696
697 $vbox->add (
698 my $HOST = new CFClient::UI::Entry
699 expand => 1,
700 text => $CFG->{host},
701 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
702 connect_changed => sub {
703 my ($self, $value) = @_;
704 $CFG->{host} = $value;
705 }
706 );
707
708 $METASERVER = metaserver_dialog;
709
710 $vbox->add (new CFClient::UI::Flopper
711 expand => 1,
712 text => "Server List",
713 other => $METASERVER,
714 tooltip => "Show a list of available crossfire servers",
715 connect_open => sub {
716 update_metaserver $HOST;
717 }
718 );
719 }
720
721 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
722 $table->add (1, 4, new CFClient::UI::Entry
723 text => $CFG->{user},
724 tooltip => "The name of your character on the server",
725 connect_changed => sub {
726 my ($self, $value) = @_;
727 $CFG->{user} = $value;
728 }
729 );
730
731 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
732 $table->add (1, 5, new CFClient::UI::Entry
733 text => $CFG->{password},
734 hidden => 1,
735 tooltip => "The password for your character",
736 connect_changed => sub {
737 my ($self, $value) = @_;
738 $CFG->{password} = $value;
739 }
740 );
741
742 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
743 $table->add (1, 7, new CFClient::UI::Slider
744 req_w => 100,
745 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
746 tooltip => "This is the size of the portion of the map update the server sends you. "
747 ."If you set this to a high value you will be able to see further for example.",
748 connect_changed => sub {
749 my ($self, $value) = @_;
750
751 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
752 },
753 );
754
755 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
756 $table->add (1, 8, new CFClient::UI::Entry
757 text => $CFG->{output_count},
758 tooltip => "Should be set to 1 unless you know what you are doing",
759 connect_changed => sub { $CFG->{output_count} = $_[1] },
760 );
761
762 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
763 $table->add (1, 9, new CFClient::UI::Entry
764 text => $CFG->{output_sync},
765 tooltip => "Should be set to 1 unless you know what you are doing",
766 connect_changed => sub { $CFG->{output_sync} = $_[1] },
767 );
768
769 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
770 expand => 1,
771 align => 0,
772 text => "Login",
773 connect_activate => sub {
774 $CONN ? stop_game
775 : start_game;
776 },
777 );
778
779 $dialog
780 }
781
782 sub message_window {
783 my $window = new CFClient::UI::FancyFrame
784 title => "Messages",
785 border_bg => [1, 1, 1, 1],
786 bg => [0, 0, 0, 0.5],
787 user_w => int $::WIDTH / 3,
788 user_h => int $::HEIGHT / 5,
789 child => (my $vbox = new CFClient::UI::VBox);
790
791 $vbox->add ($LOGVIEW);
792
793 $vbox->add (my $input = new CFClient::UI::Entry
794 connect_focus_in => sub {
795 my ($input, $prev_focus) = @_;
796
797 delete $input->{refocus_map};
798
799 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
800 $input->{refocus_map} = 1;
801 }
802 delete $input->{auto_activated};
803 },
804 connect_activate => sub {
805 my ($input, $text) = @_;
806 $input->set_text ('');
807
808 if ($text =~ /^\/(.*)/) {
809 $::CONN->user_send ($1);
810 } else {
811 my $say_cmd = $::CFG->{say_command} || 'say';
812 $::CONN->user_send ("$say_cmd $text");
813 }
814 if ($input->{refocus_map}) {
815 delete $input->{refocus_map};
816 $MAPWIDGET->focus_in
817 }
818 },
819 connect_escape => sub {
820 $MAPWIDGET->focus_in
821 },
822 );
823
824 $CONSOLE = {
825 window => $window,
826 input => $input
827 };
828
829 $window
830 }
831
832 sub make_inventory_window {
833 my $invwin = new CFClient::UI::FancyFrame
834 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
835
836 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
837
838 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
839 $vb1->add (my $lbl = new CFClient::UI::Label);
840 $lbl->set_text ("Player");
841 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
842
843 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
844 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
845 $INVR_LBL->set_text ("Floor");
846 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
847
848 $invwin
849 }
850
851 sub sdl_init {
852 CFClient::SDL_Init
853 and die "SDL::Init failed!\n";
854 }
855
856 sub video_init {
857 sdl_init;
858
859 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
860
861 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
862 $FULLSCREEN = $CFG->{fullscreen};
863 $FAST = $CFG->{fast};
864
865 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
866 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
867
868 $SDL_ACTIVE = 1;
869 $LAST_REFRESH = time - 0.01;
870
871 CFClient::gl_init;
872
873 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
874
875 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
876
877 #############################################################################
878
879 unless ($DEBUG_STATUS) {
880 # create the widgets
881
882 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
883 $DEBUG_STATUS->show;
884
885 $STATUSBOX = new CFClient::UI::Statusbox;
886 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
887
888 (new CFClient::UI::Frame
889 bg => [0, 0, 0, 0.4],
890 req_y => -1,
891 child => $STATUSBOX,
892 )->show;
893
894 CFClient::UI::FancyFrame->new (
895 border_bg => [1, 1, 1, 192/255],
896 bg => [1, 1, 1, 0],
897 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
898 )->show;
899
900 $MAPWIDGET = new CFClient::MapWidget;
901 $MAPWIDGET->connect (activate_console => sub {
902 my ($mapwidget, $preset) = @_;
903
904 if ($CONSOLE) {
905 $CONSOLE->{input}->{auto_activated} = 1;
906 $CONSOLE->{input}->focus_in;
907
908 if ($preset && $CONSOLE->{input}->get_text eq '') {
909 $CONSOLE->{input}->set_text ($preset);
910 }
911 }
912 });
913 $MAPWIDGET->show;
914 $MAPWIDGET->focus_in;
915
916 $LOGVIEW = new CFClient::UI::TextView
917 expand => 1,
918 font => $FONT_FIXED,
919 fontsize => $::CFG->{log_fontsize},
920 ;
921
922 $BUTTONBAR = new CFClient::UI::HBox;
923
924 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
925 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
926 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
927
928 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
929
930 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
931 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
932
933 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
934 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
935 status "Configuration Saved";
936 });
937
938 $BUTTONBAR->show;
939
940 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
941
942 # delay till geometry is constant
943 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
944 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
945 my $widget = $GAUGES->{win};
946 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
947 });
948 force_refresh ();
949 }
950 }
951
952 sub video_shutdown {
953 undef $SDL_ACTIVE;
954 }
955
956 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
957 my $bgmusic;#TODO#hack#d#
958
959 sub audio_channel_finished {
960 my ($channel) = @_;
961
962 #warn "channel $channel finished\n";#d#
963 }
964
965 sub audio_music_finished {
966 return unless $CFG->{bgm_enable};
967
968 # TODO: hack, do play loop and mood music
969 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
970 $bgmusic->play (0);
971
972 push @bgmusic, shift @bgmusic;
973 }
974
975 sub audio_init {
976 if ($CFG->{audio_enable}) {
977 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
978 $SDL_MIXER = !CFClient::Mix_OpenAudio;
979 CFClient::Mix_AllocateChannels 8;
980 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
981
982 audio_music_finished;
983
984 while (<$fh>) {
985 next if /^\s*#/;
986 next if /^\s*$/;
987
988 my ($file, $volume, $event) = split /\s+/, $_, 3;
989
990 push @SOUNDS, "$volume,$file";
991
992 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
993 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
994 $chunk->volume ($volume * 128 / 100);
995 $chunk
996 };
997 }
998 } else {
999 status "unable to open sound config: $!";
1000 }
1001 }
1002 }
1003
1004 sub audio_shutdown {
1005 CFClient::Mix_CloseAudio if $SDL_MIXER;
1006 undef $SDL_MIXER;
1007 @SOUNDS = ();
1008 %AUDIO_CHUNKS = ();
1009 }
1010
1011 my %animate_object;
1012 my $animate_timer;
1013
1014 my $fps = 9;
1015
1016 sub force_refresh {
1017 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1018 debug sprintf "%3.2f", $fps;
1019
1020 $CFClient::UI::ROOT->draw;
1021 CFClient::SDL_GL_SwapBuffers;
1022
1023 $WANT_REFRESH = 0;
1024 $CAN_REFRESH = 0;
1025 $LAST_REFRESH = $NOW;
1026 }
1027
1028 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1029 $NOW = time;
1030
1031 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
1032 for CFClient::SDL_PollEvent;
1033
1034 if (%animate_object) {
1035 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1036 $WANT_REFRESH++;
1037 }
1038
1039 if ($WANT_REFRESH) {
1040 force_refresh;
1041 } else {
1042 $CAN_REFRESH = 1;
1043 }
1044 });
1045
1046 sub animation_start {
1047 my ($widget) = @_;
1048 $animate_object{$widget} = $widget;
1049 }
1050
1051 sub animation_stop {
1052 my ($widget) = @_;
1053 delete $animate_object{$widget};
1054 }
1055
1056 @conn::ISA = Crossfire::Protocol::;
1057
1058 sub conn::new {
1059 my $class = shift;
1060
1061 my $self = $class->Crossfire::Protocol::new (@_);
1062
1063 $MAPWIDGET->clr_commands;
1064
1065 my $parser = new Pod::POM;
1066 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1067
1068 for my $head2 ($pod->head2) {
1069 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1070 or next;
1071
1072 my $cmd = $1;
1073 my @args = split /\|/, $2;
1074 @args = (".*") unless @args;
1075
1076 my $text = CFClient::pod_to_pango $head2->content;
1077
1078 for my $arg (@args) {
1079 $arg = $arg eq ".*" ? "" : " $arg";
1080
1081 $MAPWIDGET->add_command ("$cmd$arg", $text);
1082 }
1083 }
1084
1085 $self
1086 }
1087
1088 sub conn::stats_update {
1089 my ($self, $stats) = @_;
1090
1091 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1092 my $diff = $exp - $self->{prev_exp};
1093 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1094 if exists $self->{prev_exp} && $diff;
1095 $self->{prev_exp} = $exp;
1096 }
1097
1098 update_stats_window ($stats);
1099 }
1100
1101 sub conn::user_send {
1102 my ($self, $command) = @_;
1103
1104 $self->send_command ($command);
1105 status $command;
1106 }
1107
1108 sub conn::map_scroll {
1109 my ($self, $dx, $dy) = @_;
1110
1111 $MAP->scroll ($dx, $dy);
1112 }
1113
1114 sub conn::feed_map1a {
1115 my ($self, $data) = @_;
1116
1117 # $self->Crossfire::Protocol::feed_map1a ($data);
1118
1119 $MAP->map1a_update ($data);
1120 $MAPWIDGET->update;
1121 }
1122
1123 sub conn::flush_map {
1124 my ($self) = @_;
1125
1126 my $map_info = delete $self->{map_info}
1127 or return;
1128
1129 my ($hash, $x, $y, $w, $h) = @$map_info;
1130
1131 my $data = $MAP->get_rect ($x, $y, $w, $h);
1132 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1133 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1134 }
1135
1136 sub conn::map_clear {
1137 my ($self) = @_;
1138
1139 $self->flush_map;
1140 delete $self->{neigh_map};
1141
1142 $MAP->clear;
1143 }
1144
1145
1146 sub conn::load_map($$$) {
1147 my ($self, $hash, $x, $y) = @_;
1148
1149 if (defined (my $data = $MAPCACHE->get ($hash))) {
1150 $data = Compress::LZF::decompress $data;
1151 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1152 for my $id ($MAP->set_rect ($x, $y, $data)) {
1153 my $data = $TILECACHE->get ($id)
1154 or next;
1155
1156 $self->set_texture ($id => $data);
1157 }
1158 }
1159 }
1160
1161 # this method does a "flood fill" into every tile direction
1162 # it assumes that tiles are arranged in a rectangular grid,
1163 # i.e. a map is the same as the left of the right map etc.
1164 # failure to comply are harmless and result in display errors
1165 # at worst.
1166 sub conn::flood_fill {
1167 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1168
1169 # the server does not allow map paths > 6
1170 return if 7 <= length $path;
1171
1172 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1173
1174 for (
1175 [1, 0, -1],
1176 [2, 1, 0],
1177 [3, 0, 1],
1178 [4, -1, 0],
1179 ) {
1180 my ($tile, $dx, $dy) = @$_;
1181
1182 my $gx = $gx + $dx;
1183 my $gy = $gy + $dy;
1184
1185 next unless $flags & (1 << ($tile - 1));
1186 next if $self->{neigh_grid}{$gx, $gy}++;
1187
1188 my $neigh = $self->{neigh_map}{$hash} ||= [];
1189 if (my $info = $neigh->[$tile]) {
1190 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1191
1192 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1193 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1194
1195 } else {
1196 $self->send_mapinfo ("spatial $path$tile", sub {
1197 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1198
1199 return if $mode ne "spatial";
1200
1201 $x += $MAP->ox;
1202 $y += $MAP->oy;
1203
1204 $self->load_map ($hash, $x, $y)
1205 unless $self->{neigh_map}{$hash}[5]++;#d#
1206
1207 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1208
1209 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1210 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1211 });
1212 }
1213 }
1214 }
1215
1216 sub conn::map_change {
1217 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1218
1219 $self->flush_map;
1220
1221 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1222
1223 my $mapmapw = $MAPMAP->{w};
1224 my $mapmaph = $MAPMAP->{h};
1225
1226 $self->{neigh_rect} = [
1227 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1228 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1229 ];
1230
1231 delete $self->{neigh_grid};
1232 $self->flood_fill (0, 0, "", $hash, $flags);
1233
1234 $x += $ox;
1235 $y += $oy;
1236
1237 $self->{map_info} = [$hash, $x, $y, $w, $h];
1238
1239 my $map = $self->{map_info}[0];
1240 $map =~ s/^.*?\/([^\/]+)$/\1/;
1241 $STATWIDS->{map}->set_text ("Map: " . $map);
1242
1243 $self->load_map ($hash, $x, $y);
1244 }
1245
1246 sub conn::face_find {
1247 my ($self, $facenum, $face) = @_;
1248
1249 my $hash = "$face->{chksum},$face->{name}";
1250
1251 my $id = $FACEMAP->get ($hash);
1252
1253 unless ($id) {
1254 # create new id for face
1255 # i love transactions
1256 for (1..100) {
1257 my $txn = $CFClient::DB_ENV->txn_begin;
1258 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1259 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1260 $id++;
1261 if ($FACEMAP->put (id => $id) == 0
1262 && $FACEMAP->put ($hash => $id) == 0) {
1263 $txn->txn_commit;
1264
1265 goto gotid;
1266 }
1267 }
1268 $txn->abort;
1269 }
1270
1271 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1272 }
1273
1274 gotid:
1275 $face->{id} = $id;
1276 $MAP->set_face ($facenum => $id);
1277 $self->{faceid}[$facenum] = $id;#d#
1278 $TILECACHE->get ($id)
1279 }
1280
1281 sub conn::face_update {
1282 my ($self, $facenum, $face) = @_;
1283
1284 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1285
1286 $self->set_texture ($face->{id} => delete $face->{image});
1287 }
1288
1289 sub conn::set_texture {
1290 my ($self, $id, $data) = @_;
1291
1292 $self->{texture}[$id] ||= do {
1293 my $tex =
1294 new_from_image CFClient::Texture
1295 $data, minify => 1, mipmap => 1;
1296
1297 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1298 $MAPWIDGET->update;
1299
1300 $tex
1301 };
1302 }
1303
1304 sub conn::sound_play {
1305 my ($self, $x, $y, $soundnum, $type) = @_;
1306
1307 $SDL_MIXER
1308 or return;
1309
1310 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1311 or return;
1312
1313 $chunk->play;
1314 # warn "sound $x,$y,$soundnum,$type\n";#d#
1315 }
1316
1317 my $LAST_QUERY; # server is stupid, stupid, stupid
1318
1319 sub conn::query {
1320 my ($self, $flags, $prompt) = @_;
1321
1322 $prompt = $LAST_QUERY unless length $prompt;
1323 $LAST_QUERY = $prompt;
1324
1325 my $dialog = new CFClient::UI::FancyFrame
1326 title => "Query",
1327 child => my $vbox = new CFClient::UI::VBox;
1328
1329 $vbox->add (new CFClient::UI::Label
1330 max_w => $::WIDTH * 0.4,
1331 text => $prompt);
1332
1333 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1334 $vbox->add (my $hbox = new CFClient::HBox);
1335 $hbox->add (new CFClient::Button
1336 text => "No",
1337 connect_activate => sub {
1338 $self->send ("reply n");
1339 $dialog->destroy;
1340 $MAPWIDGET->focus_in;
1341 }
1342 );
1343 $hbox->add (new CFClient::Button
1344 text => "Yes",
1345 connect_activate => sub {
1346 $self->send ("reply y");
1347 $dialog->destroy;
1348 $MAPWIDGET->focus_in;
1349 },
1350 );
1351
1352 $dialog->focus_in;
1353
1354 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1355 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1356 $vbox->add (my $entry = new CFClient::UI::Entry
1357 connect_changed => sub {
1358 $self->send ("reply $_[1]");
1359 $dialog->destroy;
1360 $MAPWIDGET->focus_in;
1361 },
1362 );
1363
1364 $entry->focus_in;
1365
1366 } else {
1367 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1368
1369 $vbox->add (my $entry = new CFClient::UI::Entry
1370 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1371 connect_activate => sub {
1372 $self->send ("reply $_[1]");
1373 $dialog->destroy;
1374 $MAPWIDGET->focus_in;
1375 },
1376 );
1377
1378 $entry->focus_in;
1379 }
1380
1381 $dialog->show;
1382 }
1383
1384 sub conn::drawinfo {
1385 my ($self, $color, $text) = @_;
1386
1387 my @color = (
1388 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1389 [1.00, 1.00, 1.00],
1390 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1391 [1.00, 0.00, 0.00],
1392 [1.00, 0.54, 0.00],
1393 [0.11, 0.56, 1.00],
1394 [0.93, 0.46, 0.00],
1395 [0.18, 0.54, 0.34],
1396 [0.56, 0.73, 0.56],
1397 [0.80, 0.80, 0.80],
1398 [0.55, 0.41, 0.13],
1399 [0.99, 0.77, 0.26],
1400 [0.74, 0.65, 0.41],
1401 );
1402
1403 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1404
1405 $text = CFClient::UI::Label::escape $text;
1406 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1407 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1408
1409 $LOGVIEW->add_paragraph ($color[$color],
1410 join "\n", map "$time $_", split /\n/, $text);
1411
1412 $STATUSBOX->add ($text,
1413 group => $text,
1414 fg => $color[$color],
1415 timeout => 60,
1416 tooltip_font => $::FONT_FIXED,
1417 );
1418 }
1419
1420 sub conn::drawextinfo {
1421 my ($self, $color, $type, $subtype, $message) = @_;
1422
1423 $self->drawinfo ($color, $message);
1424 }
1425
1426 sub conn::spell_add {
1427 my ($self, $spell) = @_;
1428
1429 # TODO
1430 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1431 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1432 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1433 }
1434
1435 sub conn::spell_delete {
1436 my ($self, $spell) = @_;
1437 }
1438
1439 sub conn::addme_success {
1440 my ($self) = @_;
1441
1442 $self->send ("command output-sync $CFG->{output_sync}");
1443 $self->send ("command output-count $CFG->{output_count}");
1444
1445 for my $skill (values %{$self->{skill_info}}) {
1446 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'");
1447 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'");
1448 }
1449 }
1450
1451 sub conn::eof {
1452 $MAPWIDGET->clr_commands;
1453
1454 stop_game;
1455 }
1456
1457 sub update_floorbox {
1458 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1459 return unless $CONN;
1460
1461 $FLOORBOX->clear;
1462 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1463
1464 my $count = 4;
1465 for (@{ $CONN->{container}{0} }) {
1466 if (--$count) {
1467 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1468 } else {
1469 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1470 last;
1471 }
1472 }
1473 });
1474
1475 $WANT_REFRESH++;
1476 }
1477
1478 sub conn::container_add {
1479 my ($self, $tag, $items) = @_;
1480
1481 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1482
1483 if ($tag == 0) {
1484 update_floorbox;
1485 $OPENCONT = 0;
1486 $INVR_LBL->set_text ("Floor");
1487 $INVR->set_items ($self->{container}{0});
1488 } elsif ($tag == $self->{player}{tag}) {
1489 $INVR_LBL->set_text ("Player");
1490 $INV->set_items ($self->{container}{$self->{player}{tag}})
1491 } else {
1492 $OPENCONT = $tag;
1493 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1494 $INVR->set_items ($self->{container}{$tag});
1495 }
1496
1497 # $self-<{player}{tag} => player inv
1498 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1499 }
1500
1501 sub conn::container_clear {
1502 my ($self, $tag) = @_;
1503
1504 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1505
1506 if ($tag == 0) {
1507 update_floorbox;
1508 $OPENCONT = 0;
1509 $INVR_LBL->set_text ("Floor");
1510 $INVR->set_items ($self->{container}{0});
1511 } elsif ($tag == $self->{player}{tag}) {
1512 $INVR_LBL->set_text ("Player");
1513 $INV->set_items ($self->{container}{$tag})
1514 } else {
1515 $OPENCONT = $tag;
1516 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1517 $INVR->set_items ($self->{container}{$tag});
1518 }
1519
1520 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1521 }
1522
1523 sub conn::item_delete {
1524 my ($self, @items) = @_;
1525
1526 for (@items) {
1527 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1528
1529 if ($_->{container} == 0) {
1530 update_floorbox;
1531 $OPENCONT = 0;
1532 $INVR_LBL->set_text ("Floor");
1533 $INVR->set_items ($self->{container}{0});
1534 } elsif ($_->{container} == $self->{player}{tag}) {
1535 $INVR_LBL->set_text ("Player");
1536 $INV->set_items ($self->{container}{$self->{player}{tag}})
1537 } else {
1538 $OPENCONT = $_->{container};
1539 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1540 $INVR->set_items ($self->{container}{$_->{container}});
1541 }
1542 }
1543 }
1544
1545 sub conn::item_update {
1546 my ($self, $item) = @_;
1547
1548 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1549
1550 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1551 $OPENCONT = 0;
1552 $INVR_LBL->set_text ("Floor");
1553 $INVR->set_items ($self->{container}{0});
1554
1555 $item->{widget}->update_item
1556 if $item->{widget};
1557 } else {
1558 if ($item->{container} == 0) {
1559 update_floorbox;
1560 $OPENCONT = 0;
1561 $INVR_LBL->set_text ("Floor");
1562 $INVR->set_items ($self->{container}{0});
1563 } elsif ($item->{container} == $self->{player}{tag}) {
1564 $INV->set_items ($self->{container}{$item->{container}})
1565 }
1566 }
1567 }
1568
1569 %SDL_CB = (
1570 CFClient::SDL_QUIT => sub {
1571 Event::unloop -1;
1572 },
1573 CFClient::SDL_VIDEORESIZE => sub {
1574 },
1575 CFClient::SDL_VIDEOEXPOSE => sub {
1576 $WANT_REFRESH++;
1577 },
1578 CFClient::SDL_ACTIVEEVENT => sub {
1579 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1580 },
1581 CFClient::SDL_KEYDOWN => sub {
1582 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1583 # alt-enter
1584 video_shutdown;
1585 $CFG->{fullscreen} = !$CFG->{fullscreen};
1586 video_init;
1587 } else {
1588 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1589 }
1590 },
1591 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1592 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1593 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1594 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1595 CFClient::SDL_USEREVENT => sub {
1596 if ($_[0]{code} == 1) {
1597 audio_channel_finished $_[0]{data1};
1598 } elsif ($_[0]{code} == 0) {
1599 audio_music_finished;
1600 }
1601 },
1602 );
1603
1604 #############################################################################
1605
1606 $SIG{INT} = $SIG{TERM} = sub { exit };
1607
1608 {
1609 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1610
1611 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1612
1613 $TILECACHE = CFClient::db_table "tilecache";
1614 $FACEMAP = CFClient::db_table "facemap";
1615
1616 my %DEF_CFG = (
1617 sdl_mode => 0,
1618 width => 640,
1619 height => 480,
1620 fullscreen => 0,
1621 fast => 0,
1622 map_scale => 1,
1623 fow_enable => 1,
1624 fow_intensity => 0.45,
1625 fow_smooth => 0,
1626 gui_fontsize => 1,
1627 log_fontsize => 1,
1628 gauge_fontsize=> 1,
1629 gauge_size => 0.35,
1630 stat_fontsize => 1,
1631 mapsize => 100,
1632 host => "crossfire.schmorp.de",
1633 say_command => 'say',
1634 audio_enable => 1,
1635 bgm_enable => 1,
1636 bgm_volume => 0.25,
1637 output_sync => 1,
1638 output_count => 1,
1639 );
1640
1641 while (my ($k, $v) = each %DEF_CFG) {
1642 $CFG->{$k} = $v unless exists $CFG->{$k};
1643 }
1644
1645 sdl_init;
1646
1647 @SDL_MODES = reverse
1648 grep $_->[0] >= 640 && $_->[1] >= 480,
1649 CFClient::SDL_ListModes;
1650
1651 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1652
1653 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1654
1655 {
1656 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1657 DejaVuSans.ttf
1658 DejaVuSansMono.ttf
1659 DejaVuSans-Bold.ttf
1660 DejaVuSansMono-Bold.ttf
1661 DejaVuSans-Oblique.ttf
1662 DejaVuSansMono-Oblique.ttf
1663 DejaVuSans-BoldOblique.ttf
1664 DejaVuSansMono-BoldOblique.ttf
1665 );
1666
1667 CFClient::add_font $_ for @fonts;
1668
1669 CFClient::pango_init;
1670
1671 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1672 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1673
1674 $FONT_PROP->make_default;
1675 }
1676
1677 # compare mono (ft) vs. rgba (cairo)
1678 # ft - 1.8s, cairo 3s, even in alpha-only mode
1679 # for my $rgba (0..1) {
1680 # my $t1 = Time::HiRes::time;
1681 # for (1..1000) {
1682 # my $layout = CFClient::Layout->new ($rgba);
1683 # $layout->set_text ("hallo" x 100);
1684 # $layout->render;
1685 # }
1686 # my $t2 = Time::HiRes::time;
1687 # warn $t2-$t1;
1688 # }
1689
1690 video_init;
1691 audio_init;
1692 }
1693
1694 Event::loop;
1695
1696 END { CFClient::SDL_Quit }
1697
1698 =head1 pclient - Crossfire+ and Crossfire game client
1699
1700 Pclient is a Crossfire+ and Crossfire game client.
1701
1702 =head2 Features
1703
1704 =over 4
1705
1706 =item Fullscreen Map
1707
1708 PClient can uses a fullscreen map, which greatly enhances how much of the
1709 game world you can see.
1710
1711 =item Persistent Map Cache (Crossfire+ only)
1712
1713 PClient can persistently cache all map data it received from the
1714 server. This not only allows it to display an overview map, but also
1715 ensures that once-explored areas will be available the next time you want
1716 to explore more.
1717
1718 =item Hardware acceleration
1719
1720 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1721 acceleration. Most modern graphics cards have difficulties with 2D
1722 acceleration, while 3D graphics is accelerated well.
1723
1724 =item No arbitrary limits
1725
1726 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1727 limits (like a fixed amount of face numbers). There are still limits, but
1728 they are not arbitrarily low :)
1729
1730 =back
1731
1732 =head1 USAGE
1733
1734 =head2 The Map
1735
1736 The map is always displayed in the background, behind all other windows and UI elements.
1737
1738 #TODO# middle-click scrolls
1739 #
1740 # keys:
1741 #
1742 # a apply
1743 # keypad moves, kp_5 applies ranged attack to self
1744
1745 Starting to type enters the I<completion mode>. In that mode, you can type
1746 abbreviations or commands and have them executed as soon as they match a
1747 valid command. This is best explained by a few examples:
1748
1749 Typing B<climb> will display a list of commands with I<climb> in their
1750 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1751
1752 You can abbreviate commands by typing only the first character of every
1753 word (or even characters within the word - the client will try to make
1754 a good guess, as long as the characters are in order). For example,
1755 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1756 will select I<cast create food>. Likewise, I<rscli> will likely select
1757 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1758
1759 You can enter space and other text as arguemnt to the command. For
1760 example, C<cfoo waybread> will expand to C<cast create food waybread>.
1761
1762 =head2 The map overview
1763
1764 #TODO#
1765
1766 =head2 The Status area in the lower right corner
1767
1768 #TODO#
1769
1770 =head2 The I<Statistics>/I>Stats> window
1771
1772 #TODO#
1773
1774 =head1 FAQ
1775
1776 =over 4
1777
1778 =item The client is very sluggish and slow, what can I do about this?
1779
1780 Most likely, you don't have accelerated OpenGL support. Try to find a
1781 newer driver, or a driver from your hardware vendor, that features OpenGL
1782 support.
1783
1784 If this is not an option, the following Setup options reduce the load and
1785 will likely make the client playable with sofwtare rendering (it will
1786 still be slow, though):
1787
1788 =over 4
1789
1790 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1791
1792 =item Enable B<Fast & Ugly> mode
1793
1794 =item Disable B<Fog of War>
1795
1796 =item Increase B<Map Scale>
1797
1798 =back
1799
1800 =back
1801
1802 =head1 AUTHOR
1803
1804 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1805
1806
1807